DM rel20's "Shadowed Keep on the Borderlands" Part 2

Game Master djpika

Maps
==Falcon's Hollow==

==Falcon's Hollow Area==

==Shadowed Keep==

==Shadowed Keep Ground Floor==

==Watchtower Ground Floor W2==

==Watchtower W3==

NPC's
Thaldrin Kreed

Laurel

Reithic

DM:
Reithic HP 14/17 AC14 Melee +3 1d8+2


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Continuing from the previous corrupted thread.


Previous Thread

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

"Ah, please allow me to assist you with these... um... whatever they are. I'm afraid that the study of plants never interested me, although I happily concede their value." Zordlon knelt down as he talked, careful not to crush the various flowers and leaves at his feet, and began gathering the scattered material.

"Ah, I am curious, do you always ride through town in such a reckless fashion? Has no one complained? I've not been in town long, I admit, but the people here don't seem to be the sort to tolerate much tomfoolery."

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

Alcalde heads into Roots and Remedies, curious to observe a little more.

On his last visit, brief as it was, the people he encountered were uniformly work-weary, and human. These two were clearly neither. The townsfolk seemed to pay them no mind, and yet...

Alcalde could not be sure he glimpsed a bulging pouch at the gnome's belt - it was hard to discern anything with certainty from the blur of fur and feathers that passed him by. But he picked up his pace to follow her and hoped he was right.

The idea that such a strange character was party to the LC "company store" struck him as absurd. Could R&R's owner then be one of the few shopkeepers not wholly under Kreed's thumb? A brief detour was definitely in order.


Appleleaf Knowledge (nature) DC 10:
Appleleaf: These low-growing plants have leaves that grow in groups of four and taste of slightly bitter apples when eaten.
Appleleaf grows all over within the forests of Darkmoon Vale and southern Isger.

Glowmold Knowledge (nature) DC 10:
Glowmold: As its name implies, glowmold glows. Rather brightly, in fact. Glowmold grows very slowly on the undersides of igneous rocks, and the largest concentrations of this useful mold live for centuries under stones too large to easily flip or roll over. Smaller finds provide as much light as a torch. Regardless of the size of the moss colony, picked glowmold glows for 3 days once picked.

Rat's Tail Knowledge (nature) DC 10:
Rat’s Tail: When pickled, this exceedingly salty root acts as a mild analgesic. Used raw, rat’s tail gives a strong salty flavor to whatever dish it is added to. Many of the poor residents in Darkmoon Vale use rat’s tail to flavor their food, as salt remains out of the price range of most.

Pesh Knowledge (nature) DC 10:
Pesh: This strong stimulant also has mild hallucinogenic properties, which together make its users easily agitated and randomly aggressive (and easily identified, with bloodshot eyes and frequent nosebleeds). Originally imported from Vudra, pesh cacti grow in warm, moist areas, like those around the vale’s mudpots and hot springs. Wild pesh cacti threaten to choke out native species
near the geothermal vents. Outside of Katapesh, Darkmoon Vale is the largest supplier of pesh to nations of Avistan.


Laurel's expression freezes for a moment before catching herself, "I don't think I'll ever get used to that. The appleleaf will be especially helpful. A worker down in the cutyard started coughing up blood after acquiring a hacking cough. It should cut the taste of this remedy from the tome."

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

Let's hope Nibb knows what she has. If not, maybe we can assume she knows them by name but might not be knowledge about them otherwise.

Appleleaf Knowledge (nature): 1d20 + 7 ⇒ (3) + 7 = 10 (Whew, that was close)
Glowmold Knowledge (nature): 1d20 + 7 ⇒ (14) + 7 = 21
Rat's Tail Knowledge (nature): 1d20 + 7 ⇒ (11) + 7 = 18
Pesh Knowledge (nature): 1d20 + 7 ⇒ (19) + 7 = 26

Nibb looks at Zordlon and laughs. "These townies have so many other concerns, they won't remember their brush with us today. A bunch of boring folk, except Laurel, of course. I've had better conversations with the dirt at my doorstep. A little excitement might do them some good. Besides, Skori needed to stretch his legs." Nibb looks over to Skorl. "Didn't you, boy?"

Skorl drops his jaw and his tongue hangs out with an excited pant.

Nibb pulls the refilled sack from the floor and hands it over to Laurel with greater caution, not releasing the bag until Laurel has a good handle on it. In a quick motion, Nibb pulls the small pouch from her belt and sticks it into Laurels hand with a wink.

Nibb looks to the masked man stepping through the entrance behind Zordlon. "It looks like business is picking up for you, Laurel."

