DM Vord's Zeitgeist Act I - Portents of a Starry Sky

Game Master Vorduvai

"Times are turning. The skyseers – Risur’s folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist."

Current Date: 6 Summer, 500 A.O.V. (towards early Hunter's Moon on 10 Summer)
Current Location: Cloudwood District, Flint City, Risur
Prestige Favors Used: Risur 0 / Flint 0 / Unseen 0 / Family 0
Summary of Clues HERE


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Female Human (Risuri) Fighter (tactician) 3rd AC 20/14/16 / HP 33 / F +5 R +5 W +2 / Init +6 / Perc. +7 / Sense Motive +5

I would like to give props to everyone! Thank you so much for the great posting and communication!!


**RETIRED**

GM Vord, since the Aerial ally is moving to slow, have you rolled a perception check for Ifris to see is she hears anything on the ramp or shall I roll?

Thanks and make it snappy! ... lol


Male
Ifris Lanvaldan of the RHC wrote:

GM Vord, since the Aerial ally is moving to slow, have you rolled a perception check for Ifris to see is she hears anything on the ramp or shall I roll?

Thanks and make it snappy! ... lol

Hmmm...I'm going to say that Ifris knows "someone" is on the ramp, but she wouldn't know which square. Let's say Perception DC 18 (DC 20 for moving creature in darkness non-stealthed, -5 for ability to use hearing, +3 for distance) will give her the square location, but note that darkness-based full concealment would still be in effect.


Male

Are you going tonight w/ Ifris? I want to get the next set of actions in for you guys before I head to work tomorrow morning, though I can get up early and do it before heading out.


**RETIRED**

What is the splash radius of the grenades?


Male
Ifris Lanvaldan of the RHC wrote:
What is the splash radius of the grenades?

It's an (iron) pellet grenade from the Ultimate Equipment book, so it's 10' radius burst. However Ifris still cannot see where to attempt to throw the grenade in terms of her "target" square.

I've delayed her action so that she now goes at the top of the round with Johnathan and Willem, with the action of the air elemental pushing the barrel now completed.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Thanks for waiting on me. I'm working on a post but I'd rather wait and post something I'm happy with instead of trying to crank out something in five minutes.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Merry Christmas all.

And yay to the next 11 days off!


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

So jealous! I only have 4


Male

Merry Christmas!


Female

Merry Christmas everyone!!


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

I scheduled my holidays last year. It is nice that the days I have off next week are 'paid' days too!


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Happy Holidays all!


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Yay! I am now caught up on reading of the entire gameplay! It looks like you all had a a lot of fun.

Reading over the last part where you were approaching the lighthouse I suppose I had a different approach. Did anyone considering making use of attaching one of the armbands that the rebels all seem to be using and just walk up to the lighthouse all "Important orders!" or the like?

Great read though. Glad to be aboard.


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Hey Jess. Interesting point. Although I don't think we had access to any armbands as we avoided all the patrols.

It's funny how everyone picks out different details from reading the same story. Glad to have all of you aboard.

I think the story is really going to shine with more contributors!


Male

Heh, well my first thought is that the current group is fairly bad at skills of bluffing, infiltration, disguise and persuasion, so mostly I think they just smash things. It will definitely be a more well-rounded group once all of you are together!


Many NPC constable descriptions are now updated! This alias is linked on the campaign's info tab, and I'll be adding more NPC's as time permits.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak
DM Vord wrote:
Heh, well my first thought is that the current group is fairly bad at skills of bluffing, infiltration, disguise and persuasion, so mostly I think they just smash things.

Fethryth's going to fit right in. No bluffing, no diplomacy, just punching people in the face.


Male
Fethryth Teldanona wrote:
DM Vord wrote:
Heh, well my first thought is that the current group is fairly bad at skills of bluffing, infiltration, disguise and persuasion, so mostly I think they just smash things.
Fethryth's going to fit right in. No bluffing, no diplomacy, just punching people in the face.

