DM Valkur's Age of Worms

Game Master Valkur


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Dead Goblins, Dead Geckos

Nothing about the Green Dagger's symbol has any religious significance that you know of.

The next room over.

This room appears to be a kitchen with an overpowering stench of rotting food. Pots and pans are strewn about the room, some with food and others without. No other exits are visible in this room.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"'Mind me no' ta ea' wit' t'is lo'. Looks ta be anot'er dead end."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"Stinks in here," Tessa says, recoiling from the stench arising from the spoiled food. "Might be why there aren't guards."


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Something is odd here...


Dead Goblins, Dead Geckos

Still two doors on the right and one at the end of the hall yet to open.


Male Human

"I think the main event, so to speak, is on the next floor up. Still, best to check out down here first." Kyle opens the first door on the right.


Dead Goblins, Dead Geckos

Kyle you open the door to find a small chamber so cluttered with broken furniture it is almost impossible to actually enter the room. No other exits are visible in the room.


Male Human

"Broom closet." Kyle says, closing the door. "Next."


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Nex' 'round t'e way, t'en . . .."


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

I just hope we haven't lost the trail of what we are seeking.


Dead Goblins, Dead Geckos

Next room down the hall.

The next chamber is a small room with a man slumped over and apparently dead. He is dressed in leather armor and his eyes are swollen shut. A crossbow lies on his lap.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Medic otta check 'im."


Male Human

"Lemme make sure that crossbow isn't hooked up to a tripwire first."

1d20 + 5 ⇒ (12) + 5 = 17 Perception. Kyle looks for signs of mechanical traps in the room.


Dead Goblins, Dead Geckos

The body and the room don't look to be trapped. Kyle you do notice man has a nice coin pouch on his belt.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin maintains a vigil while Kyle investigates the corpse.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

The rest of us notice that the man had a nice coin pouch on his belt.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Heal 1d20 + 7 ⇒ (3) + 7 = 10


Dead Goblins, Dead Geckos

Ralafas it looks as though the man may have died due to some sort of disease. What exactly you are not sure.

Coin pouch contains 18gp. A princely sum!


Male Human

"Anyone else getting a bad feeling about this?" Kyle also grabs the crossbow and any bolts for it he sees. He checks to see if he can figure out what killed the man.

1d20 + 3 ⇒ (2) + 3 = 5 Heal check, no clue.

"This bugger isn't going anywhere. Wonder what snipped his cord." Kyle smiles nervously.

This ain't like a cairn. This guy's fresh-like. Hope none of this is poisonous.


Dead Goblins, Dead Geckos

One door remains unopened down the hall. Kick it in?


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

A contagion I believe but I'm not sure...


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

"Well anyone who thinks this is a good idea would concern me." Queslin answers Kyle. "But I suggest that we continue on anyway.'


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"Go fast, then," Tessa brusquely advises. "Won't get sick that way."


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Oot run sick? Never heard o' t'at one b'fore."


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

We need the information. Besides he may not have died here or he was doctored up to look like a plague death to scare people away


Dead Goblins, Dead Geckos

The last door opens in a fairly large room.

The chamber is obviously the entry hall and at one time must have been quite grand. Now all that is left is dried an cracking fresco of the city and worn dirty rugs. A freshly painted crossed daggers mar the once fine double doors that are directly across from the entry door. One other door lies across the room from this service door.


Dead Goblins, Dead Geckos

Any thoughts?


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"They must be this way," Tessa says, heading towards the doors with the painted daggers upon them. She listens at the door for a moment, then throws them open to reveal the room beyond.

Perception at door: 1d20 + 6 ⇒ (16) + 6 = 22


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Following Kyle. I know. It sounds crazy, but that's what I'm doing.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

I'm really uncertain about which doors we entered the room through . . .. I got it in my mind that the double doors should have been the ones we used to get into the room? Happy to follow along whichever way is actually forward, though.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Did you link the map to the green daggers' hideout? If so, I missed it and can't find it.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Walk in carefully behind the rest.

Liberty's Edge

Male Human Commoner 2
Thalin Shieldbearer wrote:
I'm really uncertain about which doors we entered the room through . . .. I got it in my mind that the double doors should have been the ones we used to get into the room? Happy to follow along whichever way is actually forward, though.

We came in from a servant's corridor, and there is a door directly across from us. The main entry is here, and there is a set of double doors across from it. Tessa headed through these doors, followed by the rest of us.


Dead Goblins, Dead Geckos

Round 1

Tessa you open the double doors with Green Daggers painted on them.

You see two snarling dog/cat like creatures peering back at you they rush to the attack.

Both creatures a of medium size look like a large hunting cat with some canine type features.

