| DM-Valkur |
Nothing about the Green Dagger's symbol has any religious significance that you know of.
The next room over.
This room appears to be a kitchen with an overpowering stench of rotting food. Pots and pans are strewn about the room, some with food and others without. No other exits are visible in this room.
| Kyle Reyford |
"Anyone else getting a bad feeling about this?" Kyle also grabs the crossbow and any bolts for it he sees. He checks to see if he can figure out what killed the man.
1d20 + 3 ⇒ (2) + 3 = 5 Heal check, no clue.
"This bugger isn't going anywhere. Wonder what snipped his cord." Kyle smiles nervously.
This ain't like a cairn. This guy's fresh-like. Hope none of this is poisonous.
| DM-Valkur |
The last door opens in a fairly large room.
The chamber is obviously the entry hall and at one time must have been quite grand. Now all that is left is dried an cracking fresco of the city and worn dirty rugs. A freshly painted crossed daggers mar the once fine double doors that are directly across from the entry door. One other door lies across the room from this service door.
| Tessa Greenskin |
"They must be this way," Tessa says, heading towards the doors with the painted daggers upon them. She listens at the door for a moment, then throws them open to reveal the room beyond.
Perception at door: 1d20 + 6 ⇒ (16) + 6 = 22
| Thalin Shieldbearer |
I'm really uncertain about which doors we entered the room through . . .. I got it in my mind that the double doors should have been the ones we used to get into the room? Happy to follow along whichever way is actually forward, though.
Reckless
|
I'm really uncertain about which doors we entered the room through . . .. I got it in my mind that the double doors should have been the ones we used to get into the room? Happy to follow along whichever way is actually forward, though.
We came in from a servant's corridor, and there is a door directly across from us. The main entry is here, and there is a set of double doors across from it. Tessa headed through these doors, followed by the rest of us.
| DM-Valkur |
Round 1
Tessa you open the double doors with Green Daggers painted on them.
You see two snarling dog/cat like creatures peering back at you they rush to the attack.
Both creatures a of medium size look like a large hunting cat with some canine type features.
Ralafas
Initiative: 1d20 + 0 ⇒ (13) + 0 = 13
Thalin
Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Queslin
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Kyle
Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Tessa
Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Dog/Cat Creature
Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Initiative Order
Tessa 19<--We are here
Thalin 19
Dog/Cat 14
Ralafas 13
Kyle 11
Start taking actions.
Location Map and Initial Positions.
Dog/Cat Fight R1
| Tessa Greenskin |
"Cat dogs?", Tessa remarks with curiosity as the two creatures begin moving towards them. "Dog cats? What are they?" She lifts her cudgel and prepares to strike one as it gets close.
Ready an action for when one of them comes after her, and then hit it with her club.
Attack (nonlethal): 1d20 + 3 ⇒ (9) + 3 = 12
Damage (nonlethal): 1d6 + 3 ⇒ (2) + 3 = 5
| Thalin Shieldbearer |
Step through the open door, setting the shield properly as I move, and go on Full Defense.
AC28, T17 until my next action.
"Here, ki'y ki'y, ki'y. Ye don' need ta see no one else."
| DM-Valkur |
I know. I looked.
Sorry I missed you somehow on the list.
Dog/Cat Round 1
The creatures almost in unison pull back the skin back around their heads in a gruesome fashion leaving only skull and muscle visible and they both let out a terrible howl.
Tessa vs Dog 1
Saved
Thalin vs Dog 2
Saved
Both of you made the dice rolls, but during some formatting the dice roller rerolled and failed, I'm taking the initial save rolls.
Both Thalin and Tessa are unaffected by the creatures howl and gruesome look.
Initiative Order
Tessa 19
Thalin 19
Dog/Cat 14
Queslin 13<--We are here, and added in!
Ralafas 13
Kyle 11
| Tessa Greenskin |
Tessa wrinkles her nose as the dogs retract the skin on their faces. "Gross," she says, keeping her cudgel raised.
No change from last round, since the skulldogs didn't attack. Readied action to attack. Since it didn't go off last time, I'll keep the same terrible attack roll.
| Thalin Shieldbearer |
The Dwarf readies his flail and swings at the creature before him.
No defensive adjustments for this round. AC24
Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
| DM-Valkur |
Round 2
Tessa continues to ready an action.
Thalin steps in and smack one of the cat/dogs.
Cat/Dogs Round 2
The first creature attacks Thalin with claw and tooth.
Bite Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Claw Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Claw Attack: 1d20 + 2 ⇒ (11) + 2 = 13
The creature is unable to get past Thalin's defenses.
The second creature moves up to attack Tessa.
Triggers a the ready action.
She swings her club at the creature and misses as it closes in.
Bite Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Claw Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Claw Attack: 1d20 + 2 ⇒ (14) + 2 = 16
The creature scores a bite and claw against Tessa.
Bite Damage: 1d6 ⇒ 3
1d4 ⇒ 2
Tess take 5 points of damage.
Initiative Order
Thalin 19
Dog/Cat 14
Tessa 14
Queslin 13
Ralafas 13 <--We are here
Kyle 11
Queslin fires his shortbow and misses.
Status
Dog/Cat 2 -9 HP
Ralafas and Kyle you are up.