DM Rah's "Sanctum of a Lost Age" (Inactive)

Game Master Kobash

==COMBAT MAP==


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Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Maddie is going to wait to see where everyone ends up before performing her action(s)

Dark Archive

Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    cow 1, 2, turg ref: 1d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (8) + 3 = 11

    Cow 1 deftly avoids the blast, though provides a big enough opening to allow Turg to get a faceful of lightning! "Rrgh! Dumb cows! You can't even run over a lightning dragon?!?"

    She will dismiss them as a standard and move behind either wall to not get hit by that again.

    -Posted with Wayfinder


    Barlor, you can take a 5' step while summoning, which I think will get you in line of sight for most of the chamber.

    Pai and Ayaki are up too.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    REF: 1d20 + 9 ⇒ (20) + 9 = 29

    Ayaki deftly dodges the brunt of the lightning attack. He drops his bastard sword and quick draws his faithful greatsword before 5 ft stepping East and attacking.

    power great 1: 1d20 + 10 ⇒ (18) + 10 = 28
    damage: 2d6 + 16 ⇒ (2, 6) + 16 = 24

    power great 2: 1d20 + 5 ⇒ (2) + 5 = 7
    damage: 2d6 + 16 ⇒ (5, 4) + 16 = 25

    bite: 1d20 + 4 ⇒ (3) + 4 = 7
    damage: 1d3 + 3 ⇒ (3) + 3 = 6

    Meanwhile Akuma continues his assault

    bite: 1d20 + 9 ⇒ (3) + 9 = 12
    damage: 1d6 + 4 ⇒ (1) + 4 = 5

    claw: 1d20 + 9 ⇒ (10) + 9 = 19
    damage: 1d3 + 4 ⇒ (2) + 4 = 6

    claw 2: 1d20 + 9 ⇒ (14) + 9 = 23
    damage: 1d3 + 4 ⇒ (2) + 4 = 6

    not even going to bother with trips.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor finishes his spell and a swarm of frogs appears around one side of the monster.
    Swarm Damage: 2d6 ⇒ (5, 5) = 10
    Poison (Con dmg, DC 13): 1d4 ⇒ 2
    Distraction DC 13
    "That's goin' to stick around a bit. Don't let 'em git ya!" Barlor calls out as a warning. He then moves in to help.
    Concentrating this round, so 3 rounds left

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Ayaki, you only took 6 damage from the lightning, Maddie took the other half due to the spell she cast earlier.

    Maddie moves closer to the room in order to maximize the number of her companions healed by her channeling.

    Channeling to heal, excluding lightning creature if necessary (6/8 Remaining): 3d6 ⇒ (1, 6, 4) = 11

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai takes Madeie's healing and moves forward, firing an acidic arrow from her hand at the beast.

    Ranged touch attack 1d20 + 6 ⇒ (7) + 6 = 13

    Damage 2d4 ⇒ (4, 4) = 8


    Maddie sends out healing energy.

    László shoots it with arrows - one bounces off its carapace but the second punches through.

    Ayaki cuts it deeply and Akuma bites into a leg.

    Pai sends an acid arrow splattering across its head.

    Rozimus joins the fight as well, but his archery is not in the same league as László's.

    While Barlor summons a plague of frogs harass and weaken the monster, Turg sends his herd back to pasture in the First World.

    The Behir snakes down and bites at Ayaki, but the Tengu dodges to the side.

    Rozimus arrow: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
    Damage: 1d6 ⇒ 6

    1d4 ⇒ 3
    Bite on Ayaki: 1d20 + 13 ⇒ (3) + 13 = 16
    Damage: 2d6 + 18 ⇒ (2, 2) + 18 = 22

    INITIATIVE - Round 3 - All PCs up!
    Maddie <=UP
    László <=UP
    Ayaki <=UP
    Pai <=UP
    Rozimus <=UP
    Barlor <=UP
    Turg <=UP
    Behir

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    The Varisian repeats his performance of the previous round, one arrow glancing off while the other strikes hom.

