DM Rah's "Sanctum of a Lost Age" (Inactive)

Game Master Kobash

==COMBAT MAP==


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Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

So I should be able to melee up there?

-Posted with Wayfinder


Barlor, yes, but I will assign a partial cover bonus to AC. (+2)

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

For future reference Ayaki tends to keep both his swords and his bow stowed in order to fully utilize quick draw.

Dark Archive

Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Turg will cast Haste on 8 allies (which I think is everyone with a name, minus myself and including Rozimus+animal companions) and inform the mites to attack the incorporeal beings when they close distance (which is utterly useless.)

    -Posted with Wayfinder

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Wait, they're incorp?

    -Posted with Wayfinder

    Dark Archive

    Snave stats:
  • 32/34 hp
  • 17 AC (3 Dex, 4 Arm)
  • Fort +3, Ref +7, Will +5
  • +24 Perception, +8 Sense Motive
  • Fey (Extraplanar) Eidolon 9

    Wait, I might be confusing my pbps; fighting a ghost of something in another game. Same actions for me, regardless, but yeah. That might be wrong on my part.

    -Posted with Wayfinder

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Bearlor steps out of the doorway and begins casting a spell.
    summoning

    -Posted with Wayfinder


    Looks like a big post of mine got eaten somehow. Here are the basics:

    Barlor begins summoning.
    László shoots one of the wights. With a little extra sneak attack damage for acting before they do.
    Maddie blesses the party and Turg hasted them.

    The wights attack. One moves around the balcony and misses Barlor with a sword.
    The second leaps off the balcony and misses László with a mace.

    INITIATIVE - All PCs are Up!
    EFFECTS: bless, haste
    Pai <=UP
    Ayaki <=UP
    Rozimus <=UP
    Barlor <=UP
    László <=UP
    Maddie <=UP
    Turg <=UP
    Wights

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "More disgusting undead, this place is terrible!" Maddie exclaims with a mixture of anger and revulsion as she moves forward and prays to Pharasma for some extra power to help the group destroy the wights.

    Casting Prayer. Allies receive a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while the wights get a -1 to all those rolls. This stacks with the other two buffs.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Pinned between the wight and the bear, László attempts to dodge past his attacker before firing again. Since László acts before Maddie, I'm not taking the prayer bonuses yet.

    Acrobatics check to avoid AoO: 1d20 + 13 ⇒ (11) + 13 = 24

    DA arrow, if successful, incl. PBS and bless: 1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18
    DA arrow damage, if applicable, incl. PBS: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor finishes his spell and summons 1d3 ⇒ 3 eagles to harass the attackers. He then steps up and assaults a wight.
    5ft step south, full attack + bless + haste
    bite: 1d20 + 9 - 2 + 2 ⇒ (9) + 9 - 2 + 2 = 18, damage: 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
    claw: 1d20 + 9 - 2 + 2 ⇒ (7) + 9 - 2 + 2 = 16, damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11, grab: 1d20 + 9 - 2 + 2 + 4 ⇒ (8) + 9 - 2 + 2 + 4 = 21
    claw: 1d20 + 9 - 2 + 2 ⇒ (20) + 9 - 2 + 2 = 29, damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14, grab: 1d20 + 9 - 2 + 2 + 4 ⇒ (12) + 9 - 2 + 2 + 4 = 25
    claw: 1d20 + 9 - 2 + 2 ⇒ (15) + 9 - 2 + 2 = 24, damage: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13, grab: 1d20 + 9 - 2 + 2 + 4 ⇒ (15) + 9 - 2 + 2 + 4 = 28

    -Posted with Wayfinder

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai blasts the closest undead with her wand of magic missiles.

    Damage 2d4 + 2 ⇒ (1, 3) + 2 = 6

    15 charges left.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    claw confirm: 1d20 + 9 - 2 + 2 ⇒ (10) + 9 - 2 + 2 = 19, damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
    Barlor also orders Ing into melee.
    I believe he provokes
    Gore: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21, damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

    -Posted with Wayfinder

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor's eagles harass the other wight.
    Should be able to surround the northern wight without blocking Laz. Assuming two flank.
    all eagles smite evil
    eagle 1 bite: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23, damage: 1d4 + 1 ⇒ (4) + 1 = 5
    eagle 1 talon: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12, damage: 1d4 + 1 ⇒ (3) + 1 = 4
    eagle 1 talon: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23, damage: 1d4 + 1 ⇒ (1) + 1 = 2

    eagle 2 bite: 1d20 + 3 ⇒ (16) + 3 = 19, damage: 1d4 + 1 ⇒ (3) + 1 = 4
    eagle 2 talon: 1d20 + 3 ⇒ (6) + 3 = 9, damage: 1d4 + 1 ⇒ (3) + 1 = 4
    eagle 2 talon: 1d20 + 3 ⇒ (18) + 3 = 21, damage: 1d4 + 1 ⇒ (2) + 1 = 3

    eagle 1 bite: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24, damage: 1d4 + 1 ⇒ (2) + 1 = 3
    eagle 3 talon: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11, damage: 1d4 + 1 ⇒ (4) + 1 = 5
    eagle 3 talon: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23, damage: 1d4 + 1 ⇒ (3) + 1 = 4

    -Posted with Wayfinder

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Ayaki attempts to move without provoking before attacking.

    acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8

    Power Attack Melee +1 Large bastard sword favored enemy: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24

    damage: 2d8 + 16 + 2 ⇒ (3, 8) + 16 + 2 = 29


    Pai sends in more magic missiles as Ayaki closes to slash down the injured wight facing László.

    Barlor's eagles tear the second wight to shreds, then Barlor rips it from the balcony and smashes it against the ground until it no longer moves.

    László jumps back and lines up a good shot, but the wights are both already defeated.

    Rozimus looks on with his mouth open.

    "Those were my friends... Gursh. And Calea. What are they? How did this happen to them?"

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László shakes his head sadly. "Ah, Rozimus. I cannot help you, but perhaps Maddie might know of such things."

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "They were wights, a form of the undead. I'm afraid they were probably ambushed by others' resulting in the state we found them in." Maddie explains, choosing to remain truthful rather than softening the blow with prevarications, "I will say prayers for them right now to make sure their souls are released and free to move to the afterlife."

    True to her word, Maddie kneels before the remains of each of the bodies and briefly enacts the appropriate rites for this type of unfortunate situation.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor sits, unable to speak common, but probably for the better given his way with words.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Turg will dismiss the mites and resummon Snave to search the room, undeterred by the sadness of the room.

    -Posted with Wayfinder

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "If there is nothing else in this room, we can continue through the yellow door, yes? Rozimus, who were your other comrades?"


    Snave searches the room, but finds nothing hidden. Pai, however, as an academic and wizard of some experience, recognizes the true treasure here. The library is a storehouse of ancient Azlanti lore and contains accumulated lore worth thousands of gold in the right hands.

    As the library is explored, Rozimus sits at next to the corpses of his fallen comrades, looking defeated. "There was only one other with us." He replies to László. "A wizard by the name of Ozrion..."

    As he speaks, he seems to fade and become translucent, much like the Rozimus you saw with this companions back in the first chamber. He looks up, then looks around with a startled expression. He calls out, but cannot be heard. Standing, he stumbles around the room in a panic. He begins to run back the way you came, but fades completely from sight before reaching the door.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    "Strange fella."

    -Posted with Wayfinder

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "Anyone want to bet Roz's wizard friend might have had something to do with all this? And by the way, we need to hire a crew to come take all those volumes out of the library. Those tomes are priceless. It wouldn't shock me if we all get entries int he next publication for this discovery. It's a good one," she smiles.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    "Pfft, a crew? Waste of money. I'll just make Snave do all of that. I did bother to buy him a harness so his weakness isn't so bad that he can't carry someone as light as me when floating around."

    -Posted with Wayfinder

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "Perhaps we should continue our explorations, so that we are not interrupted while removing the books."

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "This place is definitely worth extensive study." Maddie nods in agreement with Pai's assessement, "Why that man keeps fading in and out of existence, for instance."

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Ayaki cants his head as Roz disappears.

    "Humans have Spell like abilities?"

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "No, I think he is--how would you say this? He is unstuck in time. That is how he could be here, after we met him, but not remember us." The Varisian pauses, struck by a thought. "Unless that is not him outside, but someone else who may have been imprisoned here?"

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "If what you say is true, I wonder if we will suffer the same fate, or at least will leave some type of imprint." Maddie muses about the situation, with more curiosity than dread.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor lets out a low bear moan, and Ing scratches around, unsure of what to make of the larger, somewhat furrier version of the dwarf.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "The only way we can find out more about his condition is to keep heading out and exploring what's left of this dungeon. Maybe if we can't find anything else, we can come back and do some research in the library here. There might be answers in front of us that we have to find in a book."


    Which way are you headed? Back to the yellow door or forward through the southern door in the library?

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Southern door, I think, though I thought it looked yellow too.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Southern door is good to me!

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László examines the door for traps. DM R, you can roll the Perception check if you'd prefer.


    The door is checked and cleared, and found to be unlocked. Opening it, you look in upon a laboratory.

    Fresh blood splatters the white tile of the chamber, which is lit by mirrored lamps hung from chains suspended in the shadows of the distant ceiling. A sturdy wooden table near the center of the room holds the lightning-charred corpse of a bald human man with a broom-bottom beard. Smaller tables and bookcases nearby hold the gore-spattered spoils of a recent battle.

    Standing near the table is a dark-haired man in fine red robes, carrying a staff. Beside him is a large creature that looks like a skinless cat. Despite his dubious surroundings, the man smiles warmly. "I assume you were sent by Rozimus, yes?"

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "Let me guess. Are you Ozrion? Rozimus is the reason we are exploring this realm. Tell us more about his condition and that of the rest of your group. I bet you know exactly what's happening."

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Sense Motive for a hunch: 1d20 + 10 ⇒ (7) + 10 = 17

    The Varisian keeps quiet and studies the stranger.

    -Posted with Wayfinder

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "Yes, we are Pathfinders exploring the complex on behalf of the Society with the assistance of Rozimus, so anything you can tell us about this place and the current circumstances of you and your fellows would be greatly appreciated." Maddie requests in a pleasant, non-threatening voice as she tries not to eye the dead man or the gore.

    Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15


    "The corpse on this table is Ozrian." The man in red replies. "He was killed by a guardian left by my master, Nhur Athemon."

    With a slight bow, he explains himself. "My name is Togarin. The one you know as Rozimus was a ruse devised by one of my fellow apprentices, a brilliant schemer named Vuzhon. She escaped Nhur Athemon’s time lock by riding Rozimus’s body to safety. I assume she arranged for you to return, but only so that she and Draegos, another apprentice trapped here, might escape the same way."

    “Vuzhon is clever,” Togarin continues, but holds up a finger in warning, “but I know more about souls and immortality than she does. So long as her true body remains affected by the time lock and her mind is in normal time, the magic jar allowing her to possess Rozimus will never expire. But should the time lock fail, all the time delayed by this place will age her thousands of years in a moment. Her true body will crumble to dust, her spell will fail, and she will perish. I will not let that happen to me. The only real way out for any of us is to destroy the time lock, and the best way to do that is to create a paradox."

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "Is there anything we can do to help create a paradox and assist with destroying the time lock? I know I don't want to be stuck here forever! No offense, of course, Togarin."

    Know Arcana to see if Paihas any clue about this wild stuff 1d20 + 15 ⇒ (18) + 15 = 33


    "If you find Rozimus during a time-slip, dispose of him. If he does not survive to be possessed by Vuzhon, then a paradox will ensue and the time lock will fail."

    Pai, you think a paradox might destroy the time lock, but you can't be sure of what other ramifications might occur from doing so.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "Would creating a paradox trap us in here as well? We need to be sure we are able to get home before we do anything rash..."

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor looks doubtful like a bear.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László nods. "We will certainly watch for Rozimus during our explorations. Which we should be continuing with, yes?"

    Are there any other obvious exits from this room?


    There are two doors to the west.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    We're still in the room where we fought the wights on the map, and I don't want to be pulling blocks out on my own.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Finding this new information a little difficult to believe, Maddie observes the strange man carefully for any signs of falsehood.

    Sense Motive: 1d20 + 9 ⇒ (3) + 9 = 12

    "Killing a man just to prevent him from being possessed later seems a tad overzealous. Might there be another way to destroy the time lock?" The cleric inquires of Togarin.


    "Actually, you will be killing a man to prevent his possession earlier. Technically, you will be saving him from a fate worse then death."

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