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If you have spent any time at court, you will certainly have met Giuliana. Whether you had anything to do with her depends on your disposition, after all she's no noble. But she is quite pretty and knows how to dress to show it. Her job can bring her in contact with the seedier parts of town, too, most of the time sent by her Lady to play some part in her schemes. But as long as you don't plan to betray the Prince or the family, she's just not at the same level of society as your noble Heroes. Chances are good they all know her, but that's probably all of it. ![]()
Gabriele Fausto Falisci wrote:
Ups. ^_^ Well, I'll keep it anyway, I like her to have a special sword. Guess it's been some time. ![]()
Quote: Aw, I was hoping Giuliana would be a member of the Swordsman's Guild. A bodyguard that's allowed to initiate duels is *highly* valued everywhere, but especially in Vodacce. Vodacce has free for all dueling rules. ^_^ She didn't visit a formal school, had private lessons. If I find the points for it somewhere (have to change a few things, anyway) I'll take it, though, she would want to take it. @Joy: Sorry, missed the companion part. I will change all mentioned points. What do you think about the Four of Cups for her past? Would tie the story into the mechanics. Created a Google Document here, probably easier to read than the profile. Will keep both updated. ![]()
Quote: I'm perhaps even more excited about my character being able to defend himself on a ship or carriage without me having to pick up the Sailor, Riverboat Pilot or Acrobat skills to have access to the Balance knack. It never made sense to me that one would not be able to parry while on a ship. You may be able to parry, but your parry knack will be lousy. Like Joy said, your only advantage is, that you may make use of some technique offering free raises on a parry, but you'll still parry with wits+0. Still, i think it's a good idea anyway. Basicly everybody now has 125 points. The idea to allow learning of weaknesses through exposure is great, love it. I'm not sure I'd allow two fights with one duelist to count as two exposures, but I guess Joy already has Experience with this ruling. I might even be tempted to start with two schools. At the moment im am undecided between Ambrogia and Villanova. But I have not put to much thought into points yet, I'll wait for the go from Joy. Is there anything about Guiliana's background you don't like or would like to have some carification on, Joy? ![]()
The system isn't very complicated, it's the same mechanic everywhere. What's more important is an ability to think outside of the box and a certain style. If you take neither sorcery nor a swordsmanschool at creation, it leaves you a whole lot of points for skills and advantages. All three ways can lead to viable and interesting characters. 7th Sea is a point buy system without classes. Which offers a lot of freedom but can't offer you training wheels as easily as a classbased system can. I'd suggest just picking up the playersguide and reading through the background description to see whether you get an idea what you'd like to play. ![]()
Tourach wrote: This is my first time playing 7th Sea, so concepts are still knocking around in my head as I absorb more of the setting. At the moment, given the large number of Vodacce nobles, I'm thinking of playing a foreigner. While I'm not in the stages of having something too concrete yet, my first thought was to play a sorceror from the Crescent Empire, paid by the house for his skill at tracking and infiltration. But stay tuned, I'm sure I'll have more or something wildly different as I keep slogging through material =P Just wanted to check in and start throwing ideas at the wall. Crescents have an incredibly difficult time in Theah. Even though the inquisition does not come that often to Vodacce, the populace is still deeply religious and you are a heathen. Expect torches and stones. Of course the exact degree of that would depend on Joy ![]()
Still haven't found the right name. She does not speak a whole lot about the time before she came to Medico. She certainly wasn't born here. But since then she's made a bit of a name for herself, first saving Giovanni Falisci's wife from her bolting carriage, then defending her lady's and her own honor on several occasions after being adopted into her personal guard. In fact her story begins several years prior, when she was very much in love with the young sailor she was married to. That love ended six months later with his body at the bottom of the forbidden sea. When she was standing at the river flowing through town, seeking the courage to break through the fog inside her soul, she was picked up by the man who took her with him, healing her wounds and giving her back her smile. He was a foreign dignity on some business mission and for the next two years she became his pet