Gavirk

Hiram Salatin's page

126 posts. Alias of DM Berwick.


Full Name

Hiram "Bubba" Salatin

Race

Human

Classes/Levels

Paladin: 2

Gender

Male

Size

Medium

Age

17

Alignment

LG

Deity

Erastil

Location

Souther Brevoy/Stolen Lands

Languages

Taldane (Common), Dwarven, Sylvan

Occupation

Wandering Farm Hand

Strength 12
Dexterity 13
Constitution 10
Intelligence 15
Wisdom 10
Charisma 15

About Hiram Salatin

HISTORY

Spoiler'd to save length, please view me:
Hiram grew up in the shadow of the Stolen Lands. His family had a minor holding out there in the wilderness, being more squatters than anything else. The regular chores, {i.e. hunting, trapping, trading, farming, and household stuff} were primarily handled by Hiram and his four brothers and two sisters. Hiram being the baby of the clan had more than his fare share of doing all the chores. He has a strong sense of duty and community from his upbringing. When he was older, he decided to leave the farm to learn from other farmers in the area, and to see a little bit of the countryside outside the family homestead.

DESCRIPTION

Spoiler:
Hiram is 5' 8" tall, and 170 lbs. He stands a little taller than average, but his well-toned frame is dense. He has the body of the average youngster who spent his life farming. He has cream colored skin, a trait of strong Taldan ancestry, and shoulder length brown hair. He also has a bit of chin-fuzz, the start of beard or goatee.

He wears a typical explorer's outfit, save he wears a kilt and gaiters rather than pants. He is wearing a chain shirt, and a has a coil of rope slung over his shoulder.

STATS:

Sex: Male Race: Human Class: Paladin Level:2
Alignment: Lawful Good, Medium Humanoid

Initiative +1; Senses Perception +1

Languages Common (Taldane), Dwarven, Sylvan

DEFENCE
AC 15 (16 w/shield), touch 16, flat-footed 14; (+4 armour, +(N/A) deflection + 1 Dex, +(N/A) dodge, +1 shield)
CMD +14 [10 +2 BAB +1 Str +1 Dex +0 Med. Size]
HP: 16/16 [1d10] Paladin x2 [will always take 0.5xHD+1][10+6]
Fort +5 [+3 Class, +0 Con, +2 Cha], Ref +3 [+0 Class, + 1 Dex, +2 Cha], Will +5 [+3 Class, +0 Wis, +2 Cha]

OFFENCE
Speed 30ft.
Base Attack +2
CMB +3 [+2 BAB, +1 Str, +0 Med. Size]
Melee +3 (+2 BAB, +1 STR) Unarmed Strike 1d3+1 x2 (B) nonlethal
Melee +3 (+2 BAB, +1 STR) Dagger 1d4+1 19-20/x2 (P or S)
Melee +3 (+2 BAB, +1 STR) Hand Axe 1d6+1 x3 (S)
Melee +3 (+2 BAB, +1 STR) Club 1d6+1 x2 (B)
Ranged (Thrown) +3 (+2 BAB, +1 DEX) Dagger 1d4+1 19-20/x2 (P or S) [10 ft]
Ranged (Thrown) +3 (+2 BAB, +1 DEX) Club 1d6+1 x2 (B) [10 ft]
Ranged (Projectile) +3 (+2 BAB, +1 DEX) Composite Longbow, Target Arrow 1d8+1 x3 (P) [110 ft][-2,-4,-6,-8,-10,-12,-14,-16,-18]
Ranged (Projectile) +3 (+2 BAB, +1 DEX) Composite Longbow, Blunt Arrow 1d8+1 x3 (B) [110 ft][-2,-4,-6,-8,-10,-12,-14,-16,-18]
Ranged, Masterwork (Thrown) +4 (+2 BAB, +1 DEX, +1 MW) Lasso 1d8 x3 (P) [range]

Blank Forms
Melee, Masterwork +4 (+2 BAB, +1 STR, +1 MW) Weapon xdx xcrit (P/S/B)
Melee +3 (+2 BAB, +1 STR) Weapon xdx xcrit (P/B/S)
Ranged, Masterwork () +4 (+2 BAB, +1 DEX, +1 MW) Weapon 1d8 x3 (P) [range]
Ranged () +3 (+2 BAB, +1 DEX) Weapon xdx xcrit (P/B/S) [range]

Special Attacks
Smite Evil +2 [Cha] to hit; +2 (Paladin Levels) to damage against evil target, see text Core, Pg. 61
Lay On Hands Melee Touch attack, 1d6 / 2 Paladin levels damage to undead creatures

ABILITIES
STR 12 (+1), DEX 13 (+1), CON 10 (+0), INT 15 (+2), WIS 10 (+0), CHA 15 (+2)
FAVOURED CLASS: Paladin

  • Level 1: +1 Skill point
  • Level 2: +1 Skill point

SPECIAL ABILITIES Simple Weapon Proficiency (All), Armor Proficiency (All), Shield Proficiency
(All except tower shields), Aura of Good (Ex), Detect Evil (Sp), Smite Evil (Su)(1/day), Divine Grace (Su), Lay on Hands (Su)

