Satinder Morne

Kyranda's page

214 posts. Alias of Krumthi.


Full Name

Kyranda Flcokheart

Race

Human

Classes/Levels

5th Cleric

Gender

Female

Size

M

Age

17

Special Abilities

Cleric

Alignment

CN

Deity

Calistria

Occupation

sacred prostitute

Strength 12
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 15
Charisma 18

About Kyranda

Kryanda Flockhart 2.0
Female human (keleshite) cleric of Calistria 5
NG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +3
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +2 Dex)
hp 35 (5d8+5)
Fort +5, Ref +3, Will +7
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Offense
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Speed 30 ft.
Melee heavy mace +4 (1d8+1) or
. . mwk deadly scorpion whip +7 (1d4+1) or
. . scorpion whip +6 (1d4+1) or
. . whip +6 (1d3+1 nonlethal)
Special Attacks channel positive energy 7/day (DC 16, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +8)
. . 6/day—copycat (5 rounds), dazing touch
Cleric Spells Prepared (CL 5th; concentration +8)
. . 3rd—badger's ferocity[UM] (DC 16), create food and water, suggestion[D] (DC 16)
. . 2nd—cure moderate wounds, invisibility[D], secret speech, web shelter[UM]
. . 1st—air bubble[UC], charm person[D] (DC 14), dancing lantern[APG], magic weapon, obscuring mist
. . 0 (at will)—cure minor wounds (DC 13), detect poison, mending, spark[APG] (DC 13)
. . D Domain spell; Domains Charm, Trickery
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Statistics
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Str 12, Dex 14, Con 13, Int 12, Wis 16, Cha 18
Base Atk +3; CMB +4; CMD 17
Feats Combat Reflexes, Weapon Finesse, Weapon Focus (whip), Whip Mastery[UC]
Traits buccaneer's blood, charming
Skills Bluff +12 (+13 vs. characters who could be attracted to you), Diplomacy +12 (+13 vs. characters who could be attracted to you), Intimidate +5, Knowledge (religion) +9, Profession (sailor) +8, Spellcraft +9, Stealth +7
Languages Common, Elven, Kelish
SQ hero points
Other Gear chain shirt, heavy mace, mwk deadly scorpion whip, scorpion whip, whip, ring of protection +1, 1,032 gp
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Special Abilities
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Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cleric Channel Positive Energy 3d6 (7/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Dazing Touch (6/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Whip Mastery Using a whip does not provoke attacks of opportunity

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