DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"We need resources against the undead, and possibly the derro again," says Melianthe, nodding.


What are you buying, and where are you planning to buy it?


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren has no need to purchase anything, and as far as I can tell from a cursory search, we haven't picked up anything since our last cash out other than Jo's stuff so either sell what you have and buy or make ready to press.

-Posted with Wayfinder


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

I'm fine with selling most or all of what we got from this last encounter to get a +1 weapon for Segang.

-Posted with Wayfinder


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

I'm good.


Did you guys want to rest through the day and go the warrens on the next morning?


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren wakes up in the middle of the night, bolts up in bed, "Did that crazy woman have a spell book?!"

He settles back down, grumbling to himself and prepares for heading to the Dead Warrens again in the morning.

Will adjust memorized spells shortly

-Posted with Wayfinder


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Resting before we head out again sounds beneficial. ^_^ Does Absinthe hear back from her thief contacts?

Before turning in, Absinthe takes a brief trip to one of the upscale weapons shops she knows. When she leaves the establishment, she is a goodly chunk of cash lighter - but two brand-new, crossed scimitars ride on her back.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Do we really need to rest? We didn't take much damage. I used a couple spells but I get a sense of urgency with a spreading plague

"Abby, those are strange markings on the smoke bombs. Do they signify something? They are not magical."

Seren will investigate the orange runes on the smoke bombs if proffered.

-Posted with Wayfinder


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"One shall attempt to decipher, friend Seren, though one is not exactly a master linguist..."

Unless Abby recognizes the markings: Linguistics 1d20 + 5 ⇒ (4) + 5 = 9. Blegh. =_= Can I take 20?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang has used more than half his rage, but is willing to not rest.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Mel can hex all day and has a good assortment of spells.


Runes

Absinthe does not recognize the symbol as any kind of script or language. After studying it closely for a minute, you realize it is actually three stylized horse flies or maybe scarab beetles, facing inward. The shapes on the back of each suggests a skull.

Knowledge (religion) DC 15:
The symbol is similar to that of Urgathoa's cult... and suggests disease or undeath within.

***

Absinthe:
On the way to the citadel, you sidetrack into a pub near to your route, a known hangout for underworld elements. You find the place amazingly open, but disappointingly empty. Only the proprietor, wearing a mask, and a handful of patrons are inside. They eye you suspiciously.

Your overture loosens them up somewhat, but the response is mixed. "I heard the name a few times, 'specially after you lot broke up that derro lair in the Gray. Good luck findin' him tho... no one I know's seen or heard of him since. He must be holed up somewhere deep, or he scampered off to 'nother city."

***

Segang:
To find an exceptional earthbreaker, you head to the only place in the city likely to have one: the Sklar Quah tenement. As before, you find it guarded by hostile-looking Shoanti guards, but you also find a train of oxen carts outside, being loaded for travel.

"Why are you here?" a guard asks, cold but not unfriendly.

Please try to use spoilers to keep threads discrete/discreet.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

NomadSage:

The barbarian stands before these men openly, his tribal markings clearly displayed. I am in need my brothers. There are enemy within this city that threaten it and all the plains around. I am honor bound to resist this enemy with all my strength and even my life if need be. So I have come for a weapon of superior quality and craft; one worthy of a name. I hope my coin and my previous deeds will be enough to at least be granted an audience for our leaders to consider my need.


Segang:
The guard nods, "Your deeds are known and respected here -- you may enter. If you seek weapons, see Loh-Chet there," he points to a building down the street. "But hurry. We will waste no time waiting for you."

Note, I said Sklar Quah earlier, when it is actually a Skoan Quah community.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

NomadSage:

You have my thanks. He offers the man his hand before heading down the street in search of Loh-Chet's shop. When he finds it he makes his desire known. Loh-Chet, I am Segang of the Shriikiri-Quah. I have sworn a blood oath to end the plague here in this city so that it cannot gain a foothold and spread to our lands. In this quest I have fount many fights already. Fights against deep dwarves and skin shifters and hags and even undead that drink mortal blood. And I have sometimes found my weapon ineffective against these foes. I go now to face the maker of false men some call golems. And I seem a weapon that would strike true against such constructs. I seek a weapon of power. I have this masterwork earthbreaker and this bag of gold to pay with. And I will swear a debt oath to you if you have such a weapon that this payment is not sufficient.

Note he has enough gold to outright buy an Adamantine Earthbreaker in a 'normal' market.


Segang:
Loh-chet's shop is in disarray, with most of its contents in wooden crates, or in the process of being packed. The weaponsmith looks at your earthbreaker and nods. "Your prowess is known, and I have a weapon you will find sufficient. Earthbreakers can be challenging to balance, especially with hard, rare metals like adamantine." He opens a crate and takes out a magnificent earthbreaker, with a stout oak handle wrapped tight with leather cord, and its adamantine head carved in Shoanti runes of strength and battle. "This one took a month to get just right."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

NomadSage:

Segang admires the weapon. It is a thing of beauty. It would be an honor to to carry it into battle. With such a hammer I will forge victory from battle. Does it have a name? What price do you ask?


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Taking 10 on Knowledge(religion) for 16.

Examining the symbol, Cherias realizes, "These look like the Pallid Princess's symbol. I wouldn't be surprised if they spread disease or something." He shudders.


