| Naberius Belthrune |
Round 1:
Naberius intones a spell, reaching into his satchel to produce a palmful of ground mica. With a flourish, he flings the glittering dust towards their foes, causing it to shimmer and cling to their forms as if magnetised.
Casting glitterdust, aiming it so that it hits only enemies. All of them must make a DC 18 Will save or become blinded for four rounds. They also take a -40 to their Stealth checks, in case that becomes relevant—mainly if there are invisible enemies within the area of effect. Each round at the end of their turn they can attempt new saving throws to end the blindness, but they'll still be sparkly.
3/4 rounds of glitterdust left
| Tuesday Daud |
Tuesday steps over to swing at the far Lemure.
Slam (1): 1d20 + 3 - 1 + 2 ⇒ (5) + 3 - 1 + 2 = 9
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Slam (2): 1d20 + 3 - 1 + 2 ⇒ (2) + 3 - 1 + 2 = 6
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
| DM RichD |
Round 1
Monday and Tuesday get to work on the lemures but both miss.
Mummy damage: 1d8 + 10 - 5 ⇒ (2) + 10 - 5 = 7
The king is immune to disease so no mummy rot.
The mummy, under Mera's control, slams the king wounding it.
@Naberius: The King has SR16, so roll for that.
Outcast King Will Save DC18: 1d20 + 5 ⇒ (3) + 5 = 8
Lemure 1 Will Save DC18: 1d20 + 0 ⇒ (1) + 0 = 1
Lemure 2 Will Save DC18: 1d20 + 0 ⇒ (19) + 0 = 19
Lemure 1 miss chance 1 hit 2 miss: 1d2 ⇒ 1
The blinded lemure lashes out at Monday in anger.
Claw 1: 1d20 + 2 ⇒ (17) + 2 = 19
Claw 2: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 1
The not-blinded lemure lashes out at Tuesday and misses.
Claw 1: 1d20 + 2 ⇒ (13) + 2 = 15
Claw 2: 1d20 + 2 ⇒ (2) + 2 = 4
Next Up: Tal
I will wait to see if Naberius overcomes the King's SR before he takes an action to see if he is blinded.
Tactical Map updated.
| Tal Bernard Mainz |
Come on Naberius!
Even though it puts him farther away from Monday and any possible healing Tal takes the opportunity to get out of the muck and onto the dry surfaCr. Once there Tal unleashes a powerful attack on the hopefully blind creature.
Power attack 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 for 1d8 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Come on filthy scum. Your end is near.
| DM RichD |
Round 1 Con't
The Outcast King blinks twice adjusting to the glitterdust before attacking Tal and the mummy.
Attack on Mummy: 1d20 + 8 ⇒ (7) + 8 = 15
Attack on Mummy: 1d20 + 3 ⇒ (5) + 3 = 8
Attack On Tal: 1d20 + 7 ⇒ (14) + 7 = 21
The king misses in all of its attacks.
In retaliation, Tal delivers an attack on his own, but doesn't do as much damage as he thinks he did.
Bleed on Tal: 2d6 ⇒ (5, 1) = 6
Round 2
Initiative Order/HP
Monday/Tuesday 23 (19/20)(22/22) WOUNDED
Naberius/Vasco 21 (24/24) (12/12)
The Outcast King 19 (42/63)WOUNDED
Lemure 2 19 (13/13)
Tal 15 (29/50)WOUNDED, BLEEDING
Mera/Mummy 15 (22/22)(60/60)
Lemure 1 11 (13/13) BLINDED
Everyone give me your Round 2 Action
| Tal Bernard Mainz |
Tal can feel the blood running down his side from the initial wound. Clearly it would not clot off like normal and needed some much needed divine intervention. Monday, I need some healing quickly.
Taking a risk and trusting in his armor Tal attacks the creature and then moves closer to Monday being adjacent to the lemures and the big guy with a sword.
Combat expertise power attack 1d20 + 7 + 2 - 1 ⇒ (17) + 7 + 2 - 1 = 25 for 1d8 + 9 + 2 ⇒ (2) + 9 + 2 = 13
+2 as for combat expertise to bring it to 28!
| Tuesday Daud |
Tuesday keeps attacking the Lemure.
