DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Best wishes to you and yours Noro


Male Human Expert 1 Warrior 1

Noro, I wish you and your wife good luck. Don't worry about posting right now. If there is something you wanted to do in town or something you wanted to buy we can work it out later.


Male Human Expert 1 Warrior 1

I apologize for the lack of posts these past two days. As I may have said I was out of town, when I got back late Friday night I found that a pipe had frozen and burst in my kitchen. Thankfully my landlord is a great guy and also had great insurance. The whole place is kitchen has been torn out and is being replaced. When they, tore up the floor, you could see where all the water had gone, my crawlspace was almost completely flooded. Repairs are under way and not much of my personal stuff was destroyed but it had been a long weekend. Anyways, please check the chronicle sheets I sent you for the previous part and make sure I got the PP correct, it should be full PP. I made at least one mistake, let me know if yours needs to be corrected, I will send you a corrected version. Also, where you have decided to go next earns the next chronical sheet, there is at least one good fight so, good luck, I am sure you will do well.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Yikes! Good hear see you are back.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Good to hear everything is semi okay. You were awfully quiet for a long time ;).


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Good news, that at least you don't have a rather major expense. Sorry for the major inconvenience you and yours are going through.

Sczarni

Female Human 5th Cleric

I am going to have a post up later today, the computer ate my post for this morning


Male Human Expert 1 Warrior 1

All told I am pretty lucky the leak occurred where it did, as you are right I did not incur any major expenses. The restoration effort is inconvenient but only just that.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz* Sorry to hear about your misfortune.

Glad you've come through well.

Sczarni

Female Human 5th Cleric

one thing that I am wondering is how much gold do i have? I should be more attentive to it but I just haven't been recently


Male Human Expert 1 Warrior 1

I can go back and see what you had left over from before but your share of the treasure from the tower was 10,000 gold


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Sunny I moved you beside the enemy ship all the way to the left of the map.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

OKeys...

Hey? Who were complain' about pokin' peoples agin? (^_~)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

@DM I will use the wand of true strike on every shot.


Male Human Expert 1 Warrior 1

I am going to need you all level six before you head into mancatcher cove. I seem to have missed a level up between books. There are a couple dangerous fights I don't want to be overwhelming.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

How horrible ;). Can we rest for refreshment of spells etc?

1d8 ⇒ 6
Hit die!


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

at first i thought you were asking for refreshments to be served.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Oh aye! I be havin some rum! (^_^)

Wait? We in't havin' drinks an' vittles?

Has we won?

*Does happy, skippy victory dance of winning* (^_^)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:177/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24
MichaelCullen wrote:
I am going to need you all level six before you head into mancatcher cove. I seem to have missed a level up between books. There are a couple dangerous fights I don't want to be overwhelming.

wow level 6, yeah I missed a day or two, as apparently the game wasn't notifying me of new posts, or I clicked on it and forgot about it. Also been sick though.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz Jax* Wishin' ye all'a better soonest! (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

well lets see how much more of a beating I can take:

1d12 ⇒ 8

not too bad, could have been better but still better than average.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Wow, that was quick. I will update to level 6 shortly.

1d8 ⇒ 8 Yayyy...


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Wow that was quick HP: 1d6 ⇒ 3.oh average I will update manana


Male Human Expert 1 Warrior 1

As for spells, no refreshment but the spell slots just opened up are unfilled and can be filled just as any unfilled spell slot, 15 minutes of preparation per 1/4 of total spell slots to be filled. For our spontaneous casters, they simply have their new slots, but the spells used don't go away. You could also anchor out for the night.
And sorry for the quick turn around on levels, I was reading through this next part and it told me, "By the time they are ready to brave Man Catcher Cove ... They should be at least level 6." I want to run this part as close to the book as possible because this is meant to be the sanctioned content and while the ability to run the adventure path in campaign mode allows for great flexibility, I think at least this part should be portrayed with a greater deal of fidelity. That and it is just plain cool in my opinion, we will see how it works out, could go sideways.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

