Male Kitsune Gunslinger (Mysterious Stranger) Lvl 1
CN Medium Humanoid (Kitsune, Shapchanger)
Init +6; Senses Low-light vision 60ft; Perception +3
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Defense
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AC 16, touch 14, flat-footed 11 (+1 armor,+1 shield, +4 Dex)
HP 12 (1d10 + 2)
Fort +4, Ref +6, Will -1
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Offense
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Speed 30 ft.
Ranged Pistol +5 (1d8/x4) 20ft range 1 misfire(5ft)
Melee Rapier +1 (1d6/18-20x2)
Special Attacks
Spells Kitsune Magic 3/day
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Statistics
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Str 10, Dex 18, Con 14, Int 10, Wis 8, Cha 16
Base Atk +1; CMB 1; CMD 15
Feats Gunsmithing, Weapon Focus(Cutlass)
Traits Dangerously Curious, Reactionary
Skills Acrobatics +5, Appraise 0, Bluff +3, Climb -1, Craft(Alchemy) +4, Diplomacy +3, Disable Device N/A, Disguise +3(+10 if human), Escape Artist +3, Fly +3, Heal -1, Intimidate +3, Kn Engineering N/A, Kn Local +4, Perception +3, Perform +3, Ride +3, Sense Motive -1, Sleight of Hand N/A, Spellcraft N/A, Stealth +3, Survival -1, Swim -1, Use Magic Devise +7
Languages Common, Sylvan
SQ Agile(Ex), Change Shape (Su), Kitsune Magic (Ex/Sp), Natural Weapons(Ex)
Other Gear Gunsmith's Kit, Powder Horn(2), Padded Armor, buckler, pistol, Rapier, Firearm Bullet(30), Black Powder(20), Alchemical Cartridge(Flare: 4), Alchemical Cartridge(Paper: 5), Silk Rope, Wand CLW, 454gp
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Special Abilities
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Gunsmith Hanabi can buy ammunition supplies at 1/10 the cost. He can also buy Alchemical Cartridges at 1/2 the price.
Grit (Ex) Hanabi gets 3 grit a day (Charisma Mod) that he can expend to commit special deeds. He can replenish grit by scoring critical hits or making a killing blow with his firearm.
Deeds
Focused Aim (Ex) Hanabi can spend 1 grit point to gain a bonus on all firearm damage rolls equal to his Charisma modifier (+3) with all firearm attacks he makes until the end of his turn.
Deadeye (Ex): Hanabi can resolve an attack against touch AC instead of normal AC when firing beyond his firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first, and he still takes the –2 penalty on attack rolls for each range increment beyond the first.
Gunslinger’s Dodge (Ex): Hanabi gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, he can spend 1 grit point to move 5 feet as an immediate action; doing so grants a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, he can drop prone to gain a +4 bonus to AC against the triggering attack. Hanabi can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.