DM Sully's Kingmaker (Inactive)

Game Master Max Hellspont


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Female Human (Varisian) Oracle 2

Cinders will dismount and cast shield of faith on herself.
AC is now 19, touch 15, flat-footed 16

Stealth: 1d20 + 1 ⇒ (12) + 1 = 13


Male Human Cleric 2

Jamison casts Shield Of Faith on himself as quietly as possible from atop his horse.

Stealth (oh boy): 1d20 - 4 ⇒ (19) - 4 = 15

I am not sure if I can dismount as well, if I can, throw that in there as well.


Male Human (Varisian/Ulfen) Druid 3

Seeing an imminent battle, Euron begins to whistle quietly, the noise sounding like a wild animal as it becomes louder with each passing second.

Drop Entangle for SNAI - let's get "Pokey" the Stirge to join us again! He will appear in 1 round.

Stealth: 1d20 - 2 ⇒ (2) - 2 = 0


Male Human Paladin: 2

Are you rolling initiative? Or are we?

+1 mod for me...or: 1d20 + 1 ⇒ (6) + 1 = 7


Since none of you alerted the bandits to your presence, I'll go ahead and roll initiatives for you:

Cinders: 1d20 + 4 ⇒ (10) + 4 = 14
Eseldra: 1d20 + 5 ⇒ (12) + 5 = 17
Euron: 1d20 + 3 ⇒ (16) + 3 = 19
Hiram: 1d20 + 1 ⇒ (13) + 1 = 14
Jamison: 1d20 ⇒ 18
Karthas: 1d20 + 2 ⇒ (15) + 2 = 17
Tyr: 1d20 - 1 ⇒ (7) - 1 = 6

So Initiative order is:
Euron 19
Jamison 18
Eseldra 17+
Karthas 17
Cinders 14+
Hiram 14
Tyr 6

Everyone please state what you are doing for your surprise round action. I have already noted that Hiram is using his surprise round action to hobble Matti. Euron's summoned stirge will appear at the beginning of the surprise round, and may make either one move action or one standard action, just like everyone else.


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

First of all, Map Link

Karthas moves in closer to the bandits. AE22


Male Human Cleric 2

Jamison moves in on the bandits, his rage at the loss of his wife growing by the second.

Double Move to AE-17.


Male Kellid Human Barbarian 2 / Rogue (Scout) 2
Jamison Walker wrote:

Jamison moves in on the bandits, his rage at the loss of his wife growing by the second.

Double Move to AE-17.

In a surprise round you can only have a move or a standard action, whereas a double move costs both a move and a standard.


Male Human Cleric 2

My apologies, I was confused. Something about having multiple rounds before they're aware of us, I wasn't sure. Max definitely said "surprise round", though.

AE-11, then, please.


Male Human (Varisian/Ulfen) Druid 3

I forgot to say where I was conjuring Pokey - let's stick him in AI-25.

Euron reaches down and pets Niko on the head as the wolf's fur begins to bristle. "There, there boy... we'll join the battle soon 'nuff." he whispers, continuing to issue a brief prayer to Gozreh.

Standard action during surprise round to cast Magic Fang on Niko.


Female Human (Varisian) Oracle 2

Cinders moves towards the bandits, drawing her scimitar as she goes.

Move action to AC8, drawing as part of the move.


Eseldra will move 30' forward to AC13.


Just a post to show I'm keeping up with the thread. Ready for Round:2 and rumble time. *bows*


Surprise Round Recap:
Euron finishes casting his summoning spell and "Pokey" the stirge appears next to one of the bandits. The nature priest then reaches down from his mount to cast a spell on his wolf companion, Niko.

"Pokey" the stirge swoops down on the unsuspecting bandit beneath it (Touch Attack: 1d20 + 7 ⇒ (5) + 7 = 12) and latches onto its victim with its spiky legs. The hapless bandit lets out a scream of terror as the insectoid creature's needle-sharp proboscis jams into his body, throbbing as it sucks up its victim's lifeblood. (Bandit B7 - 1 point Con drained)

As the sound of the wounded bandit's scream fills the air, Jamison, Eseldra, Karthas, and Cinders advance toward the caravan. Hiram and Tyr ensure that the party's mounts are secured before turning toward the pending battle.

