DM Voice's Envoy of Geb - An Undead Campaign (Inactive)

Game Master Mark Sweetman

The Shadow Claw has sent you forth as a vanguard of Geb to seek a book that may hold the key to where Nex has been hiding all these years...


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I think I've decided on ghoul antipaladin. Will you allow LE? Probably antipaladin of urgathoa, though that's not set in stone. Anyone has a good suggestion for themes or anything else feel free to chip in. May take civilized ghoulishness if anyone could link me to that.


@ Ryuko - feel free to bend the anti-paladin to an LE alignment.

Civilized Ghoulishness:
Requires: Ghoul and Charisma 18
Benefit: appearance is such that you can pass as a living humanoid of your choice. Gain +10 racial bonus on Disguise checks to appear human, channel resistance increases by +2. Ghasts with this feat can activate / suppress stench as free action

It's in Classic Horrors Revisited.


(This is Caepio)

Otombo is ready for action, with the exception of a few inexpensive mundane purchases.


I'd like to propose a human female cleric 11 of Zon-Kuthon (LE), wielding a spiked chain. With the Death domain, at 8th level, she heals as undead with negative energy and she could be the group's healer and interrogator. I'll work on building up the background and concept.


How much of a history is required?? I have something rather interesting in mind, something that goes forever far back into the history of Golarion, and while it would be fun to write, it will also be a B*&ch to write as well.

Also, do I definitely have a spot?? I would **hate** to write this all up only to be denied, lol.


Ok, I think I'm pretty set to Ghast Antipaladin of Urgathoa 8, with Civilized Ghoulishness. Will serve as party face and dish out the pain with a nasty unholy scythe when necessary. I'm going to try to get a folding scythe if that's OK, to emphasize the stealth required on this mission. He likely won't have any overt accouterments of faith and will avoid speaking of his capabilities, beyond having a silver tongue. He will also be very nice and friendly to all that he meets.


Character:
I have settled on using the Melee Summoner idea I came up with. Mechanically I am going to be combining the Oracle with the Bones mystery and a Black Blade Magus. Story wise he has been born with the taint of undeath in his veins thanks to the Bones mystery. He seeks to prove himself to the Blood Lords in his home nation so that he may one day serve them as an agent of Geb, or even become one of the fabled Blood Lords themselves. Personality wise he is Neutral Evil, he will do anything that one of the Blood Lords or someone in a similar position of power asks him to do. However everyone else he may question the orders or requests that one gives him.
Need more?


Okay so here is the back story for Isandro the Blood Magus. The story is a little dark but it fits with the character. Tell me if I wrote something wrong I tired my best to fit the story with what I have read on Taldor and Geb.

Back Story:

Isandro was born in Taldor many years ago. He was born from a mercenary captain and a elf courtesan that he had taken as spoilers from a battle. Isandro was abused and mistreated for as far back as he could remember. The one thing he did learn from the ones who did this to him was how to fight. When left alone he practiced with any weapon he could find. The one he was most fond of was the Falcata which was the one his father used.

Isandro's dark road started one day when he was 14. After coming back from his practicing he saw the men standing in a line in front of his mother's tent. When he neared the tent he heard cries of pain coming from his mother. Running inside the tent he saw his mother being used the the men in the tent while his father watched. Isandro rushed to try to help his mother but the other men stopped him. His father looked at him than said “The w#@^e needed to be taught a lesson. You will watch so you can learn this lesson to.” Isandro closed his eyes but he still heard what was happening. After many hours the men were done with his mother he was let go. He just sat there staring at the bloody body of his mother. After awhile he went to his mother and found her body cold on this day he swore to get vengeance for his mother. That night he ran from the camp swearing to find a way to become stronger to get his revenge.

He traveled trying to find a way to get stronger. One day he found a traveling wizard Isandro begged him to teach him the way of magic. Seeing the scars on the boys body the wizard said he would. Everyday for the next eight years Isandro trained his mind and body to be ready for his revenge. After the eighth year the wizard told Isandro that he no more to teach him and let him be on his way. Isandro than set out to find his father and his band of mercenaries. After months of searching he finally found his father and his men. Using the magic he had learned to distract the men so he could kill them.He did this until he found his father what he did to his father was unspeakable even to this day. Once done he cut his father's head off and took his Falcata as his own. This was the start of the legend of Isandro the Blood Magus or as some called him Isandro the Slayer. He made his father's skull into a ornament on his belt.

For many years after this Isandro slew all that he saw similar to his father and the men of the band because of what they had done to him he was a broken man. All he wanted was to make the pain of his loss stop. His pain ended when he was finally caught and executed for his crimes. This was not the end of the Blood Magus for many years after his death a necromancer wanting to make a powerful undead found his body little more than a skeleton now and bought him back from the dead as a Skeletal Champion. With his new life as a undead Isandro was confused until the necromancer explained to him that he was from Geb and he needed a powerful body guard. He had heard of the Blood Magus and came to bring him back. Thanking the necromancer Isandro found his new form fitting. He no longer felt the pain he so longed to stop. With this Isandro left with the necromancer to start his new life in Geb.


I also have most of the character sheet done if you want to see that as well.

Edit: I put the character sheet up on this profile.


Ok since there have been a few questions on it, I'll put down explicitly what I need for a submission to be considered:
1) Class / Hit Die breakdown and which archetypes / templates you are using.
2) Ability Spread
3) Significant character choices and generalized party role
4) Detailed character history is not required - unless it is a justification for an odd choice. I'll be selecting more on putting together a varied and effective team.

If you have that in a profile, thats great - but I'm just as happy to see it posted on your main alias.

Anything more than what is stated is gravy, and is not required for me to consider the character. If I have follow-up questions I'll ask you directly in thread.

No-one is guaranteed a spot, and the recruitment phase will be open for a while longer (probably through the weekend, as I'll be away for work for a few days)


I would be very interested in this PbP if it is still open for recruitment. Here is what I am thinking,

A cleric who followed the death domain, after death had so much necromatic energies flowing through him his spirit never departed and so he became a skeleton.

I would probably just slap a skeleton templet onto a human cleric and maybe add a few of the skeleton upgrades from libris mortis then fill the rest of the levels with cleric until he hit CR10. That would give the group some healing ability.


@ Dementia - my base level is Paizo published content. I'm not averse to looking at 3PP or 3.5 - but will be subject to DM fiat.


Ah, no problem, probably just run a cleric lich then, lich level adjust is +2 so that would still allow 8 levels of cleric and give a similar flavor.


Naichoryss

10 hd witchfire (CR 9)
1 hd synthesist summoner
total 11d8+99

worships Calistria (the unquenchable flame)

alone: Str -, Dex 28, Con -, Int 20, Wis 16, Cha 28
fused: Str 16, Dex 12, Con 13, Int 20, Wis 16, Cha 28

Feats: point blank shot, rapid shot, fly-by attack, improved initiative, combat reflexes

Traits: calistrian prostitute, augmented disguise

Skills: bluff +20 (+20), diplomacy +25 (+33), disguise +20 (+28), fly +20 (+12), knowledge (arcana) +15 (+15), knowledge (local) +15 (+15), knowledge (religion) +9 (+9), perception +17 (+17), sense motive +17 (+25), stealth +23 (+15), use magic devíce +22 (+22)

Spells known: Detect Magic, Mend, Mage Hand, Read Magic, Mage Armor, Unseen Servant

Evolutions: skilled (diplomacy), skilled (disguise), skilled (sense motive)

Gear: (to be determined) 82.000 gp

Role: stealthy face

Assumption: As long as she is fused with her Eidolon, she has a physical presence, after all the Eidolon can affect the real world and be affected in return. Other than most summoners she'd rather fight without it, though, instead she uses it in social situations where her own form would be a burden (most of the time disguised of course) or when she has to interact with the physical world in a way that exceeds the power of mage hand.


To interact with the physical world I'll just jump into someone's body. or use magehand/telekenesis ;-)

Edit: or scorching ray or magic missile, or fireball, or...


@ Naichoryss - I have to admit I don't like the synthesist angle. I like the witchfire as a creature, but not the 1 level add-on.


Updated App list below:
Monkeygod / Gathroc the Betrayer - Dullahan Weapon Master
Roidrage - ?
Caepio Alazario / Otombo - Young Devourer
Aruetii - Aged H-Elf Oracle (Bones) / Magus (Black blade)
Ashwara Bin Asheel - Osirion Mummy
Hauke Klimenko / Naichoryss - Witchfire
Tiny Coffee Golem / Vesta Shadowbane - Ghost Shadow Sorcerer
Mr Darknlight - Skeletal Champion Magus
Ryuko - Ghast Antipaladin
samerandomhero - Mohrg
Lucendar - Human Cleric of Zon-Kuthon
Dementia Walker - Lich Cleric


DM - Voice of the Voiceless wrote:
@ Naichoryss - I have to admit I don't like the synthesist angle. I like the witchfire as a creature, but not the 1 level add-on.

