
DM NomadSage |

Seren lobs a conjured acid bolt at the elf, but it only spatters against the wall behind her. She shakes off the stun, eyes a-goggle for a moment before she barks a sharp laugh looks around rapidly, side-to-side. "They're everwhere!" she hollers, then grabs a flask and gulps it down... and disappears.
Absinthe gets an AoO on her, if you like...
The doorway to the west opens, showing a plush office beyond.
Back to Melianthe's action, since her spell's target is now invisible.
Initiative Order (Round 8)
[26] Melianthe <<<
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies
[07] Seren
[07] Jolistina
***
How successful was Segang's attack? Are there fewer zombies down here now?
Segang will indeed take down 2 more zombies, leaving only the 1 downstairs.

Melianthe Ssulissien |

Melianthe shrugs and drops a Stinking Cloud to cover the entire office.
DC17 Fort or nauseated for 1d4+1 rounds, and a new save each round she's in there.
"Watch for swirls in the fog if she emerges, Absinthe, and stay back for a minute. I can't dismiss the fog."

DM NomadSage |

Jolistina Fort Save vs Melianthe's stinking cloud: 1d20 + 5 ⇒ (2) + 5 = 7; Duration: 1d4 + 1 ⇒ (2) + 1 = 3
As the noxious fumes roll into place, you hear some exaggerated gagging and choking noises from the direction of the office. "By the gods, who died in here?" A peal of laughter is cut off by a loud gag.
Absinthe slashes her scimitar, damaging the lead zombie critically, though it still moves to attack.
Downstairs, Segang sweeps his maul around once again, smashing two more zombies down. Only one remains animated on the ground floor.
Cherias's action...

Cherias the Kitling |

Cherias pulls out his wand and heals himself. Can't quite get past that last zombie yet.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 Back at full.

DM NomadSage |

The lone standing zombie downstairs steps up and swings at Segang.
Zombie M vs Segang: 1d20 + 4 ⇒ (18) + 4 = 22; Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Upstairs, Absinthe holds the doorway keeping the four undead penned up inside. The nearest attacks.
Zombie 1 vs Absinthe: 1d20 + 4 ⇒ (19) + 4 = 23; Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Initiative Order (Round 8)
[26] Melianthe
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies
[07] Seren <<<
[07] Jolistina
Seren's turn...

Cherias the Kitling |

I think that hits Segang, right? So that's 7 damage after DR, half (rounded down) to Cherias, so 4 damage to Segang and 3 to me. Is this your first damage received, Segang?

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren will move to the southern window on the western wall, skirting the grease and open the window.

Segang |

I think that hits Segang, right? So that's 7 damage after DR, half (rounded down) to Cherias, so 4 damage to Segang and 3 to me. Is this your first damage received, Segang?
Yep. That is correct.

Segang |

On his turn Segang tries to drop the single undead in front of him. If he is successful he moves towards the stars, trying to avoid the grease.
Earthbreaker: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 182d6 + 14 ⇒ (4, 5) + 14 = 23

Melianthe Ssulissien |

"Seren, don't you have a scroll to see our quarry?" calls out the elven witch, wishing she could see Jolistina.
For lack of a better thing to do, she hexes the nearest zombie with Misfortune.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

I'll be damned ... i do. Stopped looking at vanish ... alphabetical and all
Seren starts, "Oh ... yeah!"
He whips out a scroll of see invisibility and reads it.

Cherias the Kitling |

After Segang kills the Zombie, Cherias walks up the stairs, creeping cautiously up through the grease.
acrobatics: 1d20 ⇒ 18
Moving up the stairs and 3 squares to the right of the stairs.

Absinthe Mooneyes |

Absinthe stands her ground and slashes at her zombie opponent again!
"Somebody get that crazed Elf! Get her and make her understand what one shall do to her if she does not call off these disgusting meat puppets!"
Scimitar attack 1d20 + 9 ⇒ (7) + 9 = 16 for 1d6 + 4 ⇒ (3) + 4 = 7 damage.
Sorry for the delay. My old laptop died last Friday and I've been installing a new one.

