Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4
Halfling slayer 4 (Pathfinder RPG Advanced Class Guide 53)
CG Small humanoid (halfling)
Init +5; Senses Perception +10
Defense AC 19, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 shield, +1 size)
HP 36 (4d10+8)
Fort +6, Ref +8, Will +3; +2 vs. fear
Offense Speed 20 ft.
Melee brinya's love +8 (1d3+3/19-20) or
darkwood halfling sling staff +8 (1d6+2/×3) or
silver dagger +7 (1d3+1/19-20)
Special Attacks sneak attack +1d6, studied target +1 (1st, move action)
Statistics Str 14, Dex 16, Con 12, Int 12, Wis 12, Cha 14
Base Atk +4; CMB +5; CMD 18
Feats Deadly Aim, Point-Blank Shot, Precise Shot
Traits orphaned by giants, reactionary
Skills Acrobatics +9 (+5 to jump), Bluff +6, Climb +5, Disguise +6, Escape Artist +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +5, Perception +10, Ride +6, Sense Motive +5, Stealth +13, Survival +8, Swim +5; Racial Modifiers +2 Perception
Languages Common, Goblin, Halfling
SQ combat style (archery), slayer talents (ranger combat style, trap spotter), track +2, warslinger
Combat Gear oil of shillelagh, potion of cure light wounds, potion of resist fire 10, acid, tanglefoot bag; Other Gear mwk chain shirt, mwk buckler, brinya's love, darkwood halfling sling staff, silver dagger, sling bullets (25), bedroll, belt pouch, flint and steel, masterwork backpack, silk rope (50 ft.), torch (2), waterskin, 692 gp, 1 sp
Special Abilities Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +2 Add the listed bonus to survival checks made to track.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
Ranged combat notes:
If the enemy is within 30' of you (using Deadly Aim and point blank shot):
darkwood halfling sling staff +7 to hit, (1d6+7/×3) to damage
- Add 1d6 for sneak attack if they are unaware of you
- Add +1 to hit and damage if you can take a move action to study them.