DM Valkur's Age of Worms

Game Master Valkur


601 to 650 of 1,141 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Dead Goblins, Dead Geckos

You are unsure of what the orange goo is, it does not appear to be mold, looks very similar to gelatin. However it is mixed with copious amount of beetle feces.

It is very slowly filling the room. Not enough to be any danger at this point.

As you study the orange goo from the hall intersection, a large beetle turns the corner from the room appearing directly in front of the party. It is covered in the orange goo.

Initiative:

Ralafas
Initiative: 1d20 + 0 ⇒ (14) + 0 = 14
Thalin
Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Queslin
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Kyle
Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Tessa
Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Giant Beetle
Initiative: 1d20 + 0 ⇒ (11) + 0 = 11

Round 1
Initiative Order
Queslin 24
Kyle 17
Ralafas 14
Thalin 12
Giant Beetle 11
Tessa 10

The beetle is 15' from the four way intersection. Coming out of the orange goo room.

Start taking actions.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"THA'S A BUG!" Thalin readies his shield and then readies his flail as he moves in front of his companions.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Detect magic and study the goop.


Male Human

Kyle moves up to within 10' of the beetle and throws a dagger.
1d20 + 2 ⇒ (5) + 2 = 7 for 1d4 + 1d8 ⇒ (1) + (1) = 2

way to go dicebot


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Shortbow: pbshot
1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 1d6 + 1 ⇒ (4) + 1 = 5

Queslin fires an arrow at the insect.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Trying to figure if its what made the bug grow huge guys and I suck in a fight figure I will stay out of the way til I can use my last channel and pop doom for a heal.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"A big one," Tessa adds to Thalin's comment as she moves to intercept the beetle with him.


Male Human

Yes, OOC: "A girl bug!" wide-eyed "Oh, sure you are.... what a lovely shade of pink you're dressed in." Kyle paraphrases Donkey's reaction to Dragon...

Kyle grimaces as he misses the giant neon bug. "Can't seem to focus my eyes... it's soooo bright."


Dead Goblins, Dead Geckos

Queslin your attack missed.

The beetle races forward and tries to tear Thalin in half with its giant mandibles.

charge: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

The beetle misses Thain.


Dead Goblins, Dead Geckos

Round 2
Initiative Order
Queslin 24
Kyle 17
Ralafas 14
Thalin 12
Giant Beetle 11
Tessa 10

Tactical Map

Round 2

Take round 2 actions.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

The dwarf returns to form, attacking more to distract the opponent and draw its attention than to actually hurt it while doing his best to avoid getting hurt himself.

---

Fight Defensively: 1d20 + 1 - 4 ⇒ (1) + 1 - 4 = -2 Snicker
AC26 T15 F16 while Fighting Defensively


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin takes a bead and fires again.
Shortbow: pb shot, fire into melee
to hit 1d20 + 5 + 1 - 4 ⇒ (3) + 5 + 1 - 4 = 5 to hurt 1d6 + 1 ⇒ (3) + 1 = 4


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Keeps studying the goo trying to figure it out.


Male Human

Kyle moves up and tumbles around the critter to flank with the dwarf. 1d20 + 5 ⇒ (19) + 5 = 24 Acrobatics.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa rolls her eyes as all of the rest of the group attacks the beetle with awkward attacks. "Stop playing," she says as she advances upon it. "Just kill it." She confidently sweeps with her axe, but slips on a previously hidden patch of orange goo, causing her blade to fly wide of the mark. She frowns as her cheeks redden in frustration and embarrassment. "Harder than it looks," is her response.

Mechanics:

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d12 + 4 ⇒ (2) + 4 = 6


Dead Goblins, Dead Geckos

Kyle you tumble pass the beetle as it tries to saw Thalin in half.

None of the melee and ranged attacks are able to penetrate the beetle's thick shell.
Thalin, Tessa and Queslin missed.

Ralafas any particular skill you want to try to identify the orange goo?

Beetle Round 2

The beetle rears up and spits a gout of acid hitting Tessa and Thalin.
Tessa
Reflex: 1d20 + 1 ⇒ (9) + 1 = 10
Tessa you are splashed with the beetle's acid attack.
Acid Damage: 2d6 ⇒ (2, 1) = 3
The acid burns, but you managed to avoid the worst of the attack.

Thalin
Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Thalin you are splashed with the beetle's acid attack.
Acid Damage: 2d6 ⇒ (4, 3) = 7
Thain you are not as lucky the majority of the acid splashes on you as your struggle with the giant beetle in hand to hand combat.


Dead Goblins, Dead Geckos

Round 3
Initiative Order
Queslin 24
Kyle 17
Ralafas 14
Thalin 12
Giant Beetle 11
Tessa 10

Take Round 3 Actions.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

I got relgion and history and spellcraft. I was using detect magic to see if it popped as magic before I rolled anything.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Having no luck with his bow, Queslin drops it only to draw his sword as he moves up to attack the beetle.
Greatsword
to hit 1d20 + 2 ⇒ (14) + 2 = 16 to hurt 2d6 + 1 ⇒ (5, 6) + 1 = 12


Male Human

Kyle slices at the beetle from his improved flanking position. 1d20 + 2 ⇒ (17) + 2 = 19 to hit for 1d4 + 1d8 ⇒ (4) + (7) = 11 damage.

"Thanks for the pointers, Tessa." Kyle smiles and winks as he sinks his blade into the beetle.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Ahhh! Ye stoopid blighter! Stop i'!"

Thalin tries to actually hurt the creature this time in retaliation for the acid attack.

Normal Attack: 1d20 + 1 ⇒ (8) + 1 = 9 Shouldn't have bothered.
AC24 T13 F16
3 HP remaining


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Steps up behing the dwarf and casts clw 1d8 + 1 ⇒ (2) + 1 = 3


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

I got one channel left and I'm out of spells guys....


Dead Goblins, Dead Geckos
Ralafas Blackstone wrote:
I got relgion and history and spellcraft. I was using detect magic to see if it popped as magic before I rolled anything.

Detect Magic: 1st Round, Magic Detected at the back of the chamber the point of origin for the goo.

The beetle dies in a spray of gore created by the chopping of Kyle and Queslin.

Nice going.


Male Human

"Live ugly, die ugly, dad always said. And he should have known." Kyle mutters, wiping off his dagger, then picking up the on he threw.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"T'anks!" It is obvious that Thalin was directing that to Ralafas, but he quickly turns to the beetle and start trying to well, tear it apart. "Look a' t'e siz o' t'is shell! I' would make uh really nice shield, doncha t'ink?"

6 HP (It is what it is.)


Male Human

"Probably. Just be careful not to poke the sack that has the acid in it." Kyle comments, waiting for Ralafas to finish studying the goo.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Okay three rds for school and strength of effect on soruce of goo....

sorry guys lost progress when I healed Thalin.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa hisses as the acid burns through the leg of her pants and begins eating away at the skin beneath. "Damn!", she growls, and was prepared to slash at it again when Kyle kills it. "Thanks," she says, giving him a nod, before glancing at Thalin's rather grievous wounds. "You fine?", she asks, a bit of concern in her voice.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Fine? Nay, Aye'm no' fine. Aye'll live well 'nuff, t'ough."


Dead Goblins, Dead Geckos

The goo is faint magical aura.

Did you want to investigate the orange goo room? Perception checks.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Tessa nods as Thalin gives his grim assessment. "Let me take point. I'm fresh."

She turns her attention back to the room with the orange goo, and gives it a second glance. "Still gross," is her final assessment.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

What school?


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

"Orange goo? T'at's no' a normal color . . .."


Dead Goblins, Dead Geckos

Conjuration.

The orange goo appears to be some sort of magical gruel. However beetle dung now is mixed in with it.

You also notice covered in the goo is three human sized lumps in the southwest corner.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Its food.... And I was think those are people in it over there... it shouldn't hurt us to wade in it though. Just don't breathe it.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"People innit dinnae sound li' food ta me."


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

I imagine it is a broken magic of the ones who built this place and the the ones in it were killed by the beetles... We should retrieve their bodies.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa wrinkles her nose in agreement with Thalin's statement. "Not food at all," she says. "You first, Suel."


Male Human

"Everything's food for something." Kyle says simply as he begins the work of pulling the bodies towards the door.


Dead Goblins, Dead Geckos

The skeleton remains of three humans still wearing old tattered red leather armor. Each set of armor bears an eight-pointed star on the left breast.

They have the following useful items on them:

3 vials
1 ring
1 pearl


Male Human

Does Kyle recognize the symbol?


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin still does not trust the 'orange gruel' and keeps away from the bodies covered in it. He keeps watch while the group loots.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Cin onna ye figure oot t'ese t'ings?"


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Knowledge history and relgion on the symbol

1d20 + 10 ⇒ (5) + 10 = 15
1d20 + 6 ⇒ (15) + 6 = 21

Reroll history with wis bonus
1d20 + 13 ⇒ (9) + 13 = 22


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Detect magic on all the items also.


Dead Goblins, Dead Geckos

Detect Magic
3 vials
3 Potions of Cure Light Wounds.
1 ring
Magical/Faint Aura
1 pearl
Magical/Faint Aura

The star symbol is the device of a group known as The Seekers. They are a unscrupulous organization dedicated to looting old tombs to find items of power.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Spellcraft 1d20 + 6 ⇒ (1) + 6 = 7 1d20 + 6 ⇒ (9) + 6 = 15


Dead Goblins, Dead Geckos

Ralafas, you are unable to determine the nature of the Ring and the Pearl. But they both have transmutation properties.


Male Human (Suel) Cleric 1 Hp8/8 Ac 14 ff 14 t10

Not entirely sure what these do. Sorry perhaps I can look at them in more detail later and figureit out. The sigil is that of the seekers. They are a group of tomb and ruin explores who dont care if they have to hurt anyone to get what they view as theirs. All they seek is power and what can be gained with it.

1 to 50 of 1,141 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM -Valkur's Age of Worms All Messageboards

Want to post a reply? Sign in.