DM Zyren's Heart of Light

Game Master Zyrenity

An epic search for the Amethyst heptagon leads a party of fresh graduates through the northern reaches of Ustalav. Based in Karcau, the party visits places like the dark Castle Jarovich or the dangerous alleys of Carrion Hill.


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Male Half-Elf Wizard/9

Recognizing that Johenric does not have time to think about the complete situation, he somehow says:

Well Solaric, I can not estimate the odds, but we have to take a decision: either killing him or try to seek for an other solution with his help. I have the feeling that killing those three persons does not solve the problem entirely - by killing those we just stop the power improvements of Yog Sothoth. We need time to discuss the options.


Rupman Myre pats Johenric's back and exclaims

Yes yes! Discussion is good, but not now and here, let's flee from Carrion Hill...flee to a safe haven far away.


Damn, this would be an ideal time to have the Assassin's Death Attack.... :P

Kirk slowly maneuvers himself away from the group, ducking into shadows and trying to slip out of Myre's vision and circle around behind him, drawing the humanbane rapier and preparing to strike, if necessary. He looks to Victoria to give a signal of some kind.

Stealth 1d20 + 11 ⇒ (19) + 11 = 30


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Bluff 1d20 + 18 ⇒ (10) + 18 = 28

Victoria looks at Myre warmly. "We need to ensure that this Yog-Sothoth cannot reach you to cause harm anymore, BY THE STARS AND THE MOON I will deliver thee from damnation"

Hex Slumber - DC 16

Kirk, that was the code...


Will save1d20 + 7 ⇒ (8) + 7 = 15

Good that you cast a....a...sspell...I sudd...suddenly...feeeel sooo...

Zzzzzzz


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Victorias eyes meet Kirks.

She gives him a slight nod.


Male Half-Elf Wizard/9

His death will ensure that the Yog Sothoth will not increase his power. How do we cope with the current monsters power? Does anybody see my point?


M Chelish Fighter
Johenric wrote:
His death will ensure that the Yog Sothoth will not increase his power. How do we cope with the current monsters power?

"Like this..." Pitr drives Savant into the man and turns to see the effect on the monster.

auto-crit 2d10 + 28 ⇒ (5, 7) + 28 = 40


Venture Captain since December 2014

As Pitr slays the next Keeper of the Old Ones, Solaric takes a moment to pray.

"Almighty Inheritor, as your humble servant, I release the soul of the man, Rupman Myer to your care. Forgive us for any transgressions we have made in the killing of these defenseless men. However, we ask that in their deaths, justice and peace for all people of this land be achieved. Although we value life and goodness found within these souls, we ask that their sacrifice serve as justice for their act of summoning the evil Yog Sothoth into this land."

"In every passing moment, we ask that you continue to guide us in our every thought and deed. May we continue to work toward Victory through the slaying of the Heart of the evil that plagues this land. Guide us onward now in finding the third of the Keepers in our quest to bring peace and justice back to Carrion Hill. I ask this in your name. Let it be so!"

Solaric approaches Pitr and pats him on the back. "I know it cannot be easy for you to kill a defenseless man, but your deed in the name of goodness shall always be remembered!"


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Victoria looks at her fellows in solemn appreciation.

Detect Magic, strip the items that look noteworthy


Male Half-Elf Wizard/9

For the sake of the world, I do hope the path we are going is leading to a happy end.

Everyone can see, that Johenric's face shows doubts as if he does not believe that the world will be safed.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"Us lot Johenric? You have taken up with a demon blood, a half drow, a half orc, and a Pitr, and you think this is going to end happily?"

Victoria gives Johenric a cheeky smile.


Male Half-Elf Wizard/9

Sorry Victoria, but I'm in no laughing mood.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8
Johenric wrote:
Sorry Victoria, but I'm in no laughing mood.

