DM Valkur's Age of Worms

Game Master Valkur


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hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

Tara frowns. wishing she were able to help more, but then walks slowly to where the wolves den was, poking through the rubble and refuse and looking for anything worthwhile.

perception: 1d20 + 5 ⇒ (3) + 5 = 8 I don't find the trap.


Male Human Radiant Servant/1
Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

"Those of you with injuries, please come closer." Terrin says, then pauses for a few moments.

"As we stand in defiance of the darkness let us keep the memory of the sun burning in our hearts, lighting the furnace of our soul and empowering the strength of our arms." Terrin prays, a warm glow eminating from him, illuminating the room for a few seconds.

Channel 2/5: 1d6 ⇒ 1
Channel 3/5: 1d6 ⇒ 5

Kyle, I will hit you with a spell next time you get struck. I want to save my last two channels for possible undead...or if everyone gets smacked around.


Male Human

"Ah, thanks, Brother Terrin. That should hold me for awhile." Kyle smiles.


Dead Goblins, Dead Geckos

Tara you begin to look around the rubble of the wolf's den for anything of use of value.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

You find two items amongst old bones and rubble; A leather backpack that contains an elaborate lantern of indigo metal set with glass panes. The second is an armband carved with a leaf motif. It appears to be of elven craftsmanship.


Dead Goblins, Dead Geckos

Breda you find that the mural at the other end of the hall is quite faded from the long years however most of it is still intact. With standing on the dias looking at the mural, it gives the impression you are standing in a massive room with seven short hallways radiating out from a central point. A chain dangles from the ceiling at the end of each hallway, and each chain bears a colored gleaming lantern. Clockwise the colors are: red, orange, yellow, green, blue, indigo, and violet.

Arcana Check, the painting itself appears to have no arcane function. But the lanterns do represent all the colors of a rainbow.


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

"Maybe this place used to serve some kind of ceremonial function. This mural depicts lanterns of all the primary colors of the rainbow illuminating hallways. I can't help but notice the green light there. There must be some connection to these lamps."


hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

Detect Magic on both the lantern and the armband.


Male Human Radiant Servant/1
Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

"Perhaps we should light the remainder of the colors in the proper order? Or snuff the green light, then light them in order?" Terrin surmises.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

"Maybe there is a clue or riddle hidden within the mural. Can we try using the lantern we just found to see if there are any effects?"
Perception 1d20 + 5 ⇒ (12) + 5 = 17 to inspect the mural.


Male Human

"We probably ought to find the chamber with the hallways and chains and see if there are any other lamps there." Kyle says, looking at the mural.


Dead Goblins, Dead Geckos

Terra neither the lantern or the armband are magical.

Queslin you study the mural but are unable to decipher any deeper meaning other than the lanterns represent the colors of the rainbow.


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

"Oh, you found the indigo lantern! Yes, my initial guess would be that we need to follow this to the central chamber and relight the indigo lantern. Along with any others that might be missing. Who knows what exactly that will do, but yeah..."


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

I dinnae like the idea ah blindly playing wi' magicks we don' unnerstan'. There anythin' there about wha' this does?


Dead Goblins, Dead Geckos

Ready to advance through the spider web covered hallway, then down the steps?


hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

Tara studies the painting for a moment and then nods.

"I suppose I have found it, haven't I? If only we knew what it was for."

Yes


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

"Well standing here isn't going to help us find out." Breda says, begging to swipe cobwebs away so that she can descend the stairs.

Lets go.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

With the party behind him, Eldgrim advances to the next interesting bit of hallway.


Male Human

Kyle follows along close behind the dwarf. He looks around, being careful of spiders.


Dead Goblins, Dead Geckos

You advance across the hall to the mass of spiderwebs. They completely cover the entrance to the staircase going down. Hundreds of little spiders are within the webs.


Male Human

"Ugh, spiders. Maybe we should torch the webbing. I'd rather not have that many spiders crawling on me." Kyle complains.


hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

"I think being covered in creepy crawling things would suit you, but I suppose we'd be better off burning the webs," Tara says, handing Kyle a torch.


Male Human

Kyle waits for the dwarf to step aside then lights the cobwebs. "Well, as has been mentioned, you don't really know me, Tara." Kyle watches as the cobwebs melt under the flame.

He flashes a familiar-from-town smile "I pefer me itches ta come from udder sources, eh?" his face returns to serious mode and he stares down the passage past the webbing.


Dead Goblins, Dead Geckos

After the cobwebs have been burned away lies a staircase that descends 60 feet down. At the bottom, it looks as if it opens into a large chamber. The green light shines from somewhere within.


Male Human

"My guess is the green lantern is down there already." Kyle moves into place behind Eldgrim.

Sure, but are Batman, Wonder Woman and Superman down there with him?


hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

BAD Kyle!

Peering down the stairs, Tara nervously fingers her bow strings.

"That's certainly ... creepy," she says. "I suppose we'd better get on with it."


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

Hope we don't get attacked again. Don't know how much more we can handle.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Stupid post eating monster is after me again. I swear I've posted 3 times already since the last one that's showing.
Queslin stays near Tara with his bow ready.


Male Human Radiant Servant/1
Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

Does the green light look like it is in the right location to be the green light of the spectrum lanterns?


Dead Goblins, Dead Geckos

Terrin, yes it does.

A wide stairway descends into an immense domed chamber. Seven short tunnels branch from the room in all direction, extending some 30' before ending in rounded walls.

At the terminus of each passage, a thick chain dangles from an unseen high ceiling. Five of the chains bear colorful lanterns, but two hold nothing at all.

