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About DM VordDoomed Hero's Guide to PbP Gaming
Vord’s PbP Posting Habits:
Vord’s PbP Posting Habits
#1) Read the game’s posts every day (or nearly so). #2) Post to the game every other day (3-4 posts weekly is the goal). #3) Make your posts meaningful in some way (whether brief or lengthy). #4) Post not only to the NPC’s, but also to PC’s (strive for inclusive interaction). Explanation of the PbP Posting Habits
#2) Post to the game every other day (3-4 posts weekly is the goal).
#3) Make your posts meaningful in some way (whether brief or lengthy).
#4) Post not only to the NPC’s, but also to PC’s (strive for inclusive interaction).
Vord's Zeitgeist Character Creation Specifics:
Ability Scores: Ability Scores will be a 22 point buy. Go forth and be heroes of the story! Races: Strong bias towards humans, with other main character races needing extra work by the player to make the backstory and cultural context of the character seem plausible. Some races, such as Tieflings and Eladrin, I am heavily against as PC choices. Classes: All classes from Paizo main rulebooks (CRB, APG, UC, UM, ACG, OA, etc.) allowed, though any choice needs to solidly fit into the theme and spirit of the campaign. In some cases a title or reference re-skin can be coordinated with me to make it fit better (eastern-themed classes such as ninja or samurai for example). Alignment: Alignment must be LG, LN, NG or N, in order to fit with the requirements of being selected for an organization such as the Royal Homeland Constabulary. Evil characters are not what I wish to explore in this campaign, and Chaotic characters would never mesh with the rigors and requirements of the R.H.C. and its selection process for its constables. Skills:In order to allow for more character background development, +5 Skill Points are allowed at first level, in addition to the normal skill points granted for class/race/INT. As always, you cannot raise any ranks above your level, so this +5 bonus helps to broaden the character's experience. Final decision is left to the player, but please use some SP's to take skills that would help the character's backstory and hobbies, such as a Profession, off-class Knowledge, Craft or Perform skill. Feats: An extra feat is granted to help provide flavor for the character's backstory and theme of the campaign. In the context of Zeitgeist, this translates to the campaign "Theme Feat" being free aside from other feats for class, level or race.
Traits (and Drawbacks):Two traits are allowed, with a third trait possible if the character has a suitable Drawback from Ultimate Campaign book. Please make sure chosen traits are from separate categories, and that they fit into the overall theme of the campaign as well as the character's background. Hit Points Max at 1st level. Hit Points at subsequent levels are rolled - two rolls and take the higher of the two. On a truly horrible set of rolls, a Hero Point may be expended to make a single extra die roll, with average hit points counting as the "floor" of that roll. Note: Bad guys get double dice on HP rolls as well, so don't get cocky kid! Starting Wealth:Generally max starting wealth by class. In addition a starting "Cost of Living" (from CRB - Gamemastering section) will be determined by the DM to apply to each character in question. In the context of Zeitgeist, this will be part of the character's stipend, and will help to pay for minor items and consumables that do not need to be calculated as part of the WBL.
Hero Points:
All PCs start with 1 Hero point and gain 1 Hero Point each time they level up. The maximum number of Hero Points a PC can have at a time is 3. Hero Point feats and spells are allowed.
You can use 1 Hero Point to do any of the following actions. You can only use 1 Hero Point per turn for these actions.
Automatic Bonus Progression (modified):
Taken from Pathfinder Unchained rules (pgs. 156-7), Automatic Bonus Progression will be used throughout the campaign for all PC's and NPC's, with the following modifications:
* WBL will be at normal levels and not be adjusted downward * The choice of whether 'Mental Prowess' or 'Physical Prowess' comes first at 6th-7th levels is chosen for each character. Once chosen, however, that order must be maintained for future progressions. * 'Armor Attunement' and 'Weapon Attunement' is not used - all magic armor and weapon rules are per normal The Original Ten-Minute Background Post:
(Original Post from WotC boards by The Stray) "Here is something I use for my players that allows me to get a good background outline from my players to break the ice with. It gets people thinking, which is good, without overwhelming them with questions. It's based off of the Minimus RPG engine, copyright 2008 Ad Astra Games, used with permission. Minimus is donation-ware, so if you like the TMB, please consider donating for a copy of Minimus, as per the instructions in the file." The Ten-Minute Background In an attempt to get all the information I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following way: Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged! [Example: Martin Tenbones]
2) He is outgoing and charismatic, and attempts to keep abreast of all the local gossip and juicy secrets that pass his way, because he believes that knowledge is power. 3) He and his former adventuring band fought against the forces of the pirate captain Craven, who was a major lieutenant for the current Dread Pirate Hellbeard. He used the wealth that he acquired to build his tavern, but he sometimes worries that the pirates may one day decide to find him and extract revenge. 4) Though he is still friends with most of his former adventuring mates, some of them parted the group on bad terms. His girlfriend went back to the sea to fight pirates once more, but he received word that her vessel was taken by Hellbeard and believes she was killed. He mourns her death. 5) Although he is retired, he can be convinced to adventure again if he hears that Sasha (his lost love) may still be alive, or if he is contacted by the White Foxes during a crisis (see secrets). Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. [Example]
2) It would be cool to have Martin face and possibly defeat the Dread Pirate Hellbeard once and for all. Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! [Example]
2) Sasha LeBell, Marin's lost love, is still alive. She was captured by the Dread Pirate Hellbeard and has been kept as his captive for all these years. 3) (Example of a secret I might make up about your character): Not only is Sasha alive, but also she has escaped captivity and killed Hellbeard. She has taken over his ship and crew, and has turned to piracy out of bitterness. She now IS the new Dread Pirate Hellbeard! Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. [Example]
2) Another of Martin's old traveling companions, Aubrey LeVaine, is not as helpful as Audric, because they quarreled over the love of Sasha, and Aubrey is still bitter about losing her to Martin. Still, he can provide some magical support if Martin can convince him to let go of his hate. 3) Yebin Thistledown is a strange little creature from the Feywild called a gnome. Martin met the gnome in the Shroudmist Forest and saved him from a pack of Howlers. The Gnome makes all sorts of alchemical items and gadgets, and loves collecting odd souvenirs and items, as well as "recreational herbs." He operates a bizarre patchwork shop in the Rue Angélique district. Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor. [Example]
2) Martin remembers the panic he felt when he discovered that the ship he signed on to was a pirate ship after a brutal attack on a merchantman. He vividly recalls the smell of blood and burning timbers. 3) Martin often recalls the goodbye kiss he gave Sasha when she left him. No kiss he's had since ever compares to that memory. Celeador's Ten Minute Background Example:
Five background and concept elements important to John Rawkins.
Two goals that are important to John.
Two secrets about John, one that he knows, and one that he not yet aware of.
Four people that are tied to John, three are friends and one is an enemy. 1) Alima Rawkins: Former pleasure slave aboard the Taskmasters Pride and wife of John Rawkins. Alima is Osirion in descent with dusky skin and black hair. She currently lives in the Andoran fishing village of Souston where she raises her and John’s daughter, Farah.
Three memories, mannerisms or quirks John possesses.
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