DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

I think we's got somat like 1419 + 1454....

But I might be mistooken... (>_>)

Also, I were hopin' fer at least a couple'a days ta' run about tha' town. Jus' havin' one day ta' do every thing an' see every where dun't sound like much.

Plus, t'will give some others more 'time' to have their characters do somat with a post or two.

Much cheers ta' all! (^_^)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun alights from off the roof to consult with Dimitrious. "We have one of two choices. First, we can ignore the spell, grab what we can, and escape as quickly as possible. The second option relies on the fact that alarm either sends a mental signal, or an audible signal within short range. I can purposely trip the spell ward and turn invisible. Either the neighbors respond or the shop's owner responds to find that there is no intruder because we have already hidden. He resets the spell, and we trip the spell again. We repeat this 4 or 5 times, until either the neighbors or the shopkeep stop responding, thinking that a bird or a cat is setting it off. Then we go in and have our way with the merchandise. What do you think?"


Male Human Expert 1 Warrior 1

The chronicle sheet would normally be a little ways off, if you have a character waiting for it I can get them together and send them out if the group likes. PbP has a way of taking a while so I don’t think that will be a problem.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Its up to you. I have back up plans and back up to the back up.

Just wondering if you planed on it.

my personal preference is to get the sheet as soon as possible but I also don't want to pressure you are anyone really.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

I'm patient for it :). Will be a while before my character is at the minimum level for the second chronicle.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Arjun Srivastava wrote:
Arjun alights from off the roof to consult with Dimitrious. "We have one of two choices. First, we can ignore the spell, grab what we can, and escape as quickly as possible. The second option relies on the fact that alarm either sends a mental signal, or an audible signal within short range. I can purposely trip the spell ward and turn invisible. Either the neighbors respond or the shop's owner responds to find that there is no intruder because we have already hidden. He resets the spell, and we trip the spell again. We repeat this 4 or 5 times, until either the neighbors or the shopkeep stop responding, thinking that a bird or a cat is setting it off. Then we go in and have our way with the merchandise. What do you think?"

Ah, the old car alarm trick 8>)

My concern is that the owner may bring guards and such, since he keeps some pretty high GP stuff in there. Can you disable the alarm?

EDIT: I'm in no hurry for a chronicle sheet


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work.

Yay! Now that the forums are back (^_^)

Assuming I done me count right. Suny will spend shine buying goods to take to island. Timber. Cloth. Fabrics. Health and medicines. Ropes string twine and sewing stuffs.
LOTS ofgood for 'Trade' (Or 'We rilly wanna be friends an here's all this stuff!!!)

Sczarni

Female Human 5th Cleric

@ Gm I am assuming that the Cleric is going to allow me to keep those picks,

And sorry about doing it that way I wasn't really too sure what you had ment, that's why I said let me know if I did it wrong.

So Gold wise Aprox 1419 ?
I am going to try to buy my stuff if I need anything from the Temple, Normally a bit of a discount I hope.

(i'll put in my stuff later)


Male Human Expert 1 Warrior 1

Sorry, was having trouble with the site too.
@ Suny, sounds good you can find a decent ammount of material for pretty cheap, how much are you looking to buy?

@ Kyranda, yes she intends you to keep the picks. The temple would have stuff related to Calistria's domains, you may purchase those types of items at 75% base price.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work

For DM:
Suny will put 400 Gp towards buying the supplies/gifts/etc towards influencing the island's folk. (^_^)

This also puts Suny practically back to no money. :(

Hopfully there'll be more booty around the corner for Suny to put towards her dreams. :)

Also, as a side note. The island with the very pretty Fey lady? Suny made notes about its location on the ship's charts BUT did the party go diving/swimming/investigating the sunken vessel we saw? If not Suny will DEFINITELY put it on her 'To do!' List of things......Jus' sayin'.

Much cheers to all. (^_^)


Male Human Expert 1 Warrior 1

Suny:
Sounds good on the suplies, and there will be plenty of loot. As far as the wreck, I don't think anyone checked it out.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work

(^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

@DM: Did me and Arjun make it back to the ship?