    Arrow #1, DA, PBS: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
    Arrow #2, DA, PBS: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

    Confirm arrow #2, DA, PBS: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

    Damage, Arrow #2, incl. PBS: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Maddie decides this is a fine time to use her wand to bless the party.

    32 charges left on wand

    Bless in effect, +1 to attack rolls and fear saves.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai allows her acid to continue to burn the creature.

    Damage 2d4 ⇒ (2, 2) = 4

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    The frogs continue their assault while Barlor draws his sling and loads it.
    Frogs!: 2d6 ⇒ (3, 2) = 5
    Poison (DC 13) Con damage: 1d4 ⇒ 2
    2 rounds left on frogs


    Forgot to make poison and distraction saves for the Behir. Here they are.

    Fort Save vs Poison: 1d20 + 12 ⇒ (9) + 12 = 21
    Fort Save vs Distraction: 1d20 + 12 ⇒ (5) + 12 = 17
    Fort Save vs Poison: 1d20 + 12 ⇒ (12) + 12 = 24
    Fort Save vs Distraction: 1d20 + 12 ⇒ (7) + 12 = 19
    All successful.

    Turg and Ayaki are up.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Turg, again misgendered by the universe, moves close enough for Mite-Mania! mites: 1d4 + 2 ⇒ (1) + 2 = 3 She attempts to position them for the melee PCs to have vinus flanking options, minding it's close-range limitations.

    stabbies 1: 1d20 + 2 ⇒ (12) + 2 = 141d3 + 1 ⇒ (3) + 1 = 4
    stabbies 2: 1d20 + 2 ⇒ (7) + 2 = 91d3 + 1 ⇒ (3) + 1 = 4
    stabbies 3: 1d20 + 2 ⇒ (12) + 2 = 141d3 + 1 ⇒ (3) + 1 = 4

    -Posted with Wayfinder

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    can someone move my token so itnis flanking with the cheetah?

    Ayaki takes another 5 ft step this time getting into a position that benefits both him and his companion cat and attacks in tandem.

    power great 1: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
    damage: 2d6 + 16 ⇒ (3, 1) + 16 = 20

    power great 2: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
    damage: 2d6 + 16 ⇒ (1, 1) + 16 = 18

    bite: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
    damage: 1d3 + 3 ⇒ (2) + 3 = 5

    AKUMA also attacks

    bite : 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
    damage: 1d6 + 3 ⇒ (6) + 3 = 9

    claw 1: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
    damage: 1d3 + 4 ⇒ (1) + 4 = 5

    claw 2: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
    damage: 1d3 + 4 ⇒ (2) + 4 = 6

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    I moved both Ayaki and Akuma 5'. Without eating a possible AoO, I don't think Ayaki can move to get the flank; take a look.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    That's hopefully what mites are for; not like they're significantly damaging anything, do ho ho. I can't affect the map, either, but I trust party placement. Note they gotta be within close (45') range of me, but I would move forward if needed.

    -Posted with Wayfinder

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    He should have movrd five last round as well. So he would not have ate one. Thanks John.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    NP. Moved him the second 5'.


    INITIATIVE - Round 3 - All PCs up!
    Maddie blesses the party, then László, Ayaki, and Pai take down the behir before it can bring its jaws to bear again.

    A moment later Turg's mites appear, jump up on the corpse, and declare victory.

    Combat Over.

    "Wow." Rozimus stands with wife eyes, his bow held impotent in his hand. He then blinks and rushes to be behir's body. "Cut it open! I need to know if... if..."

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Mr. Turg's mites will do that.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    "I bet if they made a mace out of your skull, they'd be able to break Rovagug's prison with it."

    She also orders the mites to open it up "or just crawl in its mouth and open it from the inside, or however you guys want to handle that."

