DM Morvius's Chelish Heroes

Game Master Tourach


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Zephyr - Didn't you start casting in Round 3? It arrives and starts its action on your initiative on round 4 if so (unless there is an ability I'm missing that makes the casting time 1 action instead of 1 round).

Edit: I see it and apparently missed the fort save. It's all good then.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Round 3 Initiative 14, AC: 19, HP 25/25

Lucius moves towards where he heard the creature go.

Round 4 Initiative 14, AC: 19, HP 25/25

Lucius sees the creature put up yet another globe of darkness and rushes in to find and engage the creature.

If he can reach it, he will swing.
1d20 + 7 ⇒ (2) + 7 = 9

1d8 + 6 ⇒ (4) + 6 = 10

1d100 ⇒ 43 High is Good


Lucius - I'll hand wave you finding the square in round 4.

Round 4 (revised)

The creature falls from the dog's attack and while Lucius strikes at it and misses, it attempts to use an ability from the ground.

Concentration (defensive):1d20 + 5 ⇒ (20) + 5 = 25

Lucius, please give me a DC 14 Will Save or be dazed for 1 round.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Will Save
1d20 + 3 ⇒ (8) + 3 = 11 Dazed


M Human (Chelaxian) Rogue 4

Round 4

Hafdan slowly slides his was through the darkness, trying to find an edge to it.

Move action to try to get out of the globe, plus readied action to attack anything that attacks him.

I had given the little guy up for fled, sorry bout the lack of post.


Round 4 Initiative: 21(+5), AC: 22, HP: 30/33

Marc stays still and prepared to fight anything that attacks him.


Round 5

Zephyr calls out, "Lucius? Are you okay in there?"

The hound continues tearing into his prone prey.

1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
1d6 + 6 ⇒ (4) + 6 = 10


Round 5

The hound bites at the creature, finally destroying it. However, as it falls into a pile of rags it explodes with a loud popping sound.

The dog and Lucius take 1d8 ⇒ 5 points of sonic damage and must make DC 13 Fort Saves or be deafened for 2d4 ⇒ (3, 2) = 5 rounds.

At this point the globes of darkness do not disappear however there does not appear to be any other sound of movement in the area.


Zephyr dismisses the wounded beast with a wave of her hand.

"I must learn a spell to counter, this", she muses aloud while running her fingers through the bubble of inky blackness.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

"Is everyone alright?"


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

1d20 + 5 ⇒ (18) + 5 = 23

Lucius comes out of his lulled state to notice the creature pop out of existence. His eardrums are able to withstand the cacophonous onslaught. He walks out of the darkness shaking the cobwebs out of his head. "Okay, I'm officially tired of people trying to take my sight and my hearing. I need those."


M Human (Chelaxian) Rogue 4

Hafdan runs his hands quickly over himself. Good gods I actually managed to avoid injury this time.


Mostly fine. What's going on? Can anyone see?

He remains still for the next few minutes.


After a few minutes the darkness fades and returns to normal, your lights working once again. The pedestal remains with the liquid in the bowl still bubbling slightly.

You can all take 800xp from the fight. If you search the bodies you find a masterwork kukri, a +1 breastplate, a flawed black pearl worth 300gp and 200gp in coins.


Zephyr approaches the pedestal and examines the unknown bubbling substance.

What knowledge would be appropriate?


Religion is most appropriate, but some basic knowledge may be gained via Arcana.


Arcana - 1d20 + 10 ⇒ (18) + 10 = 28
Religion - 1d20 + 9 ⇒ (5) + 9 = 14


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven moves forward, and inspects the bubbling fluid.

"What have we here?"

Knowledge(Religion): 1d20 + 9 ⇒ (20) + 9 = 29.


Marc gathers the gear together and throws the pearl and coins towards Lucrezia.

Breastplate +1 (3350g, 30lbs)
Kukri, masterwork (308g, 2lbs)

Total Value: 3658g
Total Weight: 32lbs


Zephyr - The bowl is likely to be a focus or component of some sort of ritual. It is likely to be divine in nature but you can't place the specific origin.

Raven - This doesn't strike you as the ritual of a specific god that you can place, but it seems likely to be used in the creation of creatures of some sort. Given the situation, it is likely that the liquid inside is related to the creation of a disease or some sort of transforming effect.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia catches the coins and pearl tossed by Marc and then moves over to inspect the bowl. "I suppose we should find a way to safely dispose of the liquid inside the bowl."

