Full Name |
Mannfred |
Race |
Human |
Classes/Levels |
Druid 4, Init: +4, HP: 35/35, AC:21/14/18, F:+6, R:+4, W:+8, Perception:+4 |
Gender |
Male |
Size |
Medium |
Age |
20 |
Alignment |
Neutral |
Deity |
The Green Faith |
Languages |
Common, Druidic |
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
11 |
About Mannfred
Init +4; Senses Perception +4
Defense
AC 21, touch 14, flat-footed 18 (+4 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural, +2 shield)
hp 35 (4d8+10)
Fort +6, Ref +4, Will +8; +4 vs. fey and plant-targeted effects
Offense
Speed 30 ft. (20 ft. in armor)
Melee scimitar +3 (1d6/18-20)
Ranged sling +5 (1d4)
Special Attacks wild shape 1/day
Druid Spells Prepared (CL 4th; concentration +8)
2nd—aggressive thundercloudACG (DC 16), chill metal (DC 16), fog cloud
1st—charm animal (DC 15), endure elements, entangle (DC 15), magic fang
0 (at will)—detect magic, light, purify food and drink (DC 14), stabilize
Statistics
Str 10, Dex 14, Con 14, Int 10, Wis 18, Cha 11
Base Atk +3; CMB +3; CMD 17
Feats Aspect of the BeastAPG, Dodge, Natural Spell
Traits roll with it, world traveler
Skills Acrobatics -1 (-5 to jump), Diplomacy +1, Handle Animal +7, Knowledge (geography) +5, Knowledge (local) +4, Knowledge (nature) +9, Spellcraft +5, Survival +15, Swim +2
Languages Common, Druidic
SQ nature bond (wolf named Dog), nature sense, trackless step, wild empathy +4, woodland stride
Combat Gear healer's kit;
Other Gear +1 darkwood wooden armorAPG, darkwood shield, scimitar, sling, sling bullets (40), amulet of natural armor +1, ring of protection +1, backpack, belt pouch, everburning torch, fishhook, flint and steel, silk rope (50 ft.), waterskin, 132 gp, 5 sp
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.