DM Vord's Zeitgeist Act I - Portents of a Starry Sky

Game Master Vorduvai

"Times are turning. The skyseers – Risur’s folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist."

Current Date: 6 Summer, 500 A.O.V. (towards early Hunter's Moon on 10 Summer)
Current Location: Cloudwood District, Flint City, Risur
Prestige Favors Used: Risur 0 / Flint 0 / Unseen 0 / Family 0
Summary of Clues HERE


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Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Sounds good.


Male

Well Emerson has started us off, so everyone go ahead and take your reasonable full actions and I'll sort out the NPC reactions. Just remember that if anyone tries to start combat, we'll stop right then and there and go to an initiative round.

EDIT: I'm fine if Fethryth assumes she has mage armor to start this encounter, but take off a charge from the wand.


Male

Let's see this evening if I can get things moving from what those of you posted here - I have a sense in multiple rounds what some of you will do, but not others. I don't have to do a round by round pre action but it seems some needed it.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Sorry for being MIA the last few days. As some of you know, I was promoted to a new rank at work last month. As a congratulations, I was given a big project, which has now been followed by a huge project. Woohoo!


Congrats!

But isn't that the way it always is? Let the slackers slack, but give the efficient guy three times more work. He can handle it...


Male

No good deed goes unpunished Isaac!

Hehe well in any event, congratulations and kudos to you.


Male

Okay friends, the "pre-combat" has concluded with the rolls run in order, and the "surprise round" has officially begun! There's a lot of interesting elements to this fight (as with all Zeitgeist fights), with lighting radii and some cover elements needing to be considered. I've listed the buffs for the various PC's as best as I could determine, with the focus obviously on Fethryth and Gemma for what they currently have.

If there's any need for slight retcons just let me know here in Discussion and I'll just factor that in future posts if/as necessary.

Remember that the Audacious won't start to move in until they get a clear visual or auditory signal, so keep that in mind as well.


Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

I had stated in my post that my plan was to cast Sleep on the foe at S15 (now U13) as Gemma and Feth would have gotten near. Was the ruled against or just over looked?

For clarification that was intended to be precombat.
No issue either way, but I'd like to know if I have the spell.


Male
Tobias Utegg wrote:

I had stated in my post that my plan was to cast Sleep on the foe at S15 (now U13) as Gemma and Feth would have gotten near. Was the ruled against or just over looked?

For clarification that was intended to be precombat.
No issue either way, but I'd like to know if I have the spell.

Well Xynen I just wanted this to be all by-the-numbers in terms of "pre combat" prep + movements, and the start of combat, including the surprise round. So technically speaking Tobias would start casting here in the surprise round when he sees that at least one of the guards is noticing something, as Gemma and Fethryth haven't popped into view yet. I know that sleep is a one-round spell, so I would expect it to complete for you unabated at the start of your Round 1 turn if that's fine.


Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

Fair enough, post incoming.


Male

I realized from the prior discussion posts least week that Feth is out camping this weekend, so I'll bot in a surprise action here for her. Anyone that's moving or otherwise not attacking the bravuras before I get the post in, you can post your actions if you'd like.


Male

Greetings Constables!

Aside from the site troubles in the last few days (again), starting on Thursday the family and I will be off on an overseas vacation for about two weeks. I've prepped a laptop with the materials to post, though that will be limited to both time and availability of internet.

So we'll see if we can keep things going a bit, but I'll have to ask for your patience over the next two weeks if that's fine.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Sorry about the wait, I got slammed with stuff once I got home.

Have fun overseas Vord, that sounds like a really exciting trip!

Dark Archive

Gemma Atherton wrote:

She sees the one man go down, seemingly for no apparent reason.

Hey, some credit where it's due, Tobias did tell you his plan after all! :-P


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

I hope you're enjoying your vacation!


Male

Good Evening All!

Well I'm back in the country, and my notions of working on the laptop during evenings after traveling through the Scottish countryside did not go at all as I thought they might have. That being said, I'm recovering from jet lag and getting back into the swing of things, and will revive the combat posting here shortly.


Male

Okay the post is up - for easier reference on me please make sure you put the statblock line of your current HP, AC and saves, as well as any active effects or conditions influencing your stats. I think all of you have done this well in the past, but if you need a refresher you can refer to Gemma or Anneca in one of the very first combat encounters of the campaign here.


Is it possible to run on the beach and/or docks during this combat?


Male
Cromlich wrote:
Is it possible to run on the beach and/or docks during this combat?

That's certainly fine from my perspective, other than obviously you can't run through a friendly or enemy-occupied square. The strict interpretation of "run" action being a straight line though is one I will loosen a bit as long as the runner can see where he's running to (so you can't run around blind corners or through dark rooms and such).


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Question, how/what was the signal for the ship on our side?


Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

Either with an alerting light source that can clearly be seen, or the sound of a gunshot.


Male

So technically that's already happened with Gemma and now Emerson firing their pistols, and I'm taking that into account as your Prestige Diplomacy check to bring the Audacious into action with a team of soldiers was a huge success on your part!


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

I wish Anneca had a chance to get her full set of gear (her grenades and the like). I should have had her steal some from the gnomes.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Jesselle can always hold some gear that people may not want to carry in certain situations, she does have a Handy Harversack, and is a team player willing to share. :)

A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Perhaps next time we go on a mission!


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Waiting on Jesselle to go so I can figure out how far Emerson can hustle/run.


Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

So my intent was to put Tobias into dim lighting for concealment (admittedly I'd forgotten to add that into my stat block), is the square he's in not dim lighting?