Party spells in effect:
Jamison: Shield of Faith (total AC 20 with shield?)
Cinders: Shield of Faith (total AC 19)
Niko: Magic Fang


Map Link

DM's Eyes Only:
Bandits 1-8: 1d20 + 5 ⇒ (9) + 5 = 14
Mounted Bandits 9-11: 1d20 + 1 ⇒ (14) + 1 = 15
Bandit 12 (Stavros): 1d20 + 1 ⇒ (7) + 1 = 8
Wagon Drivers 1-6: 1d20 + 5 ⇒ (2) + 5 = 7

Round One:
Initiative Order:
Euron 19
Jamison 18
Eseldra 17+
Karthas 17
Bandits B9-11 15
Cinders 14+
Hiram 14
Bandits B1-8 14-
Bandit B12 8
Wagon Drivers 7
Tyr 6

Euron, Jamison, Eseldra, and Karthas are up first.


Male Human Cleric 2

Jamison continues to advance, under cover of his large wooden shield.

Ready my shield as I'm double moving to AG-22. You're correct, my AC is 20 currently.


In Tyr's initiative: With his sword drawn, the big man charges towards the fray.

Double move to AL-12. Are the green areas trees? Or bushes?


Male Human (Varisian/Ulfen) Druid 3

"Let's not keep 'em waiting!" Euron urges Tunica forward, giving the other's a brief smile.

The wolf rushes off following it's master, it's teeth bared and gleaming in the waning light.

Free: Defend command to Niko

Double move, while mounted to AX-17 (the bottom right corner of the elk ending there)

Ride check for combat (if needed, DC10): 1d20 + 5 ⇒ (7) + 5 = 12


Eseldra continues to angle forward diagonally to cut the bandits off before they can get to the crossing. I can't see the map at the moment, so please put her in an appropriate square.


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

Karthas enters a rage and charges a bandit, taking a swing of his greatsword when he arrives.

Should end the charge in AE24

Attack:1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 (charge)
Damage:2d6 + 7 ⇒ (5, 4) + 7 = 16


The green areas are trees.

Round One:
Mounted atop his trusty elk Tunica, Euron rides toward the rear of the bandit caravan with Niko running along beside him.

“Pokey” the summoned stirge continues to merrily feed amidst the hapless bandit’s cries of ”GET IT ORF ME!! GET IT ORF ME!!!” (Bandit B7 - 2 points Con drained total)

Jamison readies his shield as he advances toward the middle of the bandit caravan.

Eseldra skirts around to the front of the caravan in an attempt to prevent the bandits from reaching the river crossing

Frothing in rage, Karthas charges toward the bandit before him and attacks with a mighty swing of his greatsword. The poor bandit raises his longbow before him to ward of the blow, but the enraged Kellid’s sword sunders the meager defense and slices clear through the bandit’s midsection, cleaving him in twain. The bandit’s torso falls away in a spray of gore as his legs fall in the opposite direction. (Bandit B5 is no more)

”SHOOT ‘EM DOWN!” the bandit at the rear of the caravan (B12) yells. The other three mounted bandits hastily load bolts into their crossbows.

The mounted bandit nearest Euron (B11) fires his crossbow at the druid.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17 Euron HIT
Damage: 1d8 ⇒ 2

Another mounted bandit (B9) rides forward and fires his crossbow at Jamison.
Attack: 1d20 + 2 ⇒ (19) + 2 = 21 Jamison HIT
Damage: 1d8 ⇒ 5

The third mounted bandit (B10) rides forward and fires his crossbow at Karthas.
Attack: 1d20 + 2 ⇒ (18) + 2 = 20 Karthas HIT
Damage: 1d8 ⇒ 5

Roll to confirm potential criticial hit on Jamison:
Attack: 1d20 + 2 ⇒ (3) + 2 = 5 MISS

Cinders and Hiram are up.


