DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Male Human Expert 1 Warrior 1

Maybe it's a possible misconception I have about your build. When I think of an over optimized build I think of razmiran sorcerers with maxed out charisma or people who use UMD exploits and staves to cast spells with at a caster level 10 higher than their actual level. There is a whole spectrum of optimization. When I refer to over optimization, I am talking about that type of thing.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:177/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

yep, I don't max out cha or put points into use magic device. I build sorerers with damage and buff spells, I give them at least a fairly decent str to not be encumbered and I also focus on dex and con to make a sorerer that can't die easily. I make blast focused sorcerers followed by buffs in 2nd place like bulls str, enlarge person, give them blast stuff like burning hands, fireball, magic etc. I give them feats like arcane armor training so I can use those close ranged spells like burning hands and still take a hit.


Male Human Expert 1 Warrior 1

I like the build, and it seems to be performing well. I look forward to seeing how you develop it.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I assume we are camping outside the caves and keeping normal procedures?


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Hey, everyone!

The DM has kindly allowed me to do some character surgery. I had some notes squirreled away concerning a build I wanted to try, and then COMPLETELY forgot about them. It only involves changing one feat, one ninja trick, and retcon our recent shopping excursion. I had the idea of combining Sap Adept, Sap Master, Underhanded, and the ninja vanish abilities.

- Ninja Trick
Deft Palm --> Combat Trick (Sap Adept)

- 5th-level feat
Weapon Focus (wakizashi) --> Sap Master

- Shopping
Swap wakizashi for saps


Must admit, I too have liked the idea of the Sap adept/master. Though with Suny it will probably be a more 'Disposable weapon/Always crit' sort of build.

While kind of expensive when always using things like "Liquid blades" and wooden weapons.. The ability to thence always make 'em bleed? Yah, gona' has me some fun.

"Boar style" is just the empty handed icing on the cake.

Will be great to watch your build develop Arjun. (^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

@Arjun: if you are doing 105 pts on a hit, count me in as a fan

@DM: FYI: If krell wants to pick up that nasty trident, he will have to make a DC16 ref check. I for one vote hell no 8>)


Male Human Expert 1 Warrior 1

But Krelloort loves his weapon... And now it is all slimey. It sounds like a perfect time to blood frenzy.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Well, it appears I'm not quite doing 105 damage, but at least the sahuagin matron is out cold.

Time for a coup de grace next round. :)


Male Human Expert 1 Warrior 1

A one hit knockout is nothing to shake a stick, or a sap at.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

I'm making a sap adapt my self as well. Only with a hammer and a lot of str instead of dual wielding. Damn they are sooooo cool ^^.
But he has claws as well, so he could always use the enforcer feat to make an extra poke ^^.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Yeah that's right feel the wrath of my 31 pts. of MM

@DM: Do you allow MM to affect multiple targets. i.e. Can I designate where each MM goes?

And now I want to make a sap adept 8>)


Male Human Expert 1 Warrior 1

You can designate where each MM goes, but the targets for the same casting must be decided at the same time. So what you can't do is say I will hit target x with MM until he drops and then hit target y with the rest.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Ok, No problem at all.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Just for fun, what kind of surprises did the matron have in store for us?


Male Human Expert 1 Warrior 1

She did not have too much, she was an advanced giant sahuagin. The other two where/are the bigger issue.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Please pardon my interruption in posting. Our puppy found a leftover Reese's egg from Easter and ate it - both candy and wrapper entirely. He was vomiting for two days before the wrapper came back up. He's so little that we had to watch him constantly for dehydration and ensure he did not suddenly keel over. He is fine now. :/


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*HUGZ to poor Arjun's lil' puppy* :(


Male Human Expert 1 Warrior 1

I am glad to hear your puppy pulled through.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I too am glad the little guy pulled through


Male Human Expert 1 Warrior 1

We have finished with the second book. Please PM me your PFS number and the character you want it assigned to as well as your character's faction. If I need to fix a previous sheet please let me know that as well. Please make any day jobs here in the discussion thread.

Everyone has leveled to 7. As we move on to the next book, the adventure path has you beginning to assemble a fleet. I intend for everyone who wants their own ship to have one by the end of this next book. That said I would ask that you keep the ships together in a fleet of sorts. Having different ships all over the shackles may be difficult in play by post. If you want to make quick sorties without everyone else we may be able to make that work.
Is this framework acceptable?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

HP: 1d6 ⇒ 4


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
MichaelCullen wrote:

We have finished with the second book. Please PM me your PFS number and the character you want it assigned to as well as your character's faction. If I need to fix a previous sheet please let me know that as well. Please make any day jobs here in the discussion thread.

Everyone has leveled to 7. As we move on to the next book, the adventure path has you beginning to assemble a fleet. I intend for everyone who wants their own ship to have one by the end of this next book. That said I would ask that you keep the ships together in a fleet of sorts. Having different ships all over the shackles may be difficult in play by post. If you want to make quick sorties without everyone else we may be able to make that work.
Is this framework acceptable?

Sa-weeet! *Fist-pumps the air* (^_^)

HP= :1d8 + 1 ⇒ (5) + 1 = 6

[ooc]workin' on addin' tha' level. (^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Anybody want any of the stuff we found?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Shrug* Just me share of the shine seems okeys fer m'slefs. (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

sent you the PFS info

hp roll: 1d12 ⇒ 10

good roll. will work on the update when I can.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Most of tha' chacrter updated. Jus' tha' niggly "Class/level" line ta' edit.

is a pain ta' be doin', t'boot. :P

Wishin' every one all'a very bestest! (^_^)

*Scampers off and looks through the shiny new ship brochures...*


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I have finished my updates, now to figure out the cash


Male Human Expert 1 Warrior 1

Before you spend the loot, we need to get you to a place where you can spend it. But before we do that I need to know how far you plan on going with helping the Locathah Matriarch. Are you going to patch her up a bit and send her on her way or are you going to taker her back yourselves. Let her know in the gameplay thread.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

@DM: I offered her the 2 CMW potions we found on the matron, seems fair as they were the ones that hurt her in the first place.

