
Hiram Salatin |

Hiram sits up, taking a moment to compose himself. He watches the fey as they speak with the others. At an appropriate moment, he clears his throat,
"Please, pardon my reaction. That dream was so...real. There really is just no describing it."
He pauses, drinking from his waterskin, and nodding at Cinders in thanks,
"Your song was about the maiden and the unicorn. I fear your song has the ring of prophecy about it. Do you know anything more about the maiden?"
Do we have a "loot page" set up? Has anyone been tracking this stuff?

Eseldra |

Link to finances page You need the link to view the page.
Eseldra attempts to quietly cast a detect magic and holds her concentration on it, just in case there are any more magical surprises awaiting them.

DM Max |

Eseldra attempts to quietly cast a detect magic and holds her concentration on it, just in case there are any more magical surprises awaiting them.
As you turn your attention back to the two grigs near the campfire, you see the one that was disguised as the gnome Queeg give you a knowing wink.
"Well there's plenty o' fire for ye grig-folk, as long as ye keep yer jokes to tall tales and stories, and stay away from the more malicious pranks."
"So what else ye seen 'sides the Stag-man? I'm makin' a map of the whole area here, and some tips on what lay South could be useful."
"Malicious pranks?!" Twyllyn cries, feigning offense before giving Euron a wink and a grin. "Here an' I'd think ye'd know us well 'nough t' know we save our 'malicious pranks' fer thems 'at bring harm t' nature, Wolf-brother," the orange-haired grig huffs.
"So let's see that map yer makin' then. Might be we can help a bit," Twyllyn says. Then he looks over toward the group's mounts and gives a piercing whistle. "Ho there! Fenna! Ye know this area better'n any! Come take a look at this here map!" Twyllyn calls. A female grig pops into visibility atop Eseldra's horse, busily braiding flowers into the horse's mane, and then drops the rest of her flowers and flies over to perch on Euron's shoulder and peruse the map.
"Hmmm," the grig Fenna purrs as she studies the map. "We heared ye helped the koboilies an' drove them foul smelly mites from th' Ol' Sycamore," she says, pointing to the locations on the map. "An' Twyllyn told ye 'bout the ford just 'fore th' Thorn meets th' Shrike here," she adds pointing to a spot west of the mite lair. "From there if'n ye go upstream th' Shrike runs east an' then north a bit t' Nettle's Crossing - shame what that Stag Lord did t' that poor biggins... If'n ye go downstream from th' Thorn th' Shrike runs int' th' Tuskwater. That's where yer Stag Lord's fort is, but be warned - it's sittin' on top o' ground cursed by th' Angry Hag," the small fey creature shudders and makes a warding gesture against evil forces. "Ye'd be much better off avoidin' all that an' just headin' southwest 'crosst th' bridge near here - 'bout a half day's ride from the bridge is a thicket o' th' juiciest fangberries ye could want. 'Course ye'd need t' watch out fer th' spiders!" she laughs.

DM Max |

"Please, pardon my reaction. That dream was so...real. There really is just no describing it."
"Your song was about the maiden and the unicorn. I fear your song has the ring of prophecy about it. Do you know anything more about the maiden?"
The three grigs fall silent and glance at each other with pensive expressions as they consider Hiram's question.
Finally the heretofore silent grig Queeg clears his throat and speaks. "Well now, lad. Sometimes dreams 're just dreams, an' sometimes th' Gods use dreams t' send messages t' mortals. Not my place t' say which your'n is. Our song was 'bout somethin' bad what happened t' a unicorn, which res'nates with yer dream. P'rhaps they're linked; again, not me place t' say. There's lots o' bad things what happen in th' Greenbelt. Some 're just random, but others 're tied together like a web. Problem with a web is ye gotta watch out fer the spider."
"Ye see what I'm sayin'?" Queeg asks, giving Hiram a pointed look.

Hiram Salatin |

"A spider's web, ehh?"
Hiram tugs at his developing goatee, while his breath still calms to normal levels.
"Got ta watch out fer them spiders..."
Hiram gets up and approaches the fey, looking at them this way and that,
"Don't 'spose you got a farmin' metaphor hidin' back there somewheres? I do better with those."
He grins meekly at the fey, and returns to his sitting position,
"Hmm, well, you have helped us so much recently...least we could do is cook dinner for ya! Why'nt cha'y'all just have a sit, and I'll cook somethin' real nice for ya!"
Hiram gets up to go get his cooking gear from the gear pile near the mounts.

Eseldra |

Just after Fenna jumped down off of Eseldra's horse, 5 pounds of sticky mud which had just floated up and over the invisible aura drops down on top of her horse's neck, ruining the flowers Fenna had put there and quite upsetting the animal.
Eseldra looks quite abashed and actually blushes a bit green.

