Full Name |
Kyranda Flcokheart |
Race |
Human |
Classes/Levels |
5th Cleric |
Gender |
Female |
Size |
M |
Age |
17 |
Special Abilities |
Cleric |
Alignment |
CN |
Deity |
Calistria |
Occupation |
sacred prostitute |
Strength |
12 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
12 |
Wisdom |
15 |
Charisma |
18 |
About Kyranda
Kryanda Flockhart 2.0
Female human (keleshite) cleric of Calistria 5
NG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +3
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +2 Dex)
hp 35 (5d8+5)
Fort +5, Ref +3, Will +7
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Offense
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Speed 30 ft.
Melee heavy mace +4 (1d8+1) or
. . mwk deadly scorpion whip +7 (1d4+1) or
. . scorpion whip +6 (1d4+1) or
. . whip +6 (1d3+1 nonlethal)
Special Attacks channel positive energy 7/day (DC 16, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +8)
. . 6/day—copycat (5 rounds), dazing touch
Cleric Spells Prepared (CL 5th; concentration +8)
. . 3rd—badger's ferocity[UM] (DC 16), create food and water, suggestion[D] (DC 16)
. . 2nd—cure moderate wounds, invisibility[D], secret speech, web shelter[UM]
. . 1st—air bubble[UC], charm person[D] (DC 14), dancing lantern[APG], magic weapon, obscuring mist
. . 0 (at will)—cure minor wounds (DC 13), detect poison, mending, spark[APG] (DC 13)
. . D Domain spell; Domains Charm, Trickery
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Statistics
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Str 12, Dex 14, Con 13, Int 12, Wis 16, Cha 18
Base Atk +3; CMB +4; CMD 17
Feats Combat Reflexes, Weapon Finesse, Weapon Focus (whip), Whip Mastery[UC]
Traits buccaneer's blood, charming
Skills Bluff +12 (+13 vs. characters who could be attracted to you), Diplomacy +12 (+13 vs. characters who could be attracted to you), Intimidate +5, Knowledge (religion) +9, Profession (sailor) +8, Spellcraft +9, Stealth +7
Languages Common, Elven, Kelish
SQ hero points
Other Gear chain shirt, heavy mace, mwk deadly scorpion whip, scorpion whip, whip, ring of protection +1, 1,032 gp
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Special Abilities
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Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cleric Channel Positive Energy 3d6 (7/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Dazing Touch (6/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Whip Mastery Using a whip does not provoke attacks of opportunity
GOLD 10K