Also when I mentioned loot, I meant counting it up and dividing it up.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

# 119407-9
Scarab Sages
Castiel Graveclaw
dayjob prof sailor: 1d20 + 15 ⇒ (4) + 15 = 19


1 person marked this as a favorite.
AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Finally havok is large, now he can do fly by grab and drops :D. I can just fly around and throw spells. Or wildshape into another creature and cast spells at will. Yay fun!


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

any chance that Noro can take the weapon spec. feat from the book we found?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Just some thoughts.

So.. the whole 'Invisible underwater thing'? It's an 'Illusion', listed as a 'Glamor'. So.. being as an illusion is mind effecting... isn't the spell kind of working on the mind of the viewer? Not actually warping light around the target? (That's be evocation, or some such. Right?)

SO! A person would be just as fine below water as above, since it's th creatures mind's that is all befuddled in the looking at them, right? Hence things that are 'Mindless' (Like the nasty, iky, stinky, rotting, horrid, manky undead guy) would still 'see' the person under the effect?

Just a thought.

As for the Locatha lass? She's going to need a lot more than just some healing magic to get her better. SO! We can take her (What about her fry?) back to where ever we're going to be spending shine to get major surgery/healing/regeneration done for the poor lass.

For which Suny would actually throw in a lot of herr shine, 'cause t'is tha' rightest thing t'be doin'. (^_^)

Wishin' every one all'a very bestest!


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Are we going to head straight back to port to sell and such?


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

1d8 ⇒ 7


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Man you roll good for hp.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I have been surprisingly lucky with my hp rolls for this character. Which is good, because apparently our enemies like rolling natural 20s on me.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

It looks like we have 171,470 if you include that trident, but not including the pendant as it has not been identified fully.

20% is roughly 34,300 for the crew, leaving us with 137,170 plus the pendant and wand of produce flame(41)

19,595 for the 7 of us


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I picked Sleep Venom for my 7th-level feat.

I would like my own ship.

Let's do some shopping.

=====

I am Pathfinder # 23374.

I would like credit applied to:

Wibeke Skarinsdottr
The Exchange
# 23374-1

Profession (sailor) 1d20 + 10 ⇒ (9) + 10 = 19


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I would not like my own ship, I am digging the cannon to much 8>). For my feats, I took Spell Pen and Skill Focus: Stealth. I also took Haste as a spell. I know how much everyone hates that.

Sczarni

Female Human 5th Cleric

I will have her leveled up in the next couple of days or so sir.


Male Human Expert 1 Warrior 1

@Suny on glamers and invisibility. I can definitely see the argument that as in isibility should be mind affecting. But taking a closer look at

Glamer wrote:
Glamer: A glamer spell changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.

It never calls it out as mind affecting, it says it changes the subjects qualities.

Taking a look at another sub school of illusion

pattern wrote:


Pattern: Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells.

It is specifically called out as mind affecting.

I am going to have glamers, like invisibility remain not mind affecting (unless the spell has that descriptor).


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Hey, not ta worries! (^_^)

Were jus' sayin', t'is all.

As fer the Locatha lass? Fer her ta be gettin' totally healed up will need some good, medical level healing and magic and stuff.

One possible approach:
So... we head to the big city with her as comfortable as we can make her. Once there we find an NPC with a Medical/Heal skill of at least 15 (Higher of course if we can afford the shine)

We also find and hire an Alchemist (Again, an NPC of descent level, skill and concocting ability)

Finally... we need either a Witch... or a way to get a casting of a Witch's 'Deeper slumber' hex/spell.

The 'Deeper slumber' acts as anesthetic.

The Healer removes all the dead/damaged skin/tissue.

The alchemist infuses a tone worth of 'Troll styptic' which has regeneration properties (Or even the equivalent of 'fast healing')

Locatha should be fully healed in no time with that effort.

Is also something to remember should a character take damage that might need a patch or a peg. (^_~)


Male Human Expert 1 Warrior 1

Ah Suny, it looks like our posts crossed. Take a look over in game play. Your plan is a great one, one I had not even thought of, but she will be well taken care of by her tribe. They have access to significant magic.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I will be out of town from Thursday afternoon until Tuesday morning if needed you can bot. Dimitrious.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

oh, 2nd book is done, apply credit to this guy. Number and faction are in the stats block.


Male Human Expert 1 Warrior 1

Here is a link to the PFS Certs,

link

Please let me know if there are any issues.
Also I went back and fixed the PP from the first adventure in the paizo database. Do your certs from the first adventure say 2 or 4 PP? They should say 4. If they do not let me know I will post new ones.


Male Human Expert 1 Warrior 1

OK, so sorry about the lack of posts. I got a call Sunday afternoon telling me to get on a plane that evening. (Not in any danger but been pretty non stop since) Things have calmed down a little and I would like to get the plot moving again. I will need to know where you will be setting sail to.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Holds up hand*

Lookin' fer tha' slavers. They might have been tellin' peoples what stop they had hoped to reach next? (Or boasted about what stop they were going to make it to next "This ship's so fast, it can make the straights of Heshann run in twelve days!") kind of thing. (^_^)

If'n we find another abandinded boat along that way? Yay for tha' other thing we's possible interested in.

Much cheers to all.

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