DM Valkur's Age of Worms

Game Master Valkur


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Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Walks beside Thalin pointing at various boat and speaking of starting a shilping enterprise.


Dead Goblins, Dead Geckos

Irontusk still continues his work on the boat he his on, he does not appear to notice anybody looking for him as you continue to walk along the pier.

Kyle you are still walking around to the other pier were Irontusk's boat is tied. Takes 3 rounds to walk around the buildings.

The rest the party is still roughly at the same location, 1 pier over.


Dead Goblins, Dead Geckos

Kyle you reach the boat were Irontusk is working he seems not to taking any notice in you and continues to work on knotting ropes on the boat.

Kyle you have a Surprise round.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa follows Kyle but hangs back, letting the Suloise man take point. She stays back by the buildings, waiting to see how Irontusk reacts before blowing Kyle's cover.

And yes, I remember this being an involved encounter when my cleric of Tritherion played this in LG. I loved this mod!


Male Human

Maybe I can end this before it begins. Kyle taps Irontusk on the shoulder, giving him an uppercut when he looks up. "Where's my key, Rustjaw?"

1d20 + 2 ⇒ (20) + 2 = 22 for 1d3 + 1d4 + 2 ⇒ (1) + (3) + 2 = 6 non-lethal damage
1d20 + 2 ⇒ (11) + 2 = 13 crit confirm (vs Flat footed) for additional 1d3 + 2 ⇒ (1) + 2 = 3 non-lethal


Dead Goblins, Dead Geckos

Irontusk howls in pain from the sudden punch in the face from Kyle.

Crit!

The half-orc quickly regains his wits, "Piss off you little orange haired freak, I got a job to do."

Irontusk then grabs his club from his belt, "Looks like you need a good beatin'."

Initiative:

Ralafas
Initiative: 1d20 + 0 ⇒ (17) + 0 = 17
Thalin
Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Queslin
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Kyle
Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Tessa
Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Irontusk
Initiative: 1d20 + 5 ⇒ (13) + 5 = 18

Round 1

Initiative Order
Queslin 24
Irontusk 18
Ralafas 17
Thalin 9
Tessa 8
Kyle 4

Round1

Start taking actions.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Head in that direction as quickly as my dwarven legs will get me there!


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Shortbow: fire into melee
to hit 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13 to hurt 1d6 ⇒ 6

Queslin swiftly picks up his bow and fires at Irontusk.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Move in myself.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Once Irontusk goes for his club, Tessa breaks from the line of buildings, moving directly towards the other half-orc. She likewise pulls a club, lending support to Kyle. "Stand down," she orders, narrowing her eyes and leveling her cudgel.


Dead Goblins, Dead Geckos

Thalin and Ralafas are you going around via the street, or trying to move from ship to ship. If going by street it will take 3 rounds.

Queslin, your arrow just misses.

Irontusk Round 1
The half-orc flies into a rage, frothing at the mouth as he brings his club to bear on Kyle.

Melee Attack: 1d20 + 7 ⇒ (9) + 7 = 16

Club: 1d6 + 7 ⇒ (6) + 7 = 13

Irontusk hits Kyle hard, causing the little man to crumble to the floor of the boat.

Kyle, you are at -3.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

With all the penalties imposed for armor and shield, the Acrobatics and Climb checks for going boat to boat should all be REAL UGLY for Thalin, so, he'll go around.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa's eyes flash with anger as Irontusk's club strikes Kyle hard in the temple. "Big mistake," she says, her voice steely with righteous wrath. "Stand down. Last chance."


Dead Goblins, Dead Geckos
Thalin Shieldbearer wrote:
With all the penalties imposed for armor and shield, the Acrobatics and Climb checks for going boat to boat should all be REAL UGLY for Thalin, so, he'll go around.

Yes that may be bad to jump ship to ship with all that armor :)/


Dead Goblins, Dead Geckos

Round 2

Initiative Order
Queslin 24 <--
Irontusk 18
Ralafas 17
Thalin 9
Tessa 8
Kyle 4

Kyle make your stabilize check.

Tessa, Ralafas and Thalin are taking the street to the dock where Irontusk and Kyle are. Which will take another 2 rounds. Queslin you are still at the dock.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Shortbow: fire into melee
to hit 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 to hurt 1d6 ⇒ 5

Queslin fires off another shot, then runs after his comrades.