project, his greatest work, as he would call her. Two years he devoted to making a new woman out of the girl he had found at the river. She had, whatever she needed, pretty dresses, dancing lessons, riding lessons, music lessons, fencing lessons ... till he had to return home, to his wife. He left her with a little stipend and her heartfelt oath, that if he'd ever need her help, she'd do anything for him. Shortly afterwards she left the town where she'd lost her first husband she'd barely known and found a new one only to lose him again. Her willfulness and independence would make it difficult to find a new husband for herself, especialy as she had no family anymore anyway. But she didn't lack money and was sure she'd be able to fend for herself. ![]()
Ok, let's have a go at it than. Virtue: 1d22 - 1 ⇒ (9) - 1 = 8 Strength - Courageous
past: 1d20 ⇒ 12 two of cups - make that six of coins
Major Arcana are a perfect fit without any further changes. Will make it hard to decide on one. Past, Present and Future fit well enough I guess. ![]()
Joy wrote:
Works just fine for me. How do you want us to proceed? As far I can tell, not everyone interested has spoken up yet. I'm all game for a game heavy on intrigue and subterfuge. And the plotline seems to lead that way, seeing as we probably do not have a lot of clues to go by and definitly want to bring the heir back alive and in one piece. ^_^ ![]()
Personal guard and duelist to (whomever, perhaps Giovanni himself?). Kept as much for her talent with a blade as for the novelty of having a female guard. Had her share of problems before most men in the houehold understood that she was no courtesan with a fancy new costume but now has the respect of the houseguards and her commands are followed as fits her rank. Still feels she has to hold herself to a higher degree of chivalry than a man would have to but her freedom makes it worth it for her. ![]()
Not completely set yet, either. Was thinking something in the vein of noble-born fencer, who could have been very successful both in court and fencing room, if only he could put his mind to something. He easily makes friends and neglects them the next week. Makes enemies and does not care to guard himself. Always at the heart of some scandal or such. Searching for a meaning to his life. And at the rate he goes through friends, enemies and lovers he'd better find it soon or one of the three will end his search permanently. Love Vodacce and games of intrigue. ![]()
Luke_Parry wrote:
Love the visual of a creepy Hand riding on a raven. ^_^ ![]()
Lunthawg wrote:
Further up the DM said, he'd handwaive the CL requirement and reduce it to 9. ![]()
stardust wrote: Since I haven't yet played a summoner, I don't know what (for me) makes the summoner unique or enjoyable. =) Playing a Summoner is, in my opinion, like playing a custom build monster, with a little (really just a little, have a look at the spells per day!) magic added to it. Master Summoner playing many many many not so custom monsters and Synthesist playing a custom build monster with only one set of actions per round. ^_^ But, it's fun, to me at least. Especialy with a realy outlandish creature and a fun concept behind it (playing a Mwangi Gnome witch doctor summoner summoning the tribe's guardian god in a p&p). On the point of other classes - I noticed, that the applications so far are fighter heavy. But I just can't get into the mindset of a priest type. Not mechanicaly, on a roleplaying level. *shrugs* Still trying to make the Paladin work (just for giggles, and to show, that they ain't lawful stupid) but in the end I think I'll sttick with Marius and wait for Morvius to decide. ![]()
Sounds interesting, I'd be interested. Was actualy tempted to try a Paladin, but guess I'd settle for a cavalier or fighter, member of a noble house fallen from grace and looking for a way to replenish his fortunes this way. Most probably LG. But before I get deeper into details I wanted to ask whether you'd be ok with my application at all, as I have never before played any PbP. I have some experience with Pathfinder though, so no problem there. I would be able to post at least once a day, but probably at weird times (being a german) So, if you see no ptoblems so far I'd get to work. ![]()
I think it's a question of definitions. Worshipping and believing in a god does wheher you know for a fact that this god exists. It is more of a question of attributing to some entity the right to define for you, what is right and true and how you are to live your life. So for an Atheist it's still true that there's a group of beings called gods. There's no denieing that. But the Atheist wonders why might should make right. The believer, on the other hand, believes, that his god(s) exemplify an idea, are the creators, are vastly wiser than him, whatever, and therefore defers to their superior wisdom. The Agnostic on the other hand takes both stances, saying that he can't decide, whether gods or perhaps some totally unknown entity has the right and ability to define morality. Like in real life that creates several problems if you happen to think about it. An atheist could still follow a god and try to further it's agenda. But perhaps more like a liege lord. He first has to decide that the god is following a principle that he form himself decideds to be true. The god is just on a higher position on the ladder, but he is not the principle itself. The worshipper nevers thinks about it, he believes in his god. But how does he choose a god? After all, he has to believe in them all, there is no difference between Asmodeus and Saraenre in principle. He has to believe in the morality of the whole pantheon. But they give conflicting answers to his questions. So if he decides to follow one god and take his teachings for the true path, he devalues the other gods, denying them there status as gods (in the sense of definers of morality and reality). In the process he is devalueing his own god, too, though, because they all are the same. I find it a more difficult concept to grasp than Atheism or Agnosticism in a world with visibly acting gods. In the end I get the idea that most worship in Golarion actualy is bought and paid for with worldly power and rewards for the soul after death. Visible, tangible and proofable rewards, no question of believe there. People have their own morality and choose a god to follow on that basis. Gods are no gods in the sense of definers or morality, they are more like merchants in the market of souls. In their own interest they shouldn't dwell too deeply on this and divide their worshippers into powerhungry atheists or stupid worshippers. ^_^ ![]()
RAW perhaps, RAI certainly not, because you really can't apply the story of a trait to an Eidolon. But even disregarding that, I Think it would be a waste of a feat. This is no summon monster spell, where you get a new creature every time, this is a persistant call of a specific creature (or part of it, rather). So, say you spend that gold on a few potions, you summon your Eidolon with the potions, you use one up. And it's gone. Next time you summon your Eidolon, it will still be gone. So basicly you sold a feat for 900 gold, which is dirt cheap. ![]()
I don't know, I'm not impressed. Gold standard for using a point of Ki is gaining an additional attack at highest BAB. Compared to that, most of the options are underwhelming. Blood Crow Strike sounds nice, but has problems (evil descriptor, full round action to cast, so does the monk even get to attack? Not by RAW imho), and the improved blinnd fight / ki leech may be good, too (no cost, but a round to cast, probably not worth it for the low-critting monk). The other options are way to expensive when you take into account, that each costs you an attack. And don't get me started on the vows, for one they don't add that many points, and they are horribly expensive either mechanicly (poverty eg) or for roleplaying. I don't see myself using any part of the Qigong. ![]()
The monk rules for flurry state, "For the purpose of these attacks, the monk's base attack bonus is equal to his monk level." How does this interact with BAB from class levels and racial Hit Dice? Does a multiclassed fighter 19/monk 1 flurry as if his BAB were only +1?
So a fighter 19/monk 1 has a normal BAB of +19. When he flurries, he treats his monk BAB as +1 (for his 1 level of monk) and still gets BAB +19 from his fighter levels, for a total flurry BAB of +20. —Sean K Reynolds, 09/10/10 ![]()
I wouldn't call you broken, but overspecialized. A lvl 9 Character has an expected wealth of 46k. From that you spent 34k on your belt and weapon, leaving next to nothing for defense and utility. A decision like that ought to lead to high damage because you have nothing else. So do you have a high damage? You seem to expect to be hasted all the time, so I will work with that. Best case scenario, you somehow get the opportunity for a full attack. You attack with a +20/+20/+15 1d10+25 (15-20/x2). Lets assume a target AC of 22: on a mean that's 102 damage per round. Which won't kill anything in one round. With all your money in weapon and belt, chances are good, you won't get that full attack. Or if you do and you don't kill the big bad in one round (your chances to do so are worse than 50:50) it will likely kill you in his round. So you will need your party to move you into position, make the enemy a stationary target and keep you alive. I don't think you will overshadow anybody. ![]()
TheCIASentMe wrote:
I understand the Eidolon descripntion and the spell purified calling to say that the Eidolon does not, in any way shape or form, heal on its own. The way you release it is the way you get it back. If you want it to regain lost ability scores, levels or hitpoints, you habe to use other means. The only exception is a dead Eidolon returning with half its hp. |