I do agree, it's a bit cumbersome. My thinking was that I will need some way to interact with the physical world. That means bard, magus, sorcerer, wizard, summoner for mage hand or the summoner combulation.

Summoner ticked a lot of boxes (3/4 bab, nice spell list, cha based casting, 'true' corporeality, skill boni) but you are right, it's probably a bad idea storywise. And a complete mess rulewise. ^_^

I'll revise it, just need some thought how to.

Vesta Shadowbane wrote:

To interact with the physical world I'll just jump into someone's body. or use magehand/telekenesis ;-)

Edit: or scorching ray or magic missile, or fireball, or...

You do seem to prefer fiery destructive interaction. Sympathetic =)


@ Naichoryss - Don't sweat the corporeal interaction too much, it shouldn't restrict you overly and I'll slap together something that should allow partial bypass.


I seem to be the only full arcane caster and a stealth character to boot! This makes me happy. ;-)


Vesta Shadowbane wrote:
I seem to be the only full arcane caster and a stealth character to boot! This makes me happy. ;-)

Certainly the only one with substantial arcane spellcasting levels, though I am packing a respectable number of spell-like abilities that do arcane things. Despite my stealth bonus, it's hard to compete with an incorporeal caster of invisibility.


Otombo wrote:
Vesta Shadowbane wrote:
I seem to be the only full arcane caster and a stealth character to boot! This makes me happy. ;-)
Certainly the only one with substantial arcane spellcasting levels, though I am packing a respectable number of spell-like abilities that do arcane things. Despite my stealth bonus, it's hard to compete with an incorporeal caster of invisibility.

I just meant I'm glad I proposed something that others seem less than interested in playing. It increases my chances of being picked.

I'm no rogue though. You're abilities will be very useful. For example the only way I can be the face of the party is if I posess some poor sod.


I'll start getting my Lich Cleric together and posted later today, I am thinking that he was forced into being a lich by someone more powerful then him to study the process and is now in said persons debt/they have his phylactery (this is to explain how he is a lich at a lower level) so he has to do what they tell him. He is not bitter about it since it gives him more power and immortality, he just doesn't like being someones "toy"


Dementia Walker wrote:
I'll start getting my Lich Cleric together and posted later today, I am thinking that he was forced into being a lich by someone more powerful then him to study the process and is now in said persons debt/they have his phylactery (this is to explain how he is a lich at a lower level) so he has to do what they tell him. He is not bitter about it since it gives him more power and immortality, he just doesn't like being someones "toy"

That's actually rather brilliant for an undead church. "reward" the best, brightest, and most loyal minions with lichdom and hang onto their phylacteries for insurance. You have minions for eternity and a perfect way to keep an evil church from destroying itself from the inside. ;-) It's expensive, but if the minion is valuable enough ot keep around forever then why not?

edit: Further, even if the minion dies on a mission they'll respawn at "home church" in a few days. They could send them on suicide missions as often as they like!


I'd like to join this game. The concept for my character is an Attic Whisperer Bard.

Breakdown of the character:

Attic Whisperer - 6 HD, CR 4 base
Bard (Dirge Bard archetype) - 7 levels

Ability scores:
9 Str
20 Dex
- Con
16 Int
16 Wis
26 Cha

Significant character choices:
Ability Focus: Steal Breath
Ability Focus: Steal Voice
Skills heavily ranked - Stealth, Perform, Disable Device, and Perception
Triple Time Bard Masterpiece chosen

Party role:
Buffing, stealth/invisibility up to casters and try to steal their voice. Decent skill-monkey.


Stat Information:

Original stat spread was
Str: 16
Dex: 12
Con: 8
Int: 14
Wis: 10
Cha: 12

Current Stat Spread
Str: 22
Dex: 16
Con: -
Int: 18
Wis: 10
Cha: 12
I used my half-elf bonus to turn str to 18. I used my two stat increase through level to increase int to 16. When turned into a Skeletal Champion the character received +2 to str and dex. I than got magic items to increase the stats to what they are now.