Female Human (Varisian) Oracle 2

Cinders continues advancing forward.
Double move to AC20.


Male Human Paladin: 2

Wasting no time, Hiram pulls out his longbow, and draws an arrow.

"These bandits have transgressed against the holy laws, Old Deadeye, bless my shot that they may be justly punished!"

With his whispered prayer, Hiram lets his arrow fly! It whistles as it flies straight....

Actions & Rolls:
  • Move Action: Draw Longbow
  • Standard Action: Attack Bandit (B7 @AJ26) 120 ft.
  • Attack: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9 [-2 for range]
  • Damage if applicable: 1d8 + 1 ⇒ (5) + 1 = 6
  • Roll to see if recoverable, if lost/miss: 1d100 ⇒ 94
  • Fired: 1; Missed/Lost: ?; Quiver: 19/20

DM Max:
  • If a 9 fails to hit, then this is what I was thinking as an end to that sentance: ...into a tree, shattering on impact.
  • If a 9 somehow hits, feel free to describe. Thanks!

  • DM’s Eyes Only:
    E=1; K=2
    B1: 1d2 ⇒ 2
    B2: 1d2 ⇒ 1
    B3: 1d2 ⇒ 2
    B4: 1d2 ⇒ 2

    Map Link

    Round One (continued):
    Cinders continues to advance, scimitar in hand, flames smoldering in her eyes.

    Hiram draws his bow, nocks an arrow, and fires toward the bandit serving as “Pokey” the stirge’s snack. Unfortunately Hiram’s arrow misses its mark and thunks harmlessly into one of the trees beyond, shattering upon impact.

    The bandits on foot struggle to overcome their surprise and heed their leader’s order.

    Startled by Karthas’ slaughter of one of their number, two of the lead bandits (B1 and B3) turn with arrows nocked to their bows and fire upon the Kellid.
    B1 Attack: 1d20 + 2 ⇒ (17) + 2 = 19 Karthas HIT
    Damage: 1d8 ⇒ 7

    B3 Attack: 1d20 + 2 ⇒ (3) + 2 = 5 Karthas MISS
    Damage: 1d8 ⇒ 7

    Seeing Eseldra emerge from behind the tree, the other lead bandit (B2) nocks an arrow to his bow and fires upon the elf.
    B2 Attack: 1d20 + 2 ⇒ (10) + 2 = 12 Eseldra MISS
    Damage: 1d8 ⇒ 5

    Three of the other bandits (B4, B6, and B8) scramble for cover behind the lead wagon.

    The bandit serving as the stirge’s snack (B7) struggles to pull the creature away from his body...
    Grapple check to remove stirge: 1d20 + 2 ⇒ (20) + 2 = 22
    ...and with an adrenaline-powered tug wrenches the offending creature away from his body.

    The mounted bandit leader (B12) hefts a wickedly sharp battleaxe and rides toward the battle.

    The wagon drivers struggle to rein in their startled horses. The bandits ‘riding shotgun’ on the wagons level their loaded crossbows toward the companions and fire.

    D1 Attack Karthas: 1d20 + 2 ⇒ (13) + 2 = 15 Karthas HIT
    Damage: 1d8 ⇒ 1

    D4 Attack Jamison: 1d20 + 2 ⇒ (13) + 2 = 15 Jamison MISS
    Damage: 1d8 ⇒ 5

    D5 Attack Euron: 1d20 + 2 ⇒ (11) + 2 = 13 Euron MISS
    Damage: 1d8 ⇒ 7

    Tyr hefts his sword and runs toward the battle.

    Begin Round Two
    Initiative Order:
    Euron 19
    Jamison 18
    Eseldra 17+
    Karthas 17
    Bandits B9-11 15
    Cinders 14+
    Hiram 14
    Bandits B1-8 14-
    Bandit B12 8
    Wagon Drivers 7
    Tyr 6


    In Tyr's initiative, he will continue to double move South East. I am unsure how much the green squares will impede Tyr's moment.


