DM Panic's Wounded Wisp Table 1 (Inactive)

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Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Just incase it was a typo or oversight, my bombs do splash damage of 5, so that should be 5 damage to E from me. Unless he has some DR or resistance, in which case ignore this.

-Posted with Wayfinder

Scarab Sages

Male Kitsune Gunslinger(Mysterious Stranger) Lvl 1 HP: 12/12, AC:16 (FF:12 Tch:14), Perception+3, Initiative+6, F+4 R+6 W-1, Grit 3/3

ROUND I
*Click*
Just as Cesare's body falls to the floor, the brute comes face to face with the barrel end of Hanabi's gun.

*BOOooof*

Hanabi had taken time to focus aim during the brute's charge to give his shot some extra sting.
Pistol: 1d20 + 5 ⇒ (6) + 5 = 11 vs touch AC
Damage: 1d8 + 3 ⇒ (5) + 3 = 8 Charisma Bonus

As the gun recoils, the gunslinger quickly pops an Alchemical Cartridge into the barrel.

Grit:
2/3

-Posted with Wayfinder


@Tynat: Do your bombs not allow a Reflex save for half damage for the splash affect? I rolled a Reflex save for "E" assuming they would?

The brute, possibly only due to his reckless charge, takes the full brunt of a bullet to his cheek, which nearly blasts clear from his face and shows that it managed to remove several of the towering brute's teeth as well.

Somehow, the man still stands, propelled by the sheer force of his rage.

16 total to the brute, who somehow still stands.

EDIT: I see "E" missed that save versus made it. I stand corrected, and "E" has taken 5hp damage. Thanks for catching that! This combat should be challenging but not brutal. :)

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu 5ft steps behind the pillar shouting out to Ebonfeather
"Might want to give them some space"
as he desperately beings casting sleep as fast as possible.

Grand Lodge

Male...HP: 8/8 | F/R/W/: 3/3/5, | Init +9 | Per +9 | AC 18 | FF 15 | TCH 13 Tengu Druid 1 (Desert Druid)

concentration to keep spell: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15

Ebonfeather grunts as the shortsword pierces his liver. He looses his focus on the spell held in his claw, and it fizzles into aether.

Seeing that his wound is quite bad, he takes a single attack before falling to the ground in a lump of black feathers.

bite at S: 1d20 + 2 ⇒ (11) + 2 = 13
dam: 1d6 + 3 ⇒ (2) + 3 = 5

Now at -1

stable?: 1d20 + 2 - 1 ⇒ (16) + 2 - 1 = 17

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Tynat mutters angrily as he takes a step back to the SW and prepares another bomb.

"Brainless blackbird can't bother to bounce his body out of breadth of bomb's blast zone."

He weighs the risks and decides Ebonfeather can survive being a bit singed and is just going to have to take one for the team.

He hurls the bomb at S, with the blast potentially catching both Ebonfeather and B.

Bomb vs Touch AC: 1d20 + 6 ⇒ (9) + 6 = 15
Fire damage: 1d6 + 4 ⇒ (4) + 4 = 8
Splash damage = 5. Reflex dc 14* to halve

*I was mistaken in my last attack, it's dc 14, not dc 15 for my bomb's reflex save, but the guy failed either way so it doesn't matter.

Oh, and I checked just to be sure, unconscious creatures do still get a reflex save. Guess it's meant to account for dumb luck.

-Posted with Wayfinder

Grand Lodge

Male...HP: 8/8 | F/R/W/: 3/3/5, | Init +9 | Per +9 | AC 18 | FF 15 | TCH 13 Tengu Druid 1 (Desert Druid)

tef: 1d20 + 3 ⇒ (16) + 3 = 19

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Nice! I knew you could do it buddy.

-Posted with Wayfinder


GM Rolls:

B Reflex DC14: 1d20 + 2 ⇒ (20) + 2 = 22
N Spellcraft to ID Sleep: 1d20 + 4 ⇒ (13) + 4 = 17
S vs Tynat: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 for 1d4 ⇒ 2
Magic missile: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Zandu backs up and begins his spell while Tynat's bomb brings a swift end to the brute. The slicer grimaces at the explosion and turns his attention to selecting his next target.

The dwarf turns his head to one side, listening to Zandu.

"Ach, e's casting a spell we don't want, stop 'im Evar!"

