DM Rah's "Sanctum of a Lost Age" (Inactive)

Game Master Kobash

==COMBAT MAP==


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Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

I just realized that :( I even typed 12 so I would not forget.


Turg summons another stampede, which promptly runs over one of the statues, shattering it to pieces.

The last statue swings its blade at Barlor, but doesn't penetrate his armor.

The lead aurochs takes one AoO and takes 6 damage.

ROLLS:

AoO: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Stampede: 2d6 + 12 ⇒ (2, 5) + 12 = 19
Stampede: 2d6 + 12 ⇒ (4, 4) + 12 = 20
Stampede: 2d6 + 12 ⇒ (6, 2) + 12 = 20
Stampede: 2d6 + 12 ⇒ (3, 4) + 12 = 19

Attack on Barlor: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

INITIATIVE - Round 2 - All PCs are zip!
Pai <=UP
Maddie <=UP
Barlor <=UP
László <=UP
Ayaki <=UP
Turg and his Stampede <=UP
Caryatid Column

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Pulling out her holy symbol of Pharasma and holding it aloft, Maddie channels positive energy to heal all living creatures within 30'.

Channeling Positive Energy (7/8 left): 3d6 ⇒ (5, 5, 5) = 15

Being constructs, I believe Caryatid Columns do not benefit from channeling.


Constructs do not benefit, nor can they be harmed, by channeled energy.

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

Akuma! Stay!

Ayaki again attacks a statue with everything he has.

power attack #1: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
damage: 3d8 + 16 ⇒ (3, 6, 7) + 16 = 32

power attack #2: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
damage: 3d8 + 16 ⇒ (4, 6, 1) + 16 = 27

bite: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
damage: 1d3 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Is it dead?

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

'Twas never truly alive :P

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai will wait again, not wanting to waste resources on something she would have a hard time even scratching.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor and Ing probably go after it.
club: 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25, damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20
gore: 1d20 + 10 ⇒ (2) + 10 = 12, damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14

-Posted with Wayfinder


Damage to Barlor's club: 3d6 ⇒ (6, 5, 3) = 14
Damage to Ayaki's sword: 3d6 ⇒ (2, 5, 6) = 13

A piece of Barlir's club snaps off after smashing into the statue.

Ayaki then cuts the statue down, his own weapon getting notched in the process.

COMBAT OVER

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

"Madam Turg, you should send your herd ahead of us once we have examined and opened the door, yes?" The Varisian crosses the room to see if the door is trapped.

Perception check for traps on south door, unless interrupted: 1d20 + 13 ⇒ (3) + 13 = 16


László finds nothing dangerous about the southern door. In fact, as he's going to examine it, their is the sound of locks opening from both it and the northern doors you entered through. Also, the yellow face behind the glass to the west dissolves back into formless yellow smoke.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor puts away his broken club and pulls out his spare. "Those were tough... somethins."

-Posted with Wayfinder

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai continues her cantrip, scanning the room for magic, as the group prepares to enter the sanctum proper.

Cast Detect Magic.


Pai, nothing new in the way of magic then discovered before and the southern door seems identical to the northern door.

After clearing the southern door, you open it and look through into a chamber with eight statues of regal figures garbed in ancient finery lining the walls of a wide hallway. Peering southward, each bears a brief transcription on its base written in an ancient script. The stairs to the south lead up to a ninth statue, taller than the others. This figure holds a mighty glass sword above its smooth, featureless face, and its other hand juts outward, palm upturned as if seeking alms.

The faceless statue’s armor, sword, and pose suggest the old god Aroden, and kneeling before it, caught in mid-prayer, is non other than Rozimus of Tymon. He seems less bedraggled then the last time you saw him, and as he stands, he puts his hand to a sword at his side. Looking very cautious, he asks, "Who are you!?

DC 15 Knowledge (history or religion):
The faceless statue represents not Aroden, but a legendary pre-Earthfall figure from Azlanti myth known as the “Last Azlanti.” This hero of prophecy would rescue the empire in its greatest time of need (a prediction Aroden later fulfilled or took advantage of, according to different sources).

Dark Archive

Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    "We're the Pathfinders you got sent down here since all your friends got killed or something. I don't know, I wasn't really listening." Turg responds, avoiding his name, forgetting the guy's name. "You gave us your gem or something." She waves her hands at whomever has the Ioun Stone. "Show him."

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Now she is a pathfinder?

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Know history 1d20 + 8 ⇒ (6) + 8 = 14
    Know. Religion 1d20 + 9 ⇒ (17) + 9 = 26

    Pai waits until a lull in the conversation before filling the others in on what she recalled about the faceless statue.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Ayaki digs out a white stone from a pouch and focuses on it. (Pearl of power 1)

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Maddie nods with interest as Pai relates facts about the faceless statue, her face frozen in concentration for a few moments as she takes mental notes. Afterwards, she attempts a softer approach with the 3rd Rozimus, "Pardon us, but we're exploring the Sanctum. We mean you no harm. Might you tell us what you're doing down here all alone? Before we left, we met someone who looked exactly likely you, do you have any idea of who that might be?"

    Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Sense Motive 1d20 + 9 ⇒ (20) + 9 = 29 when Roz begins to speak

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László also watches the apparent Pathfinder.

    With a +10 Sense Motive, László automatically aids another.


    "I'm sorry, what?" Rozimus looks genuinely confused by Turg's words. "You're Pathfinders? I don't remember having met any of you before. I've been stranded down here for hours, separated from my friends, if any are still left alive. How did you get past the statues? Can you get me back out of here?"

    ROLLS:

    1d20 ⇒ 8 ]

    Pai, he seems sincere.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "You seem truthful, but you must know that our group has met you before. We were tasked the mission of exploring this place by you, or someone who looked like you, after your group of adventurers were lost. Can you tell us more about this place?"

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Maddie steps away as Pai speaks up, casting Detect Thoughts concentrated on Rozimus 3.

    She'll concentrate all three rounds to get Rozimus' surface thoughts, if applicable/time allows. DC 15 Will save to resist direct mind reading.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    "Maybe this Rozimus is real and the other is a phony."

    Humans. They all look the same to me.


    "We didn't get too far." Rozimus says. "In an audience chamber across from the entrance to this place there were three doors - red, blue, and yellow I think. The red door opened when Gursh touched it with a hand bearing a red rune, which was placed there by one of the faces in the entrance chamber. Beyond that door we encountered a huge slithering, reptile. It had many legs and a fearsome head crowned with two large, curling horns. It breathed lightning on Ozrion, then swallowed Gursh. Calea yelled at me to run..."

    Will Save: 1d20 + 2 ⇒ (18) + 2 = 20

    Save successful. No thoughts read.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "Welp, it doesn't sound like that's the first door we will enter then, does it," Pai asks as she looks at the others. "How does the nice blue one sound to the rest of you?"

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    To clarify, Rozimus registered as a thinking creature? Also, what's his intelligence score?

    Maddie adds nothing to the conversation at this time, her face frozen in concentration and perhaps slight annoyance.


    "Calea might have escaped. Ozrion too. I'll go with you if you plan to continue on."

    Maddie:
    He has an intelligence if 14.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    "What if what the blue door contains is the weakest?"

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    "Then you'd better handle it." Barlor says, shaking his head.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    "If its got the weakest, doesn't that mean we've got the easiest time? I don't understand the objection, not that I ever actually get what you say most of the time." Turg responds, dismissing the unsociable cows.

    -Posted with Wayfinder

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    "Should we not be the strongest when we face the strongest opposition?"

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "And knowing it uses lightning, we can prepare for that, yes?" The Varisian nods to Rozimus. "Your fellows...did they look like this?" László describes the people seen in the vision near the entrance.


    "Yes, that sounds like them. You have seen them?"

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "Not precisely...we saw a vision of them, and you, trying to leave through the mists at the entrance. It was that vision that led us to discover that only with an ioun stone could one depart this place."

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Before we go any further, Rozimus, do you require any healing?" Maddie asks, looking the man over.

    Heal Check to assess his wounds and what type of injury (if any): 1d20 + 12 ⇒ (2) + 12 = 14


    Rozimus is at full health, having run fast and consumed potions upon finding a safe place to hold up.

    The group returns through the statue room and opens the door back into the entrance chamber. There, standing on the ledge above the faces, is the creature described by Rozimus. It lets loose a roar that crackles with lightning and six clawed legs extend, ready to attack!

    Knowledge Arcana DC 13:
    This is a magical beast called a behir. Temperamental and avaricious, the behir normally spends most of its time slithering through sandy hills and desert cliffs that make up its territory, preying upon all creatures who dare to enter its hunting grounds. The creature's six pairs of powerful, clawed legs remain folded against its sides most of the time, only extending in combat to grapple foes or carry the behir forward in a terrifying, low-slung gallop, or else when climbing the sheer cliff faces common to behir lairs.

    Knowledge Arcana DC 18:
    It is immune to electricy.

    Knowledge Arcana DC 23:
    It doesn't have any particular weaknesses.

    ROLLS:

    INITIATIVE
    László: 1d20 + 4 ⇒ (20) + 4 = 24
    Pai: 1d20 + 2 ⇒ (20) + 2 = 22
    Maddie: 1d20 ⇒ 3
    Barlor: 1d20 + 5 ⇒ (8) + 5 = 13
    Ayaki: 1d20 + 3 ⇒ (20) + 3 = 23
    Turg: 1d20 + 1 ⇒ (12) + 1 = 13
    Enemy: 1d20 + 1 ⇒ (6) + 1 = 7
    Rozimus: 1d20 + 3 ⇒ (16) + 3 = 19

    INITIATIVE
    László <=UP
    Ayaki <=UP
    Pai <=UP
    Rozimus <=UP
    Barlor <=UP
    Turg <=UP
    Enemy
    Maddie

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    The Varisian casts resist energy (lightning) on himself.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Knowledge Arcana 1d20 + 15 ⇒ (12) + 15 = 27

    "a Don't waste any electricity against it! It's immune," Pai squeaks as she pulls her wand and uses a charge from it against the creature.

    Damage 2d4 + 2 ⇒ (3, 2) + 2 = 7

    First charge used this scenario. 19 charges left.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Knowledge (Arcana): 1d20 + 5 ⇒ (1) + 5 = 6

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor begins casting a spell, drumming on his buckler and hopping around.
    Summoning, will finish in a bit.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    "I'm astounded as how much dumber you look when you do that," Turg notes to the dwarf as she casts Haste on all party members (including the unstuck-in-time Roz), choosing to exclude herself. She decides the electric beast to be an enemy, sending the cows in for the suicide trample!

    -Posted with Wayfinder


    Waiting on Ayaki.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Ayaki orders akuma then runs in for an attack on the flat footed monster

    large bastard power attack: 1d20 + 8 ⇒ (10) + 8 = 18
    damage: 2d8 + 16 ⇒ (6, 2) + 16 = 24

    Akuma follows behind and attacks as well
    bite: 1d20 + 9 ⇒ (17) + 9 = 26
    damage: 1d6 + 4 ⇒ (5) + 4 = 9
    trip yeah right : 1d20 + 8 ⇒ (18) + 8 = 26


    László protects himself from electricity.

    Ayaki runs in and attacks, but his sword glances off the creatures tough hide. Akuma has better luck, sinking its teeth into a joint in one of its legs.

    Pai sends magic missiles at the behir, giving it two small bruises.

    "Oh no!" Rozimus ducks for cover when he sees the creature. "That's it! That's what attacked us!"

    Barlor begins summoning.

    Turg sends in her aurochs, but the behir's huge size, elevated position, tricky stairs, and a Tengu with a cat in the way, make a stampede impossible. Instead, they stomp in and milk about, mostly ineffective, but presenting themselves as great targets for its lightening breath weapon.

    Lightning Breath - DC 20 Reflex for half damage: 7d6 ⇒ (6, 1, 4, 1, 4, 4, 3) = 23

    I am unable to edit the map at the moment. From declared actions it seems like the behir can step back 5' and and send a line southwest at Ayaki, 2 aurochs, and on through the doorway at Turg and Pai (who needed to move to get line of sight, though I'll give her cover and a +4 bonus to the save).

    INITIATIVE - Round 2 - All PCs up!
    Maddie <=UP
    László <=UP
    Ayaki <=UP
    Pai <=UP
    Rozimus <=UP
    Barlor <=UP
    Turg <=UP
    Behir

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    This may be trouble.... László takes a short step forward and sends a pair of arrows towards the strange creature.

    DA Arrow #1, incl. PBS: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
    DA Arrow #2, incl. PBS: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
    Damage #1, if applicable, incl. PBS: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14
    Damage #2, if applicable, incl. PBS: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Reflex 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    I'm not totally sure where I have line of sight to right now. Rah?

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