Segang:
Lo-chet eyes your weapon and offers, "Trade in your earthbreaker, and this one will be three thousand gold coin for the adamantine."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

NomadSage:

Segang readily agrees, asking only that Lo-chet, as the smith and crafter, name the weapon.


Segang:
"No name," Lo-chet replies, shaking his head. "Hasn't earned it yet. You will do so."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

NomadSage:

Segang only nods and places his old earth breaker and the bag of coins in Lo-chet's hands. He strides away carrying his new weapon with a new purpose in his step.


Anything else or ready to move on to the warrens?


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

If not a scimitar, is there any other kind of adamantium weapon I can wield for sale?


After buying a mithral weapon, are you going to have enough gold for an adamantine one?


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren will buy the ioun stone and the lesser extend rod. He will buy back the masterwork thieves tools and the assisting glove.

He'll create 2 scrolls of mage armor (50gp) during the day and if possible would like to find someone to teach him the following spells (or buy scrolls if he has to)

Levitate & Stone Discus. (80gp to scribe / 120gp to learn)

Levitate Spellcraft DC17: 1d20 + 12 ⇒ (8) + 12 = 20
Stone Discus Spellcraft DC17: 1d20 + 12 ⇒ (17) + 12 = 29

If he learns levitate, he will then make a scroll of it. (75gp)


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

After his shopping trip Segang returns to the party eager to show his new weapon. He carries an adamantine earthbreaker, a magnificent weapon with a stout oak handle wrapped with a tight leather cord. Its is head carved with the Shoanti runes for strength and battle.


Pressing on...

After organizing your loot and re-equipping, you reconvene in the afternoon to head to the Gray and the Dead Warrens. The Gray is much as you left it a couple days prior, but the priests of Pharasma have been very busy -- two new mass graves have been dug, and there are stacks of wrapped corpses awaiting internment. A quick count tallies more than a hundred. The priests hardly take notice of you as you pass.

You find the mausoleum easily. Unlike before, its entrance is now boarded up securely.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I can remove this barrier, but it will not be quietly done. Segang offers.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Can I combine Stealth with Disable device to open the place up more quietly?


Its boarded up... nothing to disable.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"No need to start smashing," Absinthe says as she pulls a toolkit from her pack. "One's chosen profession comes through once more."

Absinthe pulls a saw from her carpentry kit and gets to work.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang looks on unhappily. He is not too sure that the sawing is much more quiet that his hammer would have been. Still this allows him to stand guard and be ready.


No one disturbs you as Absinthe cuts a way through the boards. A few minutes later, you enter the mausoleum and follow the familiar path down into the warrens. The place remains dimly lit by the patches of blue luminescent mold, and though the reek of rotting flesh has diminished since your last visit, the air is still heavy with stink.

You follow the long hallway and stairs down into the ossuary. It remains much as you last found it, and in fact appears undisturbed.

The crude hole is still there.

Any preparation, checks, etc? Crawling order?


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

If I understand correctly, we've had the opportunity to rest, right?

-Posted with Wayfinder


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

We chose not to rest


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I can go first but I will need a light. Segang offers as he readies his spear.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Cherias casts light, and touches whatever Segang would like to have as his light source.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

With his armor providing light Segang enters the tunnel, his spear leading the way.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe waits for the barbarian and Abby to enter the warren before following, her wand of Ill Omen drawn and at the ready.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

How much time passed from leaving Cressida to now?


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Cherias will be right next to or right behind Melianthe.


There's still the luminescent fungi, so light isn't really necessary...

Segang leads the group, moving forward through the low tunnels cautiously. You find the first few rooms deserted and emptied but for pieces of moldy furniture. All the derro bodies are gone, along with any equipment or tools you left behind.

The first living thing you encounter is in the southern corpse dump.

"M'narrr!" the otyugh roars, bursting from its refuse pile, which you notice is significantly depleted since your last visit. It waves its tentacles menacingly as it charges forward, but after a few feet it stops. It's eye stalk blinks a few times and peers at you closely. "The New Feeders... you are back! Did you bring warm food?" It looks around you, high and low, desperately.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Bless us, are you still here?" Absinthe asks. "Woe for thy hunger, friend! Have none of the Old Feeders returned? Alas, 'tis not safe to bring thee warm food! Hast thee not learned that the city above is wracked by pestilence most foul and unnatural? Any corpses ferried doen unto thee now would most certainly carry its seeds, and it kills within no more than seven days! With thy mighty appetite, thou wouldst certainly be wracked by the disease if thou wouldst devour warm food from above."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang tries to judge the creature's demeanor and stands ready to defend the group. I have iron rations that might sustain you but you will not like their taste I fear. Still they are yours if you want them.


The otyugh seems confused by Absinthe's words, and instead of calming down, leans forward closer as if to pounce. Only Segang's offer of food snaps it away. "Food? Feed me! Yes!"


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Without dropping his spear Segang produces 5 days worth of iron rations and tosses them to the creature. We can bring better food later today. We must pass this way to hunt for you.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

"We can get... him? A hog or a goose or something at market."

-Posted with Wayfinder


The otyugh gobbles the offered rations as quickly as Segang can pull them from his pack. "Many thanks, but how do you eat these things? Tastes awful." the beast grunts while chewing, its opinion on the flavor hardly stunting its appetite. A few moments later, it backs up a few steps and regards you. "After we last met, I was trapped in here. Food lasted a couple weeks, but you never came back!"

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