Initiative:

Ralafas
Initiative: 1d20 + 0 ⇒ (13) + 0 = 13
Thalin
Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Queslin
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Kyle
Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Tessa
Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Dog/Cat Creature
Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

Initiative Order
Tessa 19<--We are here
Thalin 19
Dog/Cat 14
Ralafas 13
Kyle 11

Start taking actions.

Location Map and Initial Positions.
Dog/Cat Fight R1


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"Cat dogs?", Tessa remarks with curiosity as the two creatures begin moving towards them. "Dog cats? What are they?" She lifts her cudgel and prepares to strike one as it gets close.

Mechanics:

Ready an action for when one of them comes after her, and then hit it with her club.
Attack (nonlethal): 1d20 + 3 ⇒ (9) + 3 = 12
Damage (nonlethal): 1d6 + 3 ⇒ (2) + 3 = 5


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Step through the open door, setting the shield properly as I move, and go on Full Defense.

AC28, T17 until my next action.

"Here, ki'y ki'y, ki'y. Ye don' need ta see no one else."


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin's not in the initiative list. Have I been booted from the game and no one told me? This is worse than the time I came home from college to find my dad moving without telling me.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Your in the roll list lol. You go at the same time as me. We cant do with out our elf.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

I know. I looked.


Dead Goblins, Dead Geckos
Queslin wrote:
I know. I looked.

Sorry I missed you somehow on the list.

Dog/Cat Round 1

The creatures almost in unison pull back the skin back around their heads in a gruesome fashion leaving only skull and muscle visible and they both let out a terrible howl.

Will Tessa and Thalin Saves:

Tessa vs Dog 1
Saved

Thalin vs Dog 2
Saved

Both of you made the dice rolls, but during some formatting the dice roller rerolled and failed, I'm taking the initial save rolls.

Both Thalin and Tessa are unaffected by the creatures howl and gruesome look.

Initiative Order
Tessa 19
Thalin 19
Dog/Cat 14
Queslin 13<--We are here, and added in!
Ralafas 13
Kyle 11


Male Human

Kyle draws his shortbow and fires at dog two. "Damn, Pointy, elvish cats are nasty looking."

1d20 + 2 ⇒ (1) + 2 = 3 Kyle misses by a mile or two. Thank goodness he wasn't shooting into melee.


Dead Goblins, Dead Geckos

Need a Round 1 Action from Ralafas and Queslin.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin positions himself to get a shot.

Shortbow: pb shot, fire into melee
to hit 1d20 + 5 + 1 - 4 ⇒ (12) + 5 + 1 - 4 = 14 to hurt 1d6 + 1 ⇒ (2) + 1 = 3


Dead Goblins, Dead Geckos

Queslin your arrow just misses the creature. Kyle you manage to hit the wall!

Round 2

Initiative Order
[ooc]Tessa 19<--We are here

Thalin 19
Dog/Cat 14
Queslin 13
Ralafas 13
Kyle 11

Tessa and Thain you are up.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa wrinkles her nose as the dogs retract the skin on their faces. "Gross," she says, keeping her cudgel raised.

Mechanics:

No change from last round, since the skulldogs didn't attack. Readied action to attack. Since it didn't go off last time, I'll keep the same terrible attack roll.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Oh sorry wasn't showing me that you guys were posting.

Ralafas stands behind his comrades getting ready to heal them if needed. Same for rd2 if no one is hurt badly.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

The Dwarf readies his flail and swings at the creature before him.

No defensive adjustments for this round. AC24

Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Shoot the dog-thing again.
Shortbow: pb shot, fire into melee
to hit 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6 to hurt 1d6 + 1 ⇒ (5) + 1 = 6


Dead Goblins, Dead Geckos

Round 2

Tessa continues to ready an action.

Thalin steps in and smack one of the cat/dogs.

Cat/Dogs Round 2

The first creature attacks Thalin with claw and tooth.

Bite Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Claw Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Claw Attack: 1d20 + 2 ⇒ (11) + 2 = 13

The creature is unable to get past Thalin's defenses.

The second creature moves up to attack Tessa.
Triggers a the ready action.
She swings her club at the creature and misses as it closes in.

Bite Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Claw Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Claw Attack: 1d20 + 2 ⇒ (14) + 2 = 16

The creature scores a bite and claw against Tessa.

Bite Damage: 1d6 ⇒ 3
1d4 ⇒ 2

Tess take 5 points of damage.

Initiative Order
Thalin 19
Dog/Cat 14
Tessa 14
Queslin 13
Ralafas 13 <--We are here
Kyle 11

Queslin fires his shortbow and misses.

Status
Dog/Cat 2 -9 HP

Ralafas and Kyle you are up.


Male Human

1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11 shooting into melee for 1d6 ⇒ 5

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