DM Valkur's Age of Worms

Game Master Valkur


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Male Human

The healer goes next anyway, so he should be able to keep the Paladin alive. Breda(apologies), not sure if scent's pinpoint location clause would allow him an AoO, thought it best to cover all bases.


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

Why it can't AOO you:

Invisibility wrote:
A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something's there” but can't see it or target it accurately with an attack. It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check. Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance). There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity.
Total Concealment wrote:

Total Concealment

If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).

You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.


Male Human

Alright, cool, thanks.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

I'm with Breda, if I bite it, I bite it. That's the hazard of playing a level 1 PC.


Dead Goblins, Dead Geckos
Eldgrim wrote:
I'm with Breda, if I bite it, I bite it. That's the hazard of playing a level 1 PC.

Okay then we will the dice fall where they may. Eldgrim you would be at -1.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

Eldgrim moans as his wounds leak his heartsblood onto the tunnel floor.

Stabilize: 1d20 + 2 ⇒ (15) + 2 = 17

Fortunately, it looks like his fine dwarven metabolism is keeping most of the harm in check for the time being.


Male Human Radiant Servant/1
Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

"Lord of Light, shine upon us in this moment of darkness!" Terrin intones a look of joy on his face as he holds the steel Face and Flame aloft. A wave of warm sunlight blazes from Terrin, momentarily illuminating the room, and everyone feels a flicker of warmth remain in their heart as the light dies out.

Channel 30': 1d6 ⇒ 4

That should stabilize everyone. More healing in a moment or so.


Dead Goblins, Dead Geckos

Kyle you quickly move about the room invisible and launch a devastating strike at the wolf, killing it instantly.

Eldgrim your strong dwarven constitution saves you from bleeding out, then the Light of Pelor washes over and brings you back to
consciousness amid a tangle of blades and teeth.

Quelin the wolf manages to jump out of they way of your greatsword. It now bears its teeth at you.

Round 1 Summary:

Eldgrim, prone, 3/13 hp
Kyle, 7/10 hp, moves to [I8] attacks and kills wolf 1 in [H8]
Terrin, Channel Positive Energy 4hp, 4/5
Tara, Casts Vanish on Kyle, Spells 1st Level 1/2
Queslin, attacks wolf 3 in [I10]

Round 2

Initiative Order:
Wolves 19
Breda 18
White Wolf 18
Eldgrim 15
Queslin 12
Tara 11
Kyle 5
Terrin 1

Encounter Map
Round 2

Wolves Action Round 2
Wolf 1, Dead

Wolf 2
Standard Action, Attack Kyle

Bite: 1d20 + 2 ⇒ (6) + 2 = 8

The wolf lunges but is unable to score a hit.

Wolf 3
Standard Action, Attack Queslin

Bite: 1d20 + 2 ⇒ (11) + 2 = 13

The third wolf is unable to score a hit as you keep it at bay with your greatsword.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

Posting this now, as I'll be away for some time after. Eldgrim is taking a 5' step into J10 after he stands and attacking the White Wolf with reach. If the White wolf advances to J10 before Eldgrim's turn, he'll try to smack it with his Boulder Helm. Also, Eldgrim will be staying still at that point and just attacking with his helm defensively.

Eldgrim stands, provoking the wolves to attack

Wolf2: 1d20 + 2 ⇒ (4) + 2 = 6
Wolf3: 1d20 + 2 ⇒ (1) + 2 = 3
W. Wolf: 1d20 + 2 ⇒ (9) + 2 = 11

Thankfully none of their blows manage to make it through his armor.

Eldgrim steps around the wolf threatening his right and attacks the winter wolf.

Attacking Defensively: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Damage: 1d10 + 2 ⇒ (6) + 2 = 8

Eldgrim has a +2 to AC for the next round.


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

Breda points at the white wolf swiping her clawed hand upward and saying another short arcane phrase. Swirling, purple ethereal spirits rise up from the ground under it, swirling around it in fast spirals before tunneling their way into the canine's brain.

Casting Cause Fear. Will save DC 17 or frightened, success means shaken for one round.


Dead Goblins, Dead Geckos

White Wolf Save Vs. Fear
Will: 1d20 + 1 ⇒ (14) + 1 = 15

Failed Save
Duration: 1d4 ⇒ 1

The white wolf cowers at Breda's magic, it quickly turns and runs back to its den in the east alcove.

