DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

"I like a solution that dose not require fighting an innocent bird."


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus wonders, "Couldn't we just pull a feather from its nest when it goes out to hunt? Seems simpler than potentially enraging it."


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"Who is our sneakiest person?"


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus shrugs, "I learned to move pretty quietly in the forest.. Spent more time hunting and fighting than learning to calm animals."


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

No need to meet with the villagers at this time.

I do like the idea of a peaceful answer that does not involve the death of us or the bird. I would suggest that we try talking to it first, then charming it for a feather and finally sneaking in for it. Hopefully, one of those options works before we have to resort to more extreme measures.

Neltji will cast guidance on the trackers and explorers periodically to try to help from getting lost.


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

"I will inspire competences where I can to boost the chance of success."


NARRATOR GS Map / SS MAP/

Shortly after you set out, the sky darkens and it begins to rain heavily. As per Nkechi’s description, Gozreh’s Crest sits at the very edge of the peninsula, an ominously scarred chunk of dark granite worn into a steep, wave-like shape by centuries of wind and rain. Its face catches the ocean, creating a natural wind tunnel that amplifies the wind and creates howling updrafts. These updrafts have become the favored spot of larger seabirds, which ride them high into the sky, where they hover above the sea watching for fish.

Game Mechanics: Severe winds with speeds averaging 40 mph or more build around the promontory, imposing a –4 penalty on Fly skill checks and ranged attacks. Similarly, cascading sheets of rain reduce visibility by half, imposing a –4 penalty on Perception checks. These conditions have a 50% chance of extinguishing unprotected flames.

Even without the wind, the promontory is a difficult climb. The smooth, wind-beaten eastern face is impossible to ascend. Only the western face is jagged enough to allow for solid footing (Climb DC 20). The storm bird’s nest sits almost at the top of the crest, about 500 feet above sea level, overlooking the water.

Who's climbing up? Roll me some climb checks.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe takes a look and wants to know what weather will actually be coming in the next 48 hours.

Ndombe will take a minute to cast read weather before anyone starts the climb.


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

This seems like a cast some spider climbs and we all go situation. then jump off and feather fall down. If we can get good weather all the better. Or summon some monster with a great fly speed.


NARRATOR GS Map / SS MAP/

1=Stormy/2=Clear

12AM-12PM Day 1: 1d2 ⇒ 2
12PM-12AM Day 1: 1d2 ⇒ 2
12AM-12PM Day 2: 1d2 ⇒ 1
12PM-12AM Day 2: 1d2 ⇒ 2

Ndombe feels that the weather will clear up in the next few minutes and then will be clear for the rest of the day and then turn bad again after midnight.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

After sampling the wind and the air, Ndombe announces."The Sky Father decrees that we will have good weather for today, but tomorrow morning will be bad. Again, it will be nice tomorrow afternoon. I suggest whoever is going, that they go now while weather is good."


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

If anyone can speak Auran, an Air Elemental would work. That said, spider climbing is quite possible.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

As you say, the language is needed. I've got Aklo, if some creature off the level 1 or 2 level will work that speaks Aklo.

Errr, Mr. Druid... elemental speech is a 2nd level Druid spell!


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

True. Eats up all my level 2 spells, but doable.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

I can speak the tongues of the elements if we need to. However I would have to commune with Anthony to know if I am capable of such castings as to summon them. However that is an option to have one of them fetch a feather for us.

I don’t have those spells in my familiar but could talk once someone else summoned them.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Only the caster can order around the summoned creature.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

I'm sure the caster can ask the summon to listen to someone else. Of course, that requires the initial communication. It's no big deal, Nothus can get an air elemental to go, just means he'll be without spider climbs.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)
Summon Monster wrote:
"It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions."


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

If we need to I can lend you my headband as it allows me to speak with elementals. The only downside is I will not have the ability to commune with Anthony as well.

