DM Rambler's "The Hill Giant's Pledge"

Game Master Scribbling Rambler

The second book of DM Rambler's Giantslayer


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Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles moves up next to the drake (double move).


Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8

Zigil will try to break free again: Reflex save: 1d20 + 1 ⇒ (7) + 1 = 8. "Maybe you can just come to me if you need healing."


Male Elder GM

Acid damage to Zigil: 1d4 ⇒ 3

Don't forget Ziggy may still act, though s/he is Entangled. I suspect Ziggy is the one most in need of healing. The 2 Concentration checks would still apply to casting (Entangled, continuous damage). No concentration check is required to channel energy.

Zigil (Entangled, save failed at end of turn)
Mannfred/Dog/spider
Slei
Drake


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Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8

Forgot about that, thanks! I think Zigil can get Giles and the horse. He will selectively exclude the Drake from healing.
Channel energy(healing): 2d6 ⇒ (5, 2) = 7 Zigil begins to point at injured creatures: "You get 7 HP and you get 7 HP and you get 7 HP...."


Male Elder GM

Mannfred/Dog/spider(Grappled)
Slei
Drake
Grodar
Eldan
Giles


Male Human Druid 4, Init: +4, HP: 35/35, AC:21/14/18, F:+6, R:+4, W:+8, Perception:+4

Mannfred moves to G1 and bites at the drake.

Chomp!: 1d20 + 3 + 1 + 1 + 2 ⇒ (8) + 3 + 1 + 1 + 2 = 151d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

That’s a wild shape strength bonus plus magic fang plus flank


Male Wolf Init:+3, HP: 25/25, AC:18/14/14, F:+6, R:+7, W:+2, Perception: +1, low-light vision, scent

Dog moves to G4 also gaining a flank.

Chomp!: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 241d6 + 3 ⇒ (1) + 3 = 4


Male Human Druid 4, Init: +4, HP: 35/35, AC:21/14/18, F:+6, R:+4, W:+8, Perception:+4

The spider attempts to bite the drake back.

Chomp!: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 91d6 ⇒ 2

-2 for being grappled included


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Male Elder GM

I missed that Mannfred was Wolfffred.

Because the drake is distracted with chomping the spider, both Mannfred and Dog are able to latch onto it with their powerful jaws.

58 damage to the drake

Can Slei finish it before it acts??

Slei
Drake
Grodar
Eldan
Giles


Male Elder GM

Note that Slei is within 30' of the drake, which I think opens up options...


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Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Deadly aim and point blank shot... Fingers crossed!

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 7 ⇒ (6) + 7 = 13


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Male Elder GM

Slei is once again accurate, and the drake falls heavily to the reed nest. It has been Slein.

Sovereign Court

Nice.


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Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8
DM Rambler wrote:
Slei is once again accurate, and the drake falls heavily to the reed nest. It has been Slein.


Male Elf Wizard Lvl: 4 HP: 17 AC: 13/10/13 F: 1 R: 4 W: 7 Init: 4 Percep: 6

“Excellent work, everyone. Is anyone in need of immediate assistance? If so, perhaps Master-iss Zigil will be able to assist. We should be prepared on our return to the barge as we do not know what we will be walking into on our return.”

Satisfied, Eldan surveys the lair and begins the sweep of the lair for any magical auras not already in the posession of the party.


Male Elder GM

Eldan is able to detect a few magical auras once he casts his spell, and as the various items are revealed he continues to concentrate on them to try to identify the items. Taking 10

There is an enchanted buckler (+1), an elixir of swimming, a potion of resist electricity, an oil of flame arrow, and a scroll of spear of purity.

The rest of the party searches through the reeds, and recover a masterwork heavy pick, 11 pp, 40 gp, 70 sp, and a bloodstone.

Lucky also seems to calm now that the drake is dead, and waits to be taken back to the ship.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

We gather the loot and head back to the ship.


Male Elder GM

The party exits the cave, and sees that the keelboat has maneuvered closer, and are in the process of extending a ramp to shore.

Everyone is brought back on board, including Lucky, and the ship anchors early so that everyone can recover from the attack.

Captain Bloodtusk approaches and explains, "For the best anyway. We'll pass Castle Everstand tomorrow, and I'd rather do that in full light so's they can see us clear. They don't like orcs, but they knows us."

