DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


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NARRATOR GS Map / SS MAP/

@Mera: You can't seem to pinpoint the source of the chanting in this room.

@Naberius: You know that this is very powerful magic. More powerful than anything you have come across before. The only thing you can figure out is that it is some sort of magical battery or a conduit used to transfer magical energy from one point to another.

As you enter into the room, the chains move menacingly towards you.

Initiative:

Mera: 1d20 + 3 ⇒ (8) + 3 = 11
Monday/Tuesday: 1d20 + 3 ⇒ (3) + 3 = 6
Naberius/Vasco: 1d20 + 2 ⇒ (8) + 2 = 10
Tal: 1d20 + 3 ⇒ (6) + 3 = 9
Sphere of Chains: 1d20 - 1 ⇒ (1) - 1 = 0

Initiative Order/HP
Mera 11 (22/28)WOUNDED
Naberius/Vasco 10 (30/30) (12/12)
Tal 9 (50/50)
Monday/Tuesday 6 (20/20)(22/22)
Sphere of Chains 0 (52/52)

Everyone give me your Round 1 action.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

As the chains move closer to them Tal instinctively readies his shield and steps up to interpose himself between the chains and the others. Gripping his sword tightly he easier to attack the chains once they get close enough.

Ready power attack 1d20 + 7 ⇒ (11) + 7 = 18 for 1d8 + 9 ⇒ (6) + 9 = 15

Hurry across everyone. See if we can't out run it till we get someplace more defensible.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Mera realizes that the situation is likely more than it seems. Offering to steady their nerves with her voice. As she moves behind Tal across the bridge she begins singing out in a soft and comforting voice. "Listen to the wind blow, down comes the night. Running in the shadows, damn your love, damn your lies.
Break the silence, damn the dark, damn the light."

Inspire courage.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Mera sings louder. *ehem*


NARRATOR GS Map / SS MAP/

Round 1

Mera singing inspires courage in Tal, who breaks a few of the links off with a swing of his sword.

Up Next: Naberius, Monday & Tuesday


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Round 1:

Naberius does as he is told, attempting to shield himself with his cane as he skirts the wall to get to the other side of the room.

Activating total defense for a +4 to AC (16 total), and then tumbling across the room while staying as far from the chains as possible.

Acrobatics to avoid attacks of opportunity: 1d20 + 2 ⇒ (19) + 2 = 21
Knowledge to identify whatever the hell this is: 1d20 ⇒ 20 (Choose whichever skill seems most appropriate.)


Male Phantom Init +2 | Perception +5 | AC16/T12/FF14 | HP 22/22 | DR/Slashing 5 | Fort +4 / Ref +5 / Will +0 | CMB +3 / CMD 15

Alongside Tal Tuez waits to strike the chains if they come closer.

Slam (1): 1d20 + 3 - 1 + 1 ⇒ (5) + 3 - 1 + 1 = 8
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Slam (2): 1d20 + 3 - 1 + 1 ⇒ (17) + 3 - 1 + 1 = 20
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Not knowing what the creature is Monday stays back as well.


NARRATOR GS Map / SS MAP/

@Naberius: You feel that something - or someone is animating the chains.

Naberius avoids the chains, while Monday hangs back. One of Tuesday's slams connect breaking off a few more links.

One chain reaches out for Tal, the other for Tuesday.

Slam (Tal): 1d20 + 9 ⇒ (1) + 9 = 10
Slam (Tuesday): 1d20 + 9 ⇒ (2) + 9 = 11 Yikes!

Both slams miss.

Round 2
Mera 11 (22/28)WOUNDED
Naberius/Vasco 10 (30/30) (12/12)
Tal 9 (50/50)
Monday/Tuesday 6 (20/20)(22/22)
Sphere of Chains 0 (32/52)WOUNDED

Everyone give me your Round 2 action.


Male Phantom Init +2 | Perception +5 | AC16/T12/FF14 | HP 22/22 | DR/Slashing 5 | Fort +4 / Ref +5 / Will +0 | CMB +3 / CMD 15

Tuesday keeps swinging.

Slam (1): 1d20 + 3 - 1 + 1 ⇒ (7) + 3 - 1 + 1 = 10
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Slam (2): 1d20 + 3 - 1 + 1 ⇒ (15) + 3 - 1 + 1 = 18
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Not sure what I going on but that both him and Tuesday are able to at least keep the chains at bay Tal continues hacking at them till everyone is on the far side and safe.

