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Raul's page
562 posts. Organized Play character for D-Kal.
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Full Name |
Raul Malloch |
Race |
Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 |
Classes/Levels |
F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2 |
Gender |
Male |
Special Abilities |
Destructive; Ferocious - 3/6; 3/6 |
Alignment |
CN |
Deity |
Gorum |
Languages |
Common |
Homepage URL |
PFS # 37563-7 |
Strength |
18 |
Dexterity |
13 |
Constitution |
14 |
Intelligence |
7 |
Wisdom |
17 |
Charisma |
7 |
About Raul
DEFENSE: AC 21 (10 Base, +1 Dex, +10 Armor[+1])
Touch 11 (10 Base, +1 Dex)
Flat Footed 20 (10 Base, +10 Armor[+1])
HP 45 (5d8, +4x2 Con, +2 FC, +5 feat)
Fort +6 Ref +3 Will +7
CMD 18 (10 Base, BAB +3, Str +4, Dex +1) OFFENSE: BAB +3
Melee: +2 ferocious/+2 destructive
+1 Admtn Greatsword +9 (2d6 +7, 19-20/x2) or
Dagger +7 (1d4 +4, 19-20/x2) or
Morningstar +7 (1d8 +6, x2) or
CI Spiked Gauntlet +7 (1d4 +4, x2)
Ranged:
Sling +4 (1d4+3, x2, 50ft) or
Dagger +4 (1d4 +3, 19-20/x2, 10ft)
CMB: +7 (+3 BAB, +4 Str) STATISTICS: Str 18 (+4) [13 pts, +1 HD]
Dex 13 (+1) [3 pts]
Con 14 (+2) [5 pts]
Int 7 (-2) [+4 pts]
Wis 17 (+3) [7 pts, +2 racial]
Cha 7 (-2) [+4 pts]
Feats:
Power Attack - +2/3 dmg for -1 atk (optional)
Heavy Armor Proficiency (human bonus feat)
Weapon Focus (greatsword)
Toughness - +1 HP/lvl
(planned: 7-dodge, 9-Vital Strike, 11-Improved Critical)
Traits:
Deft Dodger - +1 to Reflex saves
Veteran of Battle - +1 Initiative, and draw weapon as free action if acting in the surprise round. SKILLS & ABILITIES: Skills:
Acrobatics* +1 [5 Rank, +1 Dex]
Climb* +3 [1 Rank, +4 Str, +3 Class]
Swim* +3 [1 Rank, +4 Str, +3 Class]
Heal +7 [1 Rank, +3 Wis, +3 Class]
Perception +4 [1 Rank, +3 Wis, +0 Class]
Profession(trapper) +7 [1 Rank, +3 Wis, +3 Class]
Sense Motive +7 [1 Rank, +3 Wis, +3 Class]
Kno(arcana) +2 [1 Rank, -2 Int, +3 Class]
Kno(history) +2 [1 Rank, -2 Int, +3 Class]
Kno(planes) +2 [1 Rank, -2 Int, +3 Class]
Kno(religion) +2 [1 Rank, -2 Int, +3 Class]
Abilities:
-Ferocious Strike-(3+3)- designated melee attack - +1/2 cleric lvl dmg (min 1).
-Destructive Smite-(3+3) - single melee attack - +1/2 cleric lvl morale bonus dmg (min 1).
Channel Energy (3-2) - 3d6 cure SPELLS: Rage Domain - True Strike, Bull's Strength, Rage
Ferocity Domain - Enlarge Person, Bull's Strength, Rage
Orisons - 4, DC 13 - Light, Guidance, Create Water, Mending
LVL1 Spells - 4+1, DC 14 - True Strike, Air Bubble, Remove Fear, *Shield of Faith x2
LVL2 Spells - 3+1, DC 15 - Bull's Strength, Aid, Communal Protection From Evil, Spiritual Weapon
LVL3 Spells - 2+1, DC 16 - Rage, Remove Curse, Remove Disease
Inventory: MW Greatsword (2d6, 19-20/x2, 8lb, 350gp), Dagger (1d4, 19-20/x2, 1lb, 2gp)
Morningstar (1d8, x2, 6lb, 8gp), CI Gauntlet, spiked (1d4, x2, 1lb, 10gp)
Sling (1d4, x2, 50ft), Bullets (10) (1sp, 5lb)
+1 Full Plate (+9/1, -5, 50lb, 2650gp)
Aegis of Recovery (1500gp)
Bedroll (5lb, 1sp)
Backpack (2lb, 2sp), Flask (3cp, 1.5lb), Vial (1gp)
Parchment x5 (1gp), ink (8gp), inkpen (1sp)
Winter Blanket (5sp, 3lb), Cold Weather Outfit (8gp, 7lb)
Torch x3 (3cp, 3lb), Tindertwig x5 (5gp)
Bucket (5sp, 2lb), Whetstone (2cp, 1lb)
Spell Component Pouch (2lb, 5gp), Crowbar (5lb, 2gp)
Climber's Kit (80gp, 5lb, +2), Iron Spikes (x4)(2sp, 4lb)
Antiplague (50gp), Antitoxin (50gp), Bladeguard (40gp), Meditation Tea (30gp), Smelling Salts (25gp), Twitch Tonic (45gp), Vermin Repellent (5gp), Wismuth Salix (30gp), Alchemist's Fire (1d6/1d6, 1lb, 20gp), Silver Weapon Blanch (5gp, 1/2lb)
102 lb 10,221.8/14,160 gp
sold: scale mail
banded mail
spiked gauntlet
greatsword
Used/Lost: False-Bottom Scabbard
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