"So surly Johenric. Our fate is likely grim and our endings even messier, so it serves us well to have some humour, even if it is black, as it staves off the fear that might otherwise paralyze a person living with the gallows ever in sight"


As Savant bites deeply into flesh and bones, the monstrous entity behind you begins to sqirm and thrash. The moment Myre's vitae leaves his body, the Yog-Sothoth roars in pain and anger and disappears...most probably searching for his last victim.

From the front of the building Joskul jogs over to you

What happened? The whole vat-house is destroyed!

Noteworthy items:

Red potion
3 Scrolls
2 Rings
Spellbook
Strange looking, rusty key, with CHA embossed on it.


Male Half-Elf Wizard/9

To take his mind off things , Johenric uses detect magic and tries to identify the items.

Spellcraft Ring 1 1d20 + 12 ⇒ (17) + 12 = 29
Spellcraft Ring 2 1d20 + 12 ⇒ (1) + 12 = 13
Spellcraft Key 1d20 + 12 ⇒ (13) + 12 = 25
Spellcraft red potion 1d20 + 12 ⇒ (18) + 12 = 30
Spellcraft Scroll 1 1d20 + 12 ⇒ (6) + 12 = 18
Spellcraft Scroll 2 1d20 + 12 ⇒ (6) + 12 = 18
Spellcraft Scroll 3 1d20 + 12 ⇒ (3) + 12 = 15
Spellcraft Spellbook 1d20 + 12 ⇒ (11) + 12 = 23

Further Johenric tries to identify the spells in the spellbook as well as the scrolls.


Just a heads-up: This will take at least several minutes, still do it?


Male Half-Elf Wizard/9

Johenric holds one of the rings in his hand and starts to analyse the magic item, but suddenly he stops.

Well, I guess we want to move on to the last victim...

So Johenric handed over the magical items to Victoria, but keeps the magical scrolls.

Thanks, Johenric won't do it; however Johenric might has the possibility to have a quick look on the scrolls during the walk.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Victoria takes the items for safekeeping.

"The vat house is lost Joskul, but the creature is weakened yet again. Just one more deed to weaken it the last"


the scrolls contain gentle repose

Joskul nods and looks over to the other side of the city

To the Asylum now?


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"Let the inevitable be as it may, and let us depart to the asylum and see what madness lies in wait for us there"


Venture Captain since December 2014
Johenric wrote:
"For the sake of the world, I do hope the path we are going is leading to a happy end."

"Indeed it will, my friend! Although I admit, things outwardly appear most desperate with an evil fiend running rampant across the land, threatening to destroy everything we know and love. Not to mention our long term adversary, the Rag Man, racing to gain the next shard of the amethyst heptagon, and gain a power over us still. Without doubt I can tell you that we will encounter challenges that will push us to our limits. However, as a man of faith, I can assure you that in the end, the full glory of Iomedae will be revealed to all. You must not lose hope in the darkness, for the light does guide us step by step, little by little, until you will see that there is a greater power for good at work that most people are not even aware of. Trust me, my friend, the good will prevail over the evil!"

Joskul wrote:
"To the Asylum now?"

"Most certainly you are correct. You know our task well, my friend. We must reach Waldur Crove before the Yog Sothoth does! Lead us there in all haste!"


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"I just hope that the 'Glory of Iomedae' isn't revealed to us at a face to face meeting"


Venture Captain since December 2014

"You have done so much to further our cause and bring goodness and justice to light in this land, your Grace. Do you feel that the Inheritor would not show mercy upon you in a face to face meeting in her almighty presence?"


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"I'm just not sure I'd be so keen to be dying to meet her, as it were..."

Victoria gives Solaric a wink.


Joskul nods determinedly and jogs back into the city. It's again the same toil to get through the crowded streets. Several times you are pushed, punched, rammed by a cow, or hit by a slow rolling wagon...

After about twenty minutes you have crossed the city and reach the looming western cliff of the city. A dark stone structure towers here and only a narrow path leads up to its massive iron front gate. All windows are barred and only behind two of them are faint lights. Heavy winds tear at your clothes and tossle your hair as Joskul shouts

That's it, the asylum, the most wrteched place in all of Carrion Hill!