Nibb continues her quick chatter, randomly glancing to each member of the room as if speaking to anyone willing to listen. "Either that or these two were carried in by Skori's wind. I'm certain he's twice a quick and nimble than he was a dozen moons ago. You be sure to let me know if more get that cough. I can be sure to bring more appleleaf on my next visit. Of course, that may be delayed with the ruffians making trouble out there. Skori and I have seen an increase in raids on the roads near the woods and I'm fed up with it. It's only a matter of time before they come snooping around my hut and trampling through my garden. I came here to see if there's something I can help do about it."

Nibb stops and scratches her head for moment then looks to Laurel. "Though, I supooose I should let you take care of your other customers first. They don't look to be from around here. They still have look to have some life in them. Since Skori hasn't gnawed off their legs yet, I'm sure they are not with the bandits."

Nibb looks to the two men, raises an eyebrow, and exposes a wild grin. "Or are you?"


I mainly put the knowledge checks in there for everyone else. But I guess the rolls would imply that you know what the herbs can be used for as opposed to just identifying them. Either way, it worked out.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon has already confessed his ignorance (and disinterest), so let's just say he doesn't even try to ID the weeds.

"Ah, bandits? How distressing. No no, I know nothing of bandits. I'm only here to explore Ironwolf Keep. I had hoped to enlist some local aid in that endeavor."

Zordlon eyeed the unkempt gnome speculatively. He knew that gnomes were flighty and unpredictable, sometimes even dangerous, but this particular individual clearly possessed knowledge of the surrounding area, and her lupine companion, at least, might be useful if these purported bandits made an appearance.

Nodding slightly to himself, Zorldlon continued, "Ah, so, perhaps we could come to some sort of mutually beneficial arrangement?"

Zordlon isn't intentionally ignoring Alcalde. I'm just not entirely sure where he's at.


"That would make sense. The keep is said to have been abandoned for years. It wouldn't surprise me if a group moved in. Although that could just as easily be some wild animal, goblins, werewolves, or worse," Laurel says with a cringe.


And then...

Interlude

In search of bandits and treasure, the trio leaves Falcon Hollow for The Woods in search of The Shadowed Keep. Following the Northeast Road through the Dale, the scenery changes from rolling hills to thick brush and densely populated trees. Nibb nimbly leads the party through the ancient forest before finally coming upon The Keep.

Shadowed Keep

The keep stands upon a wooded bluff overlooking a steep‐sided
valley. A small, simple fortification, it lacks the majesty of other fortresses as much of the upper floor lies incomplete. Although the keep is a ramshackle ruin, much of its structure remains relatively intact.

The party stands 50' away on the road leading to the gatehouse.

What is the marching order?

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

Is our Slayer companion with us?

Alcalde strides briskly past Nibb and Skorl as the keep comes into view. A mischievous grin touches the corners of his eyes as he glances behind him, "Ha, a motley army we make.. but I shall be honored to march as its vanguard!"

Alcalde turns back to regard the ruin. "Poor housekeeping. And little more hospitality; we've come all this way and there's no one to greet us. Shall we let ourselves in, or take a quick peek 'round the grounds first?"

Do we know the approximate frequency of bandit raids? Is it reasonable to lay an ambush and catch a party coming or returning within a day or two?


Cooter's character wasn't complete enough where I'd feel comfortable mind controlling him. If you guys want, we can say that you hired an NPC if you think you need it. RE: bandit raids, there wasn't any regular news. Maybe one/week. It's reasonable for you guys to stakeout the place, though, if that's what you guys want. Just keep in mind that it is a wild environment and there are predators at night.

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

If it scales OK, it's probably fine to be down a player for now. Come 2nd level, whip spec provokes so many AoOs I was kind of counting on having a second decent melee partner

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I'm okay with pressing forward for now, unless the DM thinks the traps will kill us. Hopefully Cooter can join us soon.

"Ah, yes, I've heard that discretion is the better part of valor. Surely time spent surveilling this shambles and its surroundings would not be wasted." Stepping forward, Zordlon wiggled his fingers in an intricate pattern and muttered some minor words of power, then stared intently at the gatehouse.

I sank all of Zordlon's skill points in skills that are not immediately useful, and the odds of him noticing anything are pretty low, so he might as well cast detect magic and check for unlikely obstacles such as alarm spells and whatnot. The gatehouse (and gate?) are within the spell's 60' range.

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

Minor starting equipment change for Nibb. Instead of the longspear, Nibb has a shortspear and a buckler. I like that loadout better. Character sheet updated with stats/gold change. Stat block above updated for buckler.

Nibb sighs. "I suppose after all the time we took to get here, it won't hurt to spend a little more time to look around." Nibb sits on Skorl and lets him sniff around the area without getting too far off from her other companions.