Head band of int with linguistics if you want to use it that way.[/ooc]


NARRATOR GS Map / SS MAP/

So...What's the plan?


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

So let's summon a small ather elemental which flys and is invisible and have it grab a feather. Using the headband for communication. If that works for everyone.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Can get two elementals if we use the headband. One to potentially distract a returning bird...


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Works for me. Summon away Nothus!


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Wearing the headband, Nothus summons a lightning elemental, ordering it to distract any stormbirds it might see and to lead them away from the cliff and nest.

He then summons an air elemental and orders it to go to the nest and return with a complete feather.


NARRATOR GS Map / SS MAP/

Unfortunately for the lightning elemental, the bird is home and a vicious but short battle ensues. Luckily the air elemental steals the feather.

As you are about to leave, four Ijo Warriors appear. The lead warrior says, Why have you come onto our sacred land and why do you kill our sacred bird?

They look very unhappy.


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

"We did not kill the bird. We simply used lightning one of Gozerh's gift to direct it. The elemental after encountering the bird simply returns home.we simply took a a molten feather."

Diplomacy : 1d20 + 12 ⇒ (19) + 12 = 31


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji bows her head at the arrival of the 4 warriors. Please forgive us for being on your land. We were not informed of this. We were tasked with retrieving a fully intact feather from the mighty bird. To honor such a creature we all decided that it would be better to try and obtain a discarded feather from its nest rather than to kill it. Most of us here have an affinity to animals and nature. I am sure that you will see your sacred bird flying alive and well soon.

diplomacy aid 1d20 ⇒ 7

know local on Ijo people? 1d20 + 6 ⇒ (16) + 6 = 22 looking for beliefs/religion if possible


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

"What my friend says is true we took every opportunity and pooled our knowledge and magic to make sure that the sacred bird would be unharmed. Though we offer around apologies for any offense."


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe shakes his head, knowing that he is not the diplomatic type, and his help in calming this down is not needed.


NARRATOR GS Map / SS MAP/

@Neltji:
The Ijo are a tribe of Bonuwat who live in villages along the coast of Desperation Bay in Sargava. They are arguably the friendliest of the various Mwangi tribes. They have been trading with the Sargavan colonists since 4178 AR.

They fish the bay and sell much of their catch in Eleder. Some Ijo live near Gozreh's Crest to the north of Eleder, a site revered for holding the nest of a stormbird.

They prefer to dress in little more than loincloths, but those who visit Eleder regularly may supplement this by wearing banana-leaf cloaks in order to avoid causing embarrassment to "civilised" onlookers.

The pirates of the Ombo tribe frequently prey on the Ijo, and they also clash with the Bay's sahuagin population.

They look skeptically at you all until a disturbing shriek comes from the nest. While they are relieved that the great stormbird is unharmed, the disturbing sheik makes them unhappy.

The leader speaks. At any rate you can not come to our land and take. You must prove yourselves worthy. Your bravest warrior must wrestle our bravest warrior. If your warrior pins our warrior then you may leave with the feather. If our warrior pins your warrior, you leave without the feather. If you refuse this challenge, you must leave without the feather. What say you?


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus sighs, "I say I have no desire to spill blood over this, and would want to know if we could return to try again if we fail."


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji looks to the men of the group for someone to step up and accept the challenge. While it may seem daunting they were on the Ijo's land and would need to respect the tribal laws if there were ever going to be able to explore the jungle. Nothus, Ndombe are you up for the challenge? We are on their land and must abide by their culture in this matter. I believe that one of you with Cevill encouraging you on will succeed!


NARRATOR GS Map / SS MAP/
Nothus wrote:
"I say I have no desire to spill blood over this, and would want to know if we could return to try again if we fail."

If you fail, then the gods do not favor you so why would you return. Of course if the great Stormbird agrees to let you leave with her feather, no contest is needed.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus nods, "In terms of raw strength, I am the strongest of us, I believe."