Several rusty weather vanes creak and bow to the violent winds and you have seldom seen a place more Gothic than this.

Asylum


Venture Captain since December 2014
Victoria wrote:
""I'm just not sure I'd be so keen to be dying to meet her, as it were..."

Solaric smiles and replies, "I certainly don't plan on it yet! There is far too much to be done."

Once Karcau's chosen reach the Asylum, Solaric announces loudly over the wind, "Let us enter and see if we can find Crove!"

Solaric tries to open the front door.

Strength Check 1d20 + 3 ⇒ (16) + 3 = 19


Closed and locked.

Only the wind answers your call...


Venture Captain since December 2014

"Master Spearborn! May I impose upon you once again to perform your locking picking talents for us with this door. This would be most appreciated!"


M Chelish Fighter
DM Zyren/ Heart of Light wrote:
That's it, the asylum, the most wrteched place in all of Carrion Hill!

"And that's saying alot, " Pitr notes. "Why not try the key we found on Myre. CHA might stand for Carrion Hill Asylum."

Pitr gives the key a try.


Venture Captain since December 2014

"That is an ingenious idea, my friend. I thought that might have been the key to charisma, and I thought that if you took it that it might improve your charm." Solaric says with a grin on his face.


The key fits, but you can't turn it around. Joskul furrows his brows and remarks

Might be for one of the side doors, eh?


Venture Captain since December 2014
Joskul wrote:
"Might be for one of the side doors, eh?"

"You would think a great key such as this would fit the front door. However, perhaps you are right. Maybe it is meant for a side door. We have little time, so certainly let's try."

Solaric proceeds around the perimeter of the asylum going south in a counter clockwise direction. He is looking for any other doors or places where the key may fit.


Asylum

At the back of the dark building, close to the edge of the cliff, the key fits and after carefully moving it, there's a snapping noise and the heavy iron door swings inwards.

Ha! Oh...uh...I'll wait here, kay?

Joskul seems not to be too eager to enter.

Peering through the door, you spot some kind of mess. A large table sits in the middle of the room and several chairs rest around it. From far away you hear the moaning of the lunatics echo through the corridors and the flickering light of the torches burning inside does not feel you very welcome.


Venture Captain since December 2014
Joskul wrote:
"Ha! Oh...uh...I'll wait here, kay?"

"That is fine with us, Joskul. We appreciate you bringing us this far. Just be careful. I suspect the Yog Sothoth will be coming along shortly."

Solaric enters the room and briefly looks around at the mess laid out in the room. He also looks for any signs of Waldur Cove.

What kind of mess is it? Food, papers, other?

Perception 1d20 + 7 ⇒ (18) + 7 = 25

If there is nothing of interest, then Solaric will lead the group onward through the south door at BF15.


Food. Are you all going to enter?


Venture Captain since December 2014

Solaric certainly enters (though cautiously).

"I wonder why all the mess. It looks like somebody had to eat and run."


in my longer post a "make" is missing :) and the word order sucks...oh dear. Should be: "Does not make you feel very welcome".


Ugh, sorry about disappearing like that. Thesis work blindsided me this last weekend... I was literally spending every waking moment either eating, walking, or writing for school :/

Good thing Pitr came through for Kirk again :P and in more way than one! I'm glad the game wasn't held up.

Kirk slides into the room behind Solaric, keeping his orcish eyes peeled and bladehand twitchy at his side. "How many crazies are in here?" he calls in curiosity to Joskul as he remains outside.


Male Half-Elf Wizard/9

Somehow Johenric is waiting for Solaric, Kirk, Harl and Pitr to enter.

Well Victoria, now we have an interesting place in front of us...


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"How interesting, almost like a trip through the Abyss."

"Lets get in there then shall we genltemen?"


M Chelish Fighter

Pitr enters, Savant in hand. "Charming..."


