DM Olondir presents "It's Always Sunny in the Stolen Lands" - Chapter 1

Game Master Olondir

A delicious stew consisting of plenty of Rise of the Runelords fun, Game of Thrones intrigue, Luck the hero horse, while being tied together with a marvelous Kingmaker broth. Simply delicious.


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Hey if you want, Holbrecht might have had a say in the fireworks display. It could have been his angle into the wedding. Perhaps the you belonged to the fireworks staff? Perhaps not. Feel free to say you are or make something up if you want.

What is true is that, basically, a huge firework flew into the house and took out half of it. You were lucky to be alive!

For some reason, lamp oil as a lubricant cracked me up. I'm not an engineering expert though. haha!

Littly Holby just moved into town so everyone play nice with him m'kay?

:)


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])
DM Olondir wrote:
For some reason, lamp oil as a lubricant cracked me up. I'm not an engineering expert though. haha!

That is the true RP challenge of Holbrecht. Dwarf, no problem. Rogue, do it so often. Now the fact that I just finished Math 083 and can finally take College Algebra, and have no clue about basic engineering, therein lies challenge.

I haven't read the game thread yet, so I'm not sure what happened. I kind of left it that it could have been him, and he doesn't know for sure.


Female Half-Elf Witch 2 - HP: 16/16 - Init: +1 - Fort/Ref/Will: +2/+1/+4 - Perception: +7 - AC: 11, T: 11, FF: 10 - CMD: 12

Welcome aboard!


M Human Cavalier 1 (Gendarme)

Question for Areanna's player.

In Golarion female elves are supposed to top out at 6'4". She's listed at 6'7".

Is it intentional to be an abnormally large elf girl? I just wanted to ask before I roleplayed Areanna's large size too much.


Sorry folks for the slow day. I'll update tomorrow when I get into work. In the meantime sleep in fear of what awaits down the stairs! dun dun dun


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

Okay, looked at the step advancement thing, not a fan, but I'll roll with it no problem. I have some questions. Will the steps be exactly what they are suggested in the rules (e.g A=HP/BaB B=Saves), or does each person define what their letters represent? Also, when the letters are designated, can we take them in any order, or does it have to be ABCD, ABCD every time? Can I be level 1CAD, or will it have to be 1ABC?


Good questions! I'm glad you're willing to try it out, good sir. (btw I crack up everytime I read your posts.)

There are 4 different options you can choose when you step-level:

A.)HP, BAB
B.)Saves
C.)Skills
D.)"Special" (spells, bonus, feats, class abilities)

They don't have to be A, B, C, D. SKR labeled them as such for ease-of-use. I kept it. The point is that there are 4 different things you can choose to step-level.

When you "step-level" you can take either A, B, C, or D exclusively. Once you have taken all 4 you are officially the next level. You can take them in any order as long as you don't pick the same one twice. (No 1-DD). Also, for simplicity's sake, your favored class bonus comes into the play on your first "step-level." (So yes, if you were 1C you'd still get that HP or skill point).

Also- in case you gain a new level of spells, you treat your caster level as your base-level. (ex: 4DA wizard would be throwing out 4d6 fireballs.)


I am a proud owner of a copy of Ultimate Combat.

I'm liking emissary for ser bregan.

Feel free to ask me any questions about stuff in it and whether or not you want to use some of it. I haven't looked through all of it just yet... it is quite the ponderous tome. I'm liking all the new archetypes. I could definitely see myself playing a cavalier(standard bearer)/bard(arcane duelist) dancer/inspirer who demoralizes foes and inspires friends (who also happens to be able to do great damage).


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

I was wondering about gunslinger, primarily. Though I would never use firearms in my games (don't like the modern feel in my fantasy, just like I don't like a lot of the steam-magic-punk of Eberron). Sadly, though, as the engineer, I see Holbrecht being interested in it heavily if it is available. Prob at best a GS/Rog multi all the way, unless there's a good Prestige Class for the combo, like an engineer Prestige Class.


I agree that it would make sense for Holbrecht, but I'd rather stay away from guns in my game. Sorry


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

NP, I understand. It was more of if you allow them, I might look into it, and not a will you allow it so I can. I don't like guns in my games either, ever since the Arquebus in 2nd ed.


