DM Zyren/ Heart of Light |
From both stairs
Pitr's Initiative1d20 + 2 ⇒ (7) + 2 = 9
Kirk's Initiative1d20 + 6 ⇒ (19) + 6 = 25
Solaric's Initiative1d20 + 2 ⇒ (19) + 2 = 21
Victoria's Initiative1d20 + 1 ⇒ (12) + 1 = 13
Johenric's Initiative1d20 + 10 ⇒ (17) + 10 = 27
Crove's Initiative1d20 + 1 ⇒ (11) + 1 = 12
Orderlies' Initiative1d20 + 2 ⇒ (19) + 2 = 21
Chaos Beast's Initiative1d20 + 6 ⇒ (8) + 6 = 14
Rd1:
Johenric
Kirk (resolved)
Solaric (resolved)
Orderlies (resolved)
Chaos Beast (resolved)
Victoria (resolved)
Crove (resolved)
Pitr (resolved)
Battle Mat
Crove uses his mental powers to form a mental barrier against Vicky's spell
Will save1d20 + 9 ⇒ (15) + 9 = 24
resists, but takes a deep hole through his arm as Kirk attacks with the rapier.
Instead of attacking, he calls something incomprehensible and suddenly the southern door flies open and a mass of barbed tentacles, beaks, hooks and scales enters the room - a chaos beast!
Pitr already sees the orderlies coming as he slams the door shut, but how will he barricade it?
Johenric |
Round 1
As Johenric has the highest Initiative, I guess he can act before Pitr closes the door and before the chaos beast is summoned. This means casting wihtout AoO.
He casts silent image on AV 29 -AV 35 and AW 29 - AW 35 and creates an image of an iron wall.
hopefully this will hold them back for one round at least.
After casting he moves to AT 28.
Pitr Jendarne |
"I was told that you were a very kind man. What that all a lie, Master Crove?"
"Right Solaric, go ahead and try and make the crazy cultist feel ashamed... just kill him!" that's a crit threat.
Pitr grabs a scrap of something to jam the door.
well, i do have an improvise equipment trait... go, go MacGyver
Pitr Jendarne |
Round 2
Once the vile indescribable thing shows up, Pitr changes his tune.
"What are you doing, Solaric?! Kill the Demon! The Demon!"
I'm much better against human foes so i'll get crove or the orderlies if the door doesn't hold.
(power attack) 1d20 + 9 ⇒ (6) + 9 = 15
damage 1d10 + 14 ⇒ (8) + 14 = 22
GM Harpwizard |
Thanks, Pitr!
Longsword Critical Confirmation 1d20 + 8 ⇒ (12) + 8 = 20
Critical Damage 1d8 + 4 ⇒ (6) + 4 = 10
""What are you doing, Solaric?! Kill the Demon! The Demon!"
"What are you saying, Jendarne?! If we don't kill Crove we will never be able to defeat the Yog Sothoth!"
DM Zyren/ Heart of Light |
Rd2:
Johenric
Kirk
Solaric (resolved)
Orderlies
Chaos Beast
Victoria
Crove
Pitr (resolved)
Pitr smashes one of the legs of the table behind him and uses it to barricade the heavy door, while the orderlies still try to figure out why there is an iron wall right in front of them.
Then he rushes over to attack the chaos beast, but misses the amorphous monster completely. Outside, the whole antechamber is full of confused orderlies.
Kirk Spearborn |
Kirk, with Crove pinned in the corner, savagely keeps up his attack, this time throwing his weight behind his shield in addition to the vicious jab with the rapier.
