Farmer Grump

Aegidius "Giles" de Hammo's page

311 posts. Alias of The ShadowShackleton.




Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9



About Aegidius "Giles" de Hammo

Aegidius "Giles" de Hammo
Human ranger (trapper) 4 (Pathfinder RPG Ultimate Magic 65)
CG Medium humanoid (human)
Init +3; Senses Perception +9
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 40 (4d10+12)
Fort +6, Ref +7, Will +4
Speed 30 ft. (20 ft. in armor)
Melee agrimmosh +8 (2d6+11/×3) or
mwk dagger +5 (1d4+6/19-20) or
ranseur +6 (2d4+9/×3)
Ranged blunderbuss +4 (1d8+1)
Space 5 ft.; Reach 5 ft. (10 ft. with ranseur)
Special Attacks combat style (two-handed weapon[APG]), favored enemy (giants +2)
Str 15, Dex 16, Con 14, Int 12, Wis 14, Cha 8
Base Atk +4; CMB +4 (+6 bull rush); CMD 19
Feats Cleave, Endurance, Furious Focus[APG], Point-Blank Shot, Power Attack
Traits knowing the enemy, trunau native
Skills Acrobatics +0 (-4 to jump), Climb +3, Craft (firearms) +5, Disable Device +11, Handle Animal +6, Heal +6, Intimidate +3, Knowledge (geography) +5, Knowledge (local) +6, Knowledge (nature) +5, Perception +9, Profession (farmer) +8, Ride +4, Sleight of Hand +1, Stealth +4, Survival +9, Swim +3
Languages Common, Giant
SQ favored terrain (mountainous +2), heart of the fields[APG], hunter's bond (dog named Garm the Dog), track +2, trapfinding +2, wild empathy +3
Combat Gear alchemist's fire (5); Other Gear mwk breastplate, agrimmosh, black powder[UC] (20), blunderbuss[UC], mwk dagger, pellets[UC] (20), ranseur, heavyload belt[UE], backpack, bear trap[APG], bedroll, belt pouch, crowbar, flint and steel, gunsmith's kit[UC], ladle (0.5 lb), masterwork thieves' tools, mess kit[UE], pot, powder horn[UC], seasonings, local (0.5 lb), silk rope (50 ft.), skewer (1 lb), tinder packet (0.5 lb), torch (2), trail rations (5), tripod, iron (3 lb), twine (50')[APG], waterskin, whetstone, guard dog, 24 gp, 21 sp, 7 cp
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Giants +2) (Ex) +2 to rolls vs. giants foes.
Favored Terrain (Mountain +2) (Ex) +2 to rolls when in mountainous terrain.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Heart of the Fields +2 (Profession [farmer], 1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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