Female Half-Elf Witch 2 - HP: 16/16 - Init: +1 - Fort/Ref/Will: +2/+1/+4 - Perception: +7 - AC: 11, T: 11, FF: 10 - CMD: 12

I don't know what condition I'll find Tzerny and the baby in (is it a boy or a girl?) so I haven't yet roleplayed that out. Just let me know and I'l move ahead from there.


Male Human (Varisian)
Valeska wrote:

Tzerny flies over and land's at Ser Bregan's table.

"My name's Tzerny, if you please. If you must call all the ravens in the room... oh, you mean him, don't you."

Lolz.


Good work everyone! I wanted to post the speech and move along, but I'd rather let you guys continue to work out the details about joining on the expedition some more. Also I'm waiting to get a consensus about the boar hunt. No rush or anything. When I get a feel for how things are going I'll move us along.


M Human Cavalier 1 (Gendarme)

Holbrecht cracks me up! Great job roleplaying the logistically minded dwarf.

Alas, I'm RPing a bastard knight.


Male Human (Varisian)

What's roleplaying?


Male 1/2 Orc Inquisitor of Lamashtu HP 11/11 AC 17/12 Touch/15 FF Fort: +4 Reflex: +2 Will: +6 Init: +6 CMB:+2 CMD:14

Question about My voucher. What quality item can I get just normal? Masterwork? +1?


Masterwork.


Male Human (Varisian)

Ravens is ready to move on or keep roleplaying.

I have some outstanding questions to Bregan (like "when are we leaving?"), that I'm not sure he can answer.

I'm happily to sit and eat and talk to the dwarf for a bit.


M Human Cavalier 1 (Gendarme)

Bregan doesn't know the answer to when we're leaving. Whenever we're told to!

BTW, Bregan picked up the Gendarme archetype, which meant he lost his tactician abilities but got Power Attack. Rawr!!


Male Human (Varisian)
Valeska wrote:

That's 75+7+6+0.6=88.6 gp. Regarding potions and scrolls, how about we make three scrolls of CLW, and two potions of Enlarge Person? I could give one potion each to Vishoon and Bregan. Ravens can have the scrolls, and I still have two potions of CLW. That will cost us 50-2.5(Hedge Magician)+37.5=85gp.

I don't think this is going to happen.

We have 3 days. I am already crafting 3 spells (Magic Stone, Faerie Fire, Entangle).

The scribing/crafting rules are pretty strict. I can spend 8 hours to scribe 1 spell per day and I have to know the spell to do so.

I screwed it up in describing the montage, my bad. Ravens is actually doing this for 8 hours a day, each day.

This will be how it is unless DM Olondir has houseruled scribing rules that are different.


Female Half-Elf Witch 2 - HP: 16/16 - Init: +1 - Fort/Ref/Will: +2/+1/+4 - Perception: +7 - AC: 11, T: 11, FF: 10 - CMD: 12
Ravens the Birdmaster wrote:
Valeska wrote:

That's 75+7+6+0.6=88.6 gp. Regarding potions and scrolls, how about we make three scrolls of CLW, and two potions of Enlarge Person? I could give one potion each to Vishoon and Bregan. Ravens can have the scrolls, and I still have two potions of CLW. That will cost us 50-2.5(Hedge Magician)+37.5=85gp.

I don't think this is going to happen.

We have 3 days. I am already crafting 3 spells (Magic Stone, Faerie Fire, Entangle).

The scribing/crafting rules are pretty strict. I can spend 8 hours to scribe 1 spell per day and I have to know the spell to do so.

I screwed it up in describing the montage, my bad. Ravens is actually doing this for 8 hours a day, each day.

This will be how it is unless DM Olondir has houseruled scribing rules that are different.

Oops, didn't know you were crafting other spells. Crafting a scroll or potion takes only 2 hours as long as the value of the scroll/potion is under 250 gp, but there's still the 1 magic item per day rule in place. So if you'll be crafting the three scrolls, I can craft three potions. How about 1 CLW, 2 Enlarges?


Male Human (Varisian)
Valeska wrote:
Oops, didn't know you were crafting other spells. Crafting a scroll or potion takes only 2 hours as long as the value of the scroll/potion is under 250 gp, but there's still the 1 magic item per day rule in place. So if you'll be crafting the three scrolls, I can craft three potions. How about 1 CLW, 2 Enlarges?

What? You didn't read my montages?!?!!

*sigh* The seconds of work I put in them...lost.


