DM rel20's "Shadowed Keep on the Borderlands" Part 2

Game Master djpika

Maps
==Falcon's Hollow==

==Falcon's Hollow Area==

==Shadowed Keep==

==Shadowed Keep Ground Floor==

==Watchtower Ground Floor W2==

==Watchtower W3==

NPC's
Thaldrin Kreed

Laurel

Reithic

DM:
Reithic HP 14/17 AC14 Melee +3 1d8+2


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Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Did the 16 hit?


whoops, yes, the 16 hit. Please take down a bandit; I have a hard time using my phone to do so. Otherwise I'll make the update when I get home later.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

These guys are refreshingly wimpy.

Cooter didn't specify a target, so I'll let him do the honors of removing a bandit.

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Did too, in my initial comments, I said I was 5 foot stepping between the two and attacking the one to the north of me. the one to the right of my character is still there. sheesh.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I was too amazed by the way you tricked the forum dice roller to comprehend any of the other text.

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

Alcalde winces as he is clipped by a few of the smaller stones, but scrambles over the rest them to the top of the stairs. Rapier in hand, he lunges at the other bandit.

Rapier: 1d20 + 2 ⇒ (9) + 2 = 11
whiff?


The bandit remains just out of reach of Alcalde's swing who's too busy with Rowbin to notice. Regaining balance to place his next attack,

Bandit: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d8 ⇒ 5

the spikes on the morning star drag across the surface of Rowbin's armor.


INITIATIVE
Skorl/Nibb => Delay/Up
Zordlon => Delay/Up
Alcalde =>
Reithic => Delay/Up
Rowbin =>

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon is content to wait.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

And wait. :-P


INITIATIVE
Skorl/Nibb => Up
Zordlon => Delay/Up
Alcalde => Up
Reithic =>
Rowbin => Up

Rowbin moves up the stairs twitching in anticipation to bring his vengeance down upon the occupants but can't quite make it around the corner. Skorl/Nibb is up, but for timing I also added Alcalde and Rowbin as we wrap around to the next turn I believe. Zordlon feel free to interrupt at any time.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I don't believe that Zordlon has anything useful to contribute to a close combat encounter, but he will continue to provide moral support.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I assume you meant to control Reithic the NPC, not Rowbin.
Can a character standing north of Reithic see the last bandit?


Yes, I did mean Reithic. I moved the right char but mixed up the names. I'm going to say that a character standing on the stairs north of Reithic can see the last bandit vaguely. Probably enough of a visual for a spell that doesn't require an attack roll.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Then Zordlon will indeed continue to delay.

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin, upon seeing the collapse of the first bandit, turns his attention and rapier to the other.

Rowbin will use his slayer ability as a move action to grant himself a +1 to attk/dmg, as well as +1 to bluff, knowledge, sense motive, as well +1 percetption and survival against the bandit.

Attk (MH), dmg: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

Alcalde joins the furious assault on the now-outnumbered bandit.
To Hit: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

Nibb/Skorl will also continue delaying


Rowbin and Alcalde continue to press against the lone bandit, but somehow he continues to hold his ground.

bandit_morningstar: 1d20 + 1 ⇒ (5) + 1 = 6
damage: 1d8 ⇒ 4


INITIATIVE
Skorl/Nibb => Delay
Zordlon => Delay
Alcalde => Up
Reithic => Up
Rowbin => Up

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin parries off the bandits attack and unloads with both rapiers!

Attk/Dmg PH: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 3 ⇒ (3) + 3 = 6
Attk/Dmg OH: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (4) + 2 = 6

Crap, whiff... and I think I may be reading my char sheet wrong, ruh roh.... 1H-P 1H-O doesn't mean two weapons, does it?. looks like I should be -2,-2 to my attacks from the reading on prd for two weapon fighting with a light weapon for an off hand. Sorry Rob, me thinks i been cheating


Are you looking at a PCGen char? Yes, I believe 1H-P 1H-O implies two weapon fighting, which should be:

Off-hand weapon is light and Two-Weapon Fighting feat –2 –2

Not a big deal - I don't think it made too much of an impact yet.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

It would be better if you cheated more effectively.

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

Alcalde strikes.. again!
To Hit: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Drat. Even the slightly better odds of my Stupid Whip Tricks wouldn't help...

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

These dice are the worst.


Anxious to get in the battle, Reithic attempts to climb the side of the stairs to get an elevated attack in.

climb: 1d20 + 6 ⇒ (8) + 6 = 14

Climbing over the ledge, the bandit swings with his attack of opportunity, but fails to make a meaningful swing as he's hard pressed from the other two.

bandit: 1d20 + 1 ⇒ (1) + 1 = 2

With a devil-may-care gleam in his eye, Reithic swings his morningstar down at the bandit, but misses.

Reithic: 1d20 + 3 ⇒ (4) + 3 = 7


INITIATIVE
Skorl/Nibb => Up
Zordlon => Up
Alcalde =>
Reithic =>
Rowbin =>

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon moves us the stairs to try and see what's going on.