Male Human Expert 1 Warrior 1

@ Dimitirous, Yup. Between your stealth and Arjun's Speed no one apeared ot be able to follow you.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Cool, Well I reckon we should get them diamonds appraised, and if I got time I will look into getting some cannon ammo.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

ok just to be sure what was to official treasure share? I got a couple of different numbers.

Sunny says: 1419 + 1454 (so is that 1419 or 1454 or 2873 or something else?)


Male Human Expert 1 Warrior 1

I'll put together a loot log, it is going to be a busy day at the office so I may not be able to get to it till tomorrow.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

SHOPPING

SELL
masterwork wakizashi (335gp, 2lb)
blowgun (2gp, 1lb)

Total: +168.5gp

BUY
+1 wakizashi (2,335gp, 2lb)
masterwork blowgun (302gp, 1lb)

Total: -2,635gp

Grand Total: -2,299gp


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Ok I'll ask again... how much loot (coin did we all get?

I still never got a definite answer...

Sunny gave a guess but no definite response.

I will just make it an even 3000 for Noro? I don't know...


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz Noro* I think tha' DM said they wus workin' on'a answer but Real Life be gettin in'a way some.

Plus, dun't ferget ta' be huggin' Arjun an' Dim fer tha' extra shine they give us! (^_^)

That be another 1000 somat ta' be puttin' ta good use... well... puttin' ta' use, yer good may vary. XD

Cery much cheers ta' every one! (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

I was referring to before the diamond sales, something was determined otherwise what did everyone go shopping with?

also the diamond sale took place after noro went shopping so she did not get that money yet. if I am to spend that then I suggest another day in port.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
Noro the iron maiden wrote:
I was referring to before the diamond sales, something was determined otherwise what did everyone go shopping with?

I had shine from when we wus startin'... (>_>)

Noro the iron maiden wrote:
Also the diamond sale took place after noro went shopping so she did not get that money yet. if I am to spend that then I suggest another day in port.

Hum, tha's a good point... Though I be happy enough ta' be keepin' tha' shine.

Though peoples should be gettin' tha' chance ta' move they's shine on, if'n theys be wantin' to.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Share from selling the ship - 1454.86gp
Share from selling the diamonds - 1100gp
Plus whatever you had before.

Hey!, did other people who made money while ashore split it with crewmembers?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

I din't get any shine while wus a'shore.... (>_>)

Wishin' every one all'a verry destest! (^_^)

* Glomp hugz Noro, Dim and Arjun ! * (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

I got 150 gold for getting beat up

no I did not share that, but I will share the beating if you would like...


Male Human Expert 1 Warrior 1

We are going to get the ship underway, if you want to make any purchases while you are still in town just post them in here.

Ok here is what I have:
Gold and trade good loot 52,375 total so far.
5800 was spent on upgrades to the ship.
50 was spent in harbor fees for the first day, you will owe 100 more before you leave.

That is 6,632 per person.

You also looted:
Amulet of Natural armor +1
+ 1 short sword
Vindictive Harpoon
wand of Summon nature's ally II (7charges)
wand of mirror image (23charges)
wand of cure moderate wounds (12charges)
+1 crossbow

that have gone unclaimed if you want to sell those off.

I may have missed a couple of expenditures, if I have please correct me but I have:
Arjun 6385
Kyranda 2500
Calah 3000
Suny 620
Noro 4000.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Sell the unclaimed loot, sail for adventure!


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I have the Wand of Mirror Image, If no one minds I will 86 my MWK crossbow for the +1 crossbow. Give me a couple more levels and The X-bow can be sold.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

Id suggect keeping cure moderate and summon animals. Very useful both of em.

-Posted with Wayfinder


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I'm at work, can someone do the math on selling the loot minus the wands?

Sczarni

Female Human 5th Cleric

So from what I understand then I have

Gold: 4132 - 2305 = 1827
2305 For one Deadly Scorpion whip
1827 - 100 = 1727
For 2 Potion of Shield of Faith
1727 - 2000 = -273
For 1 Ring of Protection +1
---
( Taking a loan from the Church to pay the 273 back from them or they could give the items to me cost )
If the GM Allows,
Oh my it took forever for me to get that up I am so sorry sir


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Kyranda wrote:

( Taking a loan from the Church to pay the 273 back from them or they could give the items to me cost )

Dimitrious will happily loan Kyranda 273gp if needed 8>)


Male Human Expert 1 Warrior 1

@ Kyranda. Either way is fine with me either Dimitrious or the Church. Just let me know.

Sczarni

Female Human 5th Cleric

I will take the loan from Dimitrious

@GM do we have that list yet for items? I know it is hard work to complete


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Kyranda wrote:

I will take the loan from Dimitrious

@GM do we have that list yet for items? I know it is hard work to complete

Kyranda: Do not concern yourself with paying me back, I am happy to assist anyone of our crew 8>).


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Just letting everyone know that I will be posting with the alias Rachel Riptide from now on, because stupid wayfinder has some bug and doesn't let me post with Calah. It's easier this way :(. I'm still Calah though!

also copied Michael's post here.

[/spoiler=list]
Two 55 gallon barrels of fresh water (you can create water anyways)
500 lbs of salted pork
250 lbs of salted fish
5 fishing lines
Two extra sails
1000 yards of extra line
1 cannon
7 kegs of gun powder
8 boarding pike
2 Jolly boats
4 grappling hooks
5 healing kits
25 gallons of poor quality whiskey
mess kits for all the crew
20 hammocks
200 lbs of hard tack
carpentry tools
stove
cooking utensils
10 swabs
15 buckets
5 average locks
50 candles
30 feet of chain
1 crowbar
2 sets of flint and steel
5 hammers
5 hooded lanterns
10 sets of manacles
10 gallons of oil
1 shovel
1 spyglass
[/spoiler]

Could you give us a roundup of the crew we have with the roles they are holding and what we are still missing or needin?


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

this could have been better planned.

a little better explaining was in order...

I still have questions based on what we were presented with at first.

I don't want to retcon anything. just moving forward can we try talking a bit and make sure we are all on the same page first?

You want Noro? then come and fetch her. she is awaiting answers to her questions...


Male Human Expert 1 Warrior 1

My understanding of the plan was that most of the group would go on the ground and distract/talk to the guards while Calah flew to the top of the tower and dealt with whatever was up there.

Kyranda is currently leading one of the guards off and distracting him. There is a very real chance of combat. I would assume that the group would ask you to come along as part of thee groups muscle. Just because it opened with talk does not mean it will end that way.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Sorry it got confusing, I though it was clear enough?

Plan is as Michael laid it out. I didn't want to take ages with planning this time and just wing it a little.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

it really isn't so much the plan but the fact i asked what fire you were talking about and what village.

I looked back and there was no mention of fire or village. so it was like you were referencing some secret information.

I asked to specify who was in what group but no answer to that either. Noro would have objected to Calah going alone. but its too late now.

the plan sounded ok I just had questions and they were not answered.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Holds up hand*

Yah, I were a lil' stumped by tha' talkin' of tha' village. Also, while I do remember some smoke an' such bein' mentioned, I din't remember nuffin' about a big fire.

Lookin' at tha' game thread seems more like a lil' pot of coal in'a roof mor'n anything else.

I jus' wan'a make friends. (^_^)

Much cheers ta' all!


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Well we knew there were villages from Sandra's description of the island. I kinda assumed there was a fire upstairs as there usually is on watch towers during the night. Could probably been seen from below as a glow near the top.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

oh well its in the past now...

BTW over the past 36 hours....the only time off I got from work all week) I understand now why I do not have a Conceal-carry permit.

"I see stupid people"


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work.

*Hugz Noro*


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

You all aren't waiting on me are you?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz Dim*

Not m'self. I were worryin me postin' were seemin' slow. Glad I in't tha' only one. (^_^)

Much cheers ta' all!


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

While I'm thinking of it, what do you think about a few bags of foaming powder in the hull of the ship to prevent sinking in case we get a hole in the hull


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Giggles* Dim wants ta' put airbags on our boat! (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

it is a good safety feature and it will get us a discount on our insurance rates for collision coverage.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

We should also include a dash camera to catch scam artists.

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