Class/Template:

I am going to be a plain magus using the skeletal champion template from bestiary 1. This template allows for the creature to keep any HD he had from a class so it will be 10d8 hit dice. I used favored class bonus for 7 levels to get extra hp with the last 3 levels to get a skill point to max out the fly skill.

Character Choices:

I went with a str build magus to be able to melee. This is explained a bit in his back story. The character will be using a falcata reason I chose this weapon is because it is a Spanish weapon. He will focus on killing the enemy or debuffing them. One of the reason I took use magical device was to allow him to be more helpfully to the party instead of just being a magic fighter that just goes after his enemies.

I have a character sheet of the character in this profile so you can look at it if you have any questions.


For the new list.

Character Breakdown:

Class wise he is Oracle 5 / Magus 6
Stat Wise - 10, 16, 10, 18, 10, 18
Generalized Role - Summoner, going into melee when his minions are all up and good.
The rest is in my other post.


@ Dementia Walker - no problems with your reason for lichdom, chuck up the rest of your character 'skeleton' and he'll go onto the pile :)

@ alientude - nice concept, I've always found the attic whisperer exceptionally creepy.

@ Mrdarknlight - that's all I need for now.

@ Aruetii - that's sufficient for an app, but I'm not sure how your character would effectively be a summoning character. As far as I can see the strongest creature you can call on is a 5 HD skeleton / zombie?

Also, just restating that I'll be away from home for work from tomorrow through the weekend. Recruitment will stay open till I get back, then I'll make the choices.


Ok, final breakdown

Ghast Antipaladin of Urgathoa 8

Str 15 Dex 10 Con - Int 12 Wis 10 Cha 17 before levels. First point in Cha second in Str.

Civilized ghoulishness, intimidating, face/debuff/combat powerhouse.

There we go for me. We'll see how that holds up to you.


@ Ryuko - thats good enough for now. Remember you'll get to add the Advanced Template on top of those scores as well. Give some thought to what diseases you want to be carrying as an Antipaladin as well...


Character concept + choices:

Name: Natasha Bloodrose (Maiden of Death)
Race: Human
Class: Cleric 11
Deity: Zon-Kuthon
Archetype: Undead Lord

Starting Ability scores:
Str 10
Dex 14
Con 10
Int 10
Wis 16+2=18
Cha 14

Significant character choices:
Domains: Undeath
2 ability points at 4th and 8th level in Charisma
Weapon of choice: Spiked chain
Feats: Combat Casting, Command Undead (bonus), Weapon Finesse
3rd level: Extra Channeling
5th level: Channel Smite
7th level: Improved Channel
9th level: Great Fortitude
10th level: Quick Channel
11th level: Improved Great Fortitude or Craft Wondrous Item

Skills heavily ranked - Perception, Sense Motive, Diplomacy, Knowledge (religion), Spellcraft

Party role in combat: Buffer, healer, combat with spells. In solo combat against good opponents, she makes her chain unholy and channel smites them.
Out of combat: Religious rites, interrogator, creator of magical items if feat is allowed for crafting at 50%

Brief history: She was victim of domestic violence at the hands of her husband, an innkeeper. She went to the authorities, no help. Went to the local Church but was told to honor the rites of marriage and work things out. Husband found out, chained her up, and beat her to within an inch of her life. Stranger, who had been rebuffed by innkeeper, returned and took vengeance on him and killed him in a most gruesome manner. It turned out he was a priest of Zon-Kuthon. He found Natasha chained up, freed her, and offered her a new life in the service of his god. Poetically, the chains that had bound her would now be her strength in exacting vengeance on all.


DM - Voice of the Voiceless wrote:

@ Dementia Walker - no problems with your reason for lichdom, chuck up the rest of your character 'skeleton' and he'll go onto the pile :)

I'm considering submitting a necromancer (elf) that came to Geb years ago to be able to learn necromancy in such a helpful environment. Someone that always looked up to the Blood Lords and has dreams of becoming one himself. Though sadly I'm still on the fence regarding whether or not I can commit to things (and won't submit an app until I'm sure I can commit to it =P ).