    Eseldra sees the three bandits coming after her, gives a little shriek, "No! No! Stay back, please!", then she hurriedly retreats to AB20, grabs Cinder's arm and whispers, "Stay behind me and look helpless and afraid." Eseldra somehow manages to get the top button of her blouse undone, and turns back to the three men, quivering in fear and clinging to Cinders.

    Bluff check: 1d20 + 1 ⇒ (6) + 1 = 7

    She'll wait until next round to take her 5' step back and cast her spell.


    Male Human (Varisian/Ulfen) Druid 3

    "Aw, that tickles!" Euron hollars at the bandit. "Tickle'm back, Niko!" he shouts at the wolf, instructing it to attack their assailant.

    Niko rushes forward, and with a tremendous leap attacks the bandit crossbowman.

    Charging, Power Attack, Magic Fang - likely to AZ-24, target in AY-25.
    Bite Attack: 1d20 + 5 ⇒ (5) + 5 = 10
    Bite Damage: 1d6 + 4 ⇒ (6) + 4 = 10
    Trip: 1d20 + 3 ⇒ (13) + 3 = 16

    Trusting that his wolf will repay the bandit, Euron urges Tunica forward, lowering his ranseur like a knight's lance and charges at one of the caravan drivers.

    Lower right corner of elk to AV-26, attacking with reach to driver in AV-28.

    Ranseur Attack: 1d20 + 7 ⇒ (18) + 7 = 25
    Ranseur Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

    If that doesn't one-shot the bandit, then Euron will urge Tunica to gore the man as well

    Ride DC10: 1d20 + 5 ⇒ (12) + 5 = 17
    Handle Animal DC10: 1d20 + 4 ⇒ (13) + 4 = 17

    Ride check lets Euron attack as free action on top of Tunica's attack, and handle animal for "Attack" command succeeds.

    Tunica Gore Attack: 1d20 + 6 ⇒ (7) + 6 = 13
    Tunica Damage: 1d8 + 3 ⇒ (4) + 3 = 7


    Male Human Cleric 2

    Round 2

    Jamison drops his shield and rushes forward, doubling in size through the power granted by Erastil. He hefts his Greataxe and levies it at the bandit who is occupied with Stirgy.

    Free Action: Drop shield in AG22
    Move Action: Move to AJ-24, drawing Greataxe on the way
    Swift Action: Use Growth Domain power to enlarge, as the spell. Now occupying AJ-24/23, AK24/23
    Standard Action:: Attack bandit in AJ-26.

    Attack: 1d20 + 6 ⇒ (11) + 6 = 17
    Damage: 3d6 + 4 ⇒ (5, 3, 2) + 4 = 14


    Male Kellid Human Barbarian 2 / Rogue (Scout) 2

    Karthas growls in anger and draws back his greatsword as he moves toward another bandit with ill intent.

    Move to AI-30, attacking b8

    Attack:1d20 + 6 ⇒ (11) + 6 = 17
    Damage:2d6 + 7 ⇒ (6, 2) + 7 = 15


    Round Two:
    The manacled captives cry out in fear and huddle down in the wagons as best they can, trying not to get caught in the arrow-fire.

    Wriggling fiercely within the bandit’s grip, “Pokey” the stirge suddenly disappears with an audible ’pop’.

    At Euron’s call, Niko rushes forward and leaps at the mounted bandit crossbowman (B11). Unfortunately the bandit’s steed turns into the wolf’s leap and deflects the attack.

    Like a knight mounted atop his trusty steed, Euron lowers his ranseur like a lance and charges Tunica forward to spear the wagon-borne crossbowman (D5) in the shoulder, narrowly missing his heart. At the druid’s urging, the elk gores the man with its wickedly sharp antlers, eviscerating the pinned bandit. (Bandit D5 is finished)

    Jamison drops his shield and calls upon the power of Erastil to double in size. Drawing forth his giant-sized greatsword, he swings mightily at the bandit partially exsanguinated by “Pokey” the stirge. The great blade slices through the bandit’s neck, sending his head flying into the copse of trees as his body crumples to the ground. (Bandit B7 is now in two places at once)

    Feigning fear, Eseldra turns and runs from the lead bandits in an attempt to draw them into an ambush with Cinders.