Attack Rapier 1d20 + 11 ⇒ (11) + 11 = 22
Damage 3d6 + 6 ⇒ (1, 2, 1) + 6 = 10
Attack Shield Bash 1d20 + 9 ⇒ (1) + 9 = 10
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Johenric |
Oh nice
Round 2
Leopard attacks the chaos beast
Attack Bite 1d20 + 6 ⇒ (9) + 6 = 15
Attack Claw 1d20 + 6 ⇒ (12) + 6 = 18
Attack Claw 1d20 + 6 ⇒ (20) + 6 = 26
Damage Bite 1d6 + 3 ⇒ (3) + 3 = 6
Damage Claw 1d3 + 3 ⇒ (1) + 3 = 4
Damage Claw 1d3 + 3 ⇒ (2) + 3 = 5
Does an animal makes use of the critical rule and if yes, what is the modifier? Never played an animal...
Critical Confirmation Attack Claw 1d20 + 6 ⇒ (20) + 6 = 26
DM Zyren/ Heart of Light |
Yes they do and it depends on the animal. X2 is good for a leopard.
Rd2:
Johenric (resolved)
Kirk (resolved)
Solaric (resolved)
Orderlies (resolved)
Chaos Beast (resolved)
Victoria
Crove (dead)
Pitr (resolved)
Kirk's next stab goes right through Crove's heart and while the old cultist dies, there's a horrible and baleful shriek outside which is soon joined by the painful screams of the dying orderlies - something horrible is happening in front of the blocked doors...
Inside, the chaos beast decides to kill Pitr
Chaos Beast attacking Pitr /claw1d20 + 13 ⇒ (11) + 13 = 24
Damage1d6 + 3 ⇒ (1) + 3 = 4
Chaos Beast attacking Pitr /claw1d20 + 13 ⇒ (16) + 13 = 29
Damage1d6 + 3 ⇒ (6) + 3 = 9
Chaos Beast attacking Pitr /claw1d20 + 13 ⇒ (5) + 13 = 18
Damage1d6 + 3 ⇒ (6) + 3 = 9
Chaos Beast attacking Pitr /claw1d20 + 13 ⇒ (10) + 13 = 23
Damage1d6 + 3 ⇒ (6) + 3 = 9
If hit:
Corporeal Instability (Su) Claw—contact (curse); save Fort DC 17; effect amorphous body and 1 Wisdom drain per round (see below); cure 3 consecutive saves. The save DC is Con-based.
A creature cursed with an amorphous body becomes a spongy, shapeless mass. Unless the victim manages to control the effect (see below), its shape constantly melts, flows, writhes, and boils. An affected creature is unable to hold or use any item. Clothing, armor, helmets, and rings become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim's Dexterity score by 4. Speed is reduced to 10 feet or one-quarter normal, whichever is less. The victim gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (–4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).
A victim can temporarily regain its own shape by taking a standard action to attempt a DC 15 Will save (this check DC does not vary for a chaos beast with different Hit Dice or ability scores). A success reestablishes the creature's normal form for 1 minute. Spells that change the victim's shape (such as alter self, beast shape, elemental body, and polymorph) do not remove the curse, but hold the creature in a stable form (which might not be its own form, depending on the spell) and prevent additional Wisdom drain for the duration of the spell; shapechange and stoneskin have a similar effect. The victim takes 1 point of Wisdom drain from mental shock every round that it ends its turn in an amorphous shape—upon being drained to 1 Wisdom, further Wisdom drain ceases and the amorphous body effect is permanent until removed via magic (no further number of saving throws can cure the condition at this time).
Johenric |
Round 3
Leopard attacks the chaos beast
Attack Bite 1d20 + 6 ⇒ (17) + 6 = 23
Attack Claw 1d20 + 6 ⇒ (17) + 6 = 23
Attack Claw 1d20 + 6 ⇒ (13) + 6 = 19
Damage Bite 1d6 + 3 ⇒ (5) + 3 = 8
Damage Claw 1d3 + 3 ⇒ (3) + 3 = 6
Damage Claw 1d3 + 3 ⇒ (3) + 3 = 6
Johenric takes out his Crossbow and fires at the chaos beast. After the shoot he thinks about the status of Pitr body and potential cure.
