Chamius Lune PFS |
Round 3:
Maintaining his inspirational recitation, Chamius fires an arrow from his own shortbow at the nearest wounded tengu.
Arrow to bird, incl. inspire courage: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Arrow damage, incl. inspire courage: 1d6 + 1 ⇒ (5) + 1 = 6
Klaidingo |
Klaidingo conjures up and sends forth yet another wooden spear. He does his signature pelvic thrust before sending the stick towards a tengu. Because forgetting it last time made him miss.
Wood Launch: 1d20 + 4 ⇒ (16) + 4 = 20
damge: 1d6 ⇒ 1 + Bleed
Kryssa Lightbinder |
Kryssa drops her bow and draws her flail... and then she does something strange. One moment Kryssa is standing there with a wince on her face and then suddenly a kitsune woman wearing the same clothes is in her spot. The markings on her fur match up with tattoos that Kryssa had.
Drop bow, wield heavy flail, cast racial SLA alter self to boost strength by +2
Jonterra Seralith |
Jonterra climbs onto the wall, dropping the crossbow, and readies an attack.
Auto-succeed on Climb with +6
Acid Elemental Fist Readied Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (1) = 9
Crit Confirm: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8
DM Rah |
Bardic Courage adds to Klaidingo's spear bonus to hit and damage.
Barley's shot thunks into the mounted tengu's helmet. When he takes it off to check if he's injured Chamius puts another arrow in his throat, followed by a magical spear from Klaidingo that finishes him off.
The two fallen tengu stand and move to climb the barricades, but one loses his head to Raul's greatsword and the other has his beak smashed flat by Jonterra.
Meanwhile, Kryssa changes form, surprising her companions with an unfamiliar face.
Glancing around the village you can see the other barricades are holding firm. Spearmen hold bandits at bay while archers fire bolts, reload, and fire again with practiced movements.
You have 2 rounds of free actions if you want them before the next thing happens.
From up the road another horn sounds, signaling a second wave of riders quickly approaching. This time the are a slightly larger force, and two tengu among them, riding in the second line, are distinctly different. From them comes a melodic call, one high-pitched like a battle-cry, the other lower and discordant, like a dirge.
ROUND 6 - the enemy is 200 feet out. PARTY UP!
Chamius Lune PFS |
Chamius stops his inspiring oration. "Anyone hurt?" If not, he spends Round 4 casting a lengthy cantrip; on Round 5 a doumbek appears in his hands. He gives it a couple of raps to test the sound quality before setting it aside for later.
Round 6:
The bard launches an arrow at one of the tengu in the second line, hoping for (and not getting) a lucky shot.
Arrow at range to Dirge Bird: 1d20 + 2 - 6 ⇒ (15) + 2 - 6 = 11
The grease spell has 5 more rounds left, I believe.
Raul |
Raul holds until they are within range. After firing he picks up his sword again.
sling: 1d20 + 5 ⇒ (12) + 5 = 17, damage: 1d4 + 7 ⇒ (2) + 7 = 9
-Posted with Wayfinder
Klaidingo |
Klaidingo summons yet another projectile and hurls it with his signature move.
spear: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3 I reduced for range increment please correct if wrong
damage: 1d6 ⇒ 1+ bleed
Still thinking about his list needing to be updated, Klaidingo smiles at the fox version of Kryssa and nearly implales Jonterra
"Sorry lad, I had a different kind of rough and tumble on the mind."
DM Rah |
I'm going to assume Kryssa is holding her action until she can use her new appearance for some purpose.
Barley, Klaidingo, and Chamius fires arrows, but none hit.
The riders approach, firing back. One arrow comes close to Jonterra, but he leans aside at the last moment and it grazes of the spell protecting him.
Arrow at Raul: 1d20 - 1 ⇒ (5) - 1 = 4
Arrow at Jonterra: 1d20 - 1 ⇒ (11) - 1 = 10
Random target 1-Barley 2-Jonterra 3-Kryssa 4-Chamius 5-Klaidingo 6-Raul: 1d6 ⇒ 2
Arrow at Jonterra: 1d20 - 1 ⇒ (18) - 1 = 17
ROUND 7 - the enemy is 100 feet out. PARTY UP!
Kryssa Lightbinder |
Yeah, I was going to hit things, but there's no one close enough to hit. My other option was collecting a pony to go riding out on, but I doubt I have the time. Also, I have the handle-animal check, but not the ride check.
Raul |
I mentioned before that I'm holding my action (slinging) until they're in range (first range increment, so next round). I even rolled for it already.
-Posted with Wayfinder
DM Rah |
A few more arrows come flying your way, but none come anywhere near hitting anyone.