That said, the reason I quoted this is to ask if you are allowing liches. It requires being an 11th level caster (at minimum) and while you can just immediately transform into one if the phlactery is free, it is a +2 CR template...so are you allowing PCs to start with it? I assume not since that would be allowing a CR 13-14 PC, but how much work would it be to get to in game? Spend lvls 12 and 13 on the template instead of class levels?


Lunthawg wrote:
DM - Voice of the Voiceless wrote:

@ Dementia Walker - no problems with your reason for lichdom, chuck up the rest of your character 'skeleton' and he'll go onto the pile :)

I'm considering submitting a necromancer (elf) that came to Geb years ago to be able to learn necromancy in such a helpful environment. Someone that always looked up to the Blood Lords and has dreams of becoming one himself. Though sadly I'm still on the fence regarding whether or not I can commit to things (and won't submit an app until I'm sure I can commit to it =P ).

That said, the reason I quoted this is to ask if you are allowing liches. It requires being an 11th level caster (at minimum) and while you can just immediately transform into one if the phlactery is free, it is a +2 CR template...so are you allowing PCs to start with it? I assume not since that would be allowing a CR 13-14 PC, but how much work would it be to get to in game? Spend lvls 12 and 13 on the template instead of class levels?

Further up the DM said, he'd handwaive the CL requirement and reduce it to 9.


Look over horros revisited and the various undead, will post an idea soon, but defi ently interested.


@ Lucendar - looks good. If you can self-create items I'm happy for you to cost them at half price.

@ Lunthawg - Hauke is correct. Ignore the CL requirement and cost of the phylactery when making a Lich. So you would have a 9th level character to play with.

@ PrinceofDarkness - look forward to the app :)


Updated App list below:
Monkeygod / Gathroc the Betrayer - Dullahan Weapon Master
Roidrage - ?
Caepio Alazario / Otombo - Young Devourer
Aruetii - Aged H-Elf Oracle (Bones) / Magus (Black blade)
Ashwara Bin Asheel - Osirion Mummy
Hauke Klimenko / Naichoryss - Witchfire
Tiny Coffee Golem / Vesta Shadowbane - Ghost Shadow Sorcerer
Mr Darknlight - Skeletal Champion Magus
alientude - Attic Whisperer Bard (Dirge)
Ryuko - Ghast Antipaladin
samerandomhero - Mohrg
Lucendar - Human Cleric of Zon-Kuthon
Dementia Walker - Lich Cleric
Lunthawg - ?Lich Necromancer
PrinceofDarkness - ?

The Exchange

Just wondering, would you consider a 3rd party class? The class in question is the Armiger While it may be a little difficult, I was going to ask if I could make a Graveknight Armiger. Just putting the idea forward before I went off and made a stat block.


Your updated list does not have my entry. Did you need more details before it can be added>


1st draft:

I really like the Ancient Youth option for vampires. A young boy, perhaps human or half elf. (not sure yet) raised by a theives guild from a young age. Always small for his age, he was very Adept and looked to be on the fast track to a prominent place in the guild when he became old enough. Betrayed by a rival, he was sent to steal from a reclusive nobles house, only to end up as the latest snack for the vampire noblewoman. For countless years, he served the noblewoman well, and was eventually released form her service.

Turned so young, he appears as a small child, often mistaken for easy prey. In some small towns a nightmarish tale is told, of the wandering orphan who dines upon whatever poor family shows kindness and takes him in for the night.

Thinking a rogue vampire youth, small and fast. Picturing a child walking through Geb/Nex, alone and confident. Those unfamiliar with him or too stupid to head the warnings, soon learn he is not child.

Feel free to comment/critique, will do some more work tomorrow, for now off to sleep.


PrinceofDarkness wrote:


1st draft:

I really like the Ancient Youth option for vampires. A young boy, perhaps human or half elf. (not sure yet) raised by a theives guild from a young age. Always small for his age, he was very Adept and looked to be on the fast track to a prominent place in the guild when he became old enough. Betrayed by a rival, he was sent to steal from a reclusive nobles house, only to end up as the latest snack for the vampire noblewoman. For countless years, he served the noblewoman well, and was eventually released form her service.

Turned so young, he appears as a small child, often mistaken for easy prey. In some small towns a nightmarish tale is told, of the wandering orphan who dines upon whatever poor family shows kindness and takes him in for the night.

Thinking a rogue vampire youth, small and fast. Picturing a child walking through Geb/Nex, alone and confident. Those unfamiliar with him or too stupid to head the warnings, soon learn he is not child.