Well ya know that's always fun too. With seven of you I'm hopeful I can provide plenty of opportunity to do both :)


Male

Feth, Songdragon & Xynen: I see you have a bit of a conversation going, with Fethryth now joined in. Do you want me to go on with the next part of your scene, or delay a bit so you can chat it out a bit?

Anderlorn: So I believe you're up for the top of Round 5 now, with both Willem and Ifris. I'm going to continue the combat action in Round 5 once you get them rolling here.


Female Human (Risuri) Fighter (tactician) 3rd AC 20/14/16 / HP 33 / F +5 R +5 W +2 / Init +6 / Perc. +7 / Sense Motive +5

Gemma's all for punching people in the face! Of course, she'd politely ask them to stop first...then she'd punch them if they didn't:)

Greg? Are you alive??


**INACTIVE** Risuri Human Male Adult Slayer/Gunslinger / LVL1/1 / HP:11/20 / AC:17 / T:13 / FF:14 / Perception:+6 / Initiative:+5 / F:+5 / R:+7 / W:+2 / Speed:30 / Hero Point: 1/2
Skills:
Bluff:+5,C.(alchemy):+4,Dipl:+2, Intimid:+5, Dungeon:+4,Geo:+4,Local:+4,Prof(Constable):+6,Ride:+3,S. Motive:+6,Stealth:+3,Surv:+6, -2 DEX/ATK

Merry Belated Christmas all!

Sorry very busy over my Holiday Week, last week. I should be posting more this week and following.


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Still need one more level before I'm viable at anything useful besides shooting and healing. So until that time, Hulk Smash!


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

If the others wish to converse I am game, otherwise we can move on.


Male

I'll write and post the next scene tonight after work for you three, so you have today/this evening to converse if you'd like!


**INACTIVE** Risuri Human Male Adult Slayer/Gunslinger / LVL1/1 / HP:11/20 / AC:17 / T:13 / FF:14 / Perception:+6 / Initiative:+5 / F:+5 / R:+7 / W:+2 / Speed:30 / Hero Point: 1/2
Skills:
Bluff:+5,C.(alchemy):+4,Dipl:+2, Intimid:+5, Dungeon:+4,Geo:+4,Local:+4,Prof(Constable):+6,Ride:+3,S. Motive:+6,Stealth:+3,Surv:+6, -2 DEX/ATK

Is Gemma Invisible or Hiding in the Shadows, she's not on the maps?


Male
Willem Muhnee wrote:
Is Gemma Invisible or Hiding in the Shadows, she's not on the maps?

Yeah she's at N10 by the stairs in the darkness...I just couldn't get the map to show her and hide the other stuff.


Female Human (Risuri) Fighter (tactician) 3rd AC 20/14/16 / HP 33 / F +5 R +5 W +2 / Init +6 / Perc. +7 / Sense Motive +5

Interrogation time!! That seems like it might suck (but in a good story line kind of way, right?).


Male

I noted it in the Combat Notes section for my last post, but remember that the area of the floor at K-L/12-13 is greased as per the 1st level spell. So passing that area is going to incur either an Acrobatics check or a Reflex Save, as per the spell. Also, the pseudodragon will get an AoO on anyone moving through the doorway as well.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Man, that aerial assistant is freaking Donkey Kong.

Is the second level still silenced?


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Very, unexpected. We shall see how much 'fun' it is.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak
Gemma Atherton wrote:
Interrogation time!! That seems like it might suck (but in a good story line kind of way, right?).

It's going to be interesting. I like the bit where there are "further magical incantations to discern auras of intent, emotion, thought, etcetera." Nothing like powerful people knowing exactly how you feel about them via magic. They don't charge you with treason for thinking a superior constable needs to go soak their head, right?


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Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

Well this should be interesting. I'd hoped to be able to speak to Jesselle and Fethryth a bit but this week has been more hectic than expected. Hopefully we won't be getting to know each other in the brig!


Anneca Summers wrote:

Man, that aerial assistant is freaking Donkey Kong.

Is the second level still silenced?

I don't think so. The silence would only last three rounds.

Can Anneca's dispel the grease?


Male
Cromlich wrote:
Anneca Summers wrote:

Man, that aerial assistant is freaking Donkey Kong.

