
Euron Kelredis |

Euron nods with a toothy grin. "Aye, I like your thinkin' Hiram. This stag ain't gonna just sit around at his water hole with all the damage we been doin' At least, I wouldn't."
The druid glances worriedly at their make-shift caravan as they continue to trod along to Oleg's. "Best we get our cargo dropped off at Oleg's and back on the hunt as quickly as we can..."

DM Max |

Starday, Pharast 30 - Evening
The companions set up camp in the sheltered valley nestled in the hills. With a little scouting, Euron finds a freshwater spring and Ol' Nell Hardesty sets to making a hearty stew for dinner. Hiram and Jamison see to all of the animals, while Tyr and Cinders secure the prisoners. Karthas and the Hardesty girls work at setting up tents. To anyone paying attention, it is obvious that the eldest Hardesty girl, Vianne, is making an effort to remain near Karthas.
Eseldra sits upon a rock studying the remains of the spellbook recovered from the bandits. The elf wizard mutters angrily to herself as she becomes more and more agitated, finally flinging the book away in a huff.
During the meal the companions begin to discuss their options for tackling the Stag Lord, although no definite plan is formed. Once the meal is completed, watches are set and those not sitting up turn in for the evening. Thankfully the evening passes uneventfully.
4En: 1d100 ⇒ 24; 1d100 ⇒ 42
3Fe: 1d100 ⇒ 81; 1d100 ⇒ 37
3Fn: 1d100 ⇒ 14; 1d100 ⇒ 46
2Ee: 1d100 ⇒ 70; 1d100 ⇒ 17
1Ee: 1d100 ⇒ 57; 1d100 ⇒ 69
1En: 1d100 ⇒ 53; 1d100 ⇒ 36
The day dawns cool but clear, with a scattering of clouds to the west. The companions break camp and continue moving northward through the hills of the Kamelands. At one point during the journey, a pack of six wolves bound up to the group, baying and yipping happily as they greet Niko and Euron, and giving Ol' Nell Hardesty a fright. The old woman takes several swigs from one of her jugs of 'med'cine' to settle her nerves, and is soon dozing (and snoring) for the rest of the afternoon. As the day draws to a close, the companions find a suitable campsite within a small grove of trees in a sheltered valley, approximately half a day's ride south of the gold cave.

Tyr Thordinsjon |

Tyr uses the journey time to quietly talk to the prisoners. Subtly trying to gauge their personalities, to learn what events transpired to make the men behave the way they have.
Sense Motive:1d20 + 5 ⇒ (8) + 5 = 13
Perception:1d20 + 2 ⇒ (19) + 2 = 21
Looking at the map he notes,
"There are almost five areas yet unexplored (D5, E5, D6, E6, D7) North of and 'around' the Stag Lords lair." He also adds.

Karthas |

"There are almost five areas yet unexplored (D5, E5, D6, E6, D7) North of and 'around' the Stag Lords lair." He also adds.
"I'm sure that we will get to them when we return south, my friend." Karthas looks at the map over Tyr and Euron's shoulders "Still looks like our best bet is to continue north as directly as we can. Hopefully we won't have to go too far out of the way to avoid the forest." he says, pointing to a route through uncharted portions of the map. F3 -> E2 -> E1 -> Oleg's
The Kellid has begun to become more comfortable around Vianne, but still keeping a wary eye towards Old Nell and any disapproving looks that might be shot his direction.
Sense Motive:1d20 + 0 ⇒ (12) + 0 = 12

Eseldra |

Feather: 1d20 + 11 ⇒ (4) + 11 = 15
Other: 1d20 + 11 ⇒ (12) + 11 = 23
Eseldra pulls a swan feather and another small object from the binding of the book and hunches over the pair of items, studying them carefully. Any questions are met with a curt shush.

