DM Rah's "Tide of Morning"
(Inactive)
Game Master
Kobash
==GAME MAP==
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
Leaving work now; will be afk for an hour or so.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai is good at illusions, but not much in her PFS career would respond well to them though, lol.
Most of her career she has not had much of a chance to use them. I've got to get her fighting human again!
Monk 5
fyi
I've got 30 mins before 2-3 hours gone
Post coming in about 10 min.
Well this wasn't as successful as I would have liked. I had a lot less time then I thought I would, so I apologize if people were waiting. However, we did blast through 2 encounters and are right near the end now, so we will be done in the next couple days I think.
We can always grab another few hours someday next week, if it looks like it will be close, DM.
We will be done before the 5th. Enigma vaults needs a little more speed though.
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
We managed over fifty posts yesterday, even with you having less time than you thought you would. In the Vaults, the party is bigger and the tactical situation is...fluid, let's say.
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
So if I have a character folio for a particular character, that character gets one reroll over its lifetime, or one reroll per session?
Per session. It's the same as having a shirt. Also, you don't need to go to a Con to get a shirt, you can buy them online.
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
What's the proof of owning the shirt for online play?
M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2
As an adult I use the honor system, but since they are only available on Paizo.com you should be able to prove your purchase if necessary.
I have two shirts, as all of the other factions were sold out by the time I decided to buy one!
Lol, in my roughly 27 years of gaming, I have never fought a quickling before, and is hope I don't see one again any time soon!
Male
When I ran this scenario a ranger archer with favored enemy fey blasted him with a crit and rolled max damage. Very anti climactic.
Wow! That dude was designed for that scenario! I don't know if I have seen more than 2 or 3 rangers ever with FE fey.
I used the old version from the module. The updated Bestiary 2 version has an even higher stealth skill and does 1d6 sneak attack damage.
How did the ranger spot him? Bad roll for quickling and Good roll for ranger?
M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2
Nat 2 for quickling, Rangers are good at perceiving their favored enemy.
Day Job rolls please! I should be able to report this sometime today. Chronicles hopefully by tomorrow.
M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2
Day job Alchemy: 1d20 + 4 ⇒ (19) + 4 = 23
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
Day Job Marine: 1d20 + 5 ⇒ (11) + 5 = 16
Chronicles will probably have to wait until tomorrow, but here are your rewards so you can update characters for any Gameday scenarios you might be registered for.
Game reported and Chronicles emailed. Let me know if there are any issues.
Thanks again everyone!
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
Thanks for running! You were right; it was a fun little module.
F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |
M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2
That one always runs too fast.
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
Yeah, Kilian got the point. Over and over again.
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