DM NomadSage |

Meat puppets, lol! =D
Absinthe slashes her scimitar, cutting her zombie target nearly in half. As it falls to the floor boards, the next in line shoves forward to attack.
Segang swings his maul, sending the last zombie downstairs flying back with a sickening crunch. He starts up the stairs, coming just short of the greased steps. Cherias vaults past the Shoanti, nimbly traversing the slick.
I've moved your tokens to the second floor map in Roll20, and made it the active map.
Zombie 2 Will save vs Melianthe's hex: 1d20 + 3 ⇒ (20) + 3 = 23
Zombie 2 slam vs Absinthe: 1d20 + 4 ⇒ (7) + 4 = 11; Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Seren pulls out the scroll and casts it, causing his eyes to shimmer with arcane motes. He sees Jolistina clearly now, just a few paces away and still retching from the stinking cloud. She continues to move away slowly, pausing every few steps to dry heave.
Top of the order... Melianthe's turn.
Initiative Order (Round 10)
[26] Melianthe <<<
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies
[07] Seren
[07] Jolistina

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren shouts out pointing, "She's next to the window in the southern alcove!"

Melianthe Ssulissien |

I keep forgetting to mention that Mel has Accursed Hex...but Mel will skip it this time.
Melianthe pulls out a scroll of Web Bolt and casts it at that square.
No dice to roll and no miss chance--it targets the square, not the creature. She gets a Reflex save.
"Let's see how you like having strings attached to you, idiot," she growls at the paler elf.

Absinthe Mooneyes |

Absinthe continues to fight the zombies, attempting to cut them down as fast as they move to engage...
Scimitar attack 1d20 + 9 ⇒ (15) + 9 = 24 for 1d6 + 4 ⇒ (3) + 4 = 7 damage.

Segang |

Unsure how far a single move carried Segang up the stairs and if there was grease that area would have been double movement. While on the map, Segang seems to still be down stairs, even after his move action last round. I think, even moving slowly he should be able to get to the top of the stairs in a single move, right? I have placed him where I think he would be.
Segang will use his movement to move up to and then into the square Serin identified. This will provoke. If the caster attacks that will make he visible and allow Segang to make a regular attack. If he finds her but she does not attack he will swing with a 50% miss chance. I am unsure how the web bolt will impact this.
Miss Chance, High is always good: 1d20 ⇒ 4 So a miss IF no aoo
MW Earth Breaker: 1d20 + 9 ⇒ (19) + 9 = 282d6 + 13 ⇒ (3, 4) + 13 = 20

Cherias the Kitling |

Cherias starts casting Summon Nature's Ally II.
Assuming combat doesn't end before I'm done with the cast, can I summon a Mud elemental?

DM NomadSage |

@ Melianthe: The way I'm reading web bolt, it clearly is cast at a target, who then makes a save. You'd still require a miss chance roll here (unless there's a FAQ or ruling precedence that I'm missing).
@ Segang: To traverse a greased area, you require a DC 10 Acro check to move at half-speed. You did not make a roll and said you were avoiding the grease, so I stopped you just short of it on the steps.
(Just discovered an obscure rule about adding 4 to Acro DCs made on stairs, but I won't retcon the required DC. Let's say the railings add a circumstance bonus to the check!)

Segang |

@ Melianthe: The way I'm reading web bolt, it clearly is cast at a target, who then makes a save. You'd still require a miss chance roll here (unless there's a FAQ or ruling precedence that I'm missing).
@ Segang: To traverse a greased area, you require a DC 10 Acro check to move at half-speed. You did not make a roll and said you were avoiding the grease, so I stopped you just short of it on the steps.
(Just discovered an obscure rule about adding 4 to Acro DCs made on stairs, but I won't retcon the required DC. Let's say the railings add a circumstance bonus to the check!)
OK. I just did not know you expected that roll. Segang is +10 so taps that roll.

Segang |

Segang wrote:Segang will use his movement to move up to and then into the square Serin identified. This will provoke.I'm not sure how to interpret this. Are you attempting an overrun?
No overrun, just run into. If there is someone in the square Segang can not move through it and provokes when trying to enter the square.