Hiram Salatin |

Is "Granny" Old Nell? Are they one and the same?
Seeing Karthas working closely with Vianne, and giving a weary eye to Old Nell, Hiram moves in.
He sidles up next to Old Nell, and points to a spot across the fire
"Be mindin' if I join ya? I have some questions and would like to sit and visit, if it ain't no bother?"
<Assuming she accepts...>
Hiram moves to sit down, then stops, "While I'm up, you need a refill or some food or somethin'? I didn't cook, so it should be pretty good."
<Hiram will attend to her needs before sitting down.>
"That stew you made last night was some good vittles! I am much obliged.
He settles across the fire from Ol' Nell, poking at the fire with a stick, and speaking with her in soft tones.
<Insert Ol' Nell folk wisdom here>
"So what's yer plans? Care to stay on at Oleg's for a bit? Or is y'all goin' to move on?"
Listening, Hiram nods when appropriate and tries to make sure she pays attention to him
<And more folk wisdom here>
"Hmm, also, I know'd it may seem rude, but for my own wonderin', do y'all subscribe to any of the gods as particular, or just look at the whole bunch of 'em? I find my self in service to Old Deadeye, and my interest turns more and more to such matters...the common folk and all."

Euron Kelredis |

The weathered druid rides along with the rest of the caravan, occasionally departing to scout ahead of the group. With his one good eye, Euron would look back towards Karthas, an unspoken look inquiring if he would be riding ahead in the company of the Kellid. Sometimes the druid would see the barbarian's attention focused at Vianne, at which point he'd smile to himself and scout ahead on his own.
Survival (for weather): 1d20 + 9 ⇒ (10) + 9 = 19

DM Max |

Holy cow! The DC to identify the properties of a Feather Token is 27! These things have a CL of 12! So some of the cheapest Wondrous Items are the hardest to identify – how wacky is that!
Just for fun, let’s say that that the spellbook also contains Identify. Over the next day or so, you are able to prepare Identify from the new spellbook or add it to your own spellbook (either way with a DC 16 Spellcraft check) and determine that the swan feather is a Swan Boat Feather Token and the crow feather is an Anchor Feather Token.

Eseldra |

Hidden also in the bindings is a folded piece of parchment which just happens to have the identify spell. Eseldra is much happier now with this book and sets about learning this new spell.
Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
Then, once she identifies the feather tokens, she's back to being surly and grumpy.
Holding them up for others to see, she announces, "These are great items to have...if you're out in the middle of the ocean or a big lake. Same for the spells in the book. I'm guessing whoever owned it before us liked water magic. Unfortunately, we're not really in a position to use magic items meant for ocean vessels, although this one will instantly make a very nice boat out of nothing that will last all day."