Casts detect magic upon the bowl and the liquid in it.


The bowl registers a faint necromantic aura.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"So how do we get rid of it?"


Zephyr ponders the question.

Arcana - 1d20 + 10 ⇒ (8) + 10 = 18


It is likely that breaking the physical object is the best way to destroy it, but without trying there is no way of telling how difficult that might be.


"Simply smashing the receptacle should be enough to end its usage as a magical focus", Zephyr explains. "But that might be difficult. I am not certain what it's made from."


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"Of course it's that simple. Well stand back then. We're about to find out how hard it is to break." Lucius walks up to the receptacle sword in hand. He raises it high in the air and with both hands brings it down on the bowl.

damage roll if needed
1d8 + 6 ⇒ (4) + 6 = 10


The bowl seems fairly well made, but it is clearly not enchanted for durability. The sword strike shatters the object, spilling the liquid onto the floor. As the bowl breaks the room starts to shudder and shake and the floor under the pedestal begins to crack. Quickly the stone breaks apart and a figure rises up from the dirt underneath. It is clearly a zombie of some kind and is wearing a breastplate and wielding a falchion and it looks somewhat similar to the image of the ghost that you all saw on the path here.

You can all roll initiative. The zombie in question is clearly intelligent and moves at normal speed which is obvious without roll to anyone looking at it.

Side note - Hafdan, your zombie rot is now cured. The damage doesn't disappear, but it will now heal normally.

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


M Human (Chelaxian) Rogue 4

Hafdan steps quickly back as the liquid splashes the floor. As the floor rumbles and cracks apart he holds his swords at the ready. Of course.

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
I know I was somewhat near the pedestal when this happened, so assuming a move action to get into melee, trying to angle to get into flanking with Marc, Lucius or Raven.
Standard attack (magic blade) vs zombie: 1d20 + 6 ⇒ (7) + 6 = 13 (15 with flanking), Damame: 1d6 + 4 ⇒ (4) + 4 = 8 + (sneak attack 2d6 ⇒ (2, 6) = 8)

Oh yeah and HUZZAH NO MORE ZOMBIE ROT!!!


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21, 1d20 + 3 ⇒ (2) + 3 = 5. I elect to keep the 21.

Round 1:

16/22hp, AC 17/11/16, CMD 17.

Muttering an Infernal curse under his breath, Raven moves to take a swing at the revealed undead monstrosity.

MW Greatsword: 1d20 + 6 ⇒ (9) + 6 = 15, for 2d6 + 9 ⇒ (1, 5) + 9 = 15 Slashing damage.


Initiative: 1d20 + 5 ⇒ (2) + 5 = 7

Round 1 Initiative: 7(+5), AC: 22, HP: 30/33

I didn't expect that. Marc moves towards the zombie with shield raised and attacks.

Attack with Longsword (Power Attack): 1d20 + 8 ⇒ (8) + 8 = 16
Damage with Longsword (Power Attack): 1d8 + 6 ⇒ (6) + 6 = 12


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Initiative 1d20 + 4 ⇒ (17) + 4 = 21

"Oh my..."

Lucrezia begins to sing this round and draws sword and shield.


Init: 1d20 + 2 ⇒ (6) + 2 = 8

Zephyr is shocked by the appearance of yet more undead. She retreats a safe distance (one move action) and then utters an incantation that coats the creature's weapon in gray grease.

Grease. Reflex [DC16] or drop the Falchion.


Round 1

Reflex Save: 1d20 + 6 ⇒ (12) + 6 = 18

None of your blows are able to connect and the creature takes a swing at Marc with its falchion.

Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9


Round 2 - Init 8

Zephyr hisses as her spell fails. Resolving to try again, she conjures bands of magical force around the weapon and attempts to physically wrest it from the creature's grasp.

Pilfering Hand, disarm - 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

If successful, Zephyr moves away with the stolen weapon.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Initiative 1d20 + 3 ⇒ (6) + 3 = 9

"Uh, you failed to mention that was going to happen."

Round 1 Initiative: 9, AC: 19, HP: 20/25

Lucius swings his sword at the zombie while taking the flank.

Inspired
1d20 + 10 ⇒ (15) + 10 = 25

1d8 + 7 ⇒ (1) + 7 = 8

Round 2 Initiative: 9, AC: 19, HP: 20/25

Inspired
1d20 + 10 ⇒ (1) + 10 = 11

1d8 + 7 ⇒ (4) + 7 = 11

Lucius swings again though this time, he seems to be distracted by his previous injuries.


