Sex: Male Race: Human Class: Paladin Level:2
Alignment: Lawful Good, Medium Humanoid
Initiative +1;
Senses Perception +1
Languages Common (Taldane), Dwarven, Sylvan
DEFENCE
AC 15 (16 w/shield), touch 16, flat-footed 14; (+4 armour, +(N/A) deflection + 1 Dex, +(N/A) dodge, +1 shield)
CMD +14 [10 +2 BAB +1 Str +1 Dex +0 Med. Size]
HP: 16/16 [1d10] Paladin x2 [will always take 0.5xHD+1][10+6]
Fort +5 [+3 Class, +0 Con, +2 Cha], Ref +3 [+0 Class, + 1 Dex, +2 Cha], Will +5 [+3 Class, +0 Wis, +2 Cha]
OFFENCE
Speed 30ft.
Base Attack +2
CMB +3 [+2 BAB, +1 Str, +0 Med. Size]
Melee +3 (+2 BAB, +1 STR) Unarmed Strike 1d3+1 x2 (B) nonlethal
Melee +3 (+2 BAB, +1 STR) Dagger 1d4+1 19-20/x2 (P or S)
Melee +3 (+2 BAB, +1 STR) Hand Axe 1d6+1 x3 (S)
Melee +3 (+2 BAB, +1 STR) Club 1d6+1 x2 (B)
Ranged (Thrown) +3 (+2 BAB, +1 DEX) Dagger 1d4+1 19-20/x2 (P or S) [10 ft]
Ranged (Thrown) +3 (+2 BAB, +1 DEX) Club 1d6+1 x2 (B) [10 ft]
Ranged (Projectile) +3 (+2 BAB, +1 DEX) Composite Longbow, Target Arrow 1d8+1 x3 (P) [110 ft][-2,-4,-6,-8,-10,-12,-14,-16,-18]
Ranged (Projectile) +3 (+2 BAB, +1 DEX) Composite Longbow, Blunt Arrow 1d8+1 x3 (B) [110 ft][-2,-4,-6,-8,-10,-12,-14,-16,-18]
Ranged, Masterwork (Thrown) +4 (+2 BAB, +1 DEX, +1 MW) Lasso 1d8 x3 (P) [range]
Blank Forms
Melee, Masterwork +4 (+2 BAB, +1 STR, +1 MW) Weapon xdx xcrit (P/S/B)
Melee +3 (+2 BAB, +1 STR) Weapon xdx xcrit (P/B/S)
Ranged, Masterwork () +4 (+2 BAB, +1 DEX, +1 MW) Weapon 1d8 x3 (P) [range]
Ranged () +3 (+2 BAB, +1 DEX) Weapon xdx xcrit (P/B/S) [range]
Special Attacks
Smite Evil +2 [Cha] to hit; +2 (Paladin Levels) to damage against evil target, see text Core, Pg. 61
Lay On Hands Melee Touch attack, 1d6 / 2 Paladin levels damage to undead creatures
ABILITIES
STR 12 (+1), DEX 13 (+1), CON 10 (+0), INT 15 (+2), WIS 10 (+0), CHA 15 (+2)
FAVOURED CLASS: Paladin
- Level 1: +1 Skill point
- Level 2: +1 Skill point
SPECIAL ABILITIES Simple Weapon Proficiency (All), Armor Proficiency (All), Shield Proficiency
(All except tower shields), Aura of Good (Ex), Detect Evil (Sp), Smite Evil (Su)(1/day), Divine Grace (Su), Lay on Hands (Su)
TRAITS
Human Racial Traits
- +2 to One Ability Score: Wisdom
- Medium Size
- Normal Speed (30 ft.)
- Bonus Feat: +1 extra feet at 1st level
- Heart of the Fields: +([1/2]level) unnamed bonus to one Craft or Profession skill (Farmer), and 1/day may
ignore an effect that would cause them to become fatigued or exhauseted. [replaces skilled trait]
- Languages: Common (Taldane), Sylvan, Dwarven
Character Traits
- Pioneer [Campaign] You begin play with a horse {Mind if I change this to a Mule with same stats?}. [KPG pg. 11]
Also, choose one of the following skills: Ride—you gain a +1 trait bonus on this skill.
- Poverty-Stricken [General] You gain a +1 bonus to Survival checks, and Survival is always a class skill for you.
- Patient Optimist [Religion/Faith] +2 Trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt, you may retry it once. [APG, Pg. 333]
- Heirloom Weapon Trait [Equipment] Lasso [AA, Pg. 30]
FEATS
- 1st level: Point Blank Shot
- Human: Additional Traits(Patient Optimist [Erastil] [APG 333]; Heirloom Weapon: Lasso [AA:])
SKILLS
Acrobatics [Dex]* +1 [+1 Dex, Ranks, Bonus, ACP]
Appraise [Int] +2 [+2 Int, Ranks, Bonus]
Bluff [Cha] +2 [+2 Cha, Ranks, Bonus]
Climb [Str]* +1 [+1 Str, Ranks, Bonus, ACP]
Craft (Untrained) [Int] +2 [+2 Int, Ranks, Bonus]
Diplomacy [Cha] +6 [+2 Cha, 1 Ranks, +3 Class Bonus]
Disable Device [Dex]* +(N/A) [+1 Dex, Ranks, Bonus, ACP]
Disguise [Cha] +2 [+2 Cha, Ranks, Bonus]
Escape Artist [Dex]* +1 [+1 Dex, Ranks, Bonus, ACP]
Fly [Dex]* +1 [+1 Dex, Ranks, Bonus, ACP]
Handle Animal [Wis] +1 [+0 Wis, 1 Ranks, Bonus]
Intimidate [Cha] +2 [+2 Cha, Ranks, Bonus]
Knowledge (Nobility) [Int] +2 [+2 Int, Ranks, Bonus]
Knowledge (Religion) [Int] +2 [+2 Int, Ranks, Bonus]
Knowledge (Nature) [Int] +3 [+2 Int, 1 Ranks, Bonus]
Knowledge (Untrained) [Int] +2 [+2 Int, Ranks, Bonus]
Linguistics [Int] +(N/A) [+2 Int, Ranks, Bonus]
Perception [Wis] +1 [+0 Wis, 1 Ranks, Bonus]
Perform (Untrained) [Cha] +2 [+2 Cha, Ranks, Bonus]
Profession (Farmer) [Wis] +5 [+0 Wis, 1 Ranks, +3 Class Bonus, +1 Heart of the Fields]
Ride [Dex]* +6 [+1 Dex, 1 Ranks, +1 Trait Bonus, +3 Class Bonus, ACP]
Sense Motive [Wis] +4 [+0 Wis, 1 Ranks, +3 Class Bonus]
Sleight of Hand [Dex]* +1 [+1 Dex, Ranks, Bonus, ACP]
Spellcraft [Int] +(N/A) [+2 Int, Ranks, Bonus]
Stealth [Dex]* +1 [+1 Dext, Ranks, Bonus, ACP]
Survival[Wis] +5 [+0 Wis, 1 Ranks, +1 Trait Bonus, +3 Class Bonus]
Swim [Str]* +1 [+1 Str, Ranks, Bonus, ACP]
Use Magic Device [Cha] +(N/A) [+2 Cha, Ranks, Bonus]
Notes
- Class skills in blue
- Skill in Bold may not be used untrained, except Knowledge (only available up to DC 10)
- * = Armor Check penalty