Opposite the entry stairs, a bright green lantern (Flash, Superman and Wonder Woman are not present) containing what looks like a torch casts a weird, murky light about the room. Countless chips of glass and shiny metal inset into the chamber's domed ceiling reflect this light, giving the impression of starlight and falling snow. The dome starts about 10' off the ground and reaches an apex about 30'over the center of the room.

Below the dome's peak, a long dais hold what appears to be a marble sarcophagus. A milky white bas-relief figure, perhaps of a human, rests passively upon the sarcophagus lid. Unlike the rest of the tomb, this room is complete silent.

Lantern Room


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

"Well, lets put indigo in place and go look for red." Breda suggests.

17 on Knowledge Arcana, Nature or Planes tell me anything about any of this? What about a Perception: 1d20 ⇒ 16?


hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

Hesitantly, Tara hangs the indigo lamp on the chain hanging in the easternmost tunnel. Because she's so tall, anyone else who comes into this space will bang into it.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin takes a look at the sarcophagus.
Perception 1d20 + 5 ⇒ (20) + 5 = 25


hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

"What if hanging all the lanterns lets something horrible out of the coffin?" Tara says, anticipation and fear combining in her voice.

We'd have to fight it. It could make for an awesome song, as long as we survived. And as long as I remember that nothing rhymes with orange.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

Then we'll beat it back intae wha'ever Hell i' belongs in. S'what ye brought me along fer, nae? He looks to the anxious halfling and continues, But I dinnae think tha's wha'll happen 'ere.


Male Human

"Maybe all the colors of the rainbow will lead to a pot of gold." Kyle offers Tara what he hopes is a reassuring smile. "But we won't have to worry about that until the red is in place, and if we find it, we can wait until we're good and ready for whatever comes before putting it in place."


Dead Goblins, Dead Geckos
Queslin wrote:

Queslin takes a look at the sarcophagus.

Perception 1d20+5

The sarcophagus is quite intricate. One strange feature is the dais that it rests on looks to be in the shape of an arrow. It currently points to the orange lantern.


Dead Goblins, Dead Geckos
Breda Longshadow wrote:

"Well, lets put indigo in place and go look for red." Breda suggests.

17 on Knowledge Arcana, Nature or Planes tell me anything about any of this? What about a [dice=Perception]1d20?

You don't recognize anything in here that relates to arcana, nature or the planes.

You do notice under each lantern there is a 5' diameter circle carved in the floor.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

Knowledge: Religion: 1d20 + 5 ⇒ (11) + 5 = 16

Eldgrim moves to the center of the room. If trouble is coming from anywhere, he figures, it'll be from there.

Can I ready an action with a broad trigger. i.e. Action: Smash whatever comes out of the sarcaphagus with my Dorn Dergar. Trigger: A thing comes out of the sarcaphagus


Male Human Radiant Servant/1
Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

"I honestly would doubt it. Creatures of the dark are not typically awoken with beams of pure light (speaking from experience and doctrine). Whatever this is is quite intricate however. It also appears to be a test of some sort. If it were a trap, it would blast us and be done with it. This, contraption is very elaborate to simply attempt to kill us." Terrin says, following Eldgrim to the center of the room.

"Do you think the dais can be rotated? I mean, it does have an arrow on it, so it makes sense that it should be pointing at something."


hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

Tara creeps down the orange passage to see if things look any different there, keeping an eye peeled for whatever is likely to trigger anything.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

"Before we get too ahead of ourselves with guessing, why not take a good look around to see how things are now. Then we can light each lantern here in turn to see if there are any changes. After that we might try moving the sarcophagus or seeing if the lights in combination or sequence has some effect." Queslin goes over to the burning torch. He wants to try to determine how long it has been here.


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

"I agree with Queslin. Lets gather all the available information before we act."


Male Human Radiant Servant/1
Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

"I am content to take our time with this mystery. There is no rush."


Dead Goblins, Dead Geckos
Tara Teller wrote:

Tara creeps down the orange passage to see if things look any different there, keeping an eye peeled for whatever is likely to trigger anything.

[dice=Perception]1d20+5

You advance to the end of the hall with the orange lantern. Nothing seems amiss. The engraved circle appears to also be harmless. The ceiling is 40' high at the end of the alcove from where the lantern hangs.


Dead Goblins, Dead Geckos
Eldgrim wrote:

[dice=Knowledge: Religion]1d20+5

Eldgrim moves to the center of the room. If trouble is coming from anywhere, he figures, it'll be from there.

Can I ready an action with a broad trigger. i.e. Action: Smash whatever comes out of the sarcaphagus with my Dorn Dergar. Trigger: A thing comes out of the sarcaphagus

The sarcophagus does not appears to have any religious significance. At least not that any you know of.

You can be at the ready.


Dead Goblins, Dead Geckos
Queslin wrote:
"Before we get too ahead of ourselves with guessing, why not take a good look around to see how things are now. Then we can light each lantern here in turn to see if there are any changes. After that we might try moving the sarcophagus or seeing if the lights in combination or sequence has some effect." Queslin goes over to the burning torch. He wants to try to determine how long it has been here.

Queslin you move to the hallway with the green lantern. It looks like there is a lit torch inside of it.

All of the lanterns are 5' off the floor.


Male Human

Kyle keeps his eyes down the corridors, keeping a look-out for any visitors. Let the experts figure out this mystic stuff. Someone had to light that torch and it sure wasn't wolves.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin will take the torch out of the lantern. Can he determine how long it has been burning?
"Someone has been here before us." Queslin looks at the remains of the curtain of spider webs that they had to cross to get into the room. "But how long ago?


Male Human Radiant Servant/1
Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

Terrin nods at Queslin. "I think that you are on to something. It has been a very very long time since someone was here...the lantern either lit by magic, or it has been burning for a long time."


Dead Goblins, Dead Geckos

Investigating the green lantern, you find that the torch is in fact an ever-burning torch.

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