Feel free to comment/critique, will do some more work tomorrow, for now off to sleep.

Like, WHat's her name from Interview with the Vampire.

The Exchange

She's also the first thing that came to my mind.


Edgar Lamoureux wrote:
She's also the first thing that came to my mind.

I do like the visual. I had a friend who played a similar flavor character in a LOTN game. He was a small man with glasses, a scarf, and a journal. ... And potence 5 (superhuman strength). Someone once tried to take his journal so he tore a stop sign out of the ground and beat the offender with the cement end until he was a fine pulpy consistency.


@ alientude - sorry bout that, merely an oversight. Have edited list to include.

@ Edgar Lamoureux - not averse to considering 3PP classes. Probably will be some kinks to work out, but that can happen post selection phase.

@ PrinceofDarkness - sounds good so far.

The Exchange

Awesome. I'll have him up in a few days. One thing that could be kind of a pain would be that some class abilities are based on con.


In a completely non-committal subject to review tone - the Con based abilities would likely be transferred to being Cha based (the same way Fort saves are for undead)

The Exchange

I was going to put forward that suggestion, based on the fact that the only one that I would actually be able to obtain pertains to Hit Points.


DM - Voice of the Voiceless wrote:
In a completely non-committal subject to review tone - the Con based abilities would likely be transferred to being Cha based (the same way Fort saves are for undead)

For Hit points that's what it says under Ghost, but I didn't add my cha to my fort.


Tiny Coffee Golem wrote:
DM - Voice of the Voiceless wrote:
In a completely non-committal subject to review tone - the Con based abilities would likely be transferred to being Cha based (the same way Fort saves are for undead)
For Hit points that's what it says under Ghost, but I didn't add my cha to my fort.

Sorry my bad - Cha to HP, and undead are immune to Fort based saves. Just checked the PRD.


DM - Voice of the Voiceless wrote:
Tiny Coffee Golem wrote:
DM - Voice of the Voiceless wrote:
In a completely non-committal subject to review tone - the Con based abilities would likely be transferred to being Cha based (the same way Fort saves are for undead)
For Hit points that's what it says under Ghost, but I didn't add my cha to my fort.
Sorry my bad - Cha to HP, and undead are immune to Fort based saves. Just checked the PRD.

Unless it is harmless or also affects objects. ;-) Basically the +cha to fort will rarely (if ever) come into play regardless.


Updated App list below:
Monkeygod / Gathroc the Betrayer - Dullahan Weapon Master
Roidrage - ?
Caepio Alazario / Otombo - Young Devourer
Aruetii - Aged H-Elf Oracle (Bones) / Magus (Black blade)
Ashwara Bin Asheel - Osirion Mummy
Hauke Klimenko / Naichoryss - Witchfire
Tiny Coffee Golem / Vesta Shadowbane - Ghost Shadow Sorcerer
Mr Darknlight - Skeletal Champion Magus
alientude - Attic Whisperer Bard (Dirge)
Ryuko - Ghast Antipaladin
samerandomhero - ?Mohrg
Lucendar - Human Cleric of Zon-Kuthon
Dementia Walker - ?Lich Cleric
Lunthawg - ?Lich Necromancer
PrinceofDarkness - ?Vampire Rogue
Edgar Lamoureux - ?Graveknight Armiger

@ Roidrage - still interested enough to pitch a concept?

@ Ashwara Bin Asheel - could you give me a full level breakdown to put you at CR 10 equivalent?

@ samerandomhero - still need a breakdown on your Mohrg concept.

@ Dementia Walker / Lunthawg / PrinceofDarkness / Edgar Lamoureux - just need confirmation on your proposed level split, ability scores and major choices to round out your rough proposal.

I'm pretty sure everyone else has provided enough for this stage in proceedings.

Also - repetition of earlier statements that I will be out of town starting tomorrow and through the weekend. I should hopefully have net access in the evenings, but no guarantees.

Recruitment will stay open until I get back Sunday evening (GMT+8 timezone) just in case anyone else wants to pitch something. I'm looking forward to having a tough choice on this one :)


Change of plans, I think I'll skip class levels and concentrate on being a witchfire, just adding HD. Table: Monster Advancement tells me to add 3-4 HD, but that seem to be too many to me. How many HD shall I add to her, Voice of the Voiceless?

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