The wizard nods, and discharges an arcane missile at Zandu [ooc](hit for 3hp) while the dwarf begins a wide arc around the group and casts a spell. He almost appears to be measuring the distance between himself and everyone else.

The halfling makes a run at the alchemist harrying him and misses in his overexuberance.

Round 1 Con't
11 Zandu : 5ft behind pillar, begins casting Sleep
8 Hamasaki : Blasts brute in face for 8hp
5 Cesare : (unconscious)

Round 2
25 Ebonfeather : Falls in one last attempt to bite, stable at -1
19 Tynat : Bombs S for 15, splashes B for 4
18 Aspis Brute (B) (-20hp): Unconcious
16 Aspis Dwarf Neophyte (N) : Moves, casts Prot f/Good on self
15 Aspis Slicer (S) (-8hp): Charges Tynat, misses
18 Aspis Evoker (E) (-5hp) : Moves, magic missile at Zandu hitting for 3hp
11 Zandu :
8 Hamasaki :
5 Cesare : (unconscious)

Round 3
25 Ebonfeather : (unconscious)
19 Tynat :

Map Link

Now Up: Everyone!

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Cesare is down. You did 20 damage to him in the first round. He's at -3. Does need to make a stablize roll I guess.

-Posted with Wayfinder


Ah yes... updating!

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Also, remember I actually did 5 damage to E with the splash from my first bomb, not 2.

-Posted with Wayfinder

Grand Lodge

Male Human Oracle of Nature 1 / Bard 1 (arcane duelist) - HP -17/17 - AC 17/T: 15/FF:13 - Perception +4 - F: +3/ R: +0/ W: +3 - CMB: +4 - CMD: 12, Speed: 30, Init. +4

Cesare slumps to the floor, bleeding out.

Stabilization roll (DC 10): 1d20 + 2 - 3 ⇒ (2) + 2 - 3 = 1

Scarab Sages

Male Kitsune Gunslinger(Mysterious Stranger) Lvl 1 HP: 12/12, AC:16 (FF:12 Tch:14), Perception+3, Initiative+6, F+4 R+6 W-1, Grit 3/3

Wary of the slicer's attack, Hanabi takes a quick five foot step north. He focuses aim once more and fires a cartridge at the Evoker.

"Blow that mage down!"
*Click-click* *BOOoomf*
Pistol : 1d20 + 5 ⇒ (6) + 5 = 11 vs Touch
Damage: 1d8 + 3 ⇒ (8) + 3 = 11 Cha bonus

With his fox-like agility, he loads another cartridge into his gun.

-Posted with Wayfinder


KA-POW.

Where the evoker once stood only dust remains. The wizard's bloody, smoking corpse can be seen twitching on the ground.

Still Up: Tynat, Zandu (while the others nap)

Scarab Sages

Male Kitsune Gunslinger(Mysterious Stranger) Lvl 1 HP: 12/12, AC:16 (FF:12 Tch:14), Perception+3, Initiative+6, F+4 R+6 W-1, Grit 3/3

I can't do so atm, but Hamasaki should be 1 square north if someone else can move him.

-Posted with Wayfinder

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Zandu's spell is going to inform my turn, so I'll post after that resolves

-Posted with Wayfinder

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Concentration DC 14: 1d20 + 5 ⇒ (4) + 5 = 9

Zandu screeches "owwww" as the missile hits him and he loses his spell.

With that Zandu steps back and fires a missile at the slicer, a magic missile.

MM: 1d4 + 1 ⇒ (4) + 1 = 5

Zandu, proud of his accomplishment, draws his club.


As Zandu's arcane bolt hits the halfling, the rogue opens his mouth in shock, closes it, and his eyes roll back into his head and he collapses.

Slicer is out of commission! Only the neophyte remains.

Stil Up: Tynat!

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Tynat laughs excitedly as the noises of various gun shots, missiles, and bombs explode around him, filling the cavern with a thunderous cacophony.

"Boom Boom BOOM!"

He takes a step to the west, pulls yet another vial of liquid from his bandolier, fills it with strange powder, then seals and shakes it as it starts to glow with an ominous light. He continues laughing and smiling gleefully as he hurls it at the remaining Aspis.

Bomb vs Touch AC: 1d20 + 6 ⇒ (9) + 6 = 15 Fire damage: 1d6 + 4 ⇒ (3) + 4 = 7

-Posted with Wayfinder


GM Rolls:

1d6 ⇒ 1

The dwarf looks about at his fallen companions and his fast twists in utter frustration.

