Sargavan Pathfinder

Andrezi Giovanni's page

26 posts. Alias of Jörmungandr.


About Andrezi Giovanni

Andrezi Giovanni, Aasimar Cleric
Alignment: Lawful Neutral
Deity: Pharasma
Languages: Common, Celestial, Draconic, Sylvan
Homeland: Brevoy
Abilities: Strength 16/+3, Dexterity 18/+4, Constitution 15/+2, Intelligence 15/+2, Wisdom 20/+5, Charisma 18/+4
Defenses: Fortitude +4, Reflex +4, Will +7
Armour Class: 21, Touch 15, Flat-footed 14
Initiative: +6
Hit Points: 10
Speed: 30ft
BAB: +0
CMB: +3
CMD: 17

Skills: Appraise, Craft, Diplomacy 1, Heal 1, Knowledge (Arcana), Knowledge (History), Knowledge (Nobility), Knowledge (Planes), Knowledge (Religion) 1, Linguistics, Profession, Sense Motive 1, Spellcraft 1

Feats: Dodge

Racial Abilities: Darkvision, Skilled (Diplomacy, Perception), Spell-like Ability (Daylight), Celestial Resistance 5 (Acid, Cold, Electricity)

Class Abilities: Cleric Weapon and Armour Proficiency, Aura (None/Neutral), Channel Energy 1d6, Domains (Ancestors/Water), Orisons, Icicle, Bleeding Touch

Traits: Reactionary, Noble Born (Medvyed)

Gear: Chain Shirt, Light Crossbow, Bolts (x20), Heavy Mace, Dagger, Heavy Steel Shield, Backpack, Bedroll, Winter Blanket, Crowbar, Fishhook, Flint and Steel, Grappling Hook, Piton (x10), Belt Pouch (x2), Trail Rations (x7), Hemp Rope (200ft), Signet Ring, Water Skin (x2), Whetstone, Silver Holy Symbol, Cold-weather Clothing

Money: 15gp 07sp 08cp

Background/Description
Andrezi Giovanni is a young and imposing man, his face long and harshly Taldan thanks to his mother’s heritage. As a young boy he was given up to a panthenic church in New Stetven that acted not only as an orphanage but also a school. At the school he met and became fast friends with Orin Medvyed, a scion of the Medvyed family who not only not only became a steadfast companion during his formative years but also taught him of the wild ways of the Grozni Forest. Sadly as the years went by and the boys began to enter adolescents they were drawn apart when Orin returned north to begin training as a squire under one of his father’s bannermen.

As he got older sign of his father’s parentage began to tell, the whites of his eyes becoming darker as the years went by and his iris’ seeming to glow with an inner light, at first frightening the teen. Father Nathan, the leader of the panthenic church, however, consulted some mystics from the city and between them came to the conclusion that his physical changes were the result of angelic parentage.

Influenced by this revelation, Andrezi began to study the path of becoming a cleric at first thinking to try and emulate the panthenic church that had taken him in and giving worship to all of the gods. Over time though he found that the quiet and contemplative devotion of Pharasma attracted something in his spirit and eventually he took the black becoming a true Pharasmin cleric.

Since then he has travelled between a few churches, doing turns of duty as an undertaker and even having watched elder members of his church return the undead to their just respite. Having arrived in Restov a few months ago he has been seeking a way to further the goals of his church while doing something with his life when he heard of the opportunity to join a group of other likeminded individuals in retaking and civilizing a portion of the River Kingdoms.