    -Posted with Wayfinder

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    "Well, actually... Barlor starts as his poisonous frogs swarm over the mites.
    damage: 2d6 ⇒ (2, 6) = 8
    Con dmg (DC 13): 1d4 ⇒ 4
    damage: 2d6 ⇒ (5, 1) = 6
    Con dmg (DC 13): 1d4 ⇒ 4
    "Guess I'll do it." Barlor says as he collects himself and his things, then pulls out a dagger.


    "AAAEEIIIIIIIiiiii...." Covered in frogs, the mites run about for a few moments before returning to the First World.

    LOL

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Turg shrugs as two mites disappear. She instructs the third that maybe hiding in the dragon will make them go away.

    -Posted with Wayfinder

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László stifles a grin at the spectacle, then turns serious when Rozimus' concern becomes apparent.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Lol! What a great read!

    Pai watches the others get to the grisly duties and stands as far back as possible.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Ayaki picks up the oversized sword from the ground then sheaths the other. But not before chuckling at the gnome.

    " My grandfather always said I was hard headed."


    Though the behir is cut open and searched thoroughly, no remains are found within.

    "They could still be alive!" Rozimus says with a gleam of hope.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Maddie stands by, impassively watching her companions' antics. Once the creature's innards are searched, she replies to Rozimus, "Yes, anything is possible in this strange place. We should move on."


    Choose a door.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    "Hmmm...

    ...

    ...

    bacon."
    Ing squeals furiously.
    I have no door preference.

    -Posted with Wayfinder

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    As usual, with either Laszlo or Ayaki going in the door first, I'd feel better about letting one of them select the door. I'd feel awful if I picked, hung in the back, and something bad happened to them.

    "So what are you thinking, boys?"

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    "Blue?"

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "Blue."

    Da ba dee da do di do dabba dee da do....


    Faded frescoes cover the walls of this cold, dank hallway. They show
    skeletal warriors garbed in the fluted ceramic plate armor of an ancient
    empire. The floor is decorated in mosaics of various blue stones.

    To the east, another door leading to unexplored places.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    "Anybody know anything about western art?"

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "I've spent too long in nasty dungeons like that to have studied much art, unfortunately. The blue stones are really pretty, though."

    Any knowledge skills to help with the frescoes?

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    "Looks like... skeletons."

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "There will be time for art appreciation later, yes? First, let us see what may lie behind that door."

    The Varisian advances carefully, alert for traps.

    Perception check (add 3 if looking for traps): 1d20 + 10 ⇒ (12) + 10 = 22


    Pai, the frescoes are just ugly decor. They have no hidden meaning you can see.

    As the group moves through the foyer a foreboding sense of uneasiness comes over those near the eastern doorway. Through the door a hallway continues. Another doorway opens to the south at the far end.


    Moving on or..?

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Well that sense of uneasiness is pretty foreboding, but I guess there's nothing to be done about that.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Letting Laz lead the way.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "Friend Pai, would you sense for magical auras before we continue?"

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    "Pfft, I can do that." Turg 'replies.' She casts Detect Magic and will speak of any auras.

    -Posted with Wayfinder

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "Thanks for volunteering, Turg. Better safe than sorry, of course."


    Turg's Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15

    Turg senses a strange magical aura about halfway down the hallway, though she is unable to identify any properties about it.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai notices Turg focusing on something. Her curiosity leads her to cast detect magic as well.

    Spellcraft 1d20 + 13 ⇒ (20) + 13 = 33


    Actually, there are two auras. One down the hallway and one you are already standing in (which you can easily guess is the source of the uneasiness. Also, these should be knowledge arcana checks, which it appears Turg does not have.

    Pai Knowledge Arcana for other Aura: 1d20 + 15 ⇒ (6) + 15 = 21

    Pai identifies the aura you are already in as an unhallow spell, which seems to be eminating from beyond the southern wall.

    The aura down the hallway is a magical trap designed to activate when someone steps past a central point and cast a phantasmal killer on everything in the hallway.

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