Noro, I wish you and your wife good luck. Don't worry about posting right now. If there is something you wanted to do in town or something you wanted to buy we can work it out later.
I apologize for the lack of posts these past two days. As I may have said I was out of town, when I got back late Friday night I found that a pipe had frozen and burst in my kitchen. Thankfully my landlord is a great guy and also had great insurance. The whole place is kitchen has been torn out and is being replaced. When they, tore up the floor, you could see where all the water had gone, my crawlspace was almost completely flooded. Repairs are under way and not much of my personal stuff was destroyed but it had been a long weekend. Anyways, please check the chronicle sheets I sent you for the previous part and make sure I got the PP correct, it should be full PP. I made at least one mistake, let me know if yours needs to be corrected, I will send you a corrected version. Also, where you have decided to go next earns the next chronical sheet, there is at least one good fight so, good luck, I am sure you will do well.
AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
All told I am pretty lucky the leak occurred where it did, as you are right I did not incur any major expenses. The restoration effort is inconvenient but only just that.
I am going to need you all level six before you head into mancatcher cove. I seem to have missed a level up between books. There are a couple dangerous fights I don't want to be overwhelming.
AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:177/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24
MichaelCullen wrote:
I am going to need you all level six before you head into mancatcher cove. I seem to have missed a level up between books. There are a couple dangerous fights I don't want to be overwhelming.
wow level 6, yeah I missed a day or two, as apparently the game wasn't notifying me of new posts, or I clicked on it and forgot about it. Also been sick though.
As for spells, no refreshment but the spell slots just opened up are unfilled and can be filled just as any unfilled spell slot, 15 minutes of preparation per 1/4 of total spell slots to be filled. For our spontaneous casters, they simply have their new slots, but the spells used don't go away. You could also anchor out for the night.
And sorry for the quick turn around on levels, I was reading through this next part and it told me, "By the time they are ready to brave Man Catcher Cove ... They should be at least level 6." I want to run this part as close to the book as possible because this is meant to be the sanctioned content and while the ability to run the adventure path in campaign mode allows for great flexibility, I think at least this part should be portrayed with a greater deal of fidelity. That and it is just plain cool in my opinion, we will see how it works out, could go sideways.
Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16
6th-level Ninja
+11 HP
+1 BAB
+1 Fort
+1 Ref
+1 Will
+1 Ki Pool
+1 No Trace
Light Steps
Ninja Trick: Rogue Talent - Deft Palm (Ex): You can make a Sleight of Hand check to conceal a weapon while holding it in plain sight, even while you are being observed.
+1 DC poison
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-
wow Arjun, with those 11 hp you have 74 hp and I have 77 so looks like ninjas have just as good hp as barbarians do.
considering max hp for every level would only be 72 (78 with FCB each level)
I went back and looked and yeah you lucky &^%$# max hp rolls almost every level I saw one 6 and 1 seven. so yeah you have 74 hp with a 1 point math error.
well looks like Noro will just let arjun tyake point. wake me when if ya need me.... :)
@ Noro, I'll put yah on a readied action like Arjun... But right now the plant is staggered, so it will be doing something else. If someone had a fly potion or something?
@ Suny, that cannon could be put to some good use here, perhaps swimming back to the ship and firing it might make the difference.
I am a big fan of letting the dice decide so...
bags of powder that got used up:1d10 ⇒ 6
The bags were strategically placed were they would activate a few at a time. 6 were used before the water was stopped by them and the warp wood
The foam lasts hours:1d4 ⇒ 1
Reminds me of the time someone accidentally set off the AFFF (Aqueous Fire Fighting Foam) on my last ship. It filled a couple spaces with bubbles.
@Jax, if this was normal PFS I would have to say no on PBS adding to MM damage. But this is campaign mode where the DM has more leeway. After giving it careful consideration I am going to allow it to add to damage. Your build seems to be about flavor. If you were running an overoptimized build I would be less inclined.
Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:177/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24
thanks. Wait, my build is sub-optimal? That is so not intentional considering I always go for power builds. Though I usually ignore advice from forms and stuff on the optimal stuff. I create what I believe to be the powerful build.
AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft