DM Zyren's Heart of Light

Game Master Zyrenity

An epic search for the Amethyst heptagon leads a party of fresh graduates through the northern reaches of Ustalav. Based in Karcau, the party visits places like the dark Castle Jarovich or the dangerous alleys of Carrion Hill.


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Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Hex: Slumber.

DC16 Will or take a nap.


Male Half-Elf Wizard/9

Is it possible to identify from which stairs the people rushing to us are coming? Can Johenric identify the coordinates on the map?

Perception 1d20 + 7 ⇒ (13) + 7 = 20
Prescience 1d20 + 7 ⇒ (17) + 7 = 24

So Johenric takes the second roll


From both stairs

Pitr's Initiative1d20 + 2 ⇒ (7) + 2 = 9
Kirk's Initiative1d20 + 6 ⇒ (19) + 6 = 25
Solaric's Initiative1d20 + 2 ⇒ (19) + 2 = 21
Victoria's Initiative1d20 + 1 ⇒ (12) + 1 = 13
Johenric's Initiative1d20 + 10 ⇒ (17) + 10 = 27
Crove's Initiative1d20 + 1 ⇒ (11) + 1 = 12
Orderlies' Initiative1d20 + 2 ⇒ (19) + 2 = 21
Chaos Beast's Initiative1d20 + 6 ⇒ (8) + 6 = 14

Rd1:

Johenric
Kirk (resolved)
Solaric (resolved)
Orderlies (resolved)
Chaos Beast (resolved)
Victoria (resolved)
Crove (resolved)
Pitr (resolved)

Battle Mat
Crove uses his mental powers to form a mental barrier against Vicky's spell

Will save1d20 + 9 ⇒ (15) + 9 = 24

resists, but takes a deep hole through his arm as Kirk attacks with the rapier.
Instead of attacking, he calls something incomprehensible and suddenly the southern door flies open and a mass of barbed tentacles, beaks, hooks and scales enters the room - a chaos beast!

Pitr already sees the orderlies coming as he slams the door shut, but how will he barricade it?


Male Half-Elf Wizard/9

Round 1

As Johenric has the highest Initiative, I guess he can act before Pitr closes the door and before the chaos beast is summoned. This means casting wihtout AoO.

He casts silent image on AV 29 -AV 35 and AW 29 - AW 35 and creates an image of an iron wall.

hopefully this will hold them back for one round at least.

After casting he moves to AT 28.


Venture Captain since December 2014

"Round 2

Solaric presses on with his attack against Crove.

Longsword 1d20 + 8 ⇒ (19) + 8 = 27
Damage 1d8 + 4 ⇒ (6) + 4 = 10

"I was told that you were a very kind man. What that all a lie, Master Crove?"


M Chelish Fighter
Solaric wrote:
"I was told that you were a very kind man. What that all a lie, Master Crove?"

"Right Solaric, go ahead and try and make the crazy cultist feel ashamed... just kill him!" that's a crit threat.

Pitr grabs a scrap of something to jam the door.
well, i do have an improvise equipment trait... go, go MacGyver


M Chelish Fighter

Round 2
Once the vile indescribable thing shows up, Pitr changes his tune.

"What are you doing, Solaric?! Kill the Demon! The Demon!"

I'm much better against human foes so i'll get crove or the orderlies if the door doesn't hold.

(power attack) 1d20 + 9 ⇒ (6) + 9 = 15
damage 1d10 + 14 ⇒ (8) + 14 = 22


Venture Captain since December 2014

Thanks, Pitr!

Longsword Critical Confirmation 1d20 + 8 ⇒ (12) + 8 = 20
Critical Damage 1d8 + 4 ⇒ (6) + 4 = 10

Pitr wrote:
""What are you doing, Solaric?! Kill the Demon! The Demon!"

"What are you saying, Jendarne?! If we don't kill Crove we will never be able to defeat the Yog Sothoth!"


Rd2:

Johenric
Kirk
Solaric (resolved)
Orderlies
Chaos Beast
Victoria
Crove
Pitr (resolved)

Pitr smashes one of the legs of the table behind him and uses it to barricade the heavy door, while the orderlies still try to figure out why there is an iron wall right in front of them.

Then he rushes over to attack the chaos beast, but misses the amorphous monster completely. Outside, the whole antechamber is full of confused orderlies.