Hiram Salatin |

Assembling what he can, Hiram attempts to cook a meal for the guests over the fire. He watches the visitor's, forgetting the food for perhaps too long, and inevitably...blackens...the food.
"Well, yer mor'n'welcome to what you can stomach, though I think this is more just fer Ms. Cinders."
Survival check for campfire cooking? 1d20 + 5 ⇒ (3) + 5 = 8

DM Max |

With Tyr's help Hiram manages to prepare a passable meal. Twyllyn gives another call and a fourth grig - another female named Thistle - pops into visibility perched in Tunica's antlers. The four grigs tuck into the meal with gusto. "'T'aint often we has us a meal fixed by biggins!" Thistle says between mouthfuls of well-done pheasant.
Once the meal is done, the grigs ask for tales of the companions' adventures in the Greenbelt. The evening passes in pleasant company, and the grigs take their leave as the moon reaches its zenith, promising to give warning if any dangers approach the camp.
The morning dawns crisp and clear. As a sign that Spring is definitely progressing, this morning is not quite as chill as the previous day. As a parting gift from the grigs, all of the horses have spring crocuses braided into their manes, and a garland of flowers is draped over Tunica's antlers (even Eseldra's horse has been cleaned of mud and has fresh flowers). The companions gather their gear and pack up to continue exploring the eastern side of the Thorn river, working their way south toward the river crossing Fenna noted on the party's map.
I'm assuming that you plan to work south to the river crossing in hex 6-E. Each person please make a Survival check and a Perception check. A successful DC 20 Survival check will allow you to explore and map the following regions in one day: the east side of the Thorn River in hex 5-E, the east side of the Thorn River as far as the river crossing in hex 6-E, and either the west side of the Thorn River in hex 6-E or the south side of the Shrike River in hex 6-E. Please note that if you want to cross the Shrike River in hex 6-E, it will require each person and mount to make a successful DC 15 Swim check.
6Ee: 1d100 ⇒ 56; 1d100 ⇒ 49
6Ex: 1d100 ⇒ 85; 1d100 ⇒ 2
6En: 1d100 ⇒ 52; 1d100 ⇒ 56
200 xp each RP award

Euron Kelredis |

As Euron wakes early and with a skyward grin, he moves to check on the animals. Seeing the garland draped across Tunica, and the elk prancing about as if it was suddenly Gozreh's own personal steed, the druid stifles a smile, while commenting, Oh, the lady elks will just love that new look."
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Survival*: 1d20 + 10 ⇒ (16) + 10 = 26
* includes +1 from wayfinder

DM Max |

Just to summarize what you've learned so far about the Stag Lord's forces:
1) The Stag Lord's fort is built on a hill that is reportedly cursed by the goddess Gyronna, the Angy Hag. The fort is in disrepair, but is surrounded by a wooden palisade approximately a dozen feet high. The only known entry is through a gate in the northern wall. The hill is devoid of plant life other than grass.
2) Approximately a dozen bandits live in the fort on a full time basis. Others may be present periodically when delivering tribute.
3) The Stag Lord has become a drunkard who displays erratic behavior.
4) The Stag Lord keeps a creepy old man locked up in the basement of the fort.
5) You retrieved one of the silver stag-skull amulets from Kressle at the Thorn River ford bandit camp. The amulet denotes the wearer as being favored by the Stag Lord.

Karthas |

After howling about crushing the Stag Lord now and hearing his companions discuss what to do about the Stag Lord, Karthas finally relents.
"Perhaps a scouting mission would be our best option at this time, though we must make sure that either we are not seen, or those who do see us are unable to report back to their master."

Eseldra |

"The man must be somewhat formidable to command such fear from the rest of the local brigands. Word of our exploits must have reached his ears by now, so he may be prepared for us to come visiting eventually. Perhaps, if we are taken, we could convince him that we wish to set up our own operation in the Greenbelt, and have come to offer him tribute and receive his blessing to operate in his territory. Offer him a chance at hitting Oleg's with us as traitors on the inside. A forewarned group of garrisoned soldiers inside should be able to handle a few bandits."

Hiram Salatin |

Survival: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Upon seeing the mules "dressed up"
"Well well, Gerti and Matti, don't you both just look a fine sight! I like it!"
As far as tactics go...
"Just like huntin' wolves...got'a stalk 'em first, check out there den, then make a plan of attack...and bring back up."