    Still enraged, Karthas stalks forward to the rear of the lead wagon and effortlessly guts the poor bandit hiding behind it. (Bandit B8 is no more)

    The mounted bandit near Euron (B11) spurs his mount forward away from Niko as he loads another bolt into his crossbow, and turns to fire at the druid.
    Attack: 1d20 + 2 ⇒ (2) + 2 = 4 Euron MISS
    Damage: 1d8 ⇒ 5

    Niko gets an AoO on the horse. Ride check to negate Niko's AoO on the bandit's horse (if Niko hits): 1d20 + 4 ⇒ (18) + 4 = 22. If Niko's attack roll is equal to or higher than this, the AoO hits.

    The mounted bandit near Jamison (B9) sidles his mount back a step and fires a bolt at the enlarged priest. 5-ft step back and to the side, and bandit should be just outside of Jamison's reach so no AoO.
    Attack: 1d20 + 2 ⇒ (1) + 2 = 3 Jamison MISS
    Damage: 1d8 ⇒ 8

    The mounted bandit to the south of Karthas (B10) loads another bolt into his crossbow and fires at the Kellid.
    Attack: 1d20 + 2 ⇒ (15) + 2 = 17 Karthas HIT
    Damage: 1d8 ⇒ 7

    Cinders and Hiram are up.


    Female Human (Varisian) Oracle 2

    Cinders is a bit unsure how she's supposed to feign helplessness when she's wielding a scimitar, so she decides to take a different tactic. "Fear not, lady!" she says loudly. "I'll protect you! She then moves towards the bandits and stands waiting, trying to look menacing.

    Move to Z22, then ready to cast burning hands when the bandits come within range. She will try to get as many of them as she can.

    Damage: 2d4 ⇒ (2, 3) = 5; Reflex DC 14 for half.


    Male Human Paladin: 2

    Hiram moves forward, noticing a bandit trying to circle the party, he draws an arrow as he moves, firing it once he stops.

    Actions & Rolls:

    • Move action: 30 ft. to [AO.8]
    • Standard action: Fire 1 arrow at Bandit [B11] @ [AY.18] Range: 70ft.
    • Target Arrow (Piercing, Lethal): 1d20 + 3 ⇒ (3) + 3 = 6
    • Damage, if applicable: 1d8 + 1 ⇒ (1) + 1 = 2
    • Roll for arrow if miss: 1d100 ⇒ 69
    • Fired: 2; Lost: 2; Quiver: 18/20 [Assuming I missed here...]


    DM’s Eyes Only:
    Sense Motive:
    B1: 1d20 - 1 ⇒ (1) - 1 = 0
    B2: 1d20 - 1 ⇒ (3) - 1 = 2

    Map Link

    Round Two (continued):
    Cinders steps ‘protectively’ in front of Eseldra and prepares to immolate the approaching bandits.

    Hiram moves forward and sees one of the mounted bandits attempting to circle around the group. The young paladin nocks an arrow and fires at the mounted bandit, but the arrow flies wide of its mark.

    Seeing Eseldra flee around the tree, one of the lead bandits (B2) shouts ”GET ‘ER!” and he and one of his companions (B1) chase after the elf.