Battle Mat


Male Half-Elf Wizard/9

I am confused.what about the silent Image? Aren't we in round 2? Was it Not feasible for johenric to move into the corner? I apologize for the questions.please clarify


My bad, surely it's rd 2....and your position on the map will be changed on the next one. And as indicated above, the wall is there and confusing the orderlies. However, the first have been pushed trhough it by those in the back.


Kirk, with Crove pinned in the corner, savagely keeps up his attack, this time throwing his weight behind his shield in addition to the vicious jab with the rapier.

Attack Rapier 1d20 + 11 ⇒ (11) + 11 = 22
Damage 3d6 + 6 ⇒ (1, 2, 1) + 6 = 10

Attack Shield Bash 1d20 + 9 ⇒ (1) + 9 = 10
Damage 1d4 + 2 ⇒ (3) + 2 = 5


Male Half-Elf Wizard/9

Many thanks for clarification

Round 2

Johenric moves to AV 26, takes his material pouch and casts summon creature III to summon a Leopard on AW 28.

The leopard can attack next round, right? Do we take the average statistics of the summoned creature, HP?


Let me quote the rulebook :) : It appears where you designate and acts immediately, on your turn.


Male Half-Elf Wizard/9

Oh nice

Round 2
Leopard attacks the chaos beast

Attack Bite 1d20 + 6 ⇒ (9) + 6 = 15
Attack Claw 1d20 + 6 ⇒ (12) + 6 = 18
Attack Claw 1d20 + 6 ⇒ (20) + 6 = 26

Damage Bite 1d6 + 3 ⇒ (3) + 3 = 6
Damage Claw 1d3 + 3 ⇒ (1) + 3 = 4
Damage Claw 1d3 + 3 ⇒ (2) + 3 = 5

Does an animal makes use of the critical rule and if yes, what is the modifier? Never played an animal...

Critical Confirmation Attack Claw 1d20 + 6 ⇒ (20) + 6 = 26


M Chelish Fighter

Pitr wasn't interested in tangling with Blobbo. If there is room to squeeze in against Crove, i'm there, otherwise just saying I'd likely kill Crove more quickly than Solaric.


Yes they do and it depends on the animal. X2 is good for a leopard.

Rd2:

Johenric (resolved)
Kirk (resolved)
Solaric (resolved)
Orderlies (resolved)
Chaos Beast (resolved)
Victoria
Crove (dead)
Pitr (resolved)

Kirk's next stab goes right through Crove's heart and while the old cultist dies, there's a horrible and baleful shriek outside which is soon joined by the painful screams of the dying orderlies - something horrible is happening in front of the blocked doors...

Inside, the chaos beast decides to kill Pitr

Chaos Beast attacking Pitr /claw1d20 + 13 ⇒ (11) + 13 = 24
Damage1d6 + 3 ⇒ (1) + 3 = 4

Chaos Beast attacking Pitr /claw1d20 + 13 ⇒ (16) + 13 = 29
Damage1d6 + 3 ⇒ (6) + 3 = 9

Chaos Beast attacking Pitr /claw1d20 + 13 ⇒ (5) + 13 = 18
Damage1d6 + 3 ⇒ (6) + 3 = 9

Chaos Beast attacking Pitr /claw1d20 + 13 ⇒ (10) + 13 = 23
Damage1d6 + 3 ⇒ (6) + 3 = 9

If hit:

Corporeal Instability (Su) Claw—contact (curse); save Fort DC 17; effect amorphous body and 1 Wisdom drain per round (see below); cure 3 consecutive saves. The save DC is Con-based.

A creature cursed with an amorphous body becomes a spongy, shapeless mass. Unless the victim manages to control the effect (see below), its shape constantly melts, flows, writhes, and boils. An affected creature is unable to hold or use any item. Clothing, armor, helmets, and rings become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim's Dexterity score by 4. Speed is reduced to 10 feet or one-quarter normal, whichever is less. The victim gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (–4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).

A victim can temporarily regain its own shape by taking a standard action to attempt a DC 15 Will save (this check DC does not vary for a chaos beast with different Hit Dice or ability scores). A success reestablishes the creature's normal form for 1 minute. Spells that change the victim's shape (such as alter self, beast shape, elemental body, and polymorph) do not remove the curse, but hold the creature in a stable form (which might not be its own form, depending on the spell) and prevent additional Wisdom drain for the duration of the spell; shapechange and stoneskin have a similar effect. The victim takes 1 point of Wisdom drain from mental shock every round that it ends its turn in an amorphous shape—upon being drained to 1 Wisdom, further Wisdom drain ceases and the amorphous body effect is permanent until removed via magic (no further number of saving throws can cure the condition at this time).