DM Max |

And Lo! The DM finally got off his sorry butt and put together a post to get the game restarted! Seriously though, thank you all for your extraordinary patience with me. February and the first week of March were crazy-busy, and since then it’s been a matter of overcoming inertia (i.e., writer’s block) to get back into the swing. Thanks again!
Is “Granny” Old Nell? Are they one and the same?
Yes, "Granny" is Old Nell. She goes by Granny with her family, Old Nell with friends, and Mrs. Hardesty to everyone else. However, she's taken quite a liking to Hiram, and will allow you to call her "Granny".
As the day draws to a close, the companions find a suitable campsite within a small grove of trees in a sheltered valley, approximately half a day's ride south of the gold cave. The companions go about their regular tasks of establishing camp: setting up tents, seeing to the animals, securing the prisoners, and hunting for game to supplement the trail rations. Ol’ Nell Hardesty finds a comfortable spot on a fallen log to direct her granddaughters’ preparations of the evening meal for the party while taking nips from one of her jugs of ‘med’cine.’ Euron and Niko disappear into the trees, returning a while later with a small deer and a brace of rabbits. Hiram and Jamison see to the care and feeding of all of the horses and secure the wagons. Karthas and Cinders swiftly set up all of the tents, while throughout Tyr maintains a guard on the prisoners.
Eseldra continues to study the remains of the spellbook discovered in the bandit loot. Her growing frustration momentarily turns to joy as she finds items hidden in the binding, only to have her enthusiasm quashed as she realizes the items are of little use in the forested hills. Her resulting tantrum does elicit a slight smile from Tyr, whose mood has turned darker over the course of the day as he has spent time around the prisoners.
The group shares a companionable meal around the campfire as darkness falls. The Hardesty twins Vala and Vanna are particularly interested in talking with Cinders, asking the Varisian to describe the various lands through which she had traveled. Vianne Hardesty spends the meal talking with Karthas, asking the Kellid questions about his past and his life in Numeria. Seeing the interaction between his friend and the eldest Hardesty granddaughter, Hiram seeks to distract Old Nell.
"Be mindin' if I join ya? I have some questions and would like to sit and visit, if it ain't no bother?"
”By all means, sit right down, young Hiram. Ain’t no bother t’ answer yer questions. Vala! Vanna! Fetch us another jug of th’ med’cine,” Nell calls to the twins. ”Get one fer th’ elf lass too! She looks ‘bout cross ‘nough t’ spit snakes,” the old woman adds. The two girls go to the wagon and fetch the requested jugs and bring one to Eseldra and the other back to their grandmother, sitting down on either side of Hiram.
"While I'm up, you need a refill or some food or somethin'? I didn't cook, so it should be pretty good."
”Maybe a bit more o’ that ven'son, thankee kindly!” Nell responds to Hiram’s offer. ”If’n yer interested in learnin’ t’ cook, I’m sure the girls an’ me could teach ye a bit.”
"That stew you made last night was some good vittles! I am much obliged.
”Why thankee!” Nell responds with a smile. ”Kind of ye t’ say. Now the girls’ mother Maura... SHE was quite the cook... Ph’rasma rest her soul.” The old woman’s expression turns wistfully sad for a few moments.
"So what's yer plans? Care to stay on at Oleg's for a bit? Or is y'all goin' to move on?"
”Well, not much place fer us t’ move onta. Th’ farmstead’s gone. Th’ girls an’ me are all we’ve got left. Mayhaps we’ll stay on at Oleg’ fer a bit. Might send word to Nivakta’s Crossing an’ see if any of our kin there could take us in...”
"Hmm, also, I know'd it may seem rude, but for my own wonderin', do y'all subscribe to any of the gods as particular, or just look at the whole bunch of 'em? I find myself in service to Old Deadeye, and my interest turns more and more to such matters...the common folk and all."
”Hardesty’s ‘ve always been followers of Ol’ Deadeye. Through th’ good an’ th’ bad, He always provides. Says a lot ‘bout yer character that He’s accepted ye t’ His service. Stay true t’ His will, young Hiram, an’ ye’ll turn out alright.”
The rest of the meal passes uneventfully, and everyone turns in for the evening as Euron and Hiram take the first watch.
H: 1d20 + 1 ⇒ (5) + 1 = 6
Ms: 1d20 + 8 ⇒ (3) + 8 = 11
Ks: 1d20 + 4 ⇒ (17) + 4 = 21
Ps: 1d20 + 5 ⇒ (12) + 5 = 17
The first watch passes uneventfully and Euron and Hiram awaken Karthas and Tyr for the second watch.
T: 1d20 + 2 ⇒ (11) + 2 = 13
Ms: 1d20 + 8 ⇒ (8) + 8 = 16
Ks: 1d20 + 4 ⇒ (11) + 4 = 15
Ps: 1d20 + 5 ⇒ (9) + 5 = 14
The second watch also passes uneventfully and the watchers awaken Eseldra, Jamison, and Cinders for the third watch.
Ks: 1d20 + 4 ⇒ (5) + 4 = 9
Ps: 1d20 + 5 ⇒ (9) + 5 = 14
E: 1d20 + 3 ⇒ (11) + 3 = 14
J: 1d20 + 3 ⇒ (8) + 3 = 11
C: 1d20 - 1 ⇒ (20) - 1 = 19