    As the bandits approach, Cinders casts her readied spell and flames shoot forth from her outstretched hands to wash over the bandits.
    B1 Reflex save: 1d20 + 1 ⇒ (9) + 1 = 10 (5 damage)
    B2 Reflex save: 1d20 + 1 ⇒ (11) + 1 = 12 (5 damage)

    The scorched bandits draw their short swords as they continue their advance and attack the flame oracle.
    B1 Attack: 1d20 + 2 ⇒ (19) + 2 = 21 Cinders HIT
    Damage: 1d6 + 1 ⇒ (6) + 1 = 7

    B2 Attack: 1d20 + 2 ⇒ (10) + 2 = 12 Cinders MISS
    Damage: 1d6 + 1 ⇒ (2) + 1 = 3

    Startled by the appearance of the giant priest, one of the bandits on foot and the two bandits ‘riding shotgun’ on the wagons train their missile weapons on Jamison and fire.
    B3 Attack: 1d20 + 2 ⇒ (13) + 2 = 15 Jamison MISS
    Damage: 1d8 ⇒ 3

    D1 Attack: 1d20 + 2 ⇒ (6) + 2 = 8 Jamison MISS
    Damage: 1d8 ⇒ 2

    D4 Attack: 1d20 + 2 ⇒ (18) + 2 = 20 Jamison HIT
    Damage: 1d8 ⇒ 8

    With trembling hands, the bandit hiding around the corner of the lead wagon (B6) drops his bow and draws a short sword to attack Karthas.
    B6 Attack: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3 (cover provided by wagon) Karthas MISS
    Damage: 1d6 + 1 ⇒ (6) + 1 = 7

    The bandit hiding behind the wagon with him (B4) fires an arrow at the Kellid.
    B4 Attack: 1d20 + 2 - 4 - 4 ⇒ (20) + 2 - 4 - 4 = 14 (cover provided by wagon; firing into melee) Karthas HIT
    Damage: 1d8 ⇒ 8
    B4 Confirm Critical: 1d20 + 2 - 4 - 4 ⇒ (18) + 2 - 4 - 4 = 12 (cover provided by wagon; firing into melee) Karthas MISS
    Damage: 1d8 ⇒ 5

    Seeing his companion brutally slain by Euron and Tunica, the driver of the rear wagon (d6) jumps over the side, stumbles as he twists his ankle, and hobbles as fast as he can toward the east.

    Unrestrained by a guiding hand, the horses hitched to the rear wagon bolt, crashing into the mounted bandit to the south of the middle wagon. (B10 Ride check: 1d20 + 4 ⇒ (4) + 4 = 8) The bandit is thrown from his mount and trampled to death by the panicked horses (6d6 + 6 ⇒ (1, 1, 2, 5, 5, 4) + 6 = 24).

    The bandit leader (B12) whirls his horse around and charges Euron and Tunica, attempting to overrun and trample the druid and his mount.

    Okay, here's where it gets interesting. The bandit leader has Mounted Combat and Trample. With Trample he may attempt to overrun his opponent and the target may not choose to avoid. The overrun attempt provokes an AoO, as does the movement into Euron's reach with the ranseur. Euron may choose to make one AoO against the bandit leader or his mount. Tunica may also make on AoO against the bandit leader or his mount. If the AoO is made against the horse, the bandit leader may make a Ride check to negate the attack if it hits: 1d20 + 10 ⇒ (17) + 10 = 27. So if the attack roll against the horse is equal to or higher than this, the AoO hits.

    B12 Combat Maneuver check to overrun vs. Tunica's CMD of 22 (18+4 for having more than 2 legs): 1d20 + 5 ⇒ (14) + 5 = 19. Overrun and Trample attempts fail.

    Tyr continues to hustle toward the battle.

    Begin Round Three
    Initiative Order:
    Euron 19
    Jamison 18
    Eseldra 17+
    Karthas 17
    Bandits B9-11 15
    Cinders 14+
    Hiram 14
    Bandits B1-6 14-
    Bandit B12 8
    Wagon Drivers 7
    Tyr 6

    EDIT: Forgot to roll to confirm bandit B1's potential critical hit against Cinders: 1d20 + 2 ⇒ (10) + 2 = 12 = MISS


    Tyr will continue to run/Double move South East. Aiming for Bandit B12 who is upon the horse at AT-25. *sigh* Sorry for being such a slow character.