Is the second level still silenced?

I don't think so. The silence would only last three rounds.

Can Anneca's dispel the grease?

The players can know that the silence on the second floor of the lighthouse has just ended on Emerson's Round 5 turn, so no longer in effect as of now.

Can Anneca dispel or cancel the grease? Nooooooooope!


Female Human (Risuri) Fighter (tactician) 3rd AC 20/14/16 / HP 33 / F +5 R +5 W +2 / Init +6 / Perc. +7 / Sense Motive +5

Well, that's no good!
If Johnathan goes down can I us him to walk over the grease without an Acrobatics check???
(Yeah, that was wrong of me to say, I know, but it could theoretically work!)


**INACTIVE** Risuri Human Male Adult Slayer/Gunslinger / LVL1/1 / HP:11/20 / AC:17 / T:13 / FF:14 / Perception:+6 / Initiative:+5 / F:+5 / R:+7 / W:+2 / Speed:30 / Hero Point: 1/2
Skills:
Bluff:+5,C.(alchemy):+4,Dipl:+2, Intimid:+5, Dungeon:+4,Geo:+4,Local:+4,Prof(Constable):+6,Ride:+3,S. Motive:+6,Stealth:+3,Surv:+6, -2 DEX/ATK

LOL, I believe you will still have to roll because you are going on to a smaller soft object and most likely his body would slip on the grease underneath it.


Female Human (Risuri) Fighter (tactician) 3rd AC 20/14/16 / HP 33 / F +5 R +5 W +2 / Init +6 / Perc. +7 / Sense Motive +5

At the very least it would be considered rough terrain.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

No wonder Jesselle's head is spinning with all that she noticed and learned. Way above her paygrade!

Wishing everyone the best for the coming New Year!


Female Human (Risuri) Fighter (tactician) 3rd AC 20/14/16 / HP 33 / F +5 R +5 W +2 / Init +6 / Perc. +7 / Sense Motive +5

Happy New Year Everyone!!!


Male

Happy New Year!

Songdragon, Fethryth and Xynen: Well you've all done a great job setting the foundations of your respective characters and responding to these scenes - hopefully I've piqued your interest with what's gone down so far! I don't want you to feel, however, that you have to work up a long post on every occasion, so feel free to run some shorter dialogue posts with the "Noses" to your satisfaction before we go to your new "mission" at Slate Branch - I should be able to do some faster/shorter reaction dialogue posts for you all over the next couple of days, and will be monitoring the boards frequently. When you're ready, I have a rather unique skill challenge encounter for the three of you to overcome together!

Isaac, SpaceCat, Cromlich, and Anderlorn: So barring any unforeseen continuance of the fight, we're going to make Round 7 the last combat round, at which point I'm giving you an extra three combat rounds' worth of actions (3 standards, 3 moves, 3 swifts, etc.) that you can take to do whatever you need to. We then move into the second phase of this sea gate challenge, which has a rather involved skill/combat encounter to it. I'll lay that out fully this weekend provided you all get through your Round 7 combat round.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Mission status:
From the letter: Mission status defined as: First Tier Verdant Wolf with Staff upon Bars-Diagonally displayed.

Which is translated to... Top Priority, Bounty or Hunting, Non-lethal, Normal threat - violence not expected, Lunar Phases (Weeks).

It is why I asked in character.

Aye, piqued and enjoying!


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Jesselle:
Diagonal bars means Imminent. Lunar Phases is shown as vertical bars.

I'm really enjoying everything so far. I'm very interested to see where the story goes!


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

Oops, my bad.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Are we waiting on Willem and Ifris so that we can finish out this round?


Female Human (Risuri) Fighter (tactician) 3rd AC 20/14/16 / HP 33 / F +5 R +5 W +2 / Init +6 / Perc. +7 / Sense Motive +5

I believe so, yes.


Male IT Engineer

Sorry all, lots of activity for the holidays, I'll try to post tonight or tomorrow, Monday morning at the latest.


Male
Anderlorn wrote:
Sorry all, lots of activity for the holidays, I'll try to post tonight or tomorrow, Monday morning at the latest.