Male Human

Stability 1d20 + 1 - 3 ⇒ (8) + 1 - 3 = 6 vs DC 10

Kyle bleeds out more life....


Dead Goblins, Dead Geckos

Irontusk Round 2
Irontusk looks down at Kyle's bleeding body, "Sorry squirt shouldn't have punched me in the face like that."

He then climbs out of the boat and on to the dock.

Rest of the Party Round 2, moving of map.

Queslin, you are up.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin continues to move and shoot.
Shortbow:
to hit 1d20 + 5 ⇒ (10) + 5 = 15 to hurt 1d6 ⇒ 1


Dead Goblins, Dead Geckos

Queslin you graze Irontusk with your bow.

Round 3
Initiative Order
Queslin 24
Irontusk 18
Ralafas 17
Thalin 9
Tessa 8
Kyle 4

The rest of the party continues to move to the dock, you will arrive on round 4 back on the map.

Kyle, take another stabilize check.

Queslin take your Round 4 action.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

How far am I from the dock, DM? I'd said I'd been following Kyle, but hung back a bit.


Male Human

1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13 Stabilized!


Dead Goblins, Dead Geckos

Sorry Tessa I didn't catch that you were close behind Kyle, On this turn you are able to engage Irontusk without movement, basically you are 5' away if you want to be.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

I would like to!

"Fine. Your way then."

Tessa strikes Irontusk in the skull, striking to subdue, rather than kill. The group needed him alive to talk.

And Tessa is very good at making people talk.

Mechanics:

Move up to Irontusk and hit him with my cudgel. Nonlethal at no penalty due to Bludgeoner.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage, nonlethal: 1d6 + 3 ⇒ (3) + 3 = 6
Crit Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Crit Damage, nonlethal: 1d6 + 3 ⇒ (1) + 3 = 4


Dead Goblins, Dead Geckos

Tessa you smash the half orc solidly, he reels a a bit but is still standing.

Queslin, take your round 4 action.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Just realized he has blunt arrows. He'll start using those.
Shortbow: fire into melee
to hit 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 to hurt 1d6 ⇒ 6


Dead Goblins, Dead Geckos

Queslin you fire your blunt tipped arrow at Irontusk hitting him squarely, the brute drops to the ground unconscious.

End of combat, Irontusk is unconscious. Tessa and Kyle are with Irontusk. Ralafas and Thalin arrive a few moments later. Queslin is still is back on the other pier.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Thalin toes Irontusk. "He's no' ginnae answer ques'ions like t'at." He stows his shield and weapon before squatting in front of the half-orc. Properly securing a tower shield takes a few moments, you understand. Then he picks the half-orc up in fireman's carry. "Ooof. He needs ta go onna die'. Where to?"


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"Alleyway," Tessa says, leaning down to check on Kyle. "We should go. Guards will come. Again." She looks to Ralafas as he arrives on the scene. "Fix him." She realizes the terseness of her words, and adds another word. "Please." It's said as emotionless and gravelly as the others, but she says it with an earnestness in her eyes that the priest of the Green Lady probably hasn't seen before.


Dead Goblins, Dead Geckos

The party grabs Irontusk and Kyle and head to one of the near by alleys. Most of the workers quickly go back to their work with a shrug. No sign of the watch either.


Dead Goblins, Dead Geckos

Anybody want to interigate Irontusk or heal Kyle?


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

I've got no healing. I know, I'm a terrible divine caster! Is Ralafas still with us?

After retreating to one of the many alleyways, Tessa withdraws some rope and secures the larger warrior with the cord. She pulls out her waterskin and presses on the bladder to squirt him straight in the face with a blast.

"Wake up, she says impatiently. "Told you. Big mistake. Wanted to talk. That was then. Now...." She glances over to Kyle's still form as Ralafas cares for him. "He's hurt. Bad. You're not." She leans in close.

"Yet." She flashes a toothy grin, and lays the oaken cudgel on his shoulder. "Talk to keep it that way. Or don't. Your choice. Both are good."