Battle Mat


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Victoira shifts to AU28...

"Suppose this is it eh?"

Hex: Slumber on the Chaos Beast - DC16 save


Venture Captain since December 2014

Round 3

Solaric turns around and rushes past Johenric to AW26 to attack the Chaos Beast.

"You shall perish by my blade, you foul beast!"

Longsword 1d20 + 8 ⇒ (8) + 8 = 16
Damage 1d8 + 4 ⇒ (5) + 4 = 9


M Chelish Fighter

um OK, after I repeated twice that I wouldn't approach the chaos beast.

fort 1d20 + 11 ⇒ (19) + 11 = 30
fort 1d20 + 11 ⇒ (5) + 11 = 16
fort 1d20 + 11 ⇒ (20) + 11 = 31

Pitr turns to pudding, but manages to pull himself together for the moment.
Will 1d20 + 3 ⇒ (12) + 3 = 15


Male Half-Elf Wizard/9

Round 3
Leopard attacks the chaos beast

Attack Bite 1d20 + 6 ⇒ (17) + 6 = 23
Attack Claw 1d20 + 6 ⇒ (17) + 6 = 23
Attack Claw 1d20 + 6 ⇒ (13) + 6 = 19

Damage Bite 1d6 + 3 ⇒ (5) + 3 = 8
Damage Claw 1d3 + 3 ⇒ (3) + 3 = 6
Damage Claw 1d3 + 3 ⇒ (3) + 3 = 6

Johenric takes out his Crossbow and fires at the chaos beast. After the shoot he thinks about the status of Pitr body and potential cure.

Spellcraft 1d20 + 12 ⇒ (2) + 12 = 14

Attack Crossbow light 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Damage Crossbow light 1d8 ⇒ 5


Owww, sry Pitr, since Solaric didn't stop attacking, I thought you were just moaning about the fact that he didn't want to swap places. And since someone HAD to attack the thing in melee, or it would have eaten your spellcasters I, thought you would do it. Retcon?


M Chelish Fighter

self sacrifice is more Solaric's stick, but moving on. Round 3.not sure if I held onto my sword since I retained my form.

Fort save 1d20 + 11 ⇒ (7) + 11 = 18


Round 3

Kirk runs through and around the tentacled beast, trying to make it to the doorway on its other side.

Acrobatics 1d20 + 16 ⇒ (12) + 16 = 28

Turning, he attacks with the rapier.

Attack 1d20 + 11 ⇒ (5) + 11 = 16
Damage 3d6 + 2 ⇒ (6, 5, 3) + 2 = 16


Yeah, your arm, which formed into a tentacle, held tight to your sword :)

Will save1d20 + 4 ⇒ (12) + 4 = 16

The spell has no effect and so the monster goes on.

The leopard scores two nasty wounds and the amorphous monster identifies the cat as the most dangerous enemy for the moment and turns to attacks it

Chaos Beast attacking Leopard/Claw 1d20 + 13 ⇒ (6) + 13 = 19
Damage1d6 + 3 ⇒ (3) + 3 = 6

Chaos Beast attacking Leopard /Claw 1d20 + 13 ⇒ (6) + 13 = 19
Damage1d6 + 3 ⇒ (6) + 3 = 9

Chaos Beast attacking Leopard /Claw 1d20 + 13 ⇒ (18) + 13 = 31
Damage1d6 + 3 ⇒ (4) + 3 = 7

Chaos Beast attacking Leopard /Claw 1d20 + 13 ⇒ (11) + 13 = 24
Damage1d6 + 3 ⇒ (4) + 3 = 7

Rd2:

Johenric (resolved)
Kirk (resolved)
Solaric (resolved)
Orderlies (resolved)
Chaos Beast (resolved)
Victoria
Pitr

Battle Mat


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

R2

Victoria regards Solaric for a moment, and then begins whispering her strange mutters and disturbing whispers...

A gift to you SOLARIC!:
-Hex:Fortune
Fortune:
(Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.

