DM Morvius's Chelish Heroes

Game Master Tourach


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Everyone that hasn't yet, give me perception checks as you continue on.

You press on and the landscape seems mostly empty. As darkness begins to fall the group uses what light they can to continue to search for a suitable resting place.


Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Perception 1d20 + 4 ⇒ (4) + 4 = 8


M Human (Chelaxian) Rogue 4

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


You all notice a ramshackle looking campsite when it is about 100 yards away. It looks as though it has been used and abandoned a number of times, with makeshift structures and signs that they have fallen into disrepair and then been hastily rebuilt a number of times.

Hafdan notices that there is movement at the edges of one of the lean-to's.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"That looks usable for a camp site. As soon as we fix it up a bit, of course. It isn't pretty, but it'll do." Lucius says as he heads towards the campsite.


Perception
1d20 + 1 ⇒ (17) + 1 = 18


M Human (Chelaxian) Rogue 4

Hafdan nods towards the structure, drawing the swords at his side. "Movement ahead. I can't see what it is, but it's doing its best not to be seen."


Bealzius, you notice the movement as well.

Hafdan, this is just some set of structures in the quarantined area. The guards, if the question was directed to them, stayed behind at their camp outside of the quarantine line.


M Human (Chelaxian) Rogue 4

My mistake. Given that and we're in the quarantine zone, I've edited my above posting.


Marc dismounts and draws his sword, ordering his horse to stay. Well, let's go say hello.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia looks off in the direction Hafdan is and draws her shortbow. If it's trying not to be seen that indicates an intelligence that a zombie would lack. Perhaps it is one of the looters or survivors that the guards mentioned? I think I have an idea... Lucrezia will cast light upon an arrow and will then shoot it off in the direction of the movement in the hopes of illuminating the figure. She is NOT shooting to hit the figure.


As the arrow flies towards the structure, it illuminates the tail of a seemingly very large wolf. The creature turns toward the light, exposing itself as almost horse-sized in total and then snarls, slinking behind lean-to.


Marc stops his approach as he sees the large wolf. Or not.


M Human (Chelaxian) Rogue 4

"Yeah, I'm suddenly fine with leaving well enough alone myself."


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Lucius also stops his advance when he sees the wolf."Well, if it is a threat around here, we may have to drive it off at the least. I don't think we can leave it alone to terrorize the survivors. I would definitely sleep better knowing that there wasn't a large beast like this lurking about." He dismounts and draws his bow.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Knowledge Nature 1d20 + 3 ⇒ (13) + 3 = 16

Knowledge check to see if that is actually a natural animal or not because that is really big for a wolf.


It seems natural, probably a dire wolf. Fast and strong, it is probably either hunting travelers in the area or going through leftover provisions.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I'm going to agree with Lucius on this one. I'd also rather not worry about that thing coming upon our camp while we are sleeping. A drooling dire wolf is not on my list of things I want to first see upon awakening. Lucrezia will also dismount and prepare to shoot another arrow as soon as she finds a target.


Bealzius strokes his beard thoughtfully, as he considers the options available to him. "So we'll deal with it then. What if it is part of a trap?"


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"Am I on that list?" Lucius playfully asks. "In any case we should take it out before it has a chance to attack us."


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Sparing a quick glance over to Lucius, Perhaps.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

When Lucrezia glances over, Lucius gives her his most charming smile.


You are all welcome to roll for initiative if you would like to. Remember that the creature is currently roughly 100 yards from you and not currently visible as it has moved behind one of the structures and out of the light.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Initiative
1d20 + 3 ⇒ (13) + 3 = 16


Marc hefts his sword and shield and prepares himself for battle.

Initiative: 1d20 + 5 ⇒ (2) + 5 = 7


M Human (Chelaxian) Rogue 4

Hafdan dismounts and keeps both his swords drawn, eyes scanning the area he last saw the wolf.

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Initiative 1d20 + 4 ⇒ (18) + 4 = 22

Holding her bow at the ready, Lucrezia will advance 15 feet towards where she last saw the thing.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Bealzius, can you send your dancing lights over to where the wolf went and see if you can flush it out?


There is a pause of a few minutes before the wolf re-emerges from behind the structure and starts to run full speed towards the group.

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Forgot to post my actions on my turn.

Lucius will delay until he sees a target. When he comes out of delay, he will knock and fire 2 arrows at his target.

1d20 + 2 ⇒ (1) + 2 = 3

1d8 ⇒ 5

1d20 + 2 ⇒ (1) + 2 = 3

1d8 ⇒ 2

Nevermind. I'm a horrible archer.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia will also delay until the beast is within range and fire and arrow at it.

Attack 1d20 + 2 ⇒ (20) + 2 = 22
Confirm 1d20 + 2 ⇒ (18) + 2 = 20
Damage 3d6 ⇒ (4, 1, 2) = 7

Glances over at Lucius. I hope I'm not making you nervous.


Bealzius keeps the lights nearby as the dire wolf charges them.

Initiative
1d20 + 6 ⇒ (17) + 6 = 23

Round 1: AC 12, hp 8
Bealzius draws out his crossbow and loads it.
Ride check. 1d20 + 2 ⇒ (14) + 2 = 16


Round 1 Initiative: 7, AC: 21, HP: 11

Marc readies an action to attack the beast when it comes closer, giving the archers a bit more time.


Round 2 Initiative: 7, AC: 21, HP: 11

If the dire wolf continues it's charge, Marc attacks.

Readied Attack with Longsword (Power Attack): 1d20 + 4 ⇒ (11) + 4 = 15
Damage with Longsword (Power Attack): 1d8 + 6 ⇒ (3) + 6 = 9


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)
Lucrezia Villanova wrote:

Lucrezia will also delay until the beast is within range and fire and arrow at it.