"Alright, if tha's how it's gonna be, I'm takin' ye all to th' Nine 'ells with me!"

A sudden burst of greyish unholy energy washes forth from the dwarf over you all (channel negative energy for 1hp, hits the slicer, Zandu, Tynat, Hamasaki and Cesare - no need for a save since it's minimum damage).

Round 2 Con't
11 Zandu : Magic missle vs slicer for 5 damage, drops slicer
8 Hamasaki : Blasts evoker to smithereens
5 Cesare : (unconscious)

Round 3
25 Ebonfeather : (unconscious)
19 Tynat : Lobs bomb at neophyte, hitting for 7 damage
18 Aspis Brute (B) (-20hp): (unconscious)
16 Aspis Dwarf Neophyte (N) (-7hp):
15 Aspis Slicer (S) (-14hp): (unconscious)
18 Aspis Evoker (E) (-10hp): (unconscious)
11 Zandu :
8 Hamasaki :
5 Cesare : (unconscious)

Round 4
25 Ebonfeather : (unconscious)
19 Tynat :

Now Up: Zandu, Hamasaki, Tynat

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Spellcraft identify: 1d20 + 8 ⇒ (20) + 8 = 28

Seeing the dwarf preparing to blast the party with negative energy, Tynat taps into his racial connection with the shadow plane, and laughs some more as the soothing energies of the dwarf's spell flow through him.

Use racial ability

Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

-Posted with Wayfinder

Scarab Sages

Male Kitsune Gunslinger(Mysterious Stranger) Lvl 1 HP: 12/12, AC:16 (FF:12 Tch:14), Perception+3, Initiative+6, F+4 R+6 W-1, Grit 3/3

The hair on Hanabi's neck prickles as the weak burst of negative energy rushes through him. He begins walking past the tiny Waylang, all the while while singing calmly. 2S, 1SW

"Fifteen men on a dead man's chest, yo ho ho-"

*Click*

"And a bottle of rum."

Hanabi pauses a moment to raise his pistol, resting the end of the barrel right on the dwarf's forehead.

Pistol: 1d20 + 5 ⇒ (20) + 5 = 25 vs Touch AC
Damage: 1d8 + 3 ⇒ (1) + 3 = 4 Cha bonus

I'll incur the AoO just because

Edit (Ha):
Critical Confirm: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 4d8 + 12 ⇒ (1, 6, 7, 3) + 12 = 29

-Posted with Wayfinder


MOAR DICE! IT'S A X4 CRIT!

The dwarf looks a bit shocked by the wayang's ability but continues to grasp his unholy symbol while he begins to glow with the grayish unholy energy.

"Nice trick but how long cannae keep 't up?"

He nods to the fallen forms of Cesare and Ebonfeather.

"And wha'o them? HAR HAR HAR---"

Cackling with glee, he begins to channel again...

When suddenly Hamasaki steps up. Click. BOOM.

Behind the dwarf, the wall can be seen splattered with gore.

It takes a few moments as you walk around the dwarf to realize the back of his head is missing.

Out of combat! You survived!

As you search the fallen forms of your attackers, you pick out a couple potions to help get Cesare and Ebonfeather back to their feet. It's a short trek back to Dreng's alleyway lookout, but the venture captain is nowhere to be found.

You do however notice a group of Pathfinders you recognize as fresh recruits headed towards the Wounded Wisp, muttering something about getting an old man a bottle of wine...

That's it, that's a wrap. Thank you all for playing in the Wounded Wisp. Pay special attention to your chronicle as it has a nice glowing rock for purchase. :)

Scarab Sages

Male Kitsune Gunslinger(Mysterious Stranger) Lvl 1 HP: 12/12, AC:16 (FF:12 Tch:14), Perception+3, Initiative+6, F+4 R+6 W-1, Grit 3/3

lol sorry, I did the edit as I was leaving my work. Should be right now

-Posted with Wayfinder


33 damage. That's a good shot. :)

Scarab Sages

Male Kitsune Gunslinger(Mysterious Stranger) Lvl 1 HP: 12/12, AC:16 (FF:12 Tch:14), Perception+3, Initiative+6, F+4 R+6 W-1, Grit 3/3

Lol it better be since the barrel was ON its target!

-Posted with Wayfinder

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