M Human (Chelaxian) Rogue 4

Round 2 Initiative: 4(+3), AC: 16, HP: 16/18

Hafdan presses the attack, blades flashing in movement. One of his blades catches deep, severing tendons and muscle, bones snapping loudly.

Full attack.
Primary Attack (magic sword): 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 (26 with flanking), Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 + (sneak attack 2d6 ⇒ (3, 4) = 7)
Secondary Attack (regular sword): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 (18 with flanking), Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 + (sneak attack 2d6 ⇒ (3, 3) = 6)

Primary Attack crit confirm (magic sword): 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 (27 with flanking), Bonus Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Round 2 Initiative: 7(+5), AC: 22, HP: 30/33, Conditions: Inspire Courage

Catching the edge of the falchion with his shield and turning it away, Marc strikes at the creature with his sword.

Attack with Longsword (Power Attack, Inspire Courage, Flank):1d20 + 11 ⇒ (19) + 11 = 30
Critical Confirmation with Longsword (Power Attack, Inspire Courage, Flank):1d20 + 11 ⇒ (14) + 11 = 25
Damage with Longsword (Power Attack, Inspire Courage): 1d8 + 7 ⇒ (5) + 7 = 12
Critical Damage with Longsword (Power Attack, Inspire Courage): 1d8 + 7 ⇒ (4) + 7 = 11


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Round 2:

Init 21, 16/22hp, AC 17/11/16, CMD 17.

Moving to a flank, Raven gamely attempts to slice the creature to ribbons...

MW Greatsword: 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 23, for 2d6 + 9 + 1 ⇒ (5, 5) + 9 + 1 = 20 Slashing damage.


Round 1 (cont)

Lucius is able to strike the creature which snarls in anger.

Round 2

Zephyr is able to disarm the creature which attempts to strike at Marc with its fists.

Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Swinging wide the creature is finally brought down by your assaults. It explodes in a shower of even more rotten filth than the creatures you have fought before.

The DC for this fortitude save is 16. Anyone in melee must make the save and failure indicates that you contract zombie rot with an onset period of 1d4 ⇒ 2 days. Hafdan, assuming you fail, the damage done by the previous disease can still heal normally even if this damages you.

All that is left are the masterwork breastplate and masterwork falchion. As the armor clatters to the ground, the room stops shaking and the surroundings settle into an eerily peaceful state.

You can each take 600XP for the fight and an additional 1000XP for resolving the zombie rot plague.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Fort: 1d20 + 2 ⇒ (18) + 2 = 20.

Raven grimaces as he is showered in pus-ridden zombie effluvium.

"That... is going to stain, and stink to high heaven! Why do they have to keep exploding? I am never going to feel properly clean again..."

Once he has had a chance to take stock, and search around, he grows a little more introspective.

"I sincerely hope that that is the last of this goblinoid - assisted zombie plague..."


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"I hope so as well. I am quite tired of fighting exploding corpses."

Lucrezia will cast Prestidigitation upon everyone to get them cleaned of zombie bits and then look over the room.


The room is empty, the pedestal having fallen to the side. It is clear that the zombie was buried directly underneath the bowl and pedestal and the entombment where it lay is now empty.


"Well done. Now can someone take this brutish thing from me before I drop it?", the noblewoman says as she struggles with the heavy blade.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Fortitude Save 1d20 + 6 ⇒ (7) + 6 = 13

Lucius starts coughing as he breathes in the rotten filth covering him. "I can take that off your hands." He says walking over and taking the blade from the wizardess. "We're done here right?"


M Human (Chelaxian) Rogue 4

Slime and guts dripping from him, Hafdan simply sits down where he is. That's it, I'm done.

Fort save: 1d20 - 1 ⇒ (10) - 1 = 9
DAMMIT!!!!!!!


Am I correct in that we have 9000xp after that fight? (Just checking to make sure I didn't miss any or add some extra somewhere.)

Fortitude Save 1d20 + 4 ⇒ (6) + 4 = 10


M Human (Chelaxian) Rogue 4

I have myself listed at 8700. I must have missed something then. I hope it's 9000 cause that's level 4 baby.


Unless I am also wrong, you do have 9000XP, yes.


M Human (Chelaxian) Rogue 4

Sounds good to me.

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