Female Half-Elf Witch 2 - HP: 16/16 - Init: +1 - Fort/Ref/Will: +2/+1/+4 - Perception: +7 - AC: 11, T: 11, FF: 10 - CMD: 12

Hey, you offered to scribe CLW after taking about the other scrolls.


Female Half-Elf Witch 2 - HP: 16/16 - Init: +1 - Fort/Ref/Will: +2/+1/+4 - Perception: +7 - AC: 11, T: 11, FF: 10 - CMD: 12

I'm going to propose the creation of a "crafting pool". Basically, we pool our money together for the purposes of making stuff that helps the party, kind of like what we did with the potions.

Here's the money that went in:

From Areanna: 75 gp
From Valeska: 7 gp
From Ravens: 6 gp
From Ser Bregan: 6 sp

Total in: 88 gp, 6 sp

Crafted: 2 potions of Enlarge Person, 1 potion of CLW, at a cost of 71.25 gp.

Remaining in the pool: 17 gp, 3 sp, 5 cp. Anyone who contributed can take that money back out, or we can hold onto it for when we make more stuff.

Ravens crafted scrolls of Entangle, Magic Stone, and Faerie Fire.

I already have 2 potions of CLW, and an Oil of Mending.

In total, we've got:

Scrolls (held by Ravens):
Entangle
Magic Stone
Faerie Fire

Potions (held by Valeska):
Cure Light Wounds x3
Enlarge Person x2
Mending (Oil)

I'd like to give the Enlarge Person potions to Ser Bregan and Vishoon, as they are the main melee fighters. Would anyone like to hold onto a Cure potion?

As for the remainder of the pool, we can hold onto it for a scroll, send the money back out, or keep track of it for when we either make more magic items or for using the Craft skill (I can make alchemical stuff, Holbrecht could make a trap or lock, that sort of thing).

What do people think?


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

I've always been a fan of a group share of the loot. So with 6 of us, we split all loot 7 ways. 1 share for each player, and 1 for the group as a whole, for potions, scrolls, inns, rezzes, and services.

We have also 'bought' items out of the prty loot. So if an item, say a bow, goes to Areanna tha is worth 2,000 gp, then she 'pays' into the party fund the amount for the item. The amount paid in gets split between the remaining shares. Say we found The Bow, and 12,000 gp (for simplicity's sake), it would split like this:
Arenna - Bow
Group fund - 2,000 gp
Each other member - 2,000 gp

So, the balance is that we all have 2k worth of loot. The only thing we don't count out is potions and scrolls, simply because they are quick one shots, and would truly be nickel and diming the system. If anything we could count them as always bought out of the Group fund.

Also, I had offered 12 gold toward the item crafting right after you had tallied the 88gp.


Male Human (Varisian)
Valeska wrote:


In total, we've got:

As for the remainder of the pool, we can hold onto it for a scroll, send the money back out, or keep track of it for when we either make more magic items or for using the Craft skill (I can make alchemical stuff, Holbrecht could make a trap or lock, that sort of thing).

What do people think?

I like the distribution of stuff you suggested.

Holbrecht Bastionne wrote:
I've always been a fan of a group share of the loot. So with 6 of us, we split all loot 7 ways. 1 share for each player, and 1 for the group as a whole, for potions, scrolls, inns, rezzes, and services.

I'm fine with this.

It's worked nicely for me in the past.

In addition, if we have downtime, I'm happy to have people 'pay' (crafting value) me for scrolls if they want/need them.


Holbrecht:
your character sheet wrote:

+6(+8) Appraise* (Stones or Metal)

+6/+5 Craft* (Trapsmithing/Metal or Stone)

Since you took Craftsman in place of Greed, shouldn't those be reversed? Something like...

+6 Appraise*
+6[+8] Craft (Traps)* [metal or stone]


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

Yes, thank you. I'm not sure how I made the mix-up. Especially marking the other as lower.

EDIT: Oh, my trait gives me the appraise bonus. The Noble-born Garess. So, really I just need to bump my trapsmithing one.


Aha! Even better. :)


Areanna Delante wrote:
I'm buried deep in retail. Only "holiday" I know of is Christmas. Everything else is just a sales ad. I really hate retail. Sorry, to answer your question, it was sarcasm.....well sort of. Heard of labor day but never got to celebrate it nor do I know really anything about it.