"Keep your wits about you, though. You never know if that welcome party is already here and simply waiting for the right moment to greet us." Nibb pulls a javelin previously tethered to Skorl's saddle with two others and a shortspear. Her mace hangs from her side.

Grand Lodge

Male Wolf 2 HD | HP: 10/10 | AC: 14 (12 Tch, 12 Fl) | CMD: 14 (18 trip) | F: 5, R: 5, W: 1 | Init: +2 | Perc: +5, SM: +1 | Active conditions: None

Getting Skorl posted so his stat blocks are easy to reference.

Skorl sniffs around nearby clumps of tall grass.


Zordlon wrote:
The gatehouse (and gate?) are within the spell's 60' range.

The gate is within range but nothing radiates any magic.

DM Screen:
RandomEncounter: 1d20 ⇒ 19


perception Skorl: 1d20 + 5 ⇒ (2) + 5 = 7
perception Nibb: 1d20 + 4 ⇒ (19) + 4 = 23
perception Zordlon: 1d20 + 3 ⇒ (18) + 3 = 21
perception Alcalde: 1d20 + 4 ⇒ (9) + 4 = 13

perception DC10:
Exploring the surrounding area, you find a trail of footprints that lead to the keep.

For those that make the perception roll:

survival DC10:
The tracks appear to be made by four humans.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Survival: 1d20 + 1 ⇒ (10) + 1 = 11

"Ah, it seems that we are not as alone here as it originally appeared. The squatters, whoever they may be, have not utilized any magical defenses that I can perceive. That does not mean that they have not fielded any, of course." Zordlon stroked his magnificent goatee as peered past the gatehouse towards the keep. Esthetically pleasing facial hair was a rare feature among elves, and he was rightfully proud of well-manicured beard.

Obviously Skorl has found something disgusting that's monopolizing his attention. He'll probably try to either eat it or roll in it soon.


At least I wasn't the only one that found the rolls entertaining. What do you guys want to do? Go in? Continue the stakeout plan?

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

Assuming our little lookaround didn't turn up any better way in, I'm inclined to approach the gate and see what we're dealing with there. Laying an ambush, we definitely meet a group. Here, we may have some element of surprise.


That will bring us to the map ==Shadowed Keep Ground Floor==.

The keep’s muddy courtyard once held several wooden buildings including what appears to have been a stable and smithy. To the right stands the lone watchtower and to the left, the donjon. Tracks criss‐cross the courtyard; mainly they lead between the donjon, the watchtower and the main gate.

Grand Lodge

Male Wolf 2 HD | HP: 10/10 | AC: 14 (12 Tch, 12 Fl) | CMD: 14 (18 trip) | F: 5, R: 5, W: 1 | Init: +2 | Perc: +5, SM: +1 | Active conditions: None

Skorl's ears perk upwards and he jams his head into a tall section of weeds, clawing at the ground.

Nibb cocks her head. "What did you fin--". He question is cut short as Skorl rolls to the ground, sending Nibb off his back. Skorl snorts playfully to something behind the grassy veil and rolls from side to side.

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

Surprised, Nibb looks up from her prone position. "Grrr." Glancing back at the ground, she see human footprints just under her chin as Zordlon speaks of his findings. "Tracks. I see them too. Skorl, um, Skorl led me right too them. Didn't you Skori?"

Standing up and dusting off some of the dirt from herself, Nibb kicks Skorl's hindquarters lightly and speaks quietly. "Skorl! This is not the time for playing. Get back up."

Nibb tugs at Skorl's saddle as he rights himself and allows Nibb to remount. "Silly wolf", Nibb whispers. Nibb looks around to see if any have noticed Skorl's untimely behavior.

"Gooood Skori. You found those bad men's tracks, didn't you?", Nibb speaks up to be heard by her companions. She nudges Skorl with her knees to have him follow the others into the keep's courtyard.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I knew it! Basic doggie nature will not be denied!

Zordlon crept carefully into the courtyard with the others, and looked suspiciously from one potential hiding place to another. He had already revised his previous estimate on the utility of "good Scori", and knew he'd need to rely on his superior elven senses. "Ah, I would suggest that we first determine who or what currently occupies the watch tower."

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Zordlon has ceased concentrating on his detect magic spell. He's using a move action to actively search for more signs of occupation, buuuuut I'm guessing he didn't see anything.


Although of solid construction, the tower’s outer walls have begun to deteriorate. Mortar between the great stone blocks has begun to flake away. Charred and moss-covered wood lies in heaps in the corner.

Zordlon doesn't notice any additional signs of life beyond the heavy foot traffic.


Any actions towards the watchtower?


Just in case, the foot prints in the courtyard due highlight paths going to the watchtower and the Donjon.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I wanna cast magic missile! It's either that or get drunk.