Raul slings a stone that impacts into one of the tengu, but doesn't take him from the fight.
This time the riders steer their mounts around the greased area and dismount at the barricade. One is speared by a couple villagers before he can even start climbing. Another trips one of Raul's traps and is pulled into the flooded field.
The two odd tengu hang back and continue calling out in the strange tones.
Ride Check: 1d20 + 3 ⇒ (6) + 3 = 9
Arrow at Raul: 1d20 + 1 ⇒ (8) + 1 = 9
Arrow at Jonterra: 1d20 + 1 ⇒ (6) + 1 = 7
Random target 1-Barley 2-Jonterra 3-Kryssa 4-Chamius 5-Klaidingo 6-Raul: 1d6 ⇒ 5
Arrow at Jonterra: 1d20 + 1 ⇒ (5) + 1 = 6
ROUND 8 - the bandits are at the barricade. PARTY UP!
Raul |
Raul looses another sling bullet.
Sling: 1d20 + 3 + 1 + 1 ⇒ (18) + 3 + 1 + 1 = 23, Damage: 1d4 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
Keep the same target as last time, unless that target is dead. Then target the guy most directly in front of me.
Klaidingo |
Klaidingo summons forth another spear and lets it loose at the tengu behind the grease.
attack: 1d20 + 4 + 1 - 2 ⇒ (13) + 4 + 1 - 2 = 16
damage: 1d6 ⇒ 3
Kryssa Lightbinder |
Kryssa in her kitsune state climbs the wall and heaves that large, spiked orb through the air toward the next bandit.
attack-PA+BI+AS: 1d20 + 5 - 1 + 1 + 1 ⇒ (15) + 5 - 1 + 1 + 1 = 21
damage+PA+BI+AS: 1d10 + 10 ⇒ (5) + 10 = 15
Kryssa Lightbinder |
Heavy flail is something like this so heaving the spiked ball through the air is just swinging its head around.
Jonterra Seralith |
Jonterra jumps down to the ground, looking to move toward the to hanging back.
Acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8
Falling Damage: 1d6 ⇒ 1
Jonterra misjudges and tumbles onto the ground. He quickly stands up, holding his blade in front of him.
DM Rah |
Kryssa mounts the wall and brains the tengu just as it begins climbing.
Klaidingo and Barley fire missile weapons at the riders, but neither hits.
Raul, on the other hand, proves he can wield more than just a big sword as he sends a sling bullet solidly into one of the riders.
Maintaining his bardic performance, Chamius picks up his bow and fires an arrow as well, but it flies wide.
The two strange tengu continue their song, but one pulls out a flask and hurls it at Raul while the other begins a long worded spell.
Chamius Bow: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Alchemist Fire at Raul vs Touch AC: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 +1 splash damage to Klaidingo and Jonterra
ROUND 9 - PARTY UP!
Klaidingo |
spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9 :(
Knowing a spell is coming but not which one Klaidingo casts magic missile at the chanting Tengu.
1d4 + 1 ⇒ (4) + 1 = 5
please don't be a fireball.
Chamius Lune PFS |
Chamius attempts to put an arrow into the last tengu rider.
Arrow to remaining tengu, including inspire courage and firing into melee: 1d20 + 2 + 1 - 4 ⇒ (19) + 2 + 1 - 4 = 18
Arrow damage, including inspire courage: 1d6 + 1 ⇒ (1) + 1 = 2
At the end of the round, Chamius stops inspiring.
Spellcraft check: 1d20 + 5 ⇒ (6) + 5 = 11
Kryssa Lightbinder |
acrobatics: 1d20 - 1 ⇒ (4) - 1 = 3
Kryssa hops the barrier and runs around the horses to attack the flappy bird caster.
attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d10 + 10 ⇒ (10) + 10 = 20
Crit confirm: 1d20 + 6 ⇒ (5) + 6 = 11
Crit extra damage: 1d10 + 10 ⇒ (8) + 10 = 18
Kryssa Lightbinder |
Uh.. Kryssa, you were on the top of the barricade, right? That acrobatics check tells me you just biffed it off the barricade.
I figured, but I was waiting for official confirmation.
DM Rah |
Tengu Ride Check: 1d20 + 3 ⇒ (13) + 3 = 16
Chamius wings the tengu (badum tsssssh!). Barley fires another arrow into the fields.
Kryssa leaps from the barricade, but lands poorly and tumbles into the dirt.
With the defeat of his companions, the tengu singer wheels his horse and withdraws from combat, heading back up the road.
Withdraw double move puts him at 100'. He seems to be in full retreat.
ROUND 10 - PARTY UP!