Elf

Queslin's page

507 posts. Alias of Dax Thura.


Full Name

Queslin

Classes/Levels

male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

About Queslin

Queslin Highsummer
Male elf slayer 1 (Pathfinder RPG Advanced Class Guide 53)
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +3 (2d6+3/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks studied target +1 (1st, move action)
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Statistics
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Str 14, Dex 18, Con 12, Int 15, Wis 10, Cha 12
Base Atk +1; CMB +5; CMD 17
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Precise Shot
Traits - custom trait -, magical knack
Skills Acrobatics +5 (+1 to jump), Climb +3, Craft (bows) +4, Intimidate +7, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Perception +6, Profession (gambler) +4, Stealth +5, Survival +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Goblin
SQ elven magic, track +1
Other Gear studded leather, arrows (40), greatsword, longbow, backpack, bedroll, belt pouch, cards[UE], dice[UE], flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 13 gp, 8 sp
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Tracked Resources
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Arrows - 0/40
Studied Target +1 (move action, 1 at a time) (Ex) - 0/1
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.
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Queslin is a young elf in the service of the Bronzewood Lodge, with dreams of high adventure. He runs errands and assists the lodge members in whatever fashion they tell him. He'll sometimes be sent into town to purchase supplies or to deliver messages. When in town he spends time with the small elven population that runs the Moonmeadow Mine. Through Merris Sandovar, he is on good terms with the garrison as well. He enjoys the entertainments that Diamond Lake offers and always returns to the lodge penniless. He has, thus far, managed to keep from becoming entangled with any of the towns 'bad' elements.

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Spoiler:

Perception: [dice]1d20+6[/dice]

Longbow:
to hit [dice]1d20+5[/dice] to hurt [dice]1d8[/dice]

Greatsword:
to hit [dice]1d20+3[/dice] to hurt [dice]2d6+3[/dice]