I post from mobile often so the lighting on the map is a bit harder to read.


Male
Tobias Utegg wrote:

So my intent was to put Tobias into dim lighting for concealment (admittedly I'd forgotten to add that into my stat block), is the square he's in not dim lighting?

I post from mobile often so the lighting on the map is a bit harder to read.

Woops! Yep I missed that and Tobias is just on the edge of that normal light/dim light radius, so dim light counts and that's a solid call. I'll roll the concealment chances on those two hits on my next post at the end of Round 3.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Does the illusion appear to be having any effect still?


Male
Jesselle Wesmere wrote:
Does the illusion appear to be having any effect still?

Yep it's occupying the four sailors on the Silvo who are engrossed with firing crossbows at the illusionary invaders.


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Planning on a full run action at x4 move so waiting on Anneca to go.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

I'm hoping that she knocked him over or through the railing with the hydraulic push, slowing down the retreat.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

I'll be out of town with no internet access until late Friday. Bot me as needed :)


Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

Just a heads up, between Sunday August 6th and Thursday August 10th I'll be out on a camping trip.

Last year there was intermittent service, so I will try to check in when I can.


Male

Sorry gang - a short post as my family is dealing with putting to sleep another one of our venerable cats this weekend. Also, the PostImage.org site is having issues, so I linked the map URL this time to my Google Drive - it looks like it is shared properly but let me know if it's not.

Thanks,
Vord


Male

Hi All!

I'll see about finishing out the combat tonight when I get home from work, as I think we can all say you've got it in the bag at this point. I expect to do some more writing this weekend to change the scenery as one of the investigative threads of The Dying Skyseer is now completed.

So more on this and more from me, but you can all start to work out your 3rd Level at this point.

Cheers!
Vord


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7
Quote:
1) Engage Deorn Feldman, his crew and the Family bravuras at the Smuggler's Wharf tonight before they set out, sometime before 11pm. How you do that (direct assault, use the Wareyes as a ruse, raid from land, raid from seaside) has to be worked out by you all. Assuming you're successful, you'd then have to decide if you're going after the Crisillyiri ship separately afterwards.

This was the plan, right? So now we have to sail out and pick up the weapons?


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

I think the DM is going to narrate this part since we did so well on the challenge and last fight.


Male

I am going to give you another bit of a scene to capstone the night of the 3rd, but you all have essentially completed the thread. To run you all through another fight at the rendezvous point is fairly anti-climatic after the last two encounters you've bested.

So while you aren't "technically" 3rd Level until the morning of the 4th of Summer, you can go ahead and level up now. Please remember my method of rolling for hit points, and increase your Hero Points to a maximum of 3 (or increase by +1 if you've used one already). No stipend increases are coming right at this point though, so you still have what you have (around 2800gp total in gear).


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Hit Points:
DM Vord wrote:
"Hit Points Max at 1st level. Hit Points at subsequent levels are rolled - two rolls and take the higher of the two. On a truly horrible set of rolls, a Hero Point may be expended to make a single extra die roll, with average hit points counting as the "floor" of that roll."

Hit Point: 1d8 ⇒ 1 or Hit Point: 1d8 ⇒ 3 or NOT. Well... lets use that Hero point I guess. Hit Point: 1d8 ⇒ 8


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

hit points: 1d8 ⇒ 8
Hey can I roll the second die for next level?


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Hit Points
1d6 ⇒ 3
1d6 ⇒ 5

Feat: Expanded Preparation (additional 1st level spell prepared)

Skills: Intimidate, Knowledge (Arcana, Engineering, History, Local, Nature), Sense Motive, Spellcraft, Use Magic Device


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

hit point: 1d8 ⇒ 6 hit point: 1d8 ⇒ 8

Feat: Weapon Focus (Unarmed Attacks)

Skills: Intimidate and K. Nature. I have a point left, could I put it in Profession (Constable)? Something I could use to know RHC rules/regulations, Constable duties etc?

New ability: Fervor


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Investigator (Sleuth)
Grit/Luck: 8 Points
Feat: Rapid Shot
Skills: Too many changes to list here (in Bio)


Male
Emerson Hill wrote:

[dice=hit points]d8

Hey can I roll the second die for next level?

Uh no, but I agree that it's a waste of a good roll, so I'll use that the next time I level up Lorcan Kell ;)


Male
Fethryth Teldanona wrote:

[dice=hit point]1d8 [dice=hit point]1d8

Feat: Weapon Focus (Unarmed Attacks)

Skills: Intimidate and K. Nature. I have a point left, could I put it in Profession (Constable)? Something I could use to know RHC rules/regulations, Constable duties etc?

New ability: Fervor

Yep! Profession (Constable) has been seen as a useful skill in some prior skill encounters, so that's not a waste of a point in my opinion.


Male

Oh and don't forget everyone that we're using a modified version of Pathfinder Unchained's Automatic Bonus Progression. So for 3rd Level, you all get to bake in an automatic +1 (resistance) bonus to all saves! Make sure you take this...because I also apply this to NPC's and notable enemies you face!


Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

Game list got busier after I got back and I lost track of this one, am catching up and will level Tobias shortly.


Male

Had to leave it at the Royal docks for the moment as I've run out of time, so feel free to post any adds to where we are and I'll narrate the rest of it after work tomorrow night.


Female Human (Risuri) Fighter (tactician) 3rd AC 20/14/16 / HP 33 / F +5 R +5 W +2 / Init +6 / Perc. +7 / Sense Motive +5

Hit Points: 1d10 ⇒ 5
or
Hit Points: 1d10 ⇒ 8

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