    Tyr Thordinsjon wrote:
    Tyr will continue to run/Double move South East. Aiming for Bandit B12 wo is upon the horse at AT-25. *sigh* Sorry for being such a slow character.

    The DM needs to throw some Boots of Speed into the treasure at some point...


    Male Kellid Human Barbarian 2 / Rogue (Scout) 2

    Karthas will delay until I see if any healing is forthcoming. (currently at 0 hp and staggered)


    BUMP: Euron, Jamison, and Eseldra are up (top of Round Three). Karthas is delaying to see what those three do before taking his action.

    Map Link

    I anticipate that posting will be slow for the next few days with the U.S. Thanksgiving holiday and all. Hope everyone has a safe and happy holiday!


    This round Tyr will throw caution to the wind and run towards the bandit at AT-25. Happy holiday to all who are having one. *bows*


    Eseldra dashes forward around Cinders to W22 and angles a colour spray southeast to catch b1 and b2 while just missing Cinders. Will save DC 15 or suffer the consequences.


    Round Three:
    The air is filled with the piercing cries of injured horses following the collision of the rear wagon with one of the mounted bandits. The horses hitched to the remaining two wagons whinny and rear up in fright, hooves pawing at the air. Each wagon’s driver can barely restrain the panicked beasts.

    Eseldra dashes around Cinders and casts a spell on the two bandits threatening the oracle of flame. A vivid cone of clashing colors springs forth from her hand, washing over the unsuspecting bandits while narrowly missing her companion.
    B1 Will save: 1d20 - 1 ⇒ (5) - 1 = 4 FAIL
    B2 Will save: 1d20 - 1 ⇒ (3) - 1 = 2 FAIL

    Both bandits drop to the ground, knocked unconscious by the sensory overload caused by Eseldra's spell.

    DM's Eyes Only:
    UBS 2d4 ⇒ (2, 4) = 6; BS 1d4 ⇒ 1; S 1

    Euron and Jamison are up, followed by Karthas.


    Tyr Thordinsjon wrote:
    This round Tyr will throw caution to the wind and run towards the bandit at AT-25. Happy holiday to all who are having one. *bows*

    Tyr, with a 40-ft double move you could Charge and attack the bandit leader (B12) atop his horse in square AS-25 this round (Round Three). You will get a +2 to the attack but take a -2 penalty to your AC until the start of your turn in the next round (Round Four).


    Can Tyr make a 40-ft double move? I thought Tyr was limited to 30-ft movement, at best? Still, if you say it is possible, then indeed Tyr shall try for it.


    Male Human Cleric 2

    Jamison growls, seeming to temporarily be more of an extension of the Land than a man. He booms out an incantation, stomps forward (to AH27/28-AI27/28), and stretches a long arm toward Karthas, forsaking his own needs in deference to the fury of the Kellid warrior.

    Standard Action: Cure Light (converting Bless): 1d8 + 2 ⇒ (6) + 2 = 8
    Move Action: Move to AH27/28-AI27/28 (I believe the bandit's mount will get an AoO, should it wish to take it)
    Free Action: Deliver Touch Spell to Ally

    Happy Thanksgiving!! I'll be gone most of tomorrow, but will be back on Friday. And Max, don't forget, it's a greataxe, not a greatsword! :P


    Male Kellid Human Barbarian 2 / Rogue (Scout) 2

    Thank you, Jamison. Hopefully that will keep me going for a few rounds.

    Karthas steps forward, to AI-31 and takes a swing at the bandit next to him.b6

    Attack:1d20 + 6 ⇒ (14) + 6 = 20
    Damage:2d6 + 7 ⇒ (6, 5) + 7 = 18


    Eseldra cackles in glee, her other-wordly heritage presenting itself in a truly satisfied glint in her reddish eyes, and her tail pokeing out of her blouse, twitching contentedly. She looks up at bandit three and sneers, "Come save your friends, coward!"