Attack 1d20+2
Confirm 1d20+2
Damage 3d6

Glances over at Lucius. I hope I'm not making you nervous.

"I'm just distracted by your beauty. I would ask you to stop it, but that would deprive the world and I can't be that selfish." He replies with a grin.


Round 1

The wolf moves up 250 feet, leaving it 50 feet away. Despite the distance from the creature, and its speed, Lucrezia is still able to wound it and it simply seems angrier as it continues to close the distance.

Round 2

Waiting on the others for round 2 actions prior to posting the wolf's. Note, due to the readying and delays, Lucrezia and Lucius are currently acting right after the wolf.


Round 2: AC 12, hp 8
Bealzius fires the crossbow bolt at the wolf and loads another.
1d20 + 2 ⇒ (19) + 2 = 21
Critical Confirmation
1d20 + 2 ⇒ (13) + 2 = 15
2d8 ⇒ (3, 6) = 9
Ride
1d20 + 2 ⇒ (6) + 2 = 8


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Round 2 Action AC:15, Hp: 8, Initiative: After the wolf

Lucrezia does not get a chance to respond to Lucius last comment as the wolf charges upon them.

If she is not the target, Lucrezia will attempt another shot:
Attack 1d20 + 2 ⇒ (20) + 2 = 22
confirm 1d20 + 2 ⇒ (18) + 2 = 20
damage 3d6 ⇒ (3, 4, 1) = 8

If she is the target of the wolf, she will drop her bow and draw her rapier. If she has enough movement left to attack, she will:
Attack 1d20 + 2 ⇒ (9) + 2 = 11
damage 1d6 + 2 ⇒ (1) + 2 = 3


M Human (Chelaxian) Rogue 4

Round 2: Hafdan will circle the wolf, striking out from behind it with his sword.

Because my initiative is after the wolf's, I'm assuming that it moves into melee range on round 2, which would then allow me a move action to get into flanking followed by a standard action to attack it. If I don't have enough room to do this, assume I double move to get flanking for Round 3.

Shortsword attack: 1d20 + 3 ⇒ (8) + 3 = 11 (13 with flanking), Damage: 1d6 + 3 ⇒ (5) + 3 = 8 (+ sneak attack 1d6 ⇒ 2


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Trying this again.

Lucius, still determined fires another volley of arrows at the beast.

Rapid Shot

1d20 + 2 ⇒ (17) + 2 = 19 I think I hit once!

1d8 ⇒ 8 damage

1d20 + 2 ⇒ (2) + 2 = 4

1d8 ⇒ 1 damage


Round 2

Bealzius strikes to wolf as it closes and moves to attack Marc, not wanting to try to run past him.

Bite: 1d20 + 7 ⇒ (1) + 7 = 8

Lucrezia strikes it with another arrow, followed by one from Lucius. Hafdan misses, but Marc is able to finish off the badly wounded creature with a strike from his longsword.

Everyone can take another 200 XP for this fight.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Moves over to look at the wolf. Hopefully this was a solitary wolf. I'd rather not deal with a whole pack of dire wolfs even though we were able to put this one down quickly enough. Looking over to Lucius, Glad you were able to tear yourself away from my beauty long enough to land an arrow in the creature. Now shall we go and check out the campsite? We have been traveling for quite some time and I'm sure we could all use the rest.

Lucrezia will grab the reins to her horse and walk the remaining distance to the camp site. Once there she'll look for a firepit, most likely to be found in the center of the camp and start up a fire. I would guess that she can find enough tinder and bits of scrap wood laying around to at least get one started even if someone will have to go and fetch enough to keep it going the rest of the night.

Once that is done, she will assist the others in checking out the rest of the campsite unless they are already finished doing so. Then she will find a spot to place her bedroll and asks, Shall we set up a watch order for tonight? I'll volunteer for first and I know that Bealzius and Kendall will need last, so I guess Marc and Hafdan for second watch and Lucius with me?


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"It was my greatest trial to date, I assure you. Yes, let us make camp for the night. It has been a long day." Lucius replies as he checks his arrows followed by his bow to check for defective parts. He will go fetch firewood if it is needed.

When Lucrezia suggests the watch order, the archer tries hide it, but a slight smile slips out. "I would be honored to be on watch with you." He says as he sets his things down and sits by the campfire.


Threx watches this exchange curiously then gazes up at Bealzius, who rolls his eyes at the obnoxious pretense. Threx chirps and jumps back up on the horse with Bealzius.


People searching the camp can give me rolls for that. In addition, please give me perception checks for your watches.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Perception check to look around the campsite.
Taking 20
20 + 1 = 21

Perception Check for keeping watch
1d20 + 1 ⇒ (9) + 1 = 10 What ambush? I don't see an ambush.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Perception check for the watch 1d20 + 4 ⇒ (19) + 4 = 23

Lucrezia will just be checking around the area where she is starting the fire and where sets up her bedroll. 1d20 + 4 ⇒ (17) + 4 = 21


Searching campsite, with Threx searching with him.
1d20 + 1 ⇒ (12) + 1 = 13

Watch:
Bealzius Perception check
1d20 - 1 ⇒ (4) - 1 = 3

Threx Perception check
1d20 + 4 ⇒ (6) + 4 = 10


Marc chuckles and nods good-naturedly as Bealzius rolls his eyes. He shrugs and goes about the business of making the camp usable.

Perception check to search the camp: 1d20 + 5 ⇒ (10) + 5 = 15
Perception check on watch: 1d20 + 5 ⇒ (16) + 5 = 21

As usual, Marc sleeps easily during his downtime and wears his armor.

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