A Brief Political History:
With the Industrial Revolution, factories could way outproduce any number of independent craftsmen, so the wealthy gained a great deal of leverage. They naturally used it to crush workers into grinding poverty. As much as we need dignity, not being worked into an early grave is pretty awesome too.

So, people banded together into voting blocs and labor unions and demanded their fair share of the wealth being generated by their labor. The Labor Day holiday was a result in the late 19th century, as politicians attempted to appease the powerful labor movement.

It's hard for us to imagine now, after Reagan was elected and crippled it. We haven't recovered yet, but someday the elites will overreach (again) and we will get organized (again) and wield the power (again) that's there for the taking (still).

The sooner the better. You see, the economy is all a great big favor-trading scheme: you do this for me now, I'll do that for them later. Doesn't work if no one is owed any favors except for the rich, since no one ever got rich by spending.

That's also why no one is a "job creator" when potential customers have no money, and anyone can borrow money to start a business when the custom is there. In the end, demand is all that matters; so the higher labor costs are, the better for the economy as a whole, since they equal household incomes.

Of course, that is all very counter-intuitive to businesspeople who are used to thinking of labor costs as bad things from their own narrow perspectives, and so are crippled for understanding macroeconomics. Unfortunately, money provides access which produces influence, and so their blinkered perspective reigns in our polity. For now.

Not interested in a debate, just answering a sort-of question as best I can from my perspective. If you have a different perspective, fine.


Male Human (Varisian)
Fredrik wrote:
Hippie, commie, socialist, neo-liberal, AmericanHating, fascist, anti-capitalistic, stuff.

Why do you hate freedom?

More:

Yes, I'm very deeply kidding. I appreciated the read, Fredrik. As a commie, hippie, liberal yahoo...it gave me a bit more to chew on.


Female Half-Elf Witch 2 - HP: 16/16 - Init: +1 - Fort/Ref/Will: +2/+1/+4 - Perception: +7 - AC: 11, T: 11, FF: 10 - CMD: 12

Incidentally, Labor Day is also an American compromise, in an attempt to have their own labor-themed holiday, so that the American workers don't join people around the world (well, around Europe) in celebrating International Worker's Day on May 1.

Not that it would have made a whit of difference, honestly.


I appreciated the read. I'm an econ major here in the US and appreciated the food for thought.


DM Olondir wrote:
I appreciated the read. I'm an econ major here in the US and appreciated the food for thought.

I love economics! I studied it up to the 300 level in microeconomics, macroeconomics, econometrics, the economic history of the United States, and the history of economic thought. I only didn't go further because I'm a polymath, and I'd satisfied my curiosity. (My current goal is to become a public librarian with a focus on the answer desk, because I know enough about most things to know where to start looking, and I think that I have a talent for explaining.)

But enough about me. If I could give you only one piece of unsolicited advice (worth as much as you paid), it would be this: Don't Believe Everything You Think. That's Enlightenment science and reason in a bumper sticker, and it's important.

Even the most ignorant, gullible rube can doubt something that doesn't jibe with his gut. Rational skepticism is self-skepticism -- seeking out evidence that contradicts your beliefs -- because our poor mortal brains are prey to dozens of cognitive biases. If you look for evidence that you expect, then you'll find it... whether it exists or not. So don't.


M Human Cavalier 1 (Gendarme)

I just have to say... a horse is ridiculous at level 1...

3 attacks! (even if two are at -1 to hit).


Indeed. Not only are they good, their lethality is well-masked. Unlike crazy giant lions or tigers, no one cares when some dude rides into town on a horse.


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])
DM Olondir wrote:
Indeed. Not only are they good, their lethality is well-masked. Unlike crazy giant lions or tigers, no one cares when some dude rides into town on a horse.

I don't know hat you're talking about, my whole family was raised riding crazy giant lions and tigers. I've never seen someone on a horse. I thought they were just used to feed the crazy giant lions and tigers?