Eldgrim gets a AOO
Warhammer: 1d20 - 1 ⇒ (12) - 1 = 11

Eldgrim slashes with his warhammer while lying on the ground at the fleeing wolf but is unable to land a hit.


Male Human
Eldgrim wrote:

Posting this now, as I'll be away for some time after. Eldgrim is taking a 5' step into J10 after he stands and attacking the White Wolf with reach. If the White wolf advances to J10 before Eldgrim's turn, he'll try to smack it with his Boulder Helm. Also, Eldgrim will be staying still at that point and just attacking with his helm defensively.

Eldgrim stands, provoking the wolves to attack

[dice=Wolf2]1d20+2
[dice=Wolf3]1d20+2
[dice=W. Wolf]1d20+2

Thankfully none of their blows manage to make it through his armor.

Eldgrim steps around the wolf threatening his right and attacks the winter wolf.

[dice=Attacking Defensively]1d20+3-4
[dice=Damage]1d10+2

Eldgrim has a +2 to AC for the next round.

Since Eldgrim's player is away and posted this, I'd say he followed the same plan, except attacked the wolf right in front of him (and still missed) making it Queslin's turn, right?


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin slashes at the wolf
to hit 1d20 + 2 ⇒ (14) + 2 = 16 to hurt 2d6 + 1 ⇒ (3, 6) + 1 = 10


hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

Tara aims at the fleeing white wolf (moving if necessary to get a shot and lets an arrow fly.

1d20 + 4 ⇒ (16) + 4 = 20
1d4 ⇒ 1


Male Human

Kyle attempts to tumble into position to flank the wolf at H9 with the dwarf's reach weapon, but is not quite fast enough, provoking an AoO, and then swipes at the wolf with his dagger, missing.

Acrobatics 1d20 + 5 ⇒ (6) + 5 = 11
Wolf AoO 1d20 + 2 ⇒ (8) + 2 = 10
Attack 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11


Male Human Radiant Servant/1
Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

Terrin watches the proceedings, hesitant to get in the way of the warriors but searching for an opportunity to lend his aid.

"Eldgrim, I will heal you momentarily.", Terrin says, moving beside the warrior so that he can touch him with his holy symbol. There is a flash, and Eldgrim glows with a warm yellow light for a moment.

Burning Disarm=>CLW on Eldgrim 1d6 + 1 ⇒ (4) + 1 = 5


Dead Goblins, Dead Geckos

Tara you would not have a shot at the white wolf as it ran back to the den and your line of sight is broke. So I will have you attack wolf 2 (since it is not in melee) and you scored a hit.

Queslin, you hit wolf 3, it is not dead.

Kyle, you missed.

Eldgrim, you missed.

Summary:

Eldgrim, Moves and attacks Wolf 3, 8/13 hp
Kyle, 7/10 hp, moves to [H9] attacks Wolf 3 and misses]
Terrin, Casts CLW on Eldgrim
Channel Positive Energy 4/5,
1st Level Spells: Burning Disarm (used)
Tara, Attacks Wolf 2, Spells 1st Level 1/2
Queslin, attacks wolf 3 in [I10]
Breda, Casts Cause Fear on the White Wolf
Spells: 1st Level: Cause Fear (Used)

Round 3

Initiative Order:
Wolves 19
Breda 18
White Wolf 18
Eldgrim 15
Queslin 12
Tara 11
Kyle 5
Terrin 1

Encounter Map
Round 3

Round 3 Wolves Actions
Wolf 1, Dead

Wolf 2
The wolf turns to Kyle and moves to attack him.

5ft Step to H10, Standard Action, Attack Kye
Bite: 1d20 + 1 ⇒ (18) + 1 = 19

The wolf manages to bite though Kyle's leather armor. The wolves attack also manages to drag Kyle to the ground.
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Kyle take 6 damage and you are tripped.

Wolf 3
The wolf continues to attack Queslin.

Wolf 3
Standard Action, Attack Queslin

Bite: 1d20 + 2 ⇒ (19) + 2 = 21

The wolf continues its attack on Queslin and finally manages to score a hit. In the process the wolf knocks you off balance and trips Queslin.
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Queslin take 2 points of damage and you are tripped.


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

Breda points her poppet at the least damaged wolf and again invokes her hex of misfortune. A violet ray shoots out of the poppet to strike the wolf.

DC 15 Will save or reroll all d20s and take the worst for one round.


Dead Goblins, Dead Geckos

Wolf 2 Will Save
Will: 1d20 + 1 ⇒ (18) + 1 = 19

Wolf 2 Saves

White Wolf Action Round 3
The large white wolf returns from the den, somehow looking more angry than before.

Move Action to [E11]


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

Bah! Maybe the third one will actually fail its save.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

For the wolves, don't you have to roll a separate trip check after hitting?

Eldgrim swings the massive head of his Dorn Dergar at the second wolf.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm Critical: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d10 + 2 ⇒ (10) + 2 = 12
Damage: 1d10 + 2 ⇒ (4) + 2 = 6


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

Yeah, Eldgrim's right, they need to make a CMB check to trip. They just get the attempt for free if they successfully bite.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

Man, that was way too quiet for Eldgrim...

As he strikes, Eldgrim hollars, 'Ey hyou! Git 'way frim ar d'l'nquint. He apparently means it too, that's quiet a blow.


Dead Goblins, Dead Geckos

Yes you are correct about the trip, it is a separate cmb vs cmd check. In my ftf group we have a house rule that if a monster is able to make a trip attack as part of a normal attack, we just compare the attack dice roll + cmb vs cmd. Rather than making a separate roll. I'll do them separate from here on out.

Wolf's trip attack against Kyle's CMD of 14.
CMB: 1d20 + 2 ⇒ (17) + 2 = 19

Kyle is tripped.

Eldgrim you kill the wolf you attacked.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin hurries to get his feet back under him before the remaining wolves can close.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

Shouldn't there also be a trip attempt for Queslin?


hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

Tara starts to sing, a silly halfling folk song about making wolves chase their tails. At the same time, she readies her spear.

Probably should have done this first round.
Inspire Courage: +1 attack and damage, and save v. fear.


Male Human

Kyle stumbles to his feet, provoking an AoO from wolf 3 and then attempts to finish off the wounded wolf he flanks with Queslin. He then takes a 5' step (to I11)

Wolf AoO 1d20 + 2 ⇒ (8) + 2 = 10 for a miss

Flanking Inspired dagger attack1d20 + 2 + 2 + 1 ⇒ (20) + 2 + 2 + 1 = 25 for posiible crit

Crit Confirmation 1d20 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11 Crit not confirmed

Damage 1d4 + 2 + 1 + 1d8 ⇒ (1) + 2 + 1 + (2) = 6


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

No sure when I'm up again, but Breda will Misfortune the last wolf if it's one that she hasn't attempted Misfortune on yet. Otherwise she will do nothing.


Dead Goblins, Dead Geckos
Eldgrim wrote:
Shouldn't there also be a trip attempt for Queslin?

Cripes!

Wolf's trip attack against Queslin CMD of 15.
CMB: 1d20 + 2 ⇒ (11) + 2 = 13

Queslin you are not tripped, you can take another action.

Kyle you strike the injured wolf, but do not kill it.

Queslin and Terrin still have action for Round 3 to take.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin steps up and attacks wolf 1d20 + 5 ⇒ (13) + 5 = 18 damage 2d6 + 1 ⇒ (3, 4) + 1 = 8


Male Human Radiant Servant/1
Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

Seeing that the warriors have the situation in hand, Terrin hangs back, watching to jump forward when needed, his weapon in one hand, his holy symbol of Pelor glowing softly in the other.

Ready action, Cast Cure light wounds on the next person to get savaged


Dead Goblins, Dead Geckos

Queslin your strike kill the last of the normal wolves. Only the white wolf remains.

Round 4

Summary:

Eldgrim, Attacks Wolf 3 and kills it, 8/13 hp
Kyle, 7/10 hp, moves and attacks wolf 2
Terrin, Readies CLW
Channel Positive Energy 4/5,
1st Level Spells: Burning Disarm (used)
Tara, Inspire Courage 7/8, Spells 1st Level 1/2
Queslin, 5' step, attacks wolf 3
Breda, Misfortune on wolf
Spells: 1st Level: Cause Fear (Used)

Initiative Order:
Wolves 19 (all dead)
Breda 18
White Wolf 18
Eldgrim 15
Queslin 12
Tara 11
Kyle 5
Terrin 1

Encounter Map
Round 4

Breda, your up.


Male Human
Breda Longshadow wrote:
No sure when I'm up again, but Breda will Misfortune the last wolf if it's one that she hasn't attempted Misfortune on yet. Otherwise she will do nothing.

I guess that makes it the white wolf's turn. Also, Kyle took 6 damage last round and is down to 1 Hit Point.


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

"I trust your blades to finish the job. I will conserve my remaining magic." Breda says, stepping back.

5' step back away from white wolf. Full defensive.

AC:16 for this round.


Dead Goblins, Dead Geckos

You are correct Kyle.

White Wolf Action Round 4
The white wolf snarls in defiance and charges Kyle.

Standard Action Charge [G11] and attack Kyle.
Bite: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Kyle easily sidesteps the charge of the wolf.

Eldgrim, Queslin, Tara, Kyle and Terrin. You are up.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin will try to get a flank on the wolf.
Greatsword 1d20 + 5 ⇒ (16) + 5 = 21
Damage 2d6 + 1 ⇒ (6, 2) + 1 = 9


hps 9/9, AC 17, F +2 R +6 W +2 CMD 12 Init +3 Perc +5 Halfling Bard 1

Tara stops her song after only a few bars, but the familiar refrain will linger in your ears. For two more rounds

She draws and shoots an arrow at the wolf.

1d20 - 1 ⇒ (4) - 1 = 3
1d4 ⇒ 4

"Aim, THEN shoot," she reminds herself.


Male Human

Kyle attempts to take advantage of the wolf's distraction at Queslin's hit and his flanking position, but fights defensively due to his nasty wounds.

1d20 + 2 + 2 + 1 - 4 ⇒ (3) + 2 + 2 + 1 - 4 = 4 to hit. Kyle misses. AC+2(17) for one round.


Dead Goblins, Dead Geckos

Queslin you wound the wolf, but it is still standing.

Tara and Kyle, you both miss.

Eldgrim and Terrin still have their actions. Breda you can take you action as well, since you go before the wolf.


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

Breda just watches. Hope they can defeat this thing. I've used all my offensive spells already to little effect.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

Eldrim steps forward, positioning himself between the last wolf and as many allies as he can. He then swings the head of his Dorn Dergar at the White Wolf.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d10 + 2 ⇒ (3) + 2 = 5


Dead Goblins, Dead Geckos

Eldgrim swings at the white wolf, bringing his weapon down on the wolf's head killing it.

Victory!

Ahead of you with the green glowing light behind the mass of spider webs. Behind the webs looks to be a staircase going down towards the green light.

To the right is another collapsed tunnel that served as a the den for the wolves.

To the left is an alcove that contains a dais and a fresco painted along the back wall.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

Eldgrim will move forward with a purpose, standing at the entry to the corridor just past the alcoves. He keeps a wary eye out while covering his companions as they search.

He says over his shoulder, surprisingly not bellowing, S' Ever'one a'right?


Male Human

"I'm afraid that last bite savaged me a bit. I'm not one to complain, but I don't supposed I'll do anyone much good if I bleed out. Brother Terrin, I don't suppose Pelor has granted you more of that healing light today?" Kyle manages a pleading smile for the cleric.

Kyle's pantleg is torn and soaked with blood, telling the truth of his condition. He begins winding his dagger back into its hidden sheath.


Dwarf Paladin (Stonelord) 1 AC:18 [T:12 F:16][HP:13/13] Fort:5 Ref:2 Will:3 Perc:+2 Init:+2

I thin' we were all roughed up jus' a bi'. Perhaps summa tha good stuff?


Male Human Radiant Servant/1
Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

Kyle, sorry, you didn't update your hp. It still reads 10/10. What are you at? I need to know so I use my spells efficiently.


HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance

The only spell I have left is infernal healing. I can misfortune stuff, but that's only for one round until I get cackle.

"Nice work guys." Breda says, wandering over to look at the fresco.

Taking 10 on Knowledge Arcana/Nature/Planes for 17s.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin makes sure that the wolves are indeed dead. "Once they get a taste for elf flesh, they are to dangerous to be allowed to live."


Male Human

Kyle suppresses a joke about the same being said about human women by an elf he met once, and takes a few limping steps forward now that the adrenaline has worn off.

Updated, sorry. Forgot that was in my stats since the GM was giving us running totals.

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