DM Max |

Sorry again for the delay folks - I've been absolutely slammed with work. Looks like things won't slow down until Christmas. :(
Perhaps it's some final blessing of the fey folk, or perhaps it's just that the companions have become very skilled mappers. Regardless, by noon the group has finished mapping the heretofore unexplored area to the east of the Thorn River.
As the companions near the confluence of the Thorn River with the Shrike, they hear the roar of a waterfall ahead. Cresting a small rise, the party spies a copse of trees downslope to the south near the river crossing that the grigs mentioned. Just south of the river crossing, the Thorn River passes through a stretch of rapids before plunging over a steep slope to fall into the broad Shrike River below.

Tyr Thordinsjon |

"Hmm, the game is already a foot." Tyr says quietly and enigmatically to himself.
"It's the men with x-bows that worry me the most, other wise I'd start running at them from here." He looks to his companions,
Tyr explains all that he can see. Hence is should be all right to read his spoiler.
"Any good plans come to mind?" He asks.

Karthas |

The crossbows don't worry me too much, at least not as much as the apparent slaves being taken to the Stag Lord."
"Tyr, our old friend Berenkor never would have stood for this, neither should we."
"Jamison, Euron, Cinders, anything you can do to slow down their caravan? I'm going to take a closer look."
Karthas dismounts and quietly moves closer to the bandit caravan to get a closer look. To AF14
Ride (Fast Dismount DC20):1d20 + 2 ⇒ (4) + 2 = 6
Stealth:1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21 (moving full speed)

Karthas |

"And just what am I?" Esrelda hisses after Karthas. "Kobold excrement!? Just get me within 30 feet of that lead horse and I can slow them down."
She dismounts and starts sneaking off after the barbarian.
Stealth: 1d20+3 (not moving full speed)
Turning his head briefly back to Eseldra...
"My apologies, Eseldra, it was not meant as slight of your abilities. Follow me, and I'll cover you while you do whatever it is you plan to do." The Kellid says, pulling his sword from it resting place across the barbarian's back.
Can I assume that I pulled the blade as part of my move action? I ask because I did not state it earlier.

Euron Kelredis |

Euron grins and squeezes Tunica's reins tighter as he takes in the full scene, and hears the others talking of action. While many druids in other lands sought peace and harmony, Euron was more than anxious to get into a fight. What could be more natural than two bears vying for dominance in the wild?
"As we can clearly see their intended direction, what if we ride wide and ahead of them, and lay in wait for them like a coiled snake?"

DM Max |

"As we can clearly see their intended direction, what if we ride wide and ahead of them, and lay in wait for them like a coiled snake?"
The bandits are about to cross the Thorn River heading west (left on the map) at the shallow river crossing (the lighter blue area just to the west of the bandit caravan - its only about 3 feet deep). To get ahead of the bandits you will need to swim across the Thorn River (far enough upstream not to be spotted; a DC 15 swim check) and then ride ahead of them without being spotted.

DM Max |

Each person go ahead and give me one 'round'-worth of actions with a Stealth check (Karthas and Eseldra: I already have yours and and have moved your position on the map accordingly; Tyr: since all you are doing this 'round' is hobbling your horse, you don't need a Stealth check for this 'round').
If nobody totally botches the Stealth check (i.e., no check below a DC of 0 due to distance and noise of the waterfall, although the DC increases by 1 for each 10 feet you approach the bandits), then we'll move into combat and you may each roll initiative and act on the surprise round.
Speaking of Stealth, as near as I can figure the following are the group's Stealth check modifiers with armor penalties factored in (as appropriate) - please double check my math. Thanks!
Party Stealth modifiers:
[ooc]Cinders: +1
Eseldra: +3
Euron: -2
Hiram: +0
Jamison: -4
Karthas: +7
Tyr: -6

Tyr Thordinsjon |

Okay, since it is horribly obvious Tyr is a subtle as a raging Owl Bear when it comes to being quiet. ;)
He will delay his actions for as long as possible to keep his noisy butt from spoiling every one else's surprise round. So, he's probably hobbling the horse, drawing his great sword and getting ready to charge at the bandits from the rear of their direction of travel.
So, getting ready to come at them from the East. I assume the party will be attacking from the North?

DM Max |

Following Tyr's lead, Hiram hobbles the two mules.
Full round action to hobble one? or may I hobble two as a full round action?
Mounting or dismounting a steed is a move action, and I allowed Tyr to dismount and hobble his horse as one round's-worth of actions, so we'll say that hobbling a steed is a standard action. So in that case, Hiram can spend one round dismounting and hobbling Gerti, and then his surprise round action (which is either one standard action or one move action) hobbling Matti. And if all you are doing is hobbling your steeds, then you don't need to make a Stealth check.
Still need one round's-worth of actions (with Stealth checks) from Cinders, Euron, and Jamison before we roll initiatives and move into the surprise round. (Already noted that Tyr will be delaying his surprise round action until his companions act, and Hiram is using his surprise round action to hobble Matti.)