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

Cevill looks at his noodle arms and nods in agreement.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe nods, "you will represent us well."


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji perks up at the idea of the storm bird granting permission. How exactly do we get permission from the sacred storm bird? Does it come down to talk to you and if so what language does it speak?

She will also get her headband back post haste if she hadn’t already.


NARRATOR GS Map / SS MAP/

The leader scoffs, The sacred Stormbird does not come to you, you go to the Stormbird! And it speaks auran for us mere mortals.

In the meantime one of the warriors starts flexing his impressive muscles. The other warriors start shouting

in polygot:
Backbreaker! Backbreaker!

I think Nothus is the only one that does not speak polygot, so it is up to you all to tell him. ;)


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Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"Nothus, good news! Their champion is called Pushover."


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

"Ummm...you can do it."


NARRATOR GS Map / SS MAP/

Are you wrestling...uh...Pushover or are you talking to the bird?


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus says, "That doesn't quite seem believable....", then says, "Then let us resolve this peacefully and speak to the bird. We wish it no harm, and literally took only something it had cast off."

He pauses, then says, "If nothing else, a delay lets us each get into the right mindset to our test of strength."


NARRATOR GS Map / SS MAP/

The leader shrugs. It is up to you, but it does not sound like the great storm bird is very happy with you. Sammi will go and confirm what the storm bird decides.

The youngest of the warriors step forward, and although he seems young, he has an aura of prowess about him.

'Pushover' will prepare himself by conducting hand combat maneuvers on a nearby tree. Bark begins to fly in all directions.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

With the "Rocky" theme going in his head, Ndombe will work to psyche Nothus up...

"You've got this, that tree died two years ago, and the bark was barely hanging on it. Pay no attention." Some splashes of water in his face, and some slippery face wax on his cheeks, and Nothus should be good to go!


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji hears that one of the Ijo are going to talk with the storm bird. I will join you as I would love to listen to and see this majestic sacred bird of yours. As I said earlier, many of us are sympathetic to nature and are in awe of all of nature's creations. I just ask that you take it slow as I am not the most skilled in the wilderness.


NARRATOR GS Map / SS MAP/

With Sammi

Sammi leads Neltji up to the nest of the great Storm Bird. When you reach the nest, Sammi bows reverently and says in auran:

Auran:
Great Stormbird! This one asks to speak with you!

Sammi and the Storm Bird both turn and regard Neltji. You see a burn on the Storm Bird's body where the lightning elemental got in a hit before its demise.

The Storm Bird looks angry!

Attitude]Hostile

With the warriors

Pushover then begins to perform leaps, flips and other forms of dexterity with ease.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji likewise bows before the mighty Storm Bird. Reverend Stormbird. My name is Neltji and I wanted to meet with you. I was unable to climb the sheer cliffs earlier, yet Sammi here has brought me to you. I am sorry for your injury and with your permission I would like to heal you. Will you let me approach to do so?

know nature 1d20 + 11 ⇒ (4) + 11 = 15 is this an animal that charm animal would work on?


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"What sort of silly warmups are those? That Pushover is such a newcomer to fighting, it is obvious. Nothus, try and go easy on him."


NARRATOR GS Map / SS MAP/

@Neltji:You don't think this bird is like anything that can be found in nature.

@Neltji: Give me a diplomacy roll. Since the bird is hostile it would be DC26.

Nelti sees that Chirok's nest is is easily 8 feet in diameter, woven from driftwood, seaweed, and other flotsam. Five melon-sized, pale bluish yellow eggs sit within the nest.

Yup! You all 'attacked' the nest of a nesting mother-to-be!

With Pushup

Pushup starts juggling three daggers with his eyes closed!


Male Human bard 5 HP 45/45 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +3 CMD 16 | Init +3 | Perc +1 | Know (A,L,N,P,R)+9| Diplo +12

"Neltji, should I come up and talk to the storm bird on you be half? I can come up." Cevill yells up.

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