DM Valkur's Age of Worms
Game Master
Valkur
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
The dwarf stands back from the sick, watching for anyone approaching the group.
Dead Goblins, Dead Geckos
"Yeah...he...elf...mean one, you.... best watch yourself. He...is...not sick."
The thief then continues on after a sip of water, "A...priest...of Boccob."
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
"T'e Uncarin'? Lotta serious sick folk dyin' unner his fee'? Makes sense."
male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4
"We shouldn't stay still for long. Let's get moving."
Dead Goblins, Dead Geckos
One door remains unopened in the entry hall. Go there?
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)
Tessa nods, thankful that they were leaving the plague victims alone at last. "Yes, we go on," she says, quickly falling in step behind Thalin.
Male Human
Kyle leaves his waterskin with the man that did the talking."I'll be back, friend, if I'm able."
Then he moves forward with Thalin. "Let's go talk to this Boccob-worshiping leader of theirs."
Dead Goblins, Dead Geckos
The last unopened door off the entry hall reveals another long hallway. Two single doors lie along the south wall. A double door to the north and a another single door at the very end of the hall.
(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)
Tessa looks to Ralafas. "Stay with them," she says. "They need a priest. One way or the other."
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
The dwarf raises an eyebrow at Tessa's instructions, thinking to himself Aye, but those of us not in the middle of dying may have a far more urgent need if things go badly.
(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)
Just trying to come up with an adequate reason to explain why Ralafas isn't with us any longer.
Dead Goblins, Dead Geckos
Ralafas does a channel heal.
Channel: 1d6 ⇒ 1
And another...
Channel: 1d6 ⇒ 2
And a CLW on Tess.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Try a door along the hall?
(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)
Tessa points to the nearest door on the southern wall. "This one first?", she asks the rest of the group.
Male Human
"Sure." Kyle readies his daggers, glad to see Ralafas's healing working its wonders on the group, and finally feeling better after that thumping at the docks.
Dead Goblins, Dead Geckos
The door opens to revel another small guardroom. A stool is placed up against the wall with a small peephole to allow access to the entry hall. However this room is vacant, but there are scraps of food around.
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
"Well, he knows we're comin'."
male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4
"We weren't exactly quiet anyway. If nothing else, those dog-things gave him warning.
Male Human
"Yes, let's move on to the next door down the hall." Kyle says, frowning, brows furrowed.
Dead Goblins, Dead Geckos
Moving to the next door on the south wall.
Kyle you open the door to what appears to be a store room several weapon and equipment on racks line the room.
Kyle Perception: 1d20 + 5 ⇒ (11) + 5 = 16
As you scan about the room you hear a clicking sound. Suddenly a chute opens above you and a iron ball (the size of a bowling ball) drops on your head.
Iron Ball Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Iron Ball Damage: 2d6 ⇒ (4, 1) = 5
Kyle -5HP
Kyle you manage to dodge the worst of the damage.
Room Inventory
2 Rapiers
8 Daggers
2 Light Crossbows
1 Masterwork Rapier
1 Masterwork Longsword
2 Sets of Thieves Tools
2 Vials of Acid
2 Smokesticks
2 Vials of Alchemist Fire
2 Bags of Caltrops
1 50' Silk Rope
Ralafas uses a detect magic, nothing is magical.
Male Human
"Ow. Anyone see anything they need right away? If not, we can loot after. No sense weighing ourselves down." Kyle rubs his head and moves on to the last door, this time checking it for any trappings before opening it.
Perception 1d20 + 5 ⇒ (9) + 5 = 14
(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)
"Arms, no," Tessa says. "These, yes." She picks up the alchemical products. "They kill rat kings and worse." She offers an alchemist's fire to Kyle, and takes a vial of acid for herself.
No sense passing these up! Anyone else want one?
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
"Take t'e acid too. Same reason." Thalin makes no move to gather any of the identified gear.
male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4
Queslin pockets a vial of acid.
Dead Goblins, Dead Geckos
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4
Dead Goblins, Dead Geckos
Door at the end of the hall
The door at the end of the hall greats you with a horrible smell as you open the door to the privy. A stack chapbooks lie on a small table.
Only the double doors on the other side of the hall remain unopened.
male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4
Double doors it is.
Queslin is ready in case another fight breaks out.
Dead Goblins, Dead Geckos
Ralafas casts cure light wounds on Kyle.
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
The double doors open to a grand staircase to the upper lever of the manor. A gilded chandler is only decor that remains. A balcony runs the length of the room.