6th-level Ninja

+11 HP
+1 BAB
+1 Fort
+1 Ref
+1 Will
+1 Ki Pool
+1 No Trace
Light Steps
Ninja Trick: Rogue Talent - Deft Palm (Ex): You can make a Sleight of Hand check to conceal a weapon while holding it in plain sight, even while you are being observed.
+1 DC poison

Done.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

wow Arjun, with those 11 hp you have 74 hp and I have 77 so looks like ninjas have just as good hp as barbarians do.

considering max hp for every level would only be 72 (78 with FCB each level)

I went back and looked and yeah you lucky &^%$# max hp rolls almost every level I saw one 6 and 1 seven. so yeah you have 74 hp with a 1 point math error.

well looks like Noro will just let arjun tyake point. wake me when if ya need me.... :)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I am updated By and by do we have a count on how much and what type of cannon ammo we have?


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I'm actually at 63hp. I updated my header when I updated my CS.

But yeah, I've been very lucky with hp rolls. You're still in front, though!


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

oh I was kind of jealous of your awesome dice rolling skillz.


Male Human Expert 1 Warrior 1

Hmm, I might have to try to hit Arjun more, if I could ever see him...


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

to be clear...i am only joking around with Arjun..

dice rolls fall where they do, that's just the way it is. but I am still jealous of his dice rolling skill.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Once I pick up Invisible Blade at 10th level, things might get a bit ridiculous...

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:177/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

oh right, leveling hp: 2d10 ⇒ (3, 2) = 5 ranger 2 levels

edit I only had to go up one level to reach 6, as I really did remember to level to level 5, okay so hp 33 instead of 39, fixed.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

the captain wants to wait till the morning then I will cast alter winds in the morning.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

This is what I get for rolling a 1 on Perception 8>}


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

super busy night tonight..lots to do at work. I hope I can catch up tonight otherwise I may not be available until tomorrow afternoon sometime.


Male Human Expert 1 Warrior 1

@ Noro, I'll put yah on a readied action like Arjun... But right now the plant is staggered, so it will be doing something else. If someone had a fly potion or something?
@ Suny, that cannon could be put to some good use here, perhaps swimming back to the ship and firing it might make the difference.


Male Human Expert 1 Warrior 1

@Noro, just saw your gameplay post. Seems we think along the same lines.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

We are not on rd 2 are we? I hate to hold things up


Male Human Expert 1 Warrior 1

Sorry for any confusion. We are indeed in round two.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I don't know how bad it is down there but did all 10 bags of the foaming powder get used up?


Male Human Expert 1 Warrior 1

I am a big fan of letting the dice decide so...
bags of powder that got used up: 1d10 ⇒ 6
The bags were strategically placed were they would activate a few at a time. 6 were used before the water was stopped by them and the warp wood


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Works for me, also water does break them down eventually it is up to the DM to decide how long the foam lasts in sea water.


Male Human Expert 1 Warrior 1

The foam lasts hours: 1d4 ⇒ 1
Reminds me of the time someone accidentally set off the AFFF (Aqueous Fire Fighting Foam) on my last ship. It filled a couple spaces with bubbles.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Not a bad purchase for 60gp if I do say so myself.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
Dimitrious Black wrote:
Not a bad purchase for 60gp if I do say so myself.

(^_^)

Awesome Dim is awesome. :)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I will be incommunicado from Friday 4 p.m. Till Sunday evening or Monday morning


Male Human Expert 1 Warrior 1

@Jax, if this was normal PFS I would have to say no on PBS adding to MM damage. But this is campaign mode where the DM has more leeway. After giving it careful consideration I am going to allow it to add to damage. Your build seems to be about flavor. If you were running an overoptimized build I would be less inclined.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:177/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

thanks. Wait, my build is sub-optimal? That is so not intentional considering I always go for power builds. Though I usually ignore advice from forms and stuff on the optimal stuff. I create what I believe to be the powerful build.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Not sure if serious or joking :p

-Posted with Wayfinder

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