Her slightly disturbing chant and mutterings continue on (Cackle)

Cackle extends the duration by an additional round, so it will affect your next action, and the one after as well.


Male Half-Elf Wizard/9

And the Leopard died...

I have no offense spells against this creature.


Venture Captain since December 2014

Zyren, I presume, you were just posting the resolved statements for round 3, not 2.

Victoria wrote:
"A gift to you SOLARIC!"

"I will use your gift in our need, your Grace!"

For round 3, if permitted, Solaric will use the fortune hex and reroll his attack.

Round 3

Longsword 1d20 + 8 ⇒ (12) + 8 = 20
Damage (5)+4 = 9


Venture Captain since December 2014

Round 4

"Almighty Inhertior, I am here! Send me! Use me! Guide me in my every thought and action that I may fulfill your will in this earthly plane!"

Longsword 1d20 + 8 ⇒ (19) + 8 = 27
Damage 1d8 + 4 ⇒ (1) + 4 = 5

Critical Confirm 1d20 + 8 ⇒ (17) + 8 = 25
Damage 1d8 + 4 ⇒ (2) + 4 = 6


M Chelish Fighter

Not sure what just happened, but really freaked out, Pitr hacks at the creature with a wild look in his eyes.
round 3

power attack 1d20 + 9 ⇒ (3) + 9 = 12
damage 1d10 + 14 ⇒ (8) + 14 = 22


M Chelish Fighter

round 4.

save #2 1d20 + 11 ⇒ (19) + 11 = 30

power attack 1d20 + 9 ⇒ (9) + 9 = 18
damage 1d10 + 14 ⇒ (3) + 14 = 17


Yes, Solaric, right :)

Rd4:

Johenric
Kirk
Solaric (resolved)
Orderlies (resolved)
Chaos Beast
Victoria
Pitr (resolved)

While Solaric hits the monster twice, Pitr only swings his sword around wildly.

Outside, the shouting of the orderlies has stopped...it's a creepy silence...


Male Half-Elf Wizard/9

Johenric tries to figure out if the spell protection from evil cures Pitr's curse caused by the chaos beast.

Spellcraft 1d20 + 12 ⇒ (5) + 12 = 17

or

Knowledge Arcana 1d20 + 10 ⇒ (10) + 10 = 20

Prescience 1d20 ⇒ 9


M Chelish Fighter

not that Pitr is contributing much to combat :P, but i'll be travelling this week so posting may be spotty.


@ Johenric: No, your spell won't do any good. remove curse would be appropriate.


Male Half-Elf Wizard/9

Rd 4
Johenric takes his Crossbow and fires at the chaos beast.

Light Crossbow 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
Damage 1d8 ⇒ 4


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

R4

Victoria continues to chant and cackle away, fuelling Solaric's fortune...

Solaric, will keep this going until further notice :p


Anyone willing to RC Kirk? He'll be gone over the weekend.

Turning away from the dissolving leopard to Solaric, the chaos beast smashes all of its tentacles at the paladin

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (2) + 13 = 15
Damage1d6 + 3 ⇒ (5) + 3 = 8

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (16) + 13 = 29
Damage1d6 + 3 ⇒ (2) + 3 = 5

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (5) + 13 = 18
Damage1d6 + 3 ⇒ (6) + 3 = 9

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (16) + 13 = 29
Damage1d6 + 3 ⇒ (1) + 3 = 4

Kirk missing in rd 4

Now that the orderlies are all quiet, you hear something else from behind the door. It sounds like the rustling of leaves in autumn, the rolling ocean, a hummed tune, grass swaying in the wind...you fear that the Yog-Sothoth has finally dealt with every living being outside...

Rd5:

Johenric
Kirk
Solaric
Chaos Beast
Victoria
Pitr

I really wonder how these module makers think you should survive that^^ Try to persuade the chaos beasts, you are its friends, kay?

Battle Mat


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

R5

Hex:Heal Solaric - 2d8 + 5 ⇒ (8, 4) + 5 = 17

Cackle - Solaric maintains Fortune.


M Chelish Fighter

round 5.
Pitr joins the Countess in cackling madly whilst he swings his sword wildly.

save #3 1d20 + 11 ⇒ (7) + 11 = 18

power attack 1d20 + 9 ⇒ (1) + 9 = 10
damage 1d10 + 14 ⇒ (4) + 14 = 18


Your rolls are abyssmal...:)


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Gimme a few and I will RC Kirk.