Not a problem, as it's the holidays and the weekend. I'll be updating the game tomorrow night after work, so I can move threads along at that time.


Male

Xynen, Feth and Songdragon - Welcome to your first Skill Encounter Challenge!

What follows is a copy of what I posted for the original players on their first skill challenge encounter (Discussion pg.2), which should go over the basics of how to post for this. Please review and ask me any questions you'd like so that you're solid on this.

As we wait for players to check in, I thought it would be a good idea to go over the notion of a non-combat Skill Encounter, as this will be used often in our Zeitgeist game, perhaps nearly as much as Combat Encounters and the more traditional exploration-and-skill-checks methods. I have played it briefly in last year's Zeitgeist game, and found it to be both exciting and challenging to win the scenarios.

Here's what the Zeitgeist AP has to say about non-combat Skill Encounters:
The Zeitgeist adventure path uses a broad mix of combat and non-combat encounters, with a heavy focus on investigation and exploration. While you can certainly just roleplay the scene and call for the occasional skill check, we try to provide a mechanical structure that gives the characters a reasonable challenge...without slowing the game down and forcing the GM to roleplay dozens of insignificant NPCs as the party investigates suspects. Normally these skill-based encounters let each PC make one skill check per “round,” though a round could represent 6 seconds, ten minutes, or even a week of work, depending on the encounter. Successful checks will yield information, provide access to new options, and eventually accomplish goals. The party typically has some sort of time constraint, and if the party doesn’t achieve their goal in time, they might fail or only get a partial victory.

************************************
Skill Encounter - The Downfall of Spencer Hopkins

Passage of Time:
Every minute of this encounter is one “round,” and each PC can make one skill check per round. There are four "rounds" for a total of four minutes of time elapsing during the encounter. Each PC therefore gets four checks (one per 1-minute round) that they can make to contribute "successes" to overall goals achieved to "win" the encounter before time has elapsed. Successes are required in four stages or "Goals," with each Goal needing to be completed in order before the next Goal can be begun.

Accomplishing Goals.
Each goal requires one or more successful skill checks. The relevant skills and DC's will be listed with each goal, so that you can roll and attempt your checks in a post for your character in each round. If you think of a clever way to achieve the goal using a different skill, you may go ahead and use it against the listed DC. *BUT* the differing skill must make sense in regard to the current skill check (or it will automatically be counted as a failure).

Skill Encounters and Taking 10, Aiding Another
Take 10 is not permitted for these Skill Encounters, as it essentially nullifies the point of a combined series of successes for the party to achieve goals in a given time constraint. Aid Another is allowed, though in many cases it will probably be preferable to try for a success with an applicable skill, or hold action for the next Goal so as to not waste your action. The choice is yours though, as there could be situations where it makes sense.

Party Order or "Initiative" in Skill Encounters
Unlike Combat Encounters, these Skill Encounters have no initiative priority for the characters. Due to the Goals and what kinds and quantities of checks are needed to complete each goal, it is up to the party overall to determine who should go first to tackle a specific goal (with a relevant skill, usually because a character is skilled and has a high success chance to use that skill to score a success). In many cases a Goal will require multiple successes to complete it, so the exact order of characters isn't an issue. In cases where a Goal may only need a single success to advance, the players will need to be careful that they all don't post for the same goal, as they may waste their action. Bottom line is to communicate/coordinate with players to work through posting priorities...and when in doubt "preview" before you post just in case someone beat you to the skill check success.

************************************
Posting a Skill Encounter Check
You'll use something akin to what we will do for Combat Encounters, but much simpler in verbiage. Here would be an acceptable template:

Encounter Challenge Name
Encounter Challenge Round
Goal Number (being attempted)

Skill Used vs nn DC:: 1d20 + 4 ⇒ (18) + 4 = 22 Success or Failure noted

Descriptive text of post to describe skill action above and how your character goes about it.
************************************


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Once Anneca casts pyrotechnics, will she have to roll a Will save to prevent her own blindness, or will she be able to close her eyes and protect herself?

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