Let me know where the loot goes, either here or on discussion thread. Please also let me know if there is anything else you wish to do before the next morning, or if there are any job changes. Assume everyone will be fully healed for next day.


Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8

Zigil will happily take the spear of purity scroll.


Male Human Druid 4, Init: +4, HP: 35/35, AC:21/14/18, F:+6, R:+4, W:+8, Perception:+4

Do we know what Castle Everstand is?


Male Elder GM

The majority of the party (anyone with ranks in Knowledge (Geography)) know that the country of Lastwall is the home to warriors who believe it is their duty to protect the Inner Sea region from the orc hordes of Belkzen, the demons of The Worldwound, and the undead of Ustalav (especially the defeated Lich-King known as The Whispering Tyrant). They have established a number of fortresses along their border and waterways in support of that defense.
Grodar knows that Castle Everstand is unique for two reasons. First, the commander there is known to complain about the conservative, defensive stance of the leaders of Lastwall, and to advocate taking the battle to the orcs. Second, the fortress was not actually built, but was magically created when a desperate warrior pulled a card from a magical Harrow deck.
The route of the keelboat will also take the heroes past Castle Firrine (more of a supply depot), after the downstream travel on the Kestrel is over and the upstream journey up the Esk has begun.


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Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8

"Boy, this is taking forEVer in this old thing. Can't it do the Kestrel Run any faster?"


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Male Elder GM

Captain Bloodtusk replies, "Listen kid! Your hokey religion is no match for a good half-orc rower at your side!"


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Slei should take the oil of flame arrow. Works on sling stones as well.

Gilles doesn’t need any of the other items but will take one of the potions or masterwork pick if no one wants them.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

I can carry any party stuff. Lots of weight capacity left.


Male Elder GM

Nobody wants the magic buckler?


Male Human Druid 4, Init: +4, HP: 35/35, AC:21/14/18, F:+6, R:+4, W:+8, Perception:+4

Bucklers are metal, Druids can only use wooden shields


Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8

If no one else wants it, Zigil can use it.


Male Elder GM

Posted re: items on Discussion thread.

The rest of the day passes uneventfully, and the heroes have a chance to heal any wounds, including Lucky's.

Dog and Garm allowed a bit more lenience after the fights against the drake, though Dog is still expected to be tethered for the night.

In the morning, the party and crew have breakfast then begin to head to their assigned stations in preparation for weighing anchor.

Suddenly, there is an enormous crash from belowdecks, and the rowers begin yelling!

Escape Map.
Note that the party members on deck have not actually begun their chores yet, including the fact that Slei has not climbed to the crow's nest.

Grodar:
A large, white-furred, four-armed gorilla has burst through the doors at the back of the rowing deck! The rowers are scrambling to get away from it.

Zigil initiative: 1d20 ⇒ 15
Mannfred initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Giles initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Eldan initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Slei initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Grodar initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Party Crasher initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Slei
Giles & Garm (?)
???
Eldan
Grodar
Zigil
Mannfred & Dog


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will spend her turn rushing belowdecks to see what the commotion is about.


Male Elder GM

Slei quickly makes her way past the stables.

Giles & Garm (?)
???
Eldan
Grodar
Zigil
Mannfred & Dog


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will tell Garm to stay and makes his way belowdecks.


Male Elder GM

A terrifying roaring comes from the rowing deck, interspersed with screaming.

Grodar:
The great ape moves forward and lashes out at Taug the oarsman.
bite: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 8 ⇒ (20) + 8 = 281d4 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 8 ⇒ (7) + 8 = 151d4 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 8 ⇒ (20) + 8 = 281d4 + 2 ⇒ (3) + 2 = 5
confirmation: 1d20 + 8 ⇒ (1) + 8 = 91d4 + 2 ⇒ (4) + 2 = 6
confirmation: 1d20 + 8 ⇒ (20) + 8 = 281d4 + 2 ⇒ (4) + 2 = 6
rend: 1d4 + 4 ⇒ (3) + 4 = 7
40 damage from its attacks.
Poor Taug is torn apart by the beast.

Eldan
Grodar
Zigil
Mannfred & Dog
Slei
Giles


Male Elder GM

Eldan opens the door from the galley and descends to the bottom of the stairs, where he can wait for stronger warriors to follow.

I've created an extra file and map, for the things only Grodar can see (so far).

Grodar
Zigil
Mannfred & Dog
Slei
Giles


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

GM:
Grodar loads his crossbow and fires at the creature, trying to remember anything he knows about it.
Crossbow: 1d20 + 5 ⇒ (2) + 5 = 7
The only knowledge skills that Grodar is trained in are geography and local. Would either of those work to identify it?


Male Elder GM

Grodar:
The appropriate Knowledge skill is Arcana. However, as Grodar examines it, he is fairly certain the beast is under some sort of effect which makes it groggy or sick.

Forgot somebody in initiative...
Zigil
Mannfred & Dog
Crew
Round 2
Slei
Giles


Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8

Zigil will follow Eldan as far as he can with a double move (40'), sword drawn.


Male Elder GM

Zigil moves to the starboard stairway.

For those who make it below, note that the doors from the hold to the rowing deck are still closed.

Mannfred & Dog
Crew
Round 2
Slei
Giles
???
Eldan
Grodar
Zigil


Male Human Druid 4, Init: +4, HP: 35/35, AC:21/14/18, F:+6, R:+4, W:+8, Perception:+4

Mannfred follows as far as he can with a double move.


Male Wolf Init:+3, HP: 25/25, AC:18/14/14, F:+6, R:+7, W:+2, Perception: +1, low-light vision, scent

Woof.

Grrrr.

Dog also follows a far as possible with a double move.


Male Elder GM

Mannfred moves past Eldan, with Dog overtaking them both.

Coxswain Halrex bellows out, "What good's that?? Get up there and fight like an orc!!"

Grodar:
After she chastises Grodar, Halrex magical gesture, then points at Grodar and makes a crying face towards the ape.
Will: 1d20 + 5 + 4 - 2 ⇒ (1) + 5 + 4 - 2 = 8
Apparently, the gorilla thinks this is hilarious, as it falls to the floor and rolls around laughing.
The other crew members seize the opportunity to withdraw towards the bow of the cabin.

After Halrex's shout, the group hears great guffaws of deep laughter coming from the rowing deck.

Slei
Giles & Garm (?)
???
Eldan
Grodar
Zigil
Mannfred & Dog


Male Elder GM

Slei continues down to the hold, making her way to where she can quickly step and fire once the door is opened.

Giles
???
Eldan
Grodar
Zigil
Mannfred & Dog


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will continue down and open any door in his way.


Male Elder GM

Giles moves next to the door to the rowing deck.

Grodar:
The beast continues to roll around, laughing.

Eldan
Grodar
Zigil
Mannfred & Dog


Male Elder GM

Eldan advances and opens the door so others may advance past him.

The party can now see the situation on the rowing deck. The aft doors have been burst open. In front of them, a white four-armed gorilla is rolling around on the deck laughing. Near the gorilla, one of the rowers has been torn to pieces. The other rowers have formed a defensive line, holding hand axes. Coxswain Halrex is forward of the line, while Grodar is behind it, holding his crossbow.

Knowledge (arcana) is what is needed by the rules, but I also think knowledge (nature) is appropriate.

Grodar
Zigil
Mannfred & Dog
Round 3
Slei
Giles
Gorilla
Eldan


Grodar drops his crossbow and double-moves to L17.


Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8

Zigil will draw her longsword, and double-move up as far as she can. (I21?) She looks at Halrex, puzzled, and says "What's so funny?"


Male Elder GM

Ziggy can't get quite that far, due to going around the base of the stairs.

Mannfred & Dog
Round 3
Slei
Giles
Gorilla
Eldan


Male Human Druid 4, Init: +4, HP: 35/35, AC:21/14/18, F:+6, R:+4, W:+8, Perception:+4

Knowledge(Nature): 1d20 + 9 ⇒ (6) + 9 = 15
Mannfred casts Magic Fang on Dog and moves up to beside Ziggy.
“What is so funny?”


Male Wolf Init:+3, HP: 25/25, AC:18/14/14, F:+6, R:+7, W:+2, Perception: +1, low-light vision, scent

Dog moves to I 20, readying to attack the gorilla if it moves into range in a threatening manner.

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