DM NomadSage |

Melianthe flies over to Seren and hands him a scroll. Absinthe continues to hold the doorway, chopping at the next zombie in line. Segang hops carefully through the greased steps and over to the southern alcove, looking around for any sign of the elf and ready to attack. Cherias begins to cast a summoning spell.
Zombie 2 slam vs Absinthe: 1d20 + 4 ⇒ (6) + 4 = 10; Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Zombie 3 slam vs Absinthe (with cover): 1d20 + 4 ⇒ (14) + 4 = 18; Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Zombie 4 slam vs Absinthe (with cover): 1d20 + 4 ⇒ (6) + 4 = 10; Damage: 1d6 + 4 ⇒ (4) + 4 = 8
The three zombies push at the doorway, all trying to claw, gouge and smash Absinthe, but she parries and dodges their clumsy attacks.
Seren's action...

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren takes the proffered scroll and reads it, firing a Web bolt st the caster only he can see.
-Posted with Wayfinder

DM NomadSage |

Jolistina Reflex save vs web bolt: 1d20 + 11 ⇒ (10) + 11 = 21
Seren casts the spell from the scroll, sending a glob of webbing at the elf. She sees it coming and just manages to lurch out the way. The webbing spatters against the window in a sticky mess.
Initiative Order (Round 11)
[26] Melianthe <<<
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies
[07] Seren
[07] Jolistina
Meliante's turn...

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Did she move?
-Posted with Wayfinder

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

"She's behind Cheroas, right there!" Seren yells, pointing excitedly.
"Gonna take your advice, I think Mel"
-Posted with Wayfinder

Segang |

After Absinthe acts...
Segang moves to where Seren indicated and swings his hammer. But it passes through the air without hitting anything. Someone end this damn invisibility! he bellows.
Miss Chance, High is good: 1d20 ⇒ 2

Absinthe Mooneyes |

Absinthe continues to fight the zombies in the room, attempting to keep them contained if she cannot kill them.
"If you cannot find an invisible Elf, how about you assist in taking down these very visible undead? Besides, we want her alive for answers, not smashed to a red paste!"
Scimitar attack 1d20 + 9 ⇒ (18) + 9 = 27 for 1d6 + 4 ⇒ (4) + 4 = 8 damage to lead zombie.
Crit threat! Attack roll to confirm for double damage: 1d20 + 9 ⇒ (5) + 9 = 14

Cherias the Kitling |

Cherias's spell completes. Sent a message to the DM to make sure of what kind of Elemental I can summon.
He steps back, drawing his crossbow, and loads it.

Cherias the Kitling |

I can't add it to the map myself, so it would be summoned opposite Segang to flank, hopefully, the square Seren indicated where the foe is.
attack: 1d20 + 5 ⇒ (11) + 5 = 16
miss chance, high is good: 1d100 ⇒ 17
Miss.

DM NomadSage |

A halfling-sized ball of mud springs up from the floorboards, swinging a slimy pseudopod into the space between it and Segang.
The two remaining zombies continue to press Absinthe. The last is a woman dressed as a Galtan queen, her sprawling pearl-studded gown flowing around her and her elaborate, powdered wig nearly brushing the ceiling. Reaching around the doorframe, the other manages to land a solid hit.
Zombie 3 slam vs Absinthe (with cover): 1d20 + 4 ⇒ (20) + 4 = 24; Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Zombie 4 slam vs Absinthe: 1d20 + 4 ⇒ (3) + 4 = 7 {miss}
Zombie 3 Confirm Critical: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative Order (Round 11)
[26] Melianthe
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies
[07] Seren <<<
[07] Jolistina
Seren's turn...

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren makes a break for the crazed necromancer and attempts to grapple her.
To hit: 1d20 + 2 ⇒ (2) + 2 = 4

DM NomadSage |

Requires a double move for Seren to get there, but he can block her movement options a little.
The elf reappears, apparently again in control of her innards, as she points a finger at Segang and hits him with a coruscating ray.
Jolistina ray of Enfeeblement vs Segang (ranged touch): 1d20 + 11 ⇒ (14) + 11 = 25; Strength Penalty: 1d6 + 2 ⇒ (2) + 2 = 4
Fortitude DC 14 for half
Melianthe's turn...