Eseldra |

"Let the others know what's going on," she whispers to Jameison and Cinders. She steps forward towards the whispers form the bushes, casts a prestidigitation, and shouts out in a loud voice in Giant.
"We hear your pathetic ramblings, and you should be grateful we have, or you would have just made a most serious error in judgement. We are not just 'puny little humans'; we merely adopt this disguise when travelling through these lands." She raises her hands above her head and causes colourful illusory sparks to start swirling about her with the cantrip. "I am Vash-Ti, queen of the Valknori, and these are our prisoners." She casts a silent image through her ring and creates some sort of fantastical form of a 60-foot tall humanoid with thick muscles, skin of magenta scales which glint in the fire light, and eyes of vibrant red which mirror her earlier sparks. The image rises up from her position to its full height, and holds a massive 4-pronged trident in one hand, and a flanged mace in the other. Eseldra hides herself within one of the thick legs of the image. Will DC 15 if interacted with
"Your one chance at salvation - come out from those bushes you cower in, kneel at my feet and worship me! Give me your allegiance here and now or my minions will feast upon your flesh while I fill you with unholy fires so hot your meat will sere and your bones crack!"
The all-important bluff check...dice bots haven't been good to me lately
Bluff: 1d20 + 1 ⇒ (15) + 1 = 16
Not too bad, I guess.

Hiram Salatin |

Indeed! 3 Cheers for DM Max!
”If’n yer interested in learnin’ t’ cook, I’m sure the girls an’ me could teach ye a bit.”
Suddenly eying the two girls on either side of him, Hiram gulps and shrugs.
Ain't no different that sittin' with my sisters at home, I 'spose. Not in a position to marry, Ol' Deadeye ain't done with me fightin' arm just yet.
He turns his eyes back to Granny with a relaxed grin, "Ain't fit nor right for a man to not know how to cook, the basics anyhow. I 'spose I'll have to take lessons from y'all. And I'll pay a fair price for't too. No arguments. You can take your price in trade or coin...up to you."
"...Mayhaps we’ll stay on at Oleg’ fer a bit. Might send word to Nivakta’s Crossing an’ see if any of our kin there could take us in...”
"Choose as you will, but please let me know which way you end up. I like yer company, but I've no right to keep you from kin."
"Hardesty’s ‘ve always been followers of Ol’ Deadeye. Through th’ good an’ th’ bad, He always provides. Says a lot ‘bout yer character that He’s accepted ye t’ His service. Stay true t’ His will, young Hiram, an’ ye’ll turn out alright."
Hiram nods, makes the usual sign of a follower of Old Deadeye, "I ain't zackly one of his priests or anthin', more on the fightin' and protectin' side of things, but if I can help...why Granny and girls, you just let me know."
Hiram spends the rest of the evening fetching things for the girls and for Granny, food, water, and so on. He maintains a humble nature, though he does his best to hide a grin when looking at Karthas and Vianne.
Nice to help this family out...makes me miss my sisters and Granny.
The next morning...
Perception check to be woken from Eseldra yelling: 1d20 + 1 ⇒ (7) + 1 = 8

DM Max |

Ksm: 1d20 + 1 ⇒ (9) + 1 = 10
Psm: 1d20 + 1 ⇒ (12) + 1 = 13
Jamison and Cinders move to awaken their companions as Eseldra boldly moves to confront the voices in the woods.
"Vi hör din patetiska ramblings, och du bör vara tacksam att vi har, eller skulle du ha just gjort ett mycket allvarligt fel i domen. Vi är inte bara "ynkliga lilla människan", vi bara anta denna förklädnad när man reser genom dessa länder. Jag vash-Ti, drottning av Valknori, och dessa är våra fångar." Karthas, Tyr, Hiram, and Euron awaken to hear Eseldra's voice boom in an unknown language. As they look to the northern end of the camp, they see her appear to transform into a 60-foot tall humanoid with thick muscles, skin of magenta scales, and eyes of vibrant red holding a massive four-pronged trident in one hand and a flanged mace in the other. "Din enda chans på frälsning - kom ut från dem buskar du krypa ihop i, knäböja vid mina fötter och tillber mig! Ge mig din lojalitet här och nu eller min hantlangare kommer att festa på din kropp medan jag fylla dig med oheliga bränder så varmt ditt kött kommer sere och dina ben spricka!" the massive form booms again in stentorian tones.
The Hardesty girls awaken with screams of fright. The prisoners awaken with cries of panic. The horses whinny and neigh in alarm and begin to struggle against their hobbles. Ol' Nell continues to snore peacefully.
"Åh waily waily waily! Det är Drottningen av Valknori! Hon kommer att bränna upp oss och äta oss!" a voice from the trees cries. "Åh nej! Vad skall vi göra?" a second voice wails.
"Oh no! What'll we do?" another voice wails.
"Now jes hold on here a minute," a third voice says a bit calmer in a loud whisper. "Ain't heard o' no 'Valknori' afore. Tartuk ain't said nuthin' 'bout no Valknori. If she's so big an' bad, why ain't she rulin' these here parts?"
"What're you, crazy! She's gonna eat us alive!" the first one loudly whispers in protest.
"Yeah! We're goners fer sure if'n we don' do what she says!" adds the second one.
"Oh yeah? They's jes one o' her. Let's see what she can really do," the calmer voice says. "Padunk, you go that a'way. Kachunk, you go that a'way. 'Member, like Tartuk said..."

Eseldra |


Jamison Walker |

As Jamison moves in response to Eseldra's requests, his mind comes out of a fog he has been in all day.
Alright, 's true, ah was hopin' Mary'd be with these folk, an' she wasn't. But Ol' Deadeye don't reward folk who lean on their pitchforks whilst others are bearin' the load o' the work. Get yer ass in gear, Jamison!
Deadeye, yer light if yuh please, beggin' yer pardon, the priest mutters under his breath, surprised as ever when his enormous axe begins to emit a soft radience.
Ah don't know as ah'll ever get used t' this, the burly farmer wonders as he quietly calms the civilians.

DM Max |

Ksm: 1d20 + 1 ⇒ (3) + 1 = 4
Psm: 1d20 + 1 ⇒ (16) + 1 = 17
Msm: 1d20 + 11 ⇒ (4) + 11 = 15
"Padunk! Kachunk! Heed inte din vän, för han ledande dig i fördärvet Jag utesluter inte dessa delar helt enkelt eftersom jag inte vill jag är nådig, men det finns bara en hoppas på att slippa er undergång!.. offra din vilseledande kamrat till mig, och jag kommer att bespara dig. Döda honom, eller dö själva!" the massive figure that was Eseldra booms.
"Hörde du det! Hon vet våra namn! a voice from the trees cries.
The cry is followed by a loud fleshy SMACK and a cry of pain.
The wail is followed by a loud fleshy smack and a cry of pain. "Shaddap ya fool! Manunk's right! Ain't no such thing as Valknori! Tartuk woulda told us!" a second voice loudly whispers.
"S'right!" the third voice - presumably Manunk - adds in a lower whisper. [/b]"Now stick t' th' plan. Most of 'em's skeered an' don' know where we're at yet..."[/b]
Ps: 1d20 + 5 ⇒ (8) + 5 = 13
Ks: 1d20 + 4 ⇒ (19) + 4 = 23
Group Perception checks:
Cinders: 1d20 - 1 ⇒ (9) - 1 = 8
Eseldra: 1d20 + 3 ⇒ (8) + 3 = 11
Euron: 1d20 + 8 ⇒ (3) + 8 = 11
Hiram: 1d20 + 1 ⇒ (20) + 1 = 21
Jamison: 1d20 + 3 ⇒ (17) + 3 = 20
Karthas: 1d20 + 5 ⇒ (20) + 5 = 25
Tyr: 1d20 + 2 ⇒ (10) + 2 = 12
Map to follow...

Euron Kelredis |

Euron stir from a restful slumber, where he had been imagining himself standing atop a large hillside overlooking a torrential downpour flooding a river valley full of bandit squatters.
His large ranseur never far - even in sleep - he grabs it swiftly while jumping to his feet and surveying the campground. He takes up a defensive position with the other warriors, who seem to be unusually relaxed despite a large tentacled creature arguing with a handful of ogres on the horizon.
With a nod, he issues his first spoken word of the morning - his vocal chords crackling with lack of use - "Niko, guard.". The wolf obeys immediately, heading to protect the Hardesty girls from any possible harm.

DM Max |

He takes up a defensive position with the other warriors, who seem to be unusually relaxed despite a large tentacled creature arguing with a handful of ogres on the horizon.
Just to clarify, Eseldra apparently has transformed into a 60-ft tall giant (no tentacles - although that would have been really cool!) and the "ogres" are hidden in the trees - no one has actually seen them yet. Plus it's still dark.

Hiram Salatin |

Hiram scrambles out of his tent, barechested with his leather breeches on, with his chain shirt slung over his shoulder. His shield, bow and quiver, and shortsword stuffed into one hand.
Placing the bow and quiver within easy reach, he unsheathes the sword, and stabs it into the earth to make it easy to grab.
He drops the heap and starts to put on his new chain shirt.
Don hastily...5 rounds!
"Granny! Girls! Quick, one of you come help me get this on!"

DM Max |

The map as promised:
Please indicate where you would like to be placed on the map. Please also feel free to indicate where the bandit prisoners and the Hardesty women are located.
It's about 4 o'clock in the morning or so. It's still dark. Currently Eseldra is attempting to distract the unknown assailants to the north, but Karthas can hear some of them moving around to the east and the west. Hiram is hastily donning his chain shirt, which will take 5 rounds. Tyr is either unarmored or in the process of hastily donning his chainmail, which will take 10 rounds. (Hiram and Tyr - please note that the armor check penalty and armor bonus for hastily donned armor are each 1 point worse than normal.) Jamison and Cinders are calming the Hardestys, and Niko is moving to protect the ladies as well. Karthas and Euron take up defensive stances. The prisoners and horses are distraught (I was going to say panicking, but that implies certain game effects).

Tyr Thordinsjon |

*Nods* Understood DM Max. Not fussed where Try was sleeping, though closer to where ever we put the prisoners would also be a guess. *Bows*
Tyr Round1:
Donning Armour
As he begins to shrug into the cold metal links Tyr calls,
"A little help here?" To any one (NPC's included) who is not getting ready to get into the fight.

Karthas |

Please indicate where you would like to be placed on the map. Please also feel free to indicate where the bandit prisoners and the Hardesty women are located.
Start Karthas off in L16. I would imagine the Hardesty women would be back toward the wagons.

DM Max |

Sorry folks! I should have asked for Initiatives along with your placement. Since there are known enemies moving about in the darkness, we'll go ahead and start tracking actions in rounds.
Oh, and please also make Perception checks each round.
Ms: 1d20 + 8 + 5 ⇒ (6) + 8 + 5 = 19
Ps: 1d20 + 5 + 5 ⇒ (14) + 5 + 5 = 24
Ks: 1d20 + 4 + 5 ⇒ (3) + 4 + 5 = 12
Question for Hiram: Just to clarify - are you donning a chain shirt or your shiny new masterwork agile breastplate bearing the crest of the Brevic House Lodovka? Hastily donning the breastplate will take 10 rounds, the chain shirt only 5 rounds.