TRAITS
Human Racial Traits

  • +2 to One Ability Score: Wisdom
  • Medium Size
  • Normal Speed (30 ft.)
  • Bonus Feat: +1 extra feet at 1st level
  • Heart of the Fields: +([1/2]level) unnamed bonus to one Craft or Profession skill (Farmer), and 1/day may
    ignore an effect that would cause them to become fatigued or exhauseted. [replaces skilled trait]
  • Languages: Common (Taldane), Sylvan, Dwarven

Character Traits

  • Pioneer [Campaign] You begin play with a horse {Mind if I change this to a Mule with same stats?}. [KPG pg. 11]
    Also, choose one of the following skills: Ride—you gain a +1 trait bonus on this skill.
  • Poverty-Stricken [General] You gain a +1 bonus to Survival checks, and Survival is always a class skill for you.
  • Patient Optimist [Religion/Faith] +2 Trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt, you may retry it once. [APG, Pg. 333]
  • Heirloom Weapon Trait [Equipment] Lasso [AA, Pg. 30]

FEATS

  • 1st level: Point Blank Shot
  • Human: Additional Traits(Patient Optimist [Erastil] [APG 333]; Heirloom Weapon: Lasso [AA:])

SKILLS
Acrobatics [Dex]* +1 [+1 Dex, Ranks, Bonus, ACP]
Appraise [Int] +2 [+2 Int, Ranks, Bonus]
Bluff [Cha] +2 [+2 Cha, Ranks, Bonus]
Climb [Str]* +1 [+1 Str, Ranks, Bonus, ACP]
Craft (Untrained) [Int] +2 [+2 Int, Ranks, Bonus]
Diplomacy [Cha] +6 [+2 Cha, 1 Ranks, +3 Class Bonus]
Disable Device [Dex]* +(N/A) [+1 Dex, Ranks, Bonus, ACP]
Disguise [Cha] +2 [+2 Cha, Ranks, Bonus]
Escape Artist [Dex]* +1 [+1 Dex, Ranks, Bonus, ACP]
Fly [Dex]* +1 [+1 Dex, Ranks, Bonus, ACP]
Handle Animal [Wis] +1 [+0 Wis, 1 Ranks, Bonus]
Intimidate [Cha] +2 [+2 Cha, Ranks, Bonus]
Knowledge (Nobility) [Int] +2 [+2 Int, Ranks, Bonus]
Knowledge (Religion) [Int] +2 [+2 Int, Ranks, Bonus]
Knowledge (Nature) [Int] +3 [+2 Int, 1 Ranks, Bonus]
Knowledge (Untrained) [Int] +2 [+2 Int, Ranks, Bonus]
Linguistics [Int] +(N/A) [+2 Int, Ranks, Bonus]
Perception [Wis] +1 [+0 Wis, 1 Ranks, Bonus]
Perform (Untrained) [Cha] +2 [+2 Cha, Ranks, Bonus]
Profession (Farmer) [Wis] +5 [+0 Wis, 1 Ranks, +3 Class Bonus, +1 Heart of the Fields]
Ride [Dex]* +6 [+1 Dex, 1 Ranks, +1 Trait Bonus, +3 Class Bonus, ACP]
Sense Motive [Wis] +4 [+0 Wis, 1 Ranks, +3 Class Bonus]
Sleight of Hand [Dex]* +1 [+1 Dex, Ranks, Bonus, ACP]
Spellcraft [Int] +(N/A) [+2 Int, Ranks, Bonus]
Stealth [Dex]* +1 [+1 Dext, Ranks, Bonus, ACP]
Survival[Wis] +5 [+0 Wis, 1 Ranks, +1 Trait Bonus, +3 Class Bonus]
Swim [Str]* +1 [+1 Str, Ranks, Bonus, ACP]
Use Magic Device [Cha] +(N/A) [+2 Cha, Ranks, Bonus]

Notes


  • Class skills in blue
  • Skill in Bold may not be used untrained, except Knowledge (only available up to DC 10)
  • * = Armor Check penalty

POSSESSIONS:

(Starting=1,000gp)
Weapons
Lasso (Heirloom Weapon)
Arrows, Target (20)
Arrows, Blunt (20)
Dagger
Hand Axe
Club
Composite Longbow
Dagger, Cat's Eye (Saddlebag)

Clothes & Armour
Traveller’s Outfit [Kilt, Shirt, Vest, Boots, Knee High Socks, Gaiters, Duster Jacket] (Free)
Peasant's Outfit
Chain Shirt, Masterwork
Steel Sheild, Quick Draw, Masterwork

Magic Items
N/A

Potions
N/A

Scrolls
N/A

Miscellaneous
List of Equipment

Treasure
Containing:
0 gp, 8 sp, 0 cp

Finances:

XP:

2795/5,000

GM INFORMATION:
  • Question: It says I get a horse with the Pioneer Campaign Trait. Do you mind if we switch that to a Mule, using the same stats? Your answer, yes, listed HERE
  • Your comments about the lasso: I think 50 ft rope would have would have max 3 15-ft range increments.

Leveling: