
DM Rambler |

Acid damage to Zigil: 1d4 ⇒ 3
Don't forget Ziggy may still act, though s/he is Entangled. I suspect Ziggy is the one most in need of healing. The 2 Concentration checks would still apply to casting (Entangled, continuous damage). No concentration check is required to channel energy.
Zigil (Entangled, save failed at end of turn)
Mannfred/Dog/spider
Slei
Drake

Zigil "Stardust" Aul |
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Forgot about that, thanks! I think Zigil can get Giles and the horse. He will selectively exclude the Drake from healing.
Channel energy(healing): 2d6 ⇒ (5, 2) = 7 Zigil begins to point at injured creatures: "You get 7 HP and you get 7 HP and you get 7 HP...."

DM Rambler |
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Slei is once again accurate, and the drake falls heavily to the reed nest. It has been Slein.

Zigil "Stardust" Aul |
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Slei is once again accurate, and the drake falls heavily to the reed nest. It has been Slein.

Eldan Whitecrow |

“Excellent work, everyone. Is anyone in need of immediate assistance? If so, perhaps Master-iss Zigil will be able to assist. We should be prepared on our return to the barge as we do not know what we will be walking into on our return.”
Satisfied, Eldan surveys the lair and begins the sweep of the lair for any magical auras not already in the posession of the party.

DM Rambler |

Eldan is able to detect a few magical auras once he casts his spell, and as the various items are revealed he continues to concentrate on them to try to identify the items. Taking 10
There is an enchanted buckler (+1), an elixir of swimming, a potion of resist electricity, an oil of flame arrow, and a scroll of spear of purity.
The rest of the party searches through the reeds, and recover a masterwork heavy pick, 11 pp, 40 gp, 70 sp, and a bloodstone.
Lucky also seems to calm now that the drake is dead, and waits to be taken back to the ship.

DM Rambler |

The party exits the cave, and sees that the keelboat has maneuvered closer, and are in the process of extending a ramp to shore.
Everyone is brought back on board, including Lucky, and the ship anchors early so that everyone can recover from the attack.
Captain Bloodtusk approaches and explains, "For the best anyway. We'll pass Castle Everstand tomorrow, and I'd rather do that in full light so's they can see us clear. They don't like orcs, but they knows us."
Let me know where the loot goes, either here or on discussion thread. Please also let me know if there is anything else you wish to do before the next morning, or if there are any job changes. Assume everyone will be fully healed for next day.

DM Rambler |

The majority of the party (anyone with ranks in Knowledge (Geography)) know that the country of Lastwall is the home to warriors who believe it is their duty to protect the Inner Sea region from the orc hordes of Belkzen, the demons of The Worldwound, and the undead of Ustalav (especially the defeated Lich-King known as The Whispering Tyrant). They have established a number of fortresses along their border and waterways in support of that defense.
Grodar knows that Castle Everstand is unique for two reasons. First, the commander there is known to complain about the conservative, defensive stance of the leaders of Lastwall, and to advocate taking the battle to the orcs. Second, the fortress was not actually built, but was magically created when a desperate warrior pulled a card from a magical Harrow deck.
The route of the keelboat will also take the heroes past Castle Firrine (more of a supply depot), after the downstream travel on the Kestrel is over and the upstream journey up the Esk has begun.

DM Rambler |

Posted re: items on Discussion thread.
The rest of the day passes uneventfully, and the heroes have a chance to heal any wounds, including Lucky's.
Dog and Garm allowed a bit more lenience after the fights against the drake, though Dog is still expected to be tethered for the night.
In the morning, the party and crew have breakfast then begin to head to their assigned stations in preparation for weighing anchor.
Suddenly, there is an enormous crash from belowdecks, and the rowers begin yelling!
Escape Map.
Note that the party members on deck have not actually begun their chores yet, including the fact that Slei has not climbed to the crow's nest.
Zigil initiative: 1d20 ⇒ 15
Mannfred initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Giles initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Eldan initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Slei initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Grodar initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Party Crasher initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Slei
Giles & Garm (?)
???
Eldan
Grodar
Zigil
Mannfred & Dog

DM Rambler |

A terrifying roaring comes from the rowing deck, interspersed with screaming.
bite: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 8 ⇒ (20) + 8 = 281d4 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 8 ⇒ (7) + 8 = 151d4 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 8 ⇒ (20) + 8 = 281d4 + 2 ⇒ (3) + 2 = 5
confirmation: 1d20 + 8 ⇒ (1) + 8 = 91d4 + 2 ⇒ (4) + 2 = 6
confirmation: 1d20 + 8 ⇒ (20) + 8 = 281d4 + 2 ⇒ (4) + 2 = 6
rend: 1d4 + 4 ⇒ (3) + 4 = 7
40 damage from its attacks.
Poor Taug is torn apart by the beast.
Eldan
Grodar
Zigil
Mannfred & Dog
Slei
Giles

Grodar Half-Blood |

Crossbow: 1d20 + 5 ⇒ (2) + 5 = 7
The only knowledge skills that Grodar is trained in are geography and local. Would either of those work to identify it?

DM Rambler |

Mannfred moves past Eldan, with Dog overtaking them both.
Coxswain Halrex bellows out, "What good's that?? Get up there and fight like an orc!!"
Will: 1d20 + 5 + 4 - 2 ⇒ (1) + 5 + 4 - 2 = 8
Apparently, the gorilla thinks this is hilarious, as it falls to the floor and rolls around laughing.
The other crew members seize the opportunity to withdraw towards the bow of the cabin.
After Halrex's shout, the group hears great guffaws of deep laughter coming from the rowing deck.
Slei
Giles & Garm (?)
???
Eldan
Grodar
Zigil
Mannfred & Dog

DM Rambler |

Eldan advances and opens the door so others may advance past him.
The party can now see the situation on the rowing deck. The aft doors have been burst open. In front of them, a white four-armed gorilla is rolling around on the deck laughing. Near the gorilla, one of the rowers has been torn to pieces. The other rowers have formed a defensive line, holding hand axes. Coxswain Halrex is forward of the line, while Grodar is behind it, holding his crossbow.
Knowledge (arcana) is what is needed by the rules, but I also think knowledge (nature) is appropriate.
Grodar
Zigil
Mannfred & Dog
Round 3
Slei
Giles
Gorilla
Eldan