Joskul pokes his head through the door frame and whisper

Crove has like a dozen...orderlies, and I guess about the same number of lunatics in here. I still can't believe he is part of this group of cultists, he was such a nice man, always tried to help...

As Solaric cautiously walks through the room, the southern door is opened and one of the orderlies steps out of it.

Even though he wears that cage-like helmet you can see the surprise in his face

Ey! Watcha be doin' in 'ere?

Asylum

I'd say Harl waits outside with Joskul, kay?


Venture Captain since December 2014
Orderly wrote:
"Ey! Watcha be doin' in 'ere?"

"Well met, my good sir! I am Solaric Zekkaran and we are Karcau's Chosen. We were looking for Waldur Crove. Could you kindly direct us to where we may find him?"

Diplomacy 1d20 + 13 ⇒ (9) + 13 = 22


How you be able to enter? Whatcha wan' from Crove? You wanna visit a loved one, huh? Heh!

The vile man reminds you rather of a thug than someone working in such a facility.


Venture Captain since December 2014
Thug wrote:
"How you be able to enter? Whatcha wan' from Crove? You wanna visit a loved one, huh? Heh!"

"I just entered through the door. I have to talk to Crove about a few things. So where did he go? Have you seen him lately?"


Male Half-Elf Wizard/9

Johenric standing behind Solaric has a skeptical expression on his face and says:

Sense Motive 1d20 + 2 ⇒ (16) + 2 = 18

Vile Man wrote:
How you be able to enter?

Well, assuming you are able to see through your mask, you know that the door behind us is open without being damaged. This means there are two potential explanations. But in fact does this matter? No. What matters is that we are here and we are looking for Crove. Now as I answered your question, where is Crove?


Kirk eyes the man with a scrutinizing glare, but maintains his silence as he lets his companions do the questioning.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"So obstructionist..."

Hex:Charm DC16

"Be a dear, where is Crove?"


Will save1d20 + 2 ⇒ (12) + 2 = 14

Hey lady, why dontchu do all the talking, you very nice! Crove is downstairs in the dungeon, and he does not wanna be interrupted in his studies. You can wait here, wanna have a cup of tea?

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Divine Gamemaster of the Abyss and below...

Hey everyone, now this is our common OOC room for:

Heart of Drakness:

Acheringa
Kyren
Bonzo
Thorne
Vaughn

Heart of Light:

Pitr
Solaric
Zahur
Basilli
Kirk
Victoria

Heart of Runes:

Karlan
Nieve
Kanyk
Harry
Gerlick

Enjoy yourself!


I posted this in the HoL ooc... but since we just got this thread up, I'll put it here instead.

I'm also going to be gone this weekend, I just found out. A friend offered me a free ticket and ride to a music festival this weekend really last minute and I can't really refuse. I'll be back on Tuesday, and will be around for another 12 hours or so.


Well, this is cosy. I would even deem this campfire...luxurious! Is ... is it made of rare oak?


Divine Gamemaster of the Abyss and below...

@ Kirk: Okay, have fun :)

@ Nieve: Surely, only the best wood, yet oak needs aoens to burn, so we start with pines.


VC - Sydney, Australia

Back guys.

Now custom modded and less on gall bladder!

Sore and tender but alive :p


Divine Gamemaster of the Abyss and below...

Phew :)

Welcome back - that's what you get for living like a boss^^


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Yeh Shifty!!!!! I'm glad to see you back!!!! Take care of yourself. I hope you get some days off to put your feet up, relax, and recover!


Male Orc Expert 5

dot.


VC - Sydney, Australia

Yeah off work til 6 June, but no strenuous activiy til at least the end of June. A bit disappointed as I was supposed to have a great activity coming up, and I also had a few sporting events to compete in.

Sort of gutted about it really...if you'll pardon the pun.


Male Orc Expert 5
Shifty wrote:


Sort of gutted about it really...if you'll pardon the pun.

Oh please you jsut got two small incisions in you. It could have been way way worse.