Presumably the view has gotten worse, if anything, so that's it.


This is turning out to be one long stairway encounter. I guess that tends to happen in tight corners :(Assuming that Skorl/Nibb are still delaying, I'll have the bandit act.

1: Rowbin
2: Alcalde
3: Reithic
Victim: 1d3 ⇒ 1

Morningstar: 1d20 + 1 ⇒ (1) + 1 = 2
damage: 1d8 ⇒ 8

Well, at least the dice are universally bad.

The bandit misjudges the tight corner that he's now in and the spikes on the morningstar catch on the walls around him as he desperately attempts to take the offensive.

INITIATIVE
Skorl/Nibb => Up/Delay
Zordlon => Up/Delay
Alcalde => Up
Reithic => Up
Rowbin => Up

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin takes a deep breathe and focuses on his strikes as he recoils his rapiers and thrusts again...

Attk/Dmg PH: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 3 ⇒ (2) + 3 = 5
Attk/Dmg OH: 1d20 + 1 ⇒ (10) + 1 = 111d6 + 2 ⇒ (1) + 2 = 3

WHIFF!

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Looking at the Heal skill, I think that Nibb can give us 2 HP of healing for overnight, then an additional 4 HP of healing for a full 24 hours of care. She can't care for herself, however. I'm pretty sure she'll need to make a second skill check in the morning to get the 24 hour care bonus. Even if she fails that check, Zordlon will be back to full without needing to resort to healing magic.


<Loot>
Bolts 25
Flint and Steel
Studded Leather Armor x4

<W4>
Scale Mail
Handaxe
Dagger
Antitoxin
Thunderstone
120 GP

<W5>
Black Gem
Blue Fur-Lined Cloak
Silver Belt Buckle
Ladies' Underthings
Light Crossbow
Bolts 10
Flail
Studded Leather Armor x2
Morningstar

<W6>
430 cp, 126 sp and 16 gp

<W7>
Silver Cutlery
127 cp, 39 sp and 3 gp
Mwk Heavy Flail
Mwk Longspear
Half-Plate
Scroll of Cure Light Wounds x2
Scroll of Protection From Good
Gold Ring

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Just an FYI, Zordlon couldn't afford any trail rations, so he'll be munching on whatever's in the kitchen (other than the dead half-orc).


<XP>

Firean CR2
Bandit CR 1/3 x4
Bandit CR 1/2 x2
Bandit CR1 x1
Bareli CR1

=2340 Total (585 per char)

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

What track are we using?


Medium advancement track.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I think we all agreed to spend two nights holed up in the tower. Can we fast-forward to either the goblin attack or the morning after the second night, whichever comes first? We can lock the evil cleric lady (still unconscious and thoroughly bound) in the dungeon. With no weapons, spell components, or holy symbols, she shouldn't be much of a threat even if she wakes up and somehow gets loose.

FYI, looking at the rules for scrolls, it appears that deciphering the writing, either via read magic or a Spellcraft (not Linguistics) check, identifies the spell. Activating the spell is another matter, of course.


Please let me know if everyone is sleeping at the same time or are you setting a watch? What floor are you guys staying on?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I suppose it's foolish to sleep without a watch when we know there are goblins about, even if we are in a tower with a barred door. Zordlon can take first watch.

Zordlon was going to prepare identify, but since nothing needs identification, he'll prepare magic missle and burning hands again (assuming we survive until morning).

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Pretty sure Rowbin has no choice...:) Happy take a watch when I'm relatively healthy enough to do such a thing


Everyone can rest a full 24 hours. Then let me know your rotation and floor.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon, Alcalde, and Nibb? In the evil cleric lady's room?

Just 24 hours? Doesn't that mean it's evening again?


Yes, it would be evening again. But in order to get the 24 hour care bonus, you have to do absolutely nothing but rest.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I just thought we were resting 32 hours, that's all.


You may be trying to rest 32 hours straight, but in case something pops during the 2nd night I want you guys to be making the choices for player state going in. It mainly becomes relevant if you decide to pop a few spells before going into the last 8 hours.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Right, spells cast in the eight hours before preparation can't be refreshed. Well, I'm picking the same spells I had previously. So did we rest 24 hours successfully? Greg, did Nibb lay some extra healing on Rowbin?


@24 hours, everyone has gained +4 hp's and spells. From here, does anyone want to cast anything?

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin casts no spells. He'd like some cast on him, as he is at 1hp. :)

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

Nibb casts healing on Rowbin.

Cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9



1 - Rowbin
2 - Nibb
3 - Zordlon
4 - Alcalde
Watch: 1d4 ⇒ 3

I need everyone to make a perception check.

Zordlon, DC 6. Everyone else, DC 16. I'm assuming everyone else is asleep.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon's delicately pointed ears perk up.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin's constant low dull snoring is interrupted by a quick stir.

Percetption: 1d20 + 3 ⇒ (20) + 3 = 23

Apparently the wounds in battle have made me a light sleeper!

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

Nibb Perception: 1d20 + 4 ⇒ (20) + 4 = 24

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