Slam (1): 1d20 + 3 - 1 + 2 ⇒ (12) + 3 - 1 + 2 = 16
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Slam (2): 1d20 + 3 - 1 + 2 ⇒ (3) + 3 - 1 + 2 = 7
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
| DM RichD |
Round 2 Con't
Monday tries to heal Tal, but can't. One of Tuesday's slams damages the lemure.
The Outcast King continues to attack Tal and the Mummy.
Attack on Mummy: 1d20 + 8 ⇒ (3) + 8 = 11
Attack on Mummy: 1d20 + 3 ⇒ (1) + 3 = 4
Attack On Tal: 1d20 + 7 ⇒ (12) + 7 = 19
It howls in a rage as its attacks miss.
The lemure in front of Tuesday attacks him.
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18
Claw 2: 1d20 + 2 ⇒ (7) + 2 = 9
And one claw scratches the phantom.
Damage: 1d4 ⇒ 2
Miss chance on Monday 1 hit 2 miss: 1d2 ⇒ 1
Tal hits the King and then moves closer to Monday.
Next Up: Naberius, Mera & Mummy
Tactical Map updated.
Claw 1: 1d20 + 2 ⇒ (12) + 2 = 14
Claw 2: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 ⇒ 2
One of the blinded lemure's claws finds Monday and scratches her.
| Naberius Belthrune |
Round 2:
Naberius intones in the infernal tongue, drawing a pentacle of blood at his feet. With a puff of brimstone, another molten creature emerges from the muck, but this time under the diabolist's command. The damned soul proceeds to slam its meaty frame against the Outcast King, flailing blindly as it takes its eternal suffering out on the nearest perceivable threat.
Fortitude Save: 1d20 + 2 ⇒ (17) + 2 = 19 *Success*
Lemure Claw 1: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Lemure Damage 1: 1d4 + 2 ⇒ (3) + 2 = 5
Lemure Claw 2: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Lemure Damage 2: 1d4 + 2 ⇒ (1) + 2 = 3
Casting summon monster II to summon a lemure into a flanking position with Tal. Using Acadame Graduate to do so as a standard action, Master of Pentacles to add to the duration, etc.
5/6 rounds of lemure left; HP 17/17
| Mera Wist-Thrune |
Well that sucks. I posted last week sometime and not only is my post gone but I forgot what I did (which surely was epic). BAH!
Continuing her song, Mera shoots a look over at the bleeding Tal and frowns when Monday fails to stave the open wound. She looks to Monday with concern, "Monday, do you have him!?"
Looking concerned about the sheer number of opponents near Tal, she looks to even the odds somewhat. Frowning that Tal's lemure position she thinks to herself It can't be helped. as she thrusts her hands forward and wiggles her fingers while muttering a few words. ooc]Casting Glitterdust @ Dc17 in the bottom right to catch the King and the lemures.[/ooc]
| DM RichD |
The Mummy tries to slam the Outcast King but just misses.
Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Bleed On Tal: 2d6 ⇒ (3, 6) = 9
Outcast King DC17 Will: 1d20 + 5 ⇒ (4) + 5 = 9
Lemure DC17 Will: 1d20 + 0 ⇒ (2) + 0 = 2
Both the King and the lemure start blinking their eyes.
Round 3
Initiative Order/HP
Monday/Tuesday 23 (17/20)(21/22) WOUNDED/WOUNDED
Naberius/Vasco 21 (24/24) (12/12)
The Outcast King 19 (36/63)WOUNDED, BLINDED
Lemure 2 19 (5/13)WOUNDED, BLINDED
Tal 15 (20/50)WOUNDED, BLEEDING
Mera/Mummy 15 (22/22)(60/60)
Lemure 1 11 (13/13) BLINDED
Everyone give me your Round 3 Action.
| Tal Bernard Mainz |
The wound to Tal keeps sapping his life but there was no time to stop the attack now. Mustering all he could he brought the longsword down with a heavy blow upon the outcast king hoping it would be enough. Allowing the blade to continue its arc Tal tries to land a blow into the adjacent lemure as well.
power expertise attack with flank and inspire 1d20 + 7 + 2 + 2 - 1 ⇒ (10) + 7 + 2 + 2 - 1 = 20 for 1d8 + 9 + 2 ⇒ (8) + 9 + 2 = 19
cleave attack 1d20 + 7 + 2 - 1 ⇒ (16) + 7 + 2 - 1 = 24 for 1d8 + 9 + 2 ⇒ (1) + 9 + 2 = 12
cleave and combat expertise cancel each other out to leave aC at 26.
| Tuesday Daud |
Tuesday keeps attacking the Lemure.
Slam (1): 1d20 + 3 - 1 + 2 ⇒ (1) + 3 - 1 + 2 = 5
Slam (2): 1d20 + 3 - 1 + 2 ⇒ (12) + 3 - 1 + 2 = 16
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
| Mera Wist-Thrune |
Whoops, slam attack from him as you did above is fine. He'll continue to attack the King.
When Monday once more isn't able to cure any of Tal's wounds, Mera grows concerned. She quickly casts a healing spell and then moves forward to touch his shoulder and deliver it to him. She only breaks her song to mutter the spell words, weaving them in between the lyrics to allow her performance to continue.
The mummy continues to strike at the King, threatening to critically him him with its powerful fists.
Continue IC, CLW to Tal for 10HP.
CLW: 1d8 + 4 ⇒ (6) + 4 = 10
Mummy: 1d20 + 14 ⇒ (20) + 14 = 34
Confirm Mummy: 1d20 + 14 ⇒ (4) + 14 = 18
| Mera Wist-Thrune |
Remind me what for?
| DM RichD |
Infernal Wound (Su) The damage a bearded devil deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch—a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.
@Tal: Sorry, don't know where I got the 2d6, but it should only be 2 per Round. +9HP to Tal!
| Tal Bernard Mainz |
I was really worried about that from the previous 2 rounds. 2d6 was really going to kill me quick. Might have a chance for a potion after the fight.
| DM RichD |
Round 3
Monday tries to heal Tal but fails. Tuesday takes down one of the lemures.
Hit Mummy 1H - 2M: 1d2 ⇒ 1
Hit Mummy 1H - 2M: 1d2 ⇒ 2
Hit Tal 1H - 2M: 1d2 ⇒ 1
Attack Mummy: 1d20 + 8 ⇒ (17) + 8 = 25
Attack Tal: 1d20 + 7 ⇒ (3) + 7 = 10
Attack Confirm Crit Mummy: 1d20 + 8 ⇒ (9) + 8 = 17
Damage On Mummy: 1d8 + 6 ⇒ (2) + 6 = 8
Tal delivers a wicked blow to the King and almost slays the adjacent lemure.
Mera's Mummy lands a powerful blow that kills the King!
Mummy Damage: 2d8 + 20 ⇒ (6, 2) + 20 = 28
Hit Monday 1H - 2M: 1d2 ⇒ 2
2 points Damage on Tal
Up Next: Naberius and his lemure - the enemy lemure has 1 HP!
Need a caster level check from Mera.
| Naberius Belthrune |
Round 3:
Naberius looks on as his melty minion squelches against the other lemure, distinctly dissatisfied with the results.
Lemure Claw 1: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Lemure Damage 1: 1d4 + 2 ⇒ (3) + 2 = 5
Lemure Claw 2: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Lemure Damage 2: 1d4 + 2 ⇒ (4) + 2 = 6
Welp.
4/6 rounds of lemure left; HP 17/17
| Mera Wist-Thrune |
When Mera touches Tal she is shocked to find that her curing warmth doe s not cure his wounds. She looks down surprised, unsure what just happened.
CL: 1d20 + 4 ⇒ (7) + 4 = 11 Welp it wasn't meant to be, see you in the next game Tal! ;)
| DM RichD |
Naberius' lemure strikes the other lemure, but it does no damage.
Round 4
Initiative Order/HP
Monday/Tuesday 23 (17/20)(21/22) WOUNDED/WOUNDED
Naberius/Vasco 21 (24/24) (12/12)
The Outcast King 19 (-1/63)DEAD
Lemure 2 19 (-5/13)WOUNDED, BLINDED
Tal 15 (27/50)WOUNDED, BLEEDING
Mera/Mummy 15 (22/22)(52/60)
Lemure 1 11 (13/13) BLINDED
Everyone give me your Round 4 action and put this lemure out of its misery.
| Tal Bernard Mainz |
Still feeling the affects of the bleeding touch of the outcast king Tal tries to put his worry aside. However the nagging feeling that his life is slowly slipping away is too real to overcome. Stepping back away from the lemure Tal pulls out a potion of cure light wounds and drinks it hoping it will stop the bleeding.
cure lt 1d8 + 1 ⇒ (4) + 1 = 5
CL check 1d20 + 1 ⇒ (16) + 1 = 17
With the bleeding stopped Tal looks on at the lemure ready to rejoin the fight.
out of heeling potions myself now. Need to restock.
| Tuesday Daud |
Slam (1): 1d20 + 3 - 1 + 2 ⇒ (12) + 3 - 1 + 2 = 16
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Slam (2): 1d20 + 3 - 1 + 2 ⇒ (8) + 3 - 1 + 2 = 12
Damage (bludgeoning, magical): 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
| Naberius Belthrune |
Round 4:
Okay, here we go...
Lemure Claw 1: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Lemure Damage 1: 1d4 + 2 ⇒ (3) + 2 = 5
Lemure Claw 2: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Lemure Damage 2: 1d4 + 2 ⇒ (2) + 2 = 4
Lemure Crit Confirm: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Lemure Crit Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Yes! Go glob!
3/6 rounds of lemure left; HP 17/17
| Tal Bernard Mainz |
With the final foe slain by the mummy Tal goes to sit down on the stairs. I am glad that is over. Give a few seconds and I will continue to search this muck unless Tuesday over there wishes to. There still might be a few things found that. Era detected with her magical sight.
As he sits he looks over his armor and shield and sighs in frustration. I am going to need help to clean this again. I might have to hire a full time apprentice just for cleaning detail. Either that or Naberius can you help a brother out here again once we are out of this place?
| Tal Bernard Mainz |
Finding the wand Tal hits himself with a couple times to top himself off after taking the bleeding damage from the King.
Cure light wounds 3d8 + 3 ⇒ (2, 8, 7) + 3 = 20
Healing much better now Tal offers the wand to whomever else wants it.
As they heal themselves Tal focuses his attention on the chest before him. Taking a risk he removes his armor to give him as much freedom as he can. Carefully he pulls out a potion of mage armor as well as his lock picks. This may take some time. Tal says to no one in particular.
Disable device 1d20 + 12 ⇒ (11) + 12 = 23
1d20 + 12 ⇒ (15) + 12 = 27
1d20 + 12 ⇒ (10) + 12 = 22
1d20 + 12 ⇒ (1) + 12 = 13
1d20 + 12 ⇒ (14) + 12 = 26
1d20 + 12 ⇒ (15) + 12 = 27
1d20 + 12 ⇒ (2) + 12 = 14
1d20 + 12 ⇒ (20) + 12 = 32
After a long and tedious effort with Tal worried that it was past his ability Tal thinks the lock finally gives away. I was afraid I was going to have to break it apart.
| DM RichD |
?: 1d2 ⇒ 2
Tal goes to work on one of the chests and after a little bit of time and much effort, he undoes the lock and opens the chest. There is only one object in the chest-a strange and baffling object that appears as a wooden and metal dodecahedron. It measures about 6 inches in diameter—
each face of the crux is carved with a different rune, and when one looks upon the thing, the observer has the unsettling sensation that he can see too many or too few sides at once. Rolling the Crux reveals that it is hollow, with numerous objects within sliding around inside.
Inside the other chest are several pounds of long-outdated investment papers, lists of debts, and various notes on blackmail victims—while once totaling nearly 120,000 gp in value, these papers are now worthless thanks to the passage of time and the deaths of most involved. Of greater value are this chest’s other contents, including several valuable books. These books include an early Andoren philosophy book worth 200 gp, an illustrated scenic journey through Osirion worth 230 gp, a three-volume work on the teachings of a spirit naga entitled the Libra Malfactum worth 400 gp, and a spellbook containing 30 spells. Under the books is a layer of 1,300 gp, along with a narrow ivory box with a carved lid depicting an army of golems destroying a city wall. The box is worth 800 gp, and it contains a golembane scarab and a wand of rusting grasp with 7 charges.
| Tal Bernard Mainz |
Tal stares at the crux dumbfounded as he doesn't know what to make of it. If this is what we are looking for then great but I have no idea what this is. It sounds hollow though but I don't think here is the place to be examining it. Perhaps once we get back out of there we can examine it at our leisure.
With the other chest opening up Tal peruses the valuables but doesn't get too interested until he sees the golem bane scarab. This could prove very useful.
Perception 1d20 + 9 ⇒ (15) + 9 = 24. So close...
