Count Haserton Lowis IV

Zandu Karela's page

143 posts. Organized Play character for Pirate Rob.


Classes/Levels

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Strength 7
Dexterity 12
Constitution 16
Intelligence 21
Wisdom 12
Charisma 12

About Zandu Karela

Zandu
Male samsaran witch (ley line guardian) 9 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Bestiary 4 230, Pathfinder RPG Occult Adventures 125)
LN Medium humanoid (samsaran)
Init +5; Senses low-light vision; Perception +0
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 92 (9d6+54)
Fort +8, Ref +5, Will +7; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
--------------------
Offense
--------------------
Speed 30 ft.
Melee lesser versitile rod (extend, merciful, reach) +3 (1d6-2)
Ranged sling +5 (1d4-2) or
. . sling +5 (1d4-2)
Special Attacks hexes (charm[APG], flight[APG], tongues[APG])
Spell-Like Abilities (CL 9th; concentration +10)
. . 1/day—comprehend languages, deathwatch, stabilize
Witch Spell-Like Abilities (CL 9th; concentration +16)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Witch (Ley Line Guardian) Spells Known (CL 9th; concentration +16)
. . 4th (5/day)—blessing of fervor[APG] (DC 21), enervation, wandering star motes[APG] (DC 21)
. . 3rd (8/day)—glibness, good hope, prayer, stinking cloud (DC 20)
. . 2nd (8/day)—aid, blindness/deafness (DC 19), false life, gallant inspiration[APG] (DC 19), see invisibility
. . 1st (8/day)—bless, burning hands (DC 18), nature's paths, snowball[UW], solid note[APG], tap inner beauty
. . 0 (at will)—arcane mark, detect magic, detect poison, guidance, mending, message, read magic, stabilize
. . Patron Ancestors
--------------------
Statistics
--------------------
Str 7, Dex 13, Con 18, Int 24, Wis 10, Cha 13
Base Atk +4; CMB +2; CMD 13
Feats Additional Traits, Encouraging Spell, Improved Initiative, Persuasive, Toughness
Traits child of the temple, extremely fashionable, friend in every town, magical lineage
Skills Appraise +8, Bluff +14, Craft (carpentry) +13, Diplomacy +16, Fly +13, Heal +4, Intimidate +16, Knowledge (arcana) +14, Knowledge (history) +14, Knowledge (nature) +14, Knowledge (planes) +14, Knowledge (religion) +15, Linguistics +8, Profession (merchant) +12, Spellcraft +12, Swim +2, Use Magic Device +13
Languages Aklo, Aquan, Common, Dwarven, Hallit, Ignan, Samsaran, Shoanti, Skald, Vudrani
SQ conduit surge +1d4, mystic past life[ARG]
Other Gear lesser versitile rod (extend, merciful, reach), sling, sling, belt of mighty constitution +4, cloak of resistance +1, cracked dusty rose prism ioun stone, headband of vast intelligence +4, ioun torch ioun stone[APG], lesser talisman of freedom[OA], masterwork carpentry tools, 95 gp
--------------------
Special Abilities
--------------------
Charm +2 (7 rounds, DC 21) (Su) Improve attitude of humanoid or animal in 30 ft. by 2 step(s).
Conduit Surge +1d4 (4/day) Swift: Increase the CL of your next spell, but risk being staggered
Encouraging Spell Spell granting morale bonus increases it by 1. +1 Level.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mystic Past Life (Witch [Ley Line Guardian]) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be t
Tongues (9 minutes/day) (Su) Understand spoken and speak any language, as tongues.