Zordlon takes action.

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

Alcalde moved slowly along the crumbling wall toward the watchtower door, whip at the ready in his hand. "Agreed, the tower is or best place to start. Shall we?"

Alcalde investigated the door for signs of traps or other tampering.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10


A well fitting iron‐bound door provides access to the tower. In places the door’s sturdy wood is pitted and splintered and the bottom portion bares scorch marks. It is otherwise in good condition and appears firmly shut.

Perception DC 6:

A murmured conversation comes from behind the door.


Alcalde, go ahead and look at the perception results with that roll.

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

Mounted, Nibb guides Skorl off to the side of the door. She watches carefully over the courtyard, javelin in hand. Skorl's hair bristles at the silence.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon followed the others, staying in the back where he could best provide magical support. No need to be reckless.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Dang, should've saved that roll.

Zordlon whispers, "Ah, it seems the tower is indeed occupied. How shall we proceed?"


As Zordlon looks to his peers, an odd breeze picks up and blows from behind Nibb and Skorl, whipping hair and leather bound trinkets wildly in front of her like tendrils from a jelly fish. Eventually a few stones and bones woven on leather straps break loose and whip forward against the door, echoing throughout the courtyard with a rapid thud-thud-thud. Just as soon as the strikes resonate, the wind dies down and dissipates as quickly as it stirred.

"What was that? Who goes there?" asks a dry voice from behind the door.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Are we in initiative? Does Zordlon have time to do anything?


No, we are not in combat time. Zordlon can take action.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

"Girl scout cookies!"

Zordlon positioned himself, perhaps recklessly, in front of the tower door, while motioning frantically for Alcalde to open the door.

Zordlon will ready an action, if possible, to cast a spell as soon as he sees an enemy within 15 feet. Do I have to specify the spell? I don't know if he can do this, since the other party is aware of us.

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

"Cursed spirits!", Nibb spits.

Nibb prods Skorl a few paces from Zordlon's right. She grips her javelin tight as she waits to see who lies beyond the door.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I don't think there's room to Zordlon's right. See ==Shadowed Keep Ground Floor==.


Zordlon is correct... I'm assuming Nibb will collision map course correct and end up on the left side?

Grand Lodge

Female Gnome Oracle 1 | HP: 9/9 | AC: 15 (10 Tch, 14 Fl) | CMD: 7 | F: 0, R: -1, W: 4 | Init: -1 | Perc: +4, SM: +2 | Active conditions: None | Avail spells: [0] *, [1] 2/4

er...yeah, the other right


Ok, time to change tactics since everyone appears to be waiting on Alcalde.

Booming more loudly and growing more annoyed, "Damn goblins! I'm going to skewer y'ez for waking me!" The door swings open to reveal a dishevelled human with a distinctly unsavory look about him, clad in dirty studded leather armour. The sharpened arrow tip of his crossbow breaks the plane of the doorway as his gaze measures the party. "Goblins or not, ye sure have the manners of some. This 'll teach yah."

Initiative:
Bandit: 1d20 + 2 ⇒ (9) + 2 = 11
Nibb: 1d20 - 1 ⇒ (1) - 1 = 0
Zordlon: 1d20 + 5 ⇒ (9) + 5 = 14
Alcalde: 1d20 + 4 ⇒ (8) + 4 = 12

Zordlon and Alcalde, you're up...

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Aw, just one guy? I was hoping for a crowd.... ;-) This is a normal round, right?

"Ah! Crossbow!"

Zordlon pulls his trusty club from his belt, and with a look of concentration, sends it flying towards the enemy.

Ranged Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

The guy should be flat-footed, so that might hit....
Zordlon is using hand of the apprentice, so the club will reappear in his hand after the attack.


Yes, this is a normal round.

dm:
Bandit 12/18 HP:

Zordlon launches his club Daredevil style at the bandit and cracks him in the face. He pauses to wipe the blood from his cracked lip.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

"And there's more where that came from!"

Liberty's Edge

Male Human Swashbuckler (Mys. Avenger) 1 | HP: 9/13 | AC: 19 (Tch 15, Fl 14) | CMD: 17 | F: +3, R: +6, W: +0 | Init: +4 | Perc: +4, Cond: None

"Oh! I see your hands are full, sir. Let me help you with that."
Alcalde bounds quickly forward to stand beside his allies and swings his whip in a great arc before a lightning-fast lunge at the foe's crossbow.

Disarm: : 1d20 + 6 ⇒ (19) + 6 = 25


The bandit recoils his hands back from the sharp sting of the whip, dropping his crossbow. Recovering from the pain, he picks it up before moving into the room behind a table and yelling upward, "A lit'l help you louts! We have intruders!".

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