VC - Sydney, Australia

Four :p

The trip was a slog into the cold cold winter in five weeks, carrying heavy loads and a fair way from proper help for almost three weeks, and the sports involve a lot of body contact, not really a good idea :)


Welcome back, Shifty! We missed you. >:


VC - Sydney, Australia

Thanks, I guess I will have plenty of time to post :p


Divine Gamemaster of the Abyss and below...

I'll take you at your word^^


I take it I have gone off the rails, havent I Zyren :P

Also: WELCOME BACK SHIFTY! :O


Divine Gamemaster of the Abyss and below...

I'll get you back in the boat, I promise :)


Zyren Zemerys wrote:
I'll get you back in the boat, I promise :)

At the rate I am going, I am gonna take Profession: Farmer next level (if I make it to level 2) and start growing crops on a haunted island haha :P

When did this become Harvest Moon: Sandpoint Edition?! Oddly enough though I am having a blast! :D

EDIT:

Just had a badass idea :O I wish we had a PM system so I could tell it to ya Zyren :P I wanna keep it secret :3


Divine Gamemaster of the Abyss and below...

here's my email: add_meister@gmx.de


Zyren Zemerys wrote:
here's my email: add_meister@gmx.de

Email sent :D

EDIT: Also wow we just hit 500 posts and we have BARELY even started the real part of the AP :D

I have to say, thus far: this is my favorite PBP that I am in currently :3 Yay Zyren! :D


Divine Gamemaster of the Abyss and below...

Thx for the praise, I try my best to make this a good experience for everyone :)

Hope everyone else is also satisfied with the story slowly unfolding :)

I think we're currently on page 5 or something of the first part of the AP...lol, still a long way to go^^


Okay, DMPC my characters, please.

Kirk is curious about the magical dagger we found, and once it's revealed he'll probably ask for it if it's useful at all.

Bonzo will continue helping to reel in Kyren, as will Donna, but he doesn't have any immediate concerns other than that. Donna, however, really wants to smash something to oblivion with her new hammer.


Divine Gamemaster of the Abyss and below...

Lots of targets in the streets of Kaer Maga^^

Have a nice weekend Kirk, I'll keep your characters alive, promised.


M Chelish Fighter

S'mores! 2 faves- use those dark chocolate topped cookies instead Hersheys and graham crackers or go all american with melted marshmallows on Oreo cookies : P


Divine Gamemaster of the Abyss and below...

Oh yeah great, it's 8am here and now I want sweets argh!


Male Halforc Ranger 5

Sorry I've disappeared over the last few days. Got an exam this afternoon and I disconnected my network cable to stop myself getting distracted. I freaking hate revision.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Hi Zyren,

Have you thought about how the Tzarek tournament is going to work? When I created it as a skill for Kyren I invested 1 rank in it as a profession and made it a class skill for him based on intelligence. Kyren is +7 (+1 rank, +3 class skill, +3 Int). I certainly have not play tested this idea, but I was thinking about three phases to each game. Opening, Middle and Endgame. Each phase of the game gets a Tzarek skill check. Each check is rolled opposed by my opponent's roll. For the opening, every three points over my opponent's skill check grants me +1 bonus on my roll for the middle game. Likewise, every three points over my opponents roll in the middle game grants a +2 bonus for the endgame. Ultimately, the winner of the endgame is considered the winner of the game. This does put a lot of weight to the endgame, but it may be very exciting. The one thing I am not sure about is how to add the wager portion of the game. Should the stakes change as the game progresses, or simply keep the money out until a final winner is determined at the end? Feel free to do what you want, but these are just some ideas. Let me know if you have some other ideas.


Divine Gamemaster of the Abyss and below...

Good idea, we will use that for the game machanics. I'll come up with something for the wagering.


Divine Gamemaster of the Abyss and below...

@ HOD party: CR 12 monsters anyone?^^

Shifty:

You already feeling a bit better?

p.s. Any news of Nik A, is he going to become more active again?