Spellcraft 1d20 + 12 ⇒ (2) + 12 = 14
Attack Crossbow light 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Damage Crossbow light 1d8 ⇒ 5
DM Zyren/ Heart of Light |
Yeah, your arm, which formed into a tentacle, held tight to your sword :)
Will save1d20 + 4 ⇒ (12) + 4 = 16
The spell has no effect and so the monster goes on.
The leopard scores two nasty wounds and the amorphous monster identifies the cat as the most dangerous enemy for the moment and turns to attacks it
Chaos Beast attacking Leopard/Claw 1d20 + 13 ⇒ (6) + 13 = 19
Damage1d6 + 3 ⇒ (3) + 3 = 6
Chaos Beast attacking Leopard /Claw 1d20 + 13 ⇒ (6) + 13 = 19
Damage1d6 + 3 ⇒ (6) + 3 = 9
Chaos Beast attacking Leopard /Claw 1d20 + 13 ⇒ (18) + 13 = 31
Damage1d6 + 3 ⇒ (4) + 3 = 7
Chaos Beast attacking Leopard /Claw 1d20 + 13 ⇒ (11) + 13 = 24
Damage1d6 + 3 ⇒ (4) + 3 = 7
Rd2:
Johenric (resolved)
Kirk (resolved)
Solaric (resolved)
Orderlies (resolved)
Chaos Beast (resolved)
Victoria
Pitr
'Countess' Victoria |
R2
Victoria regards Solaric for a moment, and then begins whispering her strange mutters and disturbing whispers...
Fortune:
(Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.
Her slightly disturbing chant and mutterings continue on (Cackle)
Cackle extends the duration by an additional round, so it will affect your next action, and the one after as well.
GM Harpwizard |
Zyren, I presume, you were just posting the resolved statements for round 3, not 2.
"A gift to you SOLARIC!"
"I will use your gift in our need, your Grace!"
For round 3, if permitted, Solaric will use the fortune hex and reroll his attack.
Round 3
Longsword 1d20 + 8 ⇒ (12) + 8 = 20
Damage (5)+4 = 9
GM Harpwizard |
Round 4
"Almighty Inhertior, I am here! Send me! Use me! Guide me in my every thought and action that I may fulfill your will in this earthly plane!"
Longsword 1d20 + 8 ⇒ (19) + 8 = 27
Damage 1d8 + 4 ⇒ (1) + 4 = 5
Critical Confirm 1d20 + 8 ⇒ (17) + 8 = 25
Damage 1d8 + 4 ⇒ (2) + 4 = 6
DM Zyren/ Heart of Light |
Anyone willing to RC Kirk? He'll be gone over the weekend.
Turning away from the dissolving leopard to Solaric, the chaos beast smashes all of its tentacles at the paladin
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (2) + 13 = 15
Damage1d6 + 3 ⇒ (5) + 3 = 8
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (16) + 13 = 29
Damage1d6 + 3 ⇒ (2) + 3 = 5
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (5) + 13 = 18
Damage1d6 + 3 ⇒ (6) + 3 = 9
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (16) + 13 = 29
Damage1d6 + 3 ⇒ (1) + 3 = 4
Kirk missing in rd 4
Now that the orderlies are all quiet, you hear something else from behind the door. It sounds like the rustling of leaves in autumn, the rolling ocean, a hummed tune, grass swaying in the wind...you fear that the Yog-Sothoth has finally dealt with every living being outside...
Rd5:
Johenric
Kirk
Solaric
Chaos Beast
Victoria
Pitr
I really wonder how these module makers think you should survive that^^ Try to persuade the chaos beasts, you are its friends, kay?
GM Harpwizard |
Round 5
hp 48/48
Solaric tries to resist the cursed effects of the tentacle attacks.
"Dear Iomedae protect me with your light and strength!"
