As Grodar moves up, he sees that there are more looters in two other houses behind the first one. They are piling valuables beside and in a cart. All told, there are 10-12 orcs here.
The interior of The Killin' Ground is a shambles. Many of the bar's patrons and staff lie dead on the floor.
A trio of invaders (a half-orc woman and two human men) are enjoying the spoils of their victory, perhaps a little too much judging by how slowly they react to the party's presence.
You have a surprise round, so you may make a single standard or move action.
Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8
on Zigil's turn:
Zigil suddenly remembers her training, (I will assume that my dwarf-trained (+1 attack vs. orc subtype) applies to half-orcs.) and moves in to engage the half-orc, sword already drawn.
Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8
Neil:
Is this the problem with the charge?
From Actions during Combat: Charge: If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. (I did miss that line.)
It looks like from my square (and actually Giles' as well for that matter), I can find a line to AO61 that goes through Grodar's square and the door jamb, and a line to AO62 that goes through the wall.
If that's the issue, Ziggy will just move to one of those squares and take her lumps. Mind you, that rule does make charging on a diagonal extremely restrictive.
If it's about not being able to draw the weapon, I've been assuming that my weapon's been out since the battle with the orcs at the Morningstar residence.
I can't check specifics of the map right now, but you're right about part of it. The other things are that you need at least 10' to charge, and you can only charge to the closest square (so if that square is occupied, you can't charge). And of course, because this is a single action surprise round, you can only move and attack if you can charge.
Let's assume that Slei's slingstaff was loaded, because usually loading a sling takes an action, and you only get one action in a surprise round, and I'm not mean enough to cancel a Nat 20 from my niece.
Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8
If Zigil gets a turn:
Sorry I didn't get your point originally about the charge. Seeing where Giles ended up, I see now why it wouldn't be allowed by the rules. Thanks for allowing it.
The drunken invaders are dispatched before they can react.
Moments after the invaders fall, movement is visible among the bodies of the fallen patrons, and Rabus Clarenston, owner of the Killin Ground, stands up.
"Thank The Inheritor! You've got free drinks for life, friends!"
Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8
"Giles, we don't have time for that now! There are bad hombresorcs pillaging and looting the town. Rabus, we're looking for a few more brave souls to help us deal with them. Any suggestions?"
"Not much. The humans were mercenaries from Freedom Town. The half-orc was named Rishka, and she was from the Twisted Nail tribe. They also said a name of somebody they all worked for: Skreed."
Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8
DM Rambler wrote:
"Please take these. There are a couple of magical drinks for when one of you gets sick, and a couple of alchemic ones to settle your stomach."
Zigil will examine the potions with detect magic and
Spellcraft:1d20 + 4 ⇒ (13) + 4 = 17 Spellcraft:1d20 + 4 ⇒ (4) + 4 = 8 Spellcraft:1d20 + 4 ⇒ (1) + 4 = 5 Spellcraft:1d20 + 4 ⇒ (7) + 4 = 11
(expecting two healing potions and two antitoxins). She will taste them as well if she can't identify them all.
Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8
"Unless townspeople are in immediate danger from the looters, our first priority is to get the last beacon lit at the Hopespring. Then, let's come back and deal with these orc miscreants."
The group heads across the open common again, to where the trees are burning with a green flame. Pea-green smoke billows out to cover the surrounding area.
Zigil approaches to where he can examine the tree to the left, and detects no magic in the unnatural flames and smoke. However, her study is distracted by the sound of Garm growling at something obscured by the smoke to the right.
As Zigil turns, she detects a magical aura.
The reason for Garm's displeasure becomes clear, as vague shapes appear in the smoke. An instant later, the party see they are an orc with three dogs on chains.
The orc grins and releases the chains, calling out "Kill!" in orcish. She then hurls a javelin at Eldan.
hurl!:1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 41d100 ⇒ 741d6 + 3 ⇒ (6) + 3 = 9
dog 1:1d20 + 4 ⇒ (9) + 4 = 13 dog 2:1d20 + 4 ⇒ (20) + 4 = 24 dog 3:1d20 + 4 ⇒ (6) + 4 = 10
One of the dogs surges forward to bite Giles, but the other two stand wheezing and coughing in the smoke.
Androgynous Aasimar Cleric 4; Init +0; Darkvision 60; Per +10; AC 19 (flat 19/touch 10/shieldless 17); HP 36; F+6, R +1, W+8
"The aura can wait. For Iomedae and Trunau!" Zigil will move her full 20' to AG55 and strike at the orc. Attack(orc subtype):1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21, damage:1d8 + 2 ⇒ (4) + 2 = 6