VC - Sydney, Australia
Zyren Zemerys wrote:
@ HOD party: CR 12 monsters anyone?^^

LOL yeah, umm might be a bit underequipped for that kind of crazy :p

dmz:
Yeah he's been pretty busy with his study of late, and not a lot of game time etc... we were due for a tabletop session this weekend, now cancelled of course as I got a bit waylaid! I am feeling a lot better already, just the incisions are a bit uncomfortable, and getting used to eating as I was nil by mouth (no food or water) for four days as they flushed my system so just eating slowly and lightly


Divine Gamemaster of the Abyss and below...

Shifty:

four days? This is Sparta! lol. But good to hear you feel at least a bit better.


VC - Sydney, Australia

HOL.

If its handy, can we get a breakdown of the unidentified loot so that we know what is still outstanding later? Just in summary format. I think there are a few items we have no idea about from the Count as well as possibly earlier?


Divine Gamemaster of the Abyss and below...

Bing Bing:

@ HOL Players: We have some level ups!


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

I assumed Vic levelled up, so will do up the stats.

I have put a few skill points into he developing more along the Courtesan aspect (Proff:Courtesan) and (Know:Nobility) to reflect her growing understanding of matters of State etc.

I read the UM guide, and although I did like some of the stuff it doesn't really fit. Deception is still really where it is at for her so I saw no need to change.

On the other hand the party might find themselves more...gifted by Fortune...or is it the 'Devils Luck'? eh Solaric?

HP - 1d6 ⇒ 6


Venture Captain since December 2014

I am still waiting for my copy from amazon, so I am not familiar with it yet.

Cleric Hitpoints 1d8 ⇒ 8


VC - Sydney, Australia

The crunch is all in the d20pfsrd.

http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathf inder-rpg-line/ultimate-magic


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

What just happened with that purple worm? That was unusual.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6
Kyren Tosscobble wrote:
What just happened with that purple worm? That was unusual.

I suspect it was more 'plot device' :p


Divine Gamemaster of the Abyss and below...

After the creatures now have died, you may also take a look at the knowledge nature spoiler.


Divine Gamemaster of the Abyss and below...

@ Hod players:

Bing! Level up for Bonzo and Vaughn.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Zyren Zemerys wrote:
Bing! Level up for Bonzo and Vaughn.

HOT DAM!! Now my daggers will be a good deal more effective (weapon specialization + higher Str = +6 damage per hit)

I'll update this weekend. :-)


M Chelish Fighter

I took a level of Urban Ranger.
Fav enemy- Humans (specifically messed up cultists).

HP 1d10 ⇒ 5

meh, slightly below average. thank goodness for the CON boost.


Divine Gamemaster of the Abyss and below...

You really should start eating more Norgor berries :)


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH
Zyren Zemerys wrote:
You really should start eating more Norgor berries :)

*om nom nom nom* Delicious!


Venture Captain since December 2014

I think I am finished updating my character.

This is my fourth level, so I added +1 to Wis bringing it up to 18. Woohoo!

I also added the following 3 skill ranks (2 for a low intelligence cleric and 1 for favored class).

Knowledge, Arcana
Spellcraft
Riding


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaugn's Level 4 Info:

Ability Point: Str (total 18)
Feat: Weapon Specialization, Dagger
Skills: Knowledge (Engineering), Climb, Escape Artist
Favored Class Bonus: +1 hp
Hit Points: 1d10 + 3 ⇒ (6) + 3 = 9

I think that's everything.


Divine Gamemaster of the Abyss and below...

And a Bing for Kyren and Alcheringa!


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Grrr Kitty :)

Now he can transform... :p


Divine Gamemaster of the Abyss and below...

Autobots...:)


VC - Sydney, Australia

Oh and HP, I am done.

Alchy 1d8 ⇒ 7
Blaze 1d8 ⇒ 7

Put Blaze and Alch points into STR, seems more worthwhile


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Level Up! I will be staying with Sorcerer for a while!

Hit Points 1d6 ⇒ 5

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