Tyr Thordinsjon |
Seeing Karthas nod and move off to wake the others, Tyr draws his great sword and moves towards the 'glowing figures' edge of camp to await the party gathering near him.
Tyr shrugs at Kartha's comment, indicating he really has no idea. All the while he tries his best to keep the glowing thing in sight.
He takes up a defensive position, though he fears his plain steel sword may not be up to the task of this fight.
;)I understand Eseldra, one of the draw back of a Wizard's power. *bows*
Hiram Salatin |
Hiram wakes suddenly at Karthas' touch, opening his eyes for a second, and then focusing on Karthas. He looks to where he is pointing, nods and gets up.
Hiram quietly grabs his hand axe, his covered everburning torch, and grabs his bow and quiver. He stands in his normal clothes, without his normal chain shirt on.
He stretches quickly and quietly, and moves up next to Tyr.
Stealth check: 1d20 + 1 ⇒ (14) + 1 = 15
When he gets up next to Tyr, he nods, and prepares his longbow.
"Though it seems to be a ghost, perhaps we should get closer to examine it?" He whispers quietly.
Jamison Walker |
Jamison stirs, and sits up.
Well, ain't that somethin'. Ah never did before see the like o' such a thing.
He moves forward with Karthas.
Thinkin' we should go figgur out why yonder shade hasn't gone t' Ph'rasma as it ought to have? Ah'm with you, then. Deadeye don't hold with walkin' shades. If'n ye'd rather stay here an' let it pass, though, ah reckon that'd be jus' as well, too.
DM Max |
Tyr, Hiram, and Cinders gather together at the north end of the camp and watch the glowing apparition hovering on the opposite side of the ford. Karthas wakes the others and, along with Jamison, joins the trio at the north end of the camp. Mikmek stands guard outside Eseldra's tent, facing toward the ford, spear in hand and growling low in the back of his throat.
As the companions watch, the faintly glowing humanoid apparition floats up the northern path leading away from the river, disappears in the trees, and then reappears and floats back down to the ford, stopping to hover in the same position as before.
Euron Kelredis |
"Gods be damned", Euron mutters. "I was having the grandest dream - I was a wolf running through the woo..." the druid stops as he notices the apparition at the edge of the clearing.
Silencing himself, he looks to the others for insight - as to the identity or purpose of the appearance.
DM Max |
The companions watch with trepidation as Eseldra boldly advances toward the ford and calls out to the floating apparition on the other side. As she reaches the water's edge, she suddenly begins flailing her arms madly about as if possessed. After a couple of seconds her flailing stops, and she stands stock still. At that moment, the glowing apparition bursts into four glowing spheres of light that fly across the ford and whirl around Eseldra's head.
You hear a muffled sound like soft tinkling musical laughter being poorly stifled behind two hands, and then a voice whispers in Sylvan: "Ha-ha-ha! See, Perlivash? The fiend-blood biggins is more nimble than you thought! Tee-hee-hee! You lose this round!"
Hiram Salatin |
Perception check: 1d20 + 1 ⇒ (7) + 1 = 8 HA! Not a chance in...
Seeing Eseldra go stock still, Hiram rushes forward, putting away his bow as he moves,
"Stand BACK! She may be possessed! I seen this once before...ain't a pretty sight!"
Hiram rushes to get to Eseldra's side, once there he begins to concentrate on her.
DM Max |
By the way, you detect no emanations of evilness from Eseldra, but she might be thinking evil thoughts toward whoever/whatever put her in this situation!
"Stand BACK! She may be possessed! I seen this once before...ain't a pretty sight!"
Hiram shouts his warning to the others as he and Tyr rush toward Eseldra. Horrified at the thought that the wizard may be possessed by a malevolent force, the watchers in the clearing are even more shocked to see Hiram and Tyr flail around wildly once they reach Eseldra's side. It almost looks like they might fall right into the river! The light globes widen their path to spin madly about the trio.
Jamison Walker |
Well, ain't that the bull's horns? , Jamison mutters as he squints at the trio. Any idears, Miss Cinders? Ah'm tempted t' lissen t' Hiram n' stay back, but ah might be able to offer Miss 'Seldra some protection if'n ah could just get to 'er. Shucks, Deadeye don't reward th' timid, the man says, heading directly for Eseldra.
I intend to cast Protection from Evil on Eseldra once I reach her.