Letting the others examine the contents Tal remembers the long sword the creature was wielding and goes Loki g for it in the muck.
| Tal Bernard Mainz |
After returning from the muck of the place Tal grins triumphantly as he hands the 2 swords to Mera don Naberius to identify. Upon finding out their abilities Tal let's out a low whistle. These are perhaps the finest blades I have ever seen. I would dearly love to claim this one. Tal states holding up the keen longsword. This other sword would do Mera well think as it would protect her in times of danger.
Do any of you wish to claim such excellent spoils after going through this hell of a place?
| COT: Arael Seybellus |
Arael paced back and forth in the hideout. The Mayor's parties were legendary and legendarily long and he knows he shouldn't be concerned that it was taking the group so long to return. But he worried anyway. He glances about the room and sees some new faces. Janiven has been busy! he thinks to himself. He then passes by the two tieflings that Monday recruited and shakes his head. So has Monday!, Iomedea be praised! He heads over to where some of the new recruits are gathered looking like they are not sure of what they should be doing. Greetings, I'm Arael. Leader of this band. Welcome and please tell me your names.
| Lorelei Truth-speaker |
"Arael!" Lorelei exclaims with a wide smile. She has long black hair currently bound in a tight pony-tail, and pale skin--a typical Chelish complexion. She extends a hand to shake, her fingertips are stained with black ink. "It's nice to finally meet you. My sister, Yakopulio's told me exactly nothing about you which is as infuriating as it is tantalizing. I love a good mystery--or, more precisely, cracking one open and exposing it's dirty secrets. Not that I'd do that to this, of course. This is magnificent."
Considering Lorelei's human and Yakopulio's a gnome, you're pretty certain they're not actually sisters...
Lorelei shakes his hand firmly. I'm Lorelei Truth-speaker. You may have heard of me. I'm the only uncensored news-source in Westcrown, which means those in power want me out of the picture as quickly as possible. We've got that in common, I imagine. Still, it's worth it." she nods with certainty. "The truth's a siren's song, baby, and I'm bringing it to the masses!" She slaps Arael on the shoulder and laughs.
"In public you can call me Lara. Lara Tuluth."
"So what's the deal, here? This place is your base? What exactly are your aims, Arael? What's your methods? What is the purpose of all of this?" she holds her arms out wide and spins around slowly taking the place in.
"And how are you going to ensure my sister doesn't get killed by helping you?"
| Richard Holysmith |
Richard finally relaxes as Arael approaches him. A small bird, a thrush, lands on Richard's should and tweets in his ear. He nods, appreciatively and stands up to shake the half-elf's hand.
"Arael, I must once again thank you. The Holysmith family continues to be in your debt. I am Richard." The bird tweets again. "Ah yes, and this is my partner in crime, Sherix."
"We Holysmiths have been infamous ever since one of my uncles was outed for devil worship. The rest of us are on the up-and-up, and I'm glad you have verified this. Still, we owe you, and that's why I'm here."
He glances at Lorelei. "Well, also to end general oppression and fight undead and infernal influence, but that's what Holysmiths do in general."
| Lorelei Truth-speaker |
"We'll see about that," Lorelei replies with a smile and a raised eyebrow. She offers Richard her hand after he shakes Arael's. "Nice to meet you in person." she remarks, clearly aware of his family's history.
She eyes the bird with mild interest. "Is she trained for reconnaissance, or deliveries?"
| Sherix |
"Hmpf! I'm here to spread the word of righteous freedom!" Sherix tweets out in the common tongue.
Beat
"Awwk. I'm here to spread the word!" The bird repeats like a parrot.
Bluff: 1d20 + 12 ⇒ (6) + 12 = 18
She was supposed to play dumb, but clearly there was some intelligence behind that voice.
Richard chuckles. "Sherix is here for good luck and encouragement. She's quite handy at recon."
| Lorelei Truth-speaker |
Sense Motive: 1d20 + 15 ⇒ (17) + 15 = 32
"Nice try, Sherix, but you can't play dumb with me. You're a special little thing, aren't you?"
At Richard's excuses Lorelei turns an thoroughly unconvinced gaze his way. "Uh huh. And I'm only here for my pleasant personality."
She scoffs. "So you're a devil/undead-hating performer and his freedom-fighting, intelligent, speaking bird..." she muses aloud. "Which of you is the brains?" she asks seriously.
| Richard Holysmith |
Richard can't help but laugh. "A question for the ages, my dear! We're quite the pair." Sherix tweets innocently.
"You're here to spread the truth eh? I'm certain we will get along well."