Fortitude Saving Throws:
Fortitude Saving Throw #1 1d20 + 11 ⇒ (11) + 11 = 22
Fortitude Saving Throw #21d20 + 11 ⇒ (18) + 11 = 29
Fortitude Saving Throw #31d20 + 11 ⇒ (7) + 11 = 18
Solaric presses on with his attack against the Chaos Beast.
Longsword Attack 1d20 + 8 ⇒ (3) + 8 = 11
Damage 1d8 + 4 ⇒ (6) + 4 = 10
"Now guide me to slay this wretched creature!"
GM Harpwizard |
Solaric uses Victoria's Fortune Hex to further strike down the chaos beast.
Round 5 Longword Attack Reroll 1d20 + 8 ⇒ (19) + 8 = 27
Damage (6)+4 = 10
"Iomedae be Praised, and my dear cackling Countess!"
Confirm Critical 1d20 + 8 ⇒ (5) + 8 = 13
Damage 1d8 + 4 ⇒ (6) + 4 = 10
'Countess' Victoria |
R4 - KIRK
Attack 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 - Flanking
Damage 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Damage 2d6 ⇒ (5, 6) = 11
R5 - KIRK
Attack 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 - Flanking
Damage 1d6 + 2 ⇒ (2) + 2 = 4
Sneak Damage 2d6 ⇒ (2, 5) = 7
DM Zyren/ Heart of Light |
FYI the chaos beast is amorphous which makes it immune to crits and sneak.
Rd5:
Johenric
Kirk (resolved)
Solaric (resolved)
Chaos Beast (resolved)
Victoria (resolved)
Pitr (resolved)
Steadily you deal some wounds to the monster, but it's still far from being dead and so it slashes at Solaric
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (5) + 13 = 18
Damage1d6 + 3 ⇒ (3) + 3 = 6
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (9) + 13 = 22
Damage1d6 + 3 ⇒ (4) + 3 = 7
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (18) + 13 = 31
Damage1d6 + 3 ⇒ (2) + 3 = 5
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (16) + 13 = 29
Damage1d6 + 3 ⇒ (4) + 3 = 7
GM Harpwizard |
Round 6
hp 36/48
Fortitude saving throw #1 1d20 + 11 ⇒ (12) + 11 = 23
Fortitude saving throw #2 1d20 + 11 ⇒ (4) + 11 = 15
Solaric draws upon the Fortune Hex
Fortitude saving throw #2 1d20 + 11 ⇒ (14) + 11 = 25
Fortitude Saving Throw #3 1d20 + 11 ⇒ (11) + 11 = 22
Solaric continues the endless attack against the Chaos Beast.
Longsword Attack1d20 + 11 ⇒ (19) + 11 = 30
Damage 1d8 + 4 ⇒ (8) + 4 = 12
Confirm Critical Attack1d20 + 11 ⇒ (16) + 11 = 27
Damage 1d8 + 4 ⇒ (7) + 4 = 11
"Almighty Inheritor, guide us to Victory!"
Johenric |
Johenric still thinking about the available options takes his Crossbow and fires....
Round 5
Light Crossbow 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Damage 1d8 ⇒ 6
Prescience 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
and fires....
Round 6
Light Crossbow 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Damage 1d8 ⇒ 7
DM Zyren/ Heart of Light |
Rd6:
Johenric (resolved)
Kirk
Solaric (resolved)
Chaos Beast (resolved)
Victoria
Pitr
Still attacking, but nearly destroyed the chaos beast feels the grip of death and redoubles its efforts
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (13) + 13 = 26
Damage1d6 + 3 ⇒ (1) + 3 = 4
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (7) + 13 = 20
Damage1d6 + 3 ⇒ (3) + 3 = 6
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (12) + 13 = 25
Damage1d6 + 3 ⇒ (4) + 3 = 7
Chaos Beast attacking Solaric /Claw 1d20 + 13 ⇒ (3) + 13 = 16
Damage1d6 + 3 ⇒ (3) + 3 = 6
From outside you hear that something is attacking the barricaded door!