Female Half-Elf Witch 2 - HP: 16/16 - Init: +1 - Fort/Ref/Will: +2/+1/+4 - Perception: +7 - AC: 11, T: 11, FF: 10 - CMD: 12

Going over the recent loot, we have:

4 Horses (Assuming Light, Untrained?) (300gp total; 75gp each)
4 Bits and Bridles (8gp total; 2gp each)
4 Saddles (Riding?) (40gp total; 10gp each)
4 Saddle Bags (16gp total; 4gp each)
2 Alchemist's Fire (40gp total; 20gp each)
7 Leather Armors (70gp total; 10gp each)
Dagger (2gp)
Composite Longbow (+2 Str) (300gp)
6 Longbows (450gp total; 75gp each)
140 Arrows (7gp total; 5cp each)
6 Shortswords (60gp total; 10gp each)
14 days Trail rations (7gp total; 5sp each)
Stag Lord Amulet (20gp)
405 GP

That's a total of 405gp cash, and 1,320 gp worth in equipment. Total share is about 57 gp, 8 sp, 5 cp, and 188.5 gp worth in equipment. The party share is 57 gp, 9 sp, and 189 gp of equiment.

I'm assuming loot is for Happs and 6 bandits (i.e. each bandit has armor, shortsword, longbow, and 10gp)?

I'd like a horse, bridle, saddle, and bag from the fight. Anyone else?


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

Holbrecht would not be interested in much beyond the Alchemist's fire. He will probably need a horse, but he isn't really thinking about it.


Male 1/2 Orc Inquisitor of Lamashtu HP 11/11 AC 17/12 Touch/15 FF Fort: +4 Reflex: +2 Will: +6 Init: +6 CMB:+2 CMD:14

Vishoon will probably like horse and horse equipment


Male Human (Varisian)

Thanks for the update and tracking Valeska.

I thought we were already given horses?

In any case, Ravens just wants cold hard cash and would be happy to sell all the unclaimed loots.

If we need horses, then Ravens would like one.


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

I, not Holbrecht, would think that handing the basic gear we don't need to Oleg to maintain trade would be a good idea. It would be a show of help and good faith, and probably help him recoup some of what he may have lost to the bandits.

Holbrecht, though, would never even think of that and believes in the idea of posession. We beat them, their stuff is ours, but he doesn't care much about stuff, so wouldn't put up a fight.


Female Half-Elf Witch 2 - HP: 16/16 - Init: +1 - Fort/Ref/Will: +2/+1/+4 - Perception: +7 - AC: 11, T: 11, FF: 10 - CMD: 12

Yay for the advancement!

I'm taking Step D. I'll grab the Slumber Hex and two spells; my first instinct is Hypnotism and Remove Sickness. However, given what's happening right now, Interrogation is looking tempting...

Remove Sickness and Interrogation are from Ultimate Magic, if either is okay.

Areanna, add a step of A, B, C, or D.

A is BAB and hit points.
B is saving throws.
C is skill points.
D is feats, spells, class powers, that sort of thing.

When you take your first step, you choose which class, and you then have to take the remaining steps until you're taken all four of ABCD, and then you have a full level.


M Human Cavalier 1 (Gendarme)

Bregan will grab Step A, BAB and HP.

HP I presume are 1/2 + 1? (so D10 HD would be 6?)


Male Human (Varisian)

Skill points, baby!!! w00t!

7 skill points:
+1 Heal (+7 total)
+1 Stealth (+8 total)
+1 Know (Nature) (+8 total)
+1 Spellcraft (+5 total)
+1 Perception (+9 total)
+1 Swim (+2 total)
+1 Survival (+10 total)

-Ravens


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

Holbrecht will naturally go for improving his skills, step C

10 Skill points

+7(+9) Appraise (Metal or Stone) (+1r)
+7/+9 Craft (Locksmithing/Metal or Stone) (+1r)
+7/+9 Craft (Trapsmithing/Metal or Stone) (+1r)
+7/+9 Craft (Seige Engines/Metal or Stone) (+2r)
+11 Disable Device (+1r)
+7 Knowledge (Engineering) (+1r)
+5/+6 (+7/+8) Perception/Trapfinding (Stonecunning) (+1r)
+7 Sleight of Hand (+1r)
+6 Stealth (+1r)


Female Elf Bard(Arcane Duelist) lvl 1

So we did level? Whats with the steps? I'm confused. Why can't we do a simple level up? Why must we complicate things?


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

DM O explained it for me HERE

If you look a little before that in the thread, there is also a link to the rule when he brought it up.

I was typing a quick easy explanation, but fat fingered and closed the window, so now I'm just linking.


Female Elf Bard(Arcane Duelist) lvl 1

Okay, I see how it works. Now the question is why? I don't understand the need for such a complex level system. It's just a simple Pathfinder campaign why complicate things?

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