Venture Captain since December 2014

Round 5
hp 48/48

Solaric tries to resist the cursed effects of the tentacle attacks.

"Dear Iomedae protect me with your light and strength!"

Fortitude Saving Throws:

Fortitude Saving Throw #1 1d20 + 11 ⇒ (11) + 11 = 22
Fortitude Saving Throw #21d20 + 11 ⇒ (18) + 11 = 29
Fortitude Saving Throw #31d20 + 11 ⇒ (7) + 11 = 18

Solaric presses on with his attack against the Chaos Beast.

Longsword Attack 1d20 + 8 ⇒ (3) + 8 = 11
Damage 1d8 + 4 ⇒ (6) + 4 = 10

"Now guide me to slay this wretched creature!"


Venture Captain since December 2014

Solaric uses Victoria's Fortune Hex to further strike down the chaos beast.

Round 5 Longword Attack Reroll 1d20 + 8 ⇒ (19) + 8 = 27
Damage (6)+4 = 10

"Iomedae be Praised, and my dear cackling Countess!"

Confirm Critical 1d20 + 8 ⇒ (5) + 8 = 13
Damage 1d8 + 4 ⇒ (6) + 4 = 10


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

R4 - KIRK

Attack 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 - Flanking
Damage 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Damage 2d6 ⇒ (5, 6) = 11

R5 - KIRK

Attack 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 - Flanking
Damage 1d6 + 2 ⇒ (2) + 2 = 4
Sneak Damage 2d6 ⇒ (2, 5) = 7


FYI the chaos beast is amorphous which makes it immune to crits and sneak.

Rd5:

Johenric
Kirk (resolved)
Solaric (resolved)
Chaos Beast (resolved)
Victoria (resolved)
Pitr (resolved)

Steadily you deal some wounds to the monster, but it's still far from being dead and so it slashes at Solaric

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (5) + 13 = 18
Damage1d6 + 3 ⇒ (3) + 3 = 6

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (9) + 13 = 22
Damage1d6 + 3 ⇒ (4) + 3 = 7

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (18) + 13 = 31
Damage1d6 + 3 ⇒ (2) + 3 = 5

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (16) + 13 = 29
Damage1d6 + 3 ⇒ (4) + 3 = 7

Battle Mat


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Well that sucks :p

Also, on closer inspection, Kirk has TWF, which I missed when I looked at his sheet... NEXT round he will bust out the TWF!


Venture Captain since December 2014

Round 6
hp 36/48

Fortitude saving throw #1 1d20 + 11 ⇒ (12) + 11 = 23
Fortitude saving throw #2 1d20 + 11 ⇒ (4) + 11 = 15

Solaric draws upon the Fortune Hex

Fortitude saving throw #2 1d20 + 11 ⇒ (14) + 11 = 25
Fortitude Saving Throw #3 1d20 + 11 ⇒ (11) + 11 = 22

Solaric continues the endless attack against the Chaos Beast.

Longsword Attack1d20 + 11 ⇒ (19) + 11 = 30
Damage 1d8 + 4 ⇒ (8) + 4 = 12

Confirm Critical Attack1d20 + 11 ⇒ (16) + 11 = 27
Damage 1d8 + 4 ⇒ (7) + 4 = 11

"Almighty Inheritor, guide us to Victory!"


Male Half-Elf Wizard/9

Johenric still thinking about the available options takes his Crossbow and fires....

Round 5
Light Crossbow 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Damage 1d8 ⇒ 6

Prescience 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1

and fires....

Round 6
Light Crossbow 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Damage 1d8 ⇒ 7


Rd6:

Johenric (resolved)
Kirk
Solaric (resolved)
Chaos Beast (resolved)
Victoria
Pitr

Still attacking, but nearly destroyed the chaos beast feels the grip of death and redoubles its efforts

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (13) + 13 = 26
Damage1d6 + 3 ⇒ (1) + 3 = 4

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (7) + 13 = 20
Damage1d6 + 3 ⇒ (3) + 3 = 6

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (12) + 13 = 25
Damage1d6 + 3 ⇒ (4) + 3 = 7

Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (3) + 13 = 16
Damage1d6 + 3 ⇒ (3) + 3 = 6

From outside you hear that something is attacking the barricaded door!

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