One human female and male half-elf stand at the top of the stairs pointing crossbows at you. The woman yells, "Die intruders."
Round 1
Initiative Order
Half-Elf 20
Queslin 19
Thalin 12
Tessa 10
Human 7
Kyle 5
Ralafas 5
Half-Elf Round 1
The thief fires his crossbow at Thalin.
Ranged Attack: 1d20 + 3 ⇒ (8) + 3 = 11
The bolt harmlessly clanks against Thalin's armor.
Round 1
Queslin, Thalin, Tessa, you are up.
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
Shield up and moving up the stairs! If a single move is enough to get to the top of the stairs, then Thalin will attack the one who did NOT fire. If it is not, then he will double move all the up to that person, and threaten them . . ..
male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4
Queslin fires his readied arrow at the woman.
Shortbow: pb shot
to hit 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 to hurt 1d6 + 1 ⇒ (6) + 1 = 7 reduce to hit and to hurt by 1 if not within 30'
(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)
Tessa rushes into the room, and snaps off a shot with her crossbow at the woman as well. "You first," she intones she lets the bolt fly.
Dead Goblins, Dead Geckos
Queslin your arrow flies true and strikes the woman.
Tessa then follows up Queslin's shot with one of her own and strikes the woman. She gurgle's something, then slumps over the banister and falls to the floor below.
Wow that was quick.
Ralafas holds his action.
Kyle you are up.
Male Human
Kyle climbs the stairs, getting as close as he can before flicking a dagger at the half-elf. "Didn' yer pa ever tell ya crossbows ain't toys?"
1d20 + 2 ⇒ (12) + 2 = 14 for 1d4 + 2 ⇒ (2) + 2 = 4
Dead Goblins, Dead Geckos
Kyle you throw your dagger at the half-elf but he manages to avoid your knife.
Round 2
Initiative Order
Half-Elf 20
Queslin 19
Thalin 12
Tessa 10
Kyle 5
Ralafas 5
Half-Elf Action.
Now that Thalin is threatening the thief with melee, he drops his crossbow and draws his rapier and attacks.
Melee: 1d20 + 1 ⇒ (3) + 1 = 4
Thalin easily avoids his attacks.
Updated Map
Round 2
You all are up.
male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4
Queslin takes another shot before hurrying up the stairs to aid Kyle
Shortbow: fire into melee, pb shot
to hit 1d20 + 5 - 4 + 1 ⇒ (10) + 5 - 4 + 1 = 12 to hurt 1d6 + 1 ⇒ (1) + 1 = 2
(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)
By the way, I didn't get moved to O9 last round.
Tessa reloads and repositions while Thalin holds his position upon the stairs.
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
Thalin reaches around the shield with his flail and sees if he can't adjust the attitude of the half-elf before him . . ..
Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Male Human
Kyle throws a knife at the half-elf again, trying not to inflict harm on Thalin in the process.1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15 for 1d4 + 2 ⇒ (4) + 2 = 6
Dead Goblins, Dead Geckos
Thalin and Kyle both it the thief killing him.
End of combat.
The balcony has a double door set into it leading to other rooms on the second level.
Loot
Ralafas casts detect magic.
Human Female
Masterwork Rapier
Light Crossbow
10 +1 Bolts
Leather Armor
+1 Heavy Wooden Shield
10 GP
Human Male
Leather Armor
Rapier
Light Crossbow
10 Bolts
Smokestick
Potion of Remove Fear
Male Human
Kyle picks up the daggers he threw as Ralasfas examines the loot. Then he checks the double doors for traps.
1d20 + 5 ⇒ (10) + 5 = 15
male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4
Tessa takes the bolts +1 and Thalin the shield +1?
Dead Goblins, Dead Geckos
Kyle, the doors to not appear to be trapped, however you do find that the chandelier was rigged to fall as was the western staircase.
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
Nope. Heavy Shield +1 is an AC downgrade. Seriously. It WOULD BE an offense UPGRADE, but that's not the build focus.
Dead Goblins, Dead Geckos
Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'
Male Human
Dead Goblins, Dead Geckos
The door opens into a small hallway. The hall is covered with a thread bare blue rug. Chairs against the walls have all been stripped of their cloth and are now used to cover a door to the east. There is a double door to the west. Two single doors along the south wall and the door covered with fabric on the east wall.
Male Human
Kyle checks out the rug to make sure it isn't concealing any traps before moving towards the east door.
1d20 + 5 ⇒ (20) + 5 = 25 Perception
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