DM Rah's "Sanctum of a Lost Age" (Inactive)

Game Master Kobash

==COMBAT MAP==


601 to 650 of 824 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

"Yes, we do not want to split up, especially in this perilous place. That is a very good idea Pai, I do hope it will work."

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

"Who of us have green marks? I do not, I fear."

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

"Err..." Barlor checks himself. "We could go back 'n git a few."

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

"There were no green marks, I believe they were only primary colors." Maddie replies to Laszlo, after remembering the events of the previous day even though it felt like months ago, "You do have yellow and blue, which I believe make green when mixed together. Pai has all three marks."

Maddie has red and blue, Laszlo has yellow and blue, Barlor has only blue, Snave has only yellow, Pai has all three. Everyone else has none.


To expedite, you experiment with the green plume for a while, but it always returns you to the same chamber.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

"Odd. Shall we try the yellow one?"

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

"Since it appears to be the only way forward, please lead the way." Maddie requests with a small nod.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

"If that makes more sense to ya."

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

"Maybe yellow is better after all."

Dark Archive

Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9
    Ayaki wrote:
    "Maybe yellow is better after all."

    "No, 'First is the worst; Second is the best.' Is that not a thing they squawk at each other as eggs in Birdland, or wherever it is you grew up?"

    -Posted with Wayfinder

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "Lets do it. Join hands, and let's see what happens."

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor looks at Ing, who doesn't have hands. "Don't get mad at me fer this..." he says as he reaches for the boar's small tail.


    Entering the yellow plume of smoke you feel an odd lightheaded sensation, followed by a sharp heat, then find yourself stepping out into a foyer decorated with frescoes of zealous supplicants and yellow mosaic flooring. Behind you rises a similar plume of yellow smoke. At the end of the foyer a doorway opens into a hallway that leads off to the left. There you find the way obstructed by bells and strands of beads hanging thick in this corridor.

    Passing through the bells and beads without disturbing them requires an Acrobatics check.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "I can just cast a Silence spell, but it might not be the best use of it." Maddie offers in a small whisper once she notices the bells and beads.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "I may be able to move past them without disturbing them, at least to scout what is beyond."

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Maddie nods her approval of Laszlo's plan. "Be careful."

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "Do you have divine guidance to offer, my friend?"

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Maddie casts Guidance on Laszlo, "Oh yes, my apologies for not remembering."

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    The Varisian carefully moves through the obstructing bells and beads.

    Acrobatics check, incl. guidance: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor suddenly flashes back to the time Laszlo was nearly killed by an icy trap higher up in the dungeon.
    Hope Lazler knows what he's doin.


    The Varisian picks his way carefully through the bells and beads, making his way to the door at the far side of the corridor without incident.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László gives a quick thumbs-up to the rest of the party, then listens at the door and checks it for traps.

    Perception check (add +3 to find traps; add +2 favored enemy bonus if it involves humans): 1d20 + 10 ⇒ (3) + 10 = 13


    László can't hear anything at the door. Checking it over he believes it to be free of traps.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai casts her Message spell and whispers to Lasz as he continues to explore. "Laszlo, do you want us to try and come through? There is no way we will be as silent as you were..."

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László looks back and nods, trying to get into a position where he could strike from surprise at anyone or anything coming out of the door to investigate.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Swallowing hard, Pai walks forward, trying to get though the curtain.

    Acrobatics 1d20 + 2 ⇒ (20) + 2 = 22


    Pai makes it across without making noise.

    FYI, there isn't enough space for the whole group on the other side of the bells, and animal companions won't be able to sneak across (they aren't smart enough to know they should avoid the bells, and probably couldn't make acrobatics checks if they were).

    Dark Archive

    Snave stats:
  • 32/34 hp
  • 17 AC (3 Dex, 4 Arm)
  • Fort +3, Ref +7, Will +5
  • +24 Perception, +8 Sense Motive
  • Fey (Extraplanar) Eidolon 9

    What of those who try a pair of DC 25 "trick the creature doesn't know" Handle checks and a failure causes The Gong Show? I believe Sneak is in the Animal Archive, and the other would be, like, a Perform? I know there's one for flanking, which is technically acrobatics. Not that that's a likely option, but not utterly unsound.

    -Posted with Wayfinder


    "Trick the creature doesn't know" might work, but the animal would still need to make it's own acrobatics check (not stealth in this particular situation).

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Ing probably can't manage it. I've been meaning to boost his acro so he can jump onto rooftops and attack from the skies. But alas, priorities.

    The Exchange

    1 person marked this as a favorite.
    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Yeah, I'll believe that when pigs fl--oh.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Akuma has quite the acro roll

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "Unless I cast a spell, there is little chance I will be able to avoid making noise moving through the hall in my armor." Maddie laments, "But perhaps the more nimble can position themselves closer so that when Laszlo opens the door we will be in a good position to defend ourselves, if it is necessary. The less agile can stay behind until we know what's on the other side of the door."


    Ayaki, if you can make a DC 25 handle animal check, or communicate directly with Akuma somehow, you'll be able to get her through.

    I'm guessing Ing and Barlor have about the same chances of making it through quietly.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    We're both a flat d20 roll. But there is always a nat 20.


    So what now?

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Figure Laz better pop open that door and go nuts. 'Less Turg wants to summon stealth-rats first.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Was waiting to see if anyone else was going to try to get past the alarm. Anyone?

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Nobody else really has Acro to speak of.
    Barlor waits just beyond the curtain, in case he needs to rush through.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Unless Ayaki and/or his animal companion want to try, I'd say feel free to proceed.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai is with you, Lasz!

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László nods to the party before setting his buckler on his arm and opening the door.


    Opening the door, László looks through to a passageway with a door set in the north wall. Past the door the corridor turns to the north. Arches on the far east wall lead to a darkened chamber that periodically flashes with colorful bursts of light, casting the corridor in shifting shades of pink, scarlet, dusty rose, and incandescent blue.

    Standing at the arch, with his back to László, is a dark-haired man in robes decorated with arcane symbols. He does not yet seem aware that the door behind him has opened.

    1d20 ⇒ 7

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai whispers an Invisibility spell on Laszlo, wanting to keep him obscured from this arcanist, if possible. She then turns to the mage and hails him loudly, hoping the others can hear.

    "Greetings friend mage. I am Pai from the Pathfinder Society, here to learn more about esoteric magic and make new and exciting discoveries. I didn't want to surprise you."


    Pai, spells cannot be whispered. If you want to make László invisible without alerting the man, you'll have to find another way.

    Dark Archive

    Snave stats:
  • 32/34 hp
  • 17 AC (3 Dex, 4 Arm)
  • Fort +3, Ref +7, Will +5
  • +24 Perception, +8 Sense Motive
  • Fey (Extraplanar) Eidolon 9

    Indeed; spells are cast "in a strong speaking voice." One possible alternative is to use Bluff as a distraction to create a distraction (with you being the distraction.

    -Posted with Wayfinder

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    I think back in "Disappeared" we set Ing loose in the kitchen as a distraction. Ah, those were the days.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Im fine with the man hearing the spell, DM, if I can't avoid it.


    The man turns at the sound of Pai's casting, but not before the spell renders László invisible. He seems almost ready to reach for components at his belt, then stops at Pai's words.

    "Pathfinders? Yes, this name is known to me. An associate of mine mentioned it not too long ago. How many are with you? If you have come seeking knowledge it must be paid for, wouldn't you agree? I could use agents outside this place, eyes and ears to current events and such."

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "There's three or four more of us, waiting outside this room. Like I said, I'm Pai. What can I call you? Could you tell me more about this place? Where are we?"

    1 to 50 of 824 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / DM Rah's Thornkeep - "Sanctum of a Lost Age" All Messageboards

    Want to post a reply? Sign in.