DM rel20's "Shadowed Keep on the Borderlands" Part 2

Game Master djpika

Maps
==Falcon's Hollow==

==Falcon's Hollow Area==

==Shadowed Keep==

==Shadowed Keep Ground Floor==

==Watchtower Ground Floor W2==

==Watchtower W3==

NPC's
Thaldrin Kreed

Laurel

Reithic

DM:
Reithic HP 14/17 AC14 Melee +3 1d8+2


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Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Let's see, Zordlon can't move while prone and staggered, can't take a standard action without winding up the deathclock, and if he stands up and takes a 5' step towards Nibb (wherever she is), he'll be more of a target, since his AC will drop by 6.

Zordlon will delay.

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

Alcalde vows to hit the field targets again when he has some time, and instead lays his hands on the biggest rock he can find, hurling it down upon the javelin-throwing offender.

Rock To-Hit, touch: 1d20 + 1 ⇒ (13) + 1 = 14
Damage(if biggest rock is little): 1d6 ⇒ 1
More damage(if biggest rock is big): 1d6 ⇒ 1

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

I thought Nibb was already on the map. I fixed that.

Nibb kneels beside Zordlon. "I'm not going to lie. This is going to sting." She yanks the javelin from his gut and quickly covers the hemorrhaging wound with a hand that begins to glow white.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

"Ah, my thanks! I admit I failed to notice their leader's armament when I first ventured out here."

Can a wizard cast while prone without having to make a check of some kind? I don't see anyrthing that says that he can't. Regardless of the answer, Zordlon will undelay. (Yeehah!)


There is only small rubble by the barracks. The larger rubble is on the roof.

Alcalde tosses a rock off the barracks and it's hard not to fondly recall such childhood games as the goblin's skull lets out a loud crack that reverberates within the courtyard. Nibb promptly replaces Zordlon's spleen.

Zordlon wrote:
Can a wizard cast while prone without having to make a check of some kind?

Originally I was thinking that if the spell has a somatic component, being prone could impact the spell unless a bonded object could be used (for example, a wand (implement vs. the d&d wand) would make it easier to cast while prone. After all, they show it all the time in the Potter movies. However, looking at a few threads, it looks like it's easier to just allow casting while prone.


Rowbin wrote:
Do I see anyway to open the door safely?

Unfortunately I don't think there's a way to open the door safely without fire resistance at this point in time. I'll assume you start running up the stairs. Do you want to go to the roof or try to assist on the barracks?


Round 2
BOLD is up.
------------------------
Goblins (red is dead)
------------------------
Rowbin
Zordlon
Alcalde
Nibb/Skorl

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Hooray for the easy way!

With his previous target crushed by a falling rock, Zordlon shifts his attention to the only enemy capable of reaching him (as far as he can tell).

Zordlon will cast magic missile at the creature that skewered him.

Magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

&#@$! you, dice, and your little ^@$*! too.

Alcalde and Nibb already went (dropped rock and healing Zordlon, respectively). Or are the enemies doing nothing? That's also acceptable. :-)


Zordlon strikes the leader but it barely notices.

Round 2
BOLD is up.
------------------------
Goblins (red is dead)
Razogen (-2)
------------------------
Rowbin
Zordlon
Alcalde
Nibb/Skorl

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon delayed, so he should be at the bottom. :-P


I'll assume Rowbin moved up a floor.

Target: 1,2 = Alcalde, 3,4 = Nibb, 5 = Zordlon.
target: 1d5 ⇒ 3

Javelin: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d8 + 5 ⇒ (8) + 5 = 13

The beefier humanoid continues to throw javelins at the tower's barrack defense but misses. The goblins move around to make themselves harder to hit while waiting for the door to come down.


Round 3
BOLD is up.
------------------------
Goblins (red is dead)
Razogen (-2)
------------------------
Rowbin 12
Zordlon 2-
Alcalde 7
Nibb/Skorl 2+

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon isn't doing anything complicated. If Alcalde or Nibb drop Razogen first, he'll traget the closest goblin instead.

Zordlon squints at his tormentor, attempting to determine how many javelins he has left, before releasing another burst of magical energy.

Casting acid splash at Razogen.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Ranged touch: 1d20 + 4 ⇒ (20) + 4 = 24

OH YEAH, see how I head-faked the dice roller? I learned that from Cooter.

Acid damage: 2d3 + 2 ⇒ (1, 1) + 2 = 4

#@$@ you, dice.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Wait, forgot to confirm the crit.

Confirm crit: 1d20 + 4 ⇒ (4) + 4 = 8

And the dice have the last laugh. Zordlon only deals 2 acid damage to the target.

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

Nibb stands back up and continues to attempt plucking burning wood from the bonfire to sling at the goblins.

I'll just roll to assist Zordlon as before

Combat assist to Zordlon: 1d20 ⇒ 6

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

Alcalde throws another largest-feasible rock at Razogen

Rock To-Hit, touch: 1d20 + 1 ⇒ (11) + 1 = 12
Damage(if biggest rock is little): 1d6 ⇒ 4
More damage(if biggest rock is big): 1d6 ⇒ 3


Zordlon casts the magical equivalent of spitting in his opponent's face and the acid burns through rough hide. Out of javelin's and demoralized, the thuggish brute yells, "Hukh! Gur-dur! Obgur Hum!". The mob then turns towards the opposite end of the courtyard and quickly disappear.

Combat Over

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

That's right! You better run!

I don't suppose they took their fire with them? What's the situation with the door?


The door continues to burn, burn, burn... In a blaze of fire.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

How far up are we? I'm considering jumping down to try and fight the fire.


About 12.5' up on the battlements.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

This will probably be fatal, but...

Zordlon attempts to climb down the wall in order to fight the fire. I'll also make an Acrobatics check to try and reduce the damage from the inevitable fall.

Climb: 1d20 + 1 ⇒ (10) + 1 = 11

Acrobatics: 1d20 + 3 ⇒ (19) + 3 = 22


The DC for the wall is 20 but luckily Zordlon is able to avoid landing on his newly regenerated spleen and any other serious damage.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I'm not sure what there is to work with, but Zordlon will try to fight the fire (pulling burning objects away from the door, smothering parts with sand or his cloak, etc).


There isn't much outside other than a few spent javelins and rubble. But your efforts combined with the rest of the groups is able to put it out, after some time. The door itself will require repair; charred sections are easily pulled apart, leaving holes wide enough for rodents of unusual size and worse through.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I don't suppose the door weighs 5 lb or less? Did we find any carpentry tools earlier?


After exploring the various rooms of the tower, you're able to find carpentry tools. The easiest "fix" may be removing an inner door and nailing it to the back of the front entrance. If you do that, just let me know which inner room door you remove.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

How about the kitchen door? Is everyone okay with that?

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

Sounds good to me.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Okay, we use the kitchen door to block the front entrance.

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