Power attack 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 for 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18

Then if possible Tal takes a 5 ft step along the path to the other side.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

I don't see a map and are the chains the only thing see moving towards us? Is it a creature that I can try to identify?

Mera calls out to Naberius, "What's going on here?" Mera studies the chains to try and figure out what is happening but fails to grasp what is happening.

Knowledges: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Round 2:

Naberius turns to witness Tal and Tuesday doing battle with the chains, shaking his head in exasperation.

"The chains are being animated by magic!" he calls back to Mera. "Frankly, I do not believe you require a wizard to tell you that!"

Holding my action for now, I suppose.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Monday continues to stay back.


NARRATOR GS Map / SS MAP/

Round 2

Tal and Tuesday continue to break links off the chains as the chains fight back.

Slam (Tal): 1d20 + 9 ⇒ (5) + 9 = 14
Slam (Tuesday): 1d20 + 9 ⇒ (16) + 9 = 25
Tuesday Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Tuesday gets hit with a chain.

Round 3
Mera 11 (22/28)WOUNDED
Naberius/Vasco 10 (30/30) (12/12)
Tal 9 (50/50)
Monday/Tuesday 6 (20/20)(13/22)WOUNDED
Sphere of Chains 0 (9/52)WOUNDED

Everyone give me your Round 3 action.

I don't have a map since I figured it would be a quick fight.


Male Phantom Init +2 | Perception +5 | AC16/T12/FF14 | HP 22/22 | DR/Slashing 5 | Fort +4 / Ref +5 / Will +0 | CMB +3 / CMD 15

Slam (1): 1d20 + 3 - 1 + 1 ⇒ (9) + 3 - 1 + 1 = 12
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Slam (2): 1d20 + 3 - 1 + 1 ⇒ (20) + 3 - 1 + 1 = 23
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Confirm: 1d20 + 3 - 1 + 1 ⇒ (20) + 3 - 1 + 1 = 23
Critical: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Confirm?: 1d20 + 3 - 1 + 1 ⇒ (10) + 3 - 1 + 1 = 13
Maul?: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal sees Tuesday give a supreme effort ripping the chains apart and only proceeds to attack if need be. Otherwise he escorts the ladies across the room to safety.

Nice rolling Tuesday


Male Phantom Init +2 | Perception +5 | AC16/T12/FF14 | HP 22/22 | DR/Slashing 5 | Fort +4 / Ref +5 / Will +0 | CMB +3 / CMD 15

Thanks.


NARRATOR GS Map / SS MAP/

With a slam from Tuesday, the animated sphere of chains is destroyed and the entire object plummets into the pit below to vanish with a flash of red light. The entire Asmodean Knot shakes and rumbles, as does all of Aberian’s Folly. At the same time, a deep, ominous laughter wells up from the pit below for a few seconds before fading, at which point the red glow below vanishes and the pit itself becomes an empty 30-foot-deep hole with nothing remaining within.

You no longer hear the singing/moaning

Which way next? Do you exit to the left, or backtrack out the right and head south?


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal smiles impressed as Tuesday separates the chains and the attack is ended. The smile is short lived though as the earthquake like vibrations reverberate around all of them. the look is replaced with one of worry as the ominous laughter rings out and the red glow vanishes. looking quickly to the others Tal implores Any idea who or what that was all about? Regardless I think we need to get away from here. Forward or back is all the same to me. Just make a decision and lets get moving.


NARRATOR GS Map / SS MAP/

Which way? Forward or back?


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

back and take other path I guess.


NARRATOR GS Map / SS MAP/

Going back, you come to a junction in the hallway that presents multiple methods to progress.

A wooden door sits in one wall, while a rough, cave-like tunnel winds away to the side. Opposite the door, three stairways proceed—two leading down to the left and right and one leading up in the center. Wooden signs with writing on them hang above the entrance to each flight of stairs. B13

Infernal:
The hanging signs are written in Infernal. The sign above the stairs leading to area B14 reads “Arachnophobia,” while
the sign above the stairs to area B15 reads “Ophidiophobia.” The central sign above the stairs leading to area B16 reads
“Observation.”

Which door do you go through?

Asmodean Knot


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Taking a look at the signs Tal sees the one labeled 'observation'. This path seems to be the least dangerous from the sound if it. Let's check this one out first.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Still shaken by the maleficent laughter that had emanated from the bottom of the pit, Naberius simply nods at Tal and follows his lead. He wonders briefly if he should tell the others what he suspected was the source of such dreadful cachinnation, but decides against it. It was unlikely they would understand the true danger of being in such close proximity to one of the pinnacles of devilkind...


NARRATOR GS Map / SS MAP/

Heading into the chamber marked 'Observation' you see that the wooden walls of this room are painted a somewhat nauseating yellow color. In one wall, an oak door with a large lock on the handle stands, a message burnt into the front. Likewise, hanging wooden signs bear messages as well, six in all, each hanging over a stairway leading out of the room. Ruined heaps of what may have once been chairs and a table lie scattered over the floor.

Infernal:
The messages on the door and signs above the stairway are written in Infernal. The one on the door reads, “Abandon All Hope.” The signs over the stairways each bear a single word written in Infernal—“Exit” (B13 and B15), “Arachnophobia” (B14), “Ophidiophobia” (B15),“Hematophobia” (B17), and “Pyrophobia” (B18).

The stairs that lead into this room, as with the stairs in area B3, don’t quite behave as stairs should, looping back in eternal descent or ascent depending on the direction one travels.

As you enter the chamber, you hear a shrill voice say, You poor things! Suffering so from such baseless fears! Please, step into the therapy chambers and face these terrors. When you’re cured, bring me your prizes and I’ll pronounce you cured. You want to be cured, don’t you?


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

That all depends, Tal says warily to the hidden voice.What is the treatment used to 'cure' us?

Tal looks at the other to see if they have any idea

What do we get once we are cured?


NARRATOR GS Map / SS MAP/

The voice giggles. In order to be cured, you must confront your fears, silly! You'll be sane once you're cured! The voice giggles again. Please select your first treatment and begin your path to sanity! Remember to bring me your prizes!


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal points to the exit asking, Do we need to be cured before we can leave?


NARRATOR GS Map / SS MAP/

?: 1d20 + 9 ⇒ (17) + 9 = 26

Why would you want to leave before you are cured? Maybe wanting to leave is a sign of your sickness? The answer is moot anyway. You can not proceed further until you are cured.

Sense Motive DC26:
You feel that there is nothing stopping you from leaving.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

well so for for the easy way out of this. sighs Tal inwardly. Nothing is ever easy he, he mutters loud enough for the thing to hear.

Very well. I must cured I guess. Not really caring what path he takes he chooses 1d4 ⇒ 4 'Pyrophobia'. I have been through the trials of Lazarod I can make it through this.

Tal heads to the hallway and proceeds down hoping the others follow him.

sense motive is just +1 so no luck there but metagaming I bet h is lying to us. Definitely need to boost that what with all the lies going round in our own group even :p


NARRATOR GS Map / SS MAP/

Anyone else want to make a check or is it to the Pyrophobia you go?


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Sense Motive: 1d20 + 12 ⇒ (16) + 12 = 28

"We can just leave."


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal stops before he gets too far as he hears Monday speak up. Returning quickly he gives her a warm smile in appreciation. Great, then we might as well leave before anything else happens to us.

Tal then looks at Mera, Your new companion know anything about this place in particular?

If Mera has no information from the glance then Tal follows the exit signs leaving this chamber of horrors.

Lets just hope the crux is not a reward or the cure for going through the 4 chambers.


NARRATOR GS Map / SS MAP/

Don't go! The voice beckons. You haven't been cured! This is a dangerous place for the mentally imbalanced!


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

"Pretty sure it's equally dangerous for the mentally balanced."


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal pauses only momentarily to call back. If there is a tangible reward for being cured then I will listen. Otherwise no thanks...


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

I have returned!

Mera studies the voice and listens to her companions. When they move to leave she quickly holds up her palm to stop them. Looking at them silently for a moment to ensure they do indeed stop, she turns back to the room and asks, "I'm interested in being cured and agree that this place is indeed dangerous."

While waiting for a response she turns to the voice in her head and asks Anvengen's Edge for information. Oh mighty blade of the archdevils, tell me of what you know of the sickness and cure that she speaks of.

Diplomacy: 1d20 + 12 + 3 ⇒ (17) + 12 + 3 = 32


NARRATOR GS Map / SS MAP/
Tal wrote:
If there is a tangible reward for being cured then I will listen. Otherwise no thanks...

Being cured is its own reward! How great would it be to walk these halls without fear! the voice coos. But if you need another incentive, how about information?

@Mera:
In your head you hear, The chambers force one to confront common fears, for example one room has spiders, another snakes, another fire elementals for those who fear fire and the last stirges for those afraid of the sight of blood. Go into the rooms let me help you slay all of them. Then come back to this room. That voice you hear belongs to an imp named Livia. Ask her your questions, then together we will slay her! The glaive says with an air of anticipation


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal looks back at Mera wondering if this was indeed the path that she wanted to take. Perhaps the glaive told her something that decided for her. Moving back he asks What room are we going to?

To the voice Tal asks, What type of information are we talking about here?


NARRATOR GS Map / SS MAP/

Tut Tut! The voice purrs. Asking what information you will get when you ask for information is the same as asking for information! The voice giggles. But fear not! I do have access to mighty resources!


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Mera gleans information from the blade which is extremely valuable. Excellent foresight. I thank you.

Will Save: 1d20 + 4 ⇒ (6) + 4 = 10

Turning her back to Livia, the diva spills the information by whispering to her companions. "The voice is an imp named Livia. Each of the chambers beyond face those that enter to confront common fears such as spiders, snakes, fire, blood, etc. Anvengen's Edge urges me onwards to slay the creatures and the Livia."


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Naberius scoffs at the mention of an imp. "Bothersome pest. I suggest that we move on unless compelled to do otherwise. We have a mission to accomplish..."

The wizard glances meaningfully at Mera, and goes turns to leave. He stops to speak over his shoulder at the room. "You are bound here like the barbazu, are you not? You are not in a position of power, and you know it perfectly well. Tell us everything you know, or we will leave you here to rot. Provide us with the information we need, and we might consider releasing you to serve us..."

Diplomacy to aid Mera: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Why do it yourself, when you can set up the bard? The +2 is from the Damned feat, not that it really matters in this instance.


Male Raven Familiar | HP 12/12 | AC 16 | Fort +1, Ref +4, Will +5 | CMB +1, CMD 7 | Init +2 | Perception +10

Vasco also perks up at the mention of an imp, cawing angrily and bouncing up and down on the wizard's shoulder. Naberius reaches over the caress the raven's scarred wing, muttering something soothing to his familiar.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal waits and watches to see eye what happens as it matters not to him. Yes there was a mission for them but it was also likely the imp had answers to how to find the object of their desire, or at least how to get through other areas of this abysmal place intact.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

After letting Naberius provide the introduction, Mera speaks to the room at large in an attempt to address the imp in Infernal, taking care to hit the harsh tones of the language to the best of her ability. "
ჩვენ არ მიიღებთ მონაწილეობას თქვენი გონების თამაშები, გარდა ამისა, ოთახები არაფერია ჩვენი დროისა და ჩვენი ღირებულების ნარჩენები. ჩვენ ვიცით, ლივია. თუ პასუხებს გაუკეთებთ, საუკეთესო დრო გადის მათ დროზე ადრე და დადასტურდება, რომ თქვენი ძლევამოსილი რესურსი აღარ არის ჩვენთვის"

Infernal:
We will not be participating in your mind games, imp. The rooms beyond are nothing but a waste of our time and hold no value to us. We know you, Livia. If you have answers you best provide them now before the time passes and it is proven that your mighty resources are no more value to us

Diplomacy: 1d20 + 12 + 3 ⇒ (7) + 12 + 3 = 22 +2 from Naberius.

No my strongest performance, could use another aid from the others if allowed.


NARRATOR GS Map / SS MAP/

Livia, still invisible says in a pouting manner, I am not bound here! I choose to be here! I choose to help people get well! If you all want to walk around insane, be my guest! Since you asked nicely, I will answer one question-only one! so make it count!


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

"How do we get to the Chelish Crux?" asks Naberius.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal smirks as the imp responds that it is not obund here. I guess there are varying degrees of insanity. The real question then becomes who is insane and who is sane? This whole place is insane and yet you choose to dwell here voluntarily.


NARRATOR GS Map / SS MAP/

How to get to the Crux Sanctum you ask? You must be insane then! First you must get past the Flawed One and then you will come to the Sanctum. Providing you can get past the guardians! The voice says with a laugh!

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