DM Max |
Arms flailing wildly, Tyr falls to the ground and slides into the river. As he enters the water, one of the light globes moves to hover over the fighter.
Just as Tyr splashes into the water, Jamison steps into the spot where the warrior had been standing next to Hiram a second before. Suddenly, the priest of Erastil begins to flail around wildly.
DM Max |
In nearly the same fashion as Tyr, Jamison falls to the ground and slides into the river before Cinders can grab the priest. Just as Tyr is climbing to his knees, Jamison collides with the fighter, knocking them both prone in the water.
Euron Kelredis |
Seeing Niko's ease as transpiring events, the druid relaxes. Before checking his companion, his weathered hand was reaching for the ranseur that lay near his bedroll.
Instead, the old druid sits back onto his bedroll taking up a position next to the wolf, and watches as events unfold.
"I think the Chartered Six may have angered some forest spirits... best make peace with'em fast!"
After seeing Tyr and Jamison crash into the water, the druid sighs, stands, and walks over to Tunica. Pulling a winter blanket off the elk, he meanders back into camp, having it at the ready when the others decide to dry off.
Since Niko is at ease, Euron is ruling out undead (which he knows little of) and assuming this is playful fey at work.
Know(Nature): 1d20 + 6 ⇒ (15) + 6 = 21
DM Max |
Euron Kelredis |
Are the balls of light the creature? (i.e. a wisp?) or is that a spell or SLA from another creature?
I'd assume the 21 would be a good shot at identifying a wisp (10+CR6=DC16). I know its +5DC if its an "obscure creature".
If it's a spell or SLA, Euron has no ranks in Spellcraft, so he's oblivious to their mysterious powers.
As long as he perceives no danger, Euron is content to sit on his bedroll - for no doubt he "learned the hard way" about fey as a druid, and thinks it best if the others learn this same way.
DM Max |
Cinders |
As long as Tyr and Jamison don't appear to be drowning, Cinders will approach Eseldra. Otherwise, she will attempt to help Tyr and Jamison.
Grimacing, Cinders moves carefully forward, hoping to avoid whatever caused Tyr and Jamison to topple into the river. She reaches for Eseldra.
I'm guessing I need a Reflex save here, so here goes:
Reflex: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Yay!
DM Max |
Apologies to Hiram, but the poor paladin has been dancing around all day, so...
Arms flailing wildly, Hiram falls to the ground and slides into the river, nearly knocking Eseldra down as he passes within inches of her. As he enters the water, one of the light globes moves to hover over the paladin.
Cinders steps next to Eseldra, where Jamison had stepped a moment before. Suddenly the robed and hooded woman begins to flail around wildly as if possessed. After a couple of seconds her flailing stops, and she stands stock still with one of the glowing orbs of light hovering above her head.
Euron Kelredis |
Euron stifles a chuckle and begins to look about the camp for additional blankets to use as towels. Grabbing a couple more, as if to encourage the antics, he hands a blanket to Mikmek and whispers something to the kobold.
"Best ye use this to curry favor with Eseldra if she gets wet!" There is a hint of mirthful glee in the druid's one good eye.
Karthas |
Hearing that Eseldra, Tyr and Jamison are in no danger from some sort of ghostly figure, Karthas breaks into laughter, and goes back to the campsite to get the rope from his pack. Upon returning, and getting close enough, he throws a line in the direction of Eseldra and the others.
"Here ya go. Now get back up here next to the fire before you freeze to death."
Cinders |
Heh, another Perception check that Cinders cannot possibly succeed on. :)
Hearing Eseldra's words, Cinders lowers her head and pauses. She stands still for a few moments, and then reaches for the rope that Karthas has thrown.
Acrobatics (if needed): 1d20 + 6 ⇒ (8) + 6 = 14
She pulls herself back to stable ground. "Who would make such a joke?" she grumbles.
Jamison Walker |
Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Jamison stands up and makes his way back to where Euron sits. He is wet, and pissed off.
Well, Ah'll tell'ee what, Mister Euron, but I should'a known this'd just be some blasted fey playin' their tricks. Happ'ned t' me on more'n a few occasions out 't th' farm. Can't ever see 'em, and can't hear 'em, hafta just let 'em have their fun 'n mebbe they'll get bored.
Jamison looks around for a decent-sized downed tree branch. Once he finds one, he grows in size and proceeds carefully to L-20/19, M-20/19. He holds the branch out to each party member in turn, hoping that they are able to grab it.