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin stands watch over the alley, trying to keep anyone from coming by and bothering them.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

The dwarf pulls his tower shield off of his back, and brings it around into more of a readied position, and then sets the edge of it along the inside of Irontusk's left thigh. "'T's amazin' how much weigh' onna t'ese cin suppor'. Two er t'ree bodies wort' o' weigh' leanin' on on et'in edge o' hard shied, placed in a tender area cin really wake a man up, if ya know wha' Ah mean."


Dead Goblins, Dead Geckos

Irontusk groggily wakes up."Sorry about the little munchkin, but he punched me hard, and I have anger issues."Flashing a toothy grin.

"But look I was hired to rob the lock smith, it was just business. Nothing personal."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa removes the cudgel from Irontusk's shoulder, and leans in close to him. Her voice is quiet, but carries with it a whispered clarity. "'It is wise to direct your anger towards problems -- not people; to focus your energies on answers -- not excuses,'" she intones. She straightens herself, her gaze never leaving Irontusk's bewildered eyes. "[b]So says the Wise Fool."

Then she slams the cudgel top of Thalin's shield. There's a long pause between the clang of wood against metal and the muffled whimper of pain that issues from the prostrate half-breed.

She continued her even stare, her disapproving glance at the man that had hurt Kyle. "Who bought you? Talk, or I hit the shield once more." She patted the cudgel's head on top of Thalin's shield with growing impatience with the half-breed.


Dead Goblins, Dead Geckos

"Well seeing as I don't have many options here, I will tell you. As they say no honor among thieves, haha"

"A gang called the Green Daggers hired me to rob the locksmith, they only wanted a plain looking copper key. Everything else was mine for the taking."


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

sorry been working a lot and just forgot to check on this one forgive me guys

Walks over to Kyke and murmurs a quick prayer to the Lady. 1d8 + 1 ⇒ (5) + 1 = 6


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

No worries, Ralafas, just glad to see you hadn't dropped.

"Where do we find them?", Tessa asks. If she's feeling any sort of impatience, she's definitely not showing it or letting it creep into her eerily calm voice.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Nah I would tell you if I was going to. No just working close to 85 hrs a week lol. It will be better after Christmas.


Dead Goblins, Dead Geckos

"Find them you say, well I know, how about a finder's fee?


Male Human

Kyle jerks up as the healing stitches his wounds. *Cough* spits out a bit of blood. He stirs, still less than perfectly healthy, but much better than unconscious. He rises, moving towards Irontusk and the others. he sighs when he sees they have it under control.

"Thanks Ralafas, and thank your lady for me while you're at it." To Irontusk's request for a finders fee, he chuckles, looking at the shield wedged on his leg. "Damn, Rustmaw, what are kneecaps going for these days?"


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Finder's Fee? Shur. Ye wanna hafta fin' t'e lef' one 'r t'e righ' one?" As he's talking, he start adjusting the bottom of the shiled more to Irontusk's torso, without really moving away from the thigh that much.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Hold still I'm not done yet...
Murmurs a quick prayer and waves her symbol in the air. 1d6 ⇒ 2 to all.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"You are bad at this," Tessa says, shaking her head. "Coins was the soft way. You went for hard. Last chance. Where are they?" She raises the club above her head, and prepares to bring it back down again, this time harder than before.

Taking 10 on Intimidate gets me a 19.


Dead Goblins, Dead Geckos

Irontusk bellows in pain,"oww, watch the shield there stumpy."

"Okay since you put it so nicely, the Green Daggers Guildhouse is located in the river quarter. It is an old merchant house on Zyzar street. It is old an run down you can't miss it."

He then looks over at Tessa, "Say when this all over how about you and I get a drink?"


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Aye t'ink he jest asked ta find t'e lef' one. How else will he know ya care?"


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa's eyes narrow as the thief propositions her. "Not on your life," she replies, and kicks him in the head, returning him to unconsciousness. "Not my type."


Dead Goblins, Dead Geckos

Irontusk responding to Tessa before she knocks him out, "Oh come on give a half...."

On to the Green Daggers?


Dead Goblins, Dead Geckos

Hey guys seems like this game has lost steam, I think I am going to inactivate it at this point. I think AoW is a little tough to run PBP...it is a lot longer than a paizo adventure path. What do all of you think?

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