    Next round:
    if bandit 3 stays put, she'll advance on b2 and perform a coup de grace with her bow.
    Damage: 3d8 ⇒ (1, 8, 6) = 15

    If bandit 3 does advance, she'll 5' step back and fire an arrow at him.
    Attack: 1d20 + 4 ⇒ (20) + 4 = 24
    Confirm: 1d20 + 4 ⇒ (8) + 4 = 12
    Damage: 1d8 ⇒ 1


    Tyr Thordinsjon wrote:
    Can Tyr make a 40-ft double move? I thought Tyr was limited to 30-ft movement, at best? Still, if you say it is possible, then indeed Tyr shall try for it.

    Since your armored speed is 20-ft, you can make a 40-ft double move to the bandit leader (and your path doesn't pass through the difficult terrain noted by the green tree squares).


    Map Link

    Round Three (continued):
    Jamison offers a prayer to Erastil and steps forward with a giant step to channel healing energy into Karthas. The mounted bandit B9 cannot make an AoO as he is not holding a melee weapon.

    With a touch of renewed vigor, the enraged Karthas steps past the corner of the wagon. With a mighty swing of his greatsword, the Kellid sends another bandit’s head (B6) flying over the top of the wagon.

    Euron is up.


    I’m going to go ahead and post for Euron.

    Round Three (continued):
    Euron gives a piercing whistle to get Niko’s attention and directs Tunica to shift position, allowing the druid to bring his ranseur to bear on the bandit leader (B12). As he does so, his knees spur Tunica, urging the elk to attack.

    Attacking with reach:
    Ranseur Attack: 1d20 + 5 ⇒ (1) + 5 = 6
    Ranseur Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

    Urging Tunica to gore the bandit as well:
    Ride DC10: 1d20 + 5 ⇒ (4) + 5 = 9
    Handle Animal DC10: 1d20 + 4 ⇒ (17) + 4 = 21

    The bandit leader leans to the side with near contemptuous ease, causing Euron's ranseur attack to go wide. Momentarily thrown off balance, the druid is unable to direct the elk to gore the enemy.

    Seeing his friend in danger, Niko rushes forward and attacks the bandit leader’s horse.
    Charging, Power Attack, Magic Fang:
    Bite Attack: 1d20 + 5 ⇒ (16) + 5 = 21
    Bite Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
    Free Trip Attempt if Bite hits: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 Trip attempt fails

    With Mounted Combat, the bandit leader may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check is greater than the opponent’s attack roll. Ride check: 1d20 + 10 ⇒ (5) + 10 = 15 FAIL - Niko's attack hits.

    The brave wolf leaps up, tearing a vicious wound across the horse's neck. The injured beast whinnies in pain and fright.


    Round Three (continued):
    Seeing Hiram approaching, the mounted bandit that fired upon Euron re-loads his crossbow and spurs his mount toward the paladin. Sighting down the loaded bolt, the bandit squeezes the trigger and fires.
    B11 Attack: 1d20 + 2 ⇒ (6) + 2 = 8 Hiram MISS
    Damage: 1d8 ⇒ 4

    The mounted bandit next to Jamison backs his horse a step, re-loads his crossbow, and fires at the giant priest.
    B9 Attack: 1d20 + 2 ⇒ (15) + 2 = 17 Jamison HIT (Jamison's AC while Enlarged with Shield of Faith is 16, correct?)
    Damage: 1d8 ⇒ 4
    EDIT: OUCH! By my calculations, if a 17 hits, Jamison is dropped to -2 hp.

    Cinders and Hiram are up.


    Female Human (Varisian) Oracle 2

    Cinders steps over the unconscious bandit in front of her. She goes up to B3 and attacks with her scimitar.

    Move to AA26.
    Attack with scimitar: 1d20 + 4 ⇒ (18) + 4 = 22
    Damage: 1d6 + 2 ⇒ (3) + 2 = 5
    Critical confirm: 1d20 + 4 ⇒ (17) + 4 = 21
    Critical damage: 1d6 + 2 ⇒ (6) + 2 = 8 + 2 fire

    If